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Which religion is the best?
This poll is closed.
Shintoism 59 9.58%
Buddhism 77 12.50%
Taoism 66 10.71%
FEAR CLOWNPIECE 414 67.21%
Total: 616 votes
[Edit Poll (moderators only)]

 
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iospace
Jan 19, 2038


Nages posted:

Mods???

What?

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mdct
Sep 2, 2011

Tingle tingle kooloo limpah.
These are my magic words.

Don't steal them.
It's not illegal to post small mima here

WarpedNaba
Feb 8, 2012

Being social makes me swell!
What about small bart, is that cool again

Nages
Dec 31, 2011

Just yell at her like you always do. Bitch, get out of the way!

iospace
Jan 19, 2038


Official mod (of SAS) opinion:

Mima sucks.

mdct
Sep 2, 2011

Tingle tingle kooloo limpah.
These are my magic words.

Don't steal them.
I'm inclined to agree tbqh.

a cartoon duck
Sep 5, 2011

I'm glad posting Mima is finally a bannable offense, in the sports subforum.

Nages
Dec 31, 2011

Just yell at her like you always do. Bitch, get out of the way!
I understand your jealousy but please keep it to yourself.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

iospace posted:

Official mod (of SAS) opinion:

Mima sucks.

false, all touhous are created equal (and thus, good)

sb hermit
Dec 13, 2016





El Burbo
Oct 10, 2012

http://www.goodsmile.info/en/product/7066/Nendoroid+Reisen+Udongein+Inaba.html

Pretty disappointing, doesn't even come with her gun. But I'll still buy her of course since she's in my top 10

Just don't buy it from amiami because for some reason it's more expensive instead of being discounted

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

just a useless little space gun

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
It's a transforming space gun and it's awesome.

mdct
Sep 2, 2011

Tingle tingle kooloo limpah.
These are my magic words.

Don't steal them.
She'll never get away from that blazer even though she only wore it for IN and when she was drawn in the Bougetsushou stuff.

El Burbo
Oct 10, 2012

Mighty Dicktron posted:

She'll never get away from that blazer even though she only wore it for IN and when she was drawn in the Bougetsushou stuff.

Th blazer is cool enough and it will be good for an IN display, but her shirt and carrot pin + gun would have been even cooler

Takoluka
Jun 26, 2009

Don't look at me!



That's a good Reisen, but where's my Reisen nendo?

King Cohort
Mar 14, 2010

Any tradgames people here who've ever run a Touhou tabletop campaign? I'm toying with the idea of running one myself, for a group of mostly newcomers to the franchise.

I tend to prefer more of games like FATE and Dungeon World, not so much the extremely crunchy games of Pathfinder and D&D. I checked out the redone Danmaku Yuugi Flowers ruleset and I'm not a fan of the spell card customization options being mostly attacks, bonuses and penalties (too much focus on crunch rather than creativity). I like Tale of Phantasmal Land's spell card construction system and character options, but combat there appears to have a lot of unnecessary rolls and the system surrounding it seems very dense and difficult for my ruleset-reading-phobic players to go for.

Anybody have experiences that worked for Touhou with those systems or others?

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Wild and Horned Hermit, the 44th chapter!

In which heresy occurs. Also the return of some old faces.

SyntheticPolygon
Dec 20, 2013

The Hakurei/Moriya Yakuza is truly the most powerful force in Gensokyo.

Really liked that chapter, it sorta addressed some stuff i'd been waiting to be addressed. Also the coolest touhou showed up so that's a plus.

Tigey
Apr 6, 2015








:wiggle:

Rectus
Apr 27, 2008



Guest writer: spacejin

FractalSandwich
Apr 25, 2010

King Cohort posted:

Any tradgames people here who've ever run a Touhou tabletop campaign? I'm toying with the idea of running one myself, for a group of mostly newcomers to the franchise.

I tend to prefer more of games like FATE and Dungeon World, not so much the extremely crunchy games of Pathfinder and D&D. I checked out the redone Danmaku Yuugi Flowers ruleset and I'm not a fan of the spell card customization options being mostly attacks, bonuses and penalties (too much focus on crunch rather than creativity). I like Tale of Phantasmal Land's spell card construction system and character options, but combat there appears to have a lot of unnecessary rolls and the system surrounding it seems very dense and difficult for my ruleset-reading-phobic players to go for.

Anybody have experiences that worked for Touhou with those systems or others?
I've never even played in a Touhou tabletop campaign, much less run one, but I know a guy who's done a fair bit of play-by-post roleplaying, and did run a Touhou campaign at one point. I asked him about this, and he produced a 1,000-word essay on the topic in a matter of minutes. To summarise: if the Touhou-specific systems don't seem like what you're looking for, he strongly recommends adapting a more general-purpose one. He ran his campaign by hacking a very obscure near-freeform system called "The Window", though in hindsight he wouldn't necessarily recommend that system in particular.

More speculatively, he says he's never used FATE for a Touhou campaign in particular, but thinks it might be a good fit, especially if you're interested in the "collaborative storytelling" angle, and you're looking to keep it at a fairly low power level. If the "superpowered martial arts movie" angle is what you're after, he thinks a modified version of D&D 4E might still be your best bet, if it's not too rulesy for you.

If you do want an extremely high power level, he says you might want to look at adapting Nobilis, which he's never played personally, but he's apparently heard several people say that it's perfect for Touhou.

a cartoon duck
Sep 5, 2011

I'm glad Sane is showing her true colours when teaming up with Reimu, I did insist that Sanae's polite exterior in the previous chapter was a bit of a facade.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Sanae continues to be amazing in WaHH.

NO LISTEN TO ME
Jan 3, 2009

「プリスティンビート」
「Pristine Beat」
lms if u would play gensokyo yakuza

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.


This chapter seems a little silly just on the premise alone, or rather, Reimu's quips toward it. Oh no, why would the yokai run temple trying to foster peace between human and yokai use a yokai as a method of worship?! Wait-

Still, Ichrin owns and jesus confirmed to actually exist

King Cohort posted:

Anybody have experiences that worked for Touhou with those systems or others?

I haven't tried it before, but Savage Worlds might actually work fairly well. Beyond that, there was a full revamp for DnD 4E that you could find, too.

Hokuto
Jul 21, 2002


Soiled Meat

King Cohort posted:

Any tradgames people here who've ever run a Touhou tabletop campaign? I'm toying with the idea of running one myself, for a group of mostly newcomers to the franchise.

Clearly the only way to run a Touhou campaign is a series of one-shots expressed through the purest of mediums, the Danmaku!! card game.

El Burbo
Oct 10, 2012

Super good chapter

Takoluka
Jun 26, 2009

Don't look at me!



re: tabletop

Would it be possible to adapt BESM to adhere to Touhou rules?

NuclearPotato
Oct 27, 2011

Since we're on the subject of Touhou RPG's, I guess this is as good a time as any to crosspost this:

Ewen Cluney posted:

The Golden Sky Stories: Twilight Tales Kickstarter is finally live.
https://www.kickstarter.com/projects/nekoewen/golden-sky-stories-twilight-tales



This is the English version of the first Japanese supplement (Mononoke Koyake), which adds the mononoke, so in addition to henge you can play as more exotic types of critters.

Also one of the stretch goals is an English version of the character options from the Touhou GSS doujinshi, which is an actual thing that exists.

Golden Sky Stories is a chill game about chill animal spirits doing chill things, pretty perfect if you're trying to imitate one of the Three Fairies mangas.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
Nobilis and Chuubo's Marvelous Wish-Granting Engine are both good choices if you want to work with the interactions of ridiculous high-end powers, and also drink a lot.

I think you kind of have to decide which parts of the setting you're most interested in, because Touhou has a lot of facets, and I can't think of any games that can emulate all of them. Nobilis is great if you want to throw Yukari's boundary manipulation against whatever crazy ability the new girl on the block has, but it can't really do "standard" danmaku at all. Most games that could do standard danmaku don't have adequate drinking party mechanics.

We must balance our priorities, I think, to get along in this world.

iospace
Jan 19, 2038


https://twitter.com/itatatata6/status/967441034601889792

Irisize
Sep 30, 2014

I'm always amazed to see how much the art of WaHH has changed compared to when it first started.

SyntheticPolygon
Dec 20, 2013

Pureauthor posted:

Sanae continues to be amazing in WaHH.

You're acting like she's not really funny all the time.

King Cohort
Mar 14, 2010

Hokuto posted:

Clearly the only way to run a Touhou campaign is a series of one-shots expressed through the purest of mediums, the Danmaku!! card game.

Thanks, I'd actually never heard of this. It looks great, I'll have to give it a try with my group sometime.

FractalSandwich posted:

I've never even played in a Touhou tabletop campaign, much less run one, but I know a guy who's done a fair bit of play-by-post roleplaying, and did run a Touhou campaign at one point. I asked him about this, and he produced a 1,000-word essay on the topic in a matter of minutes. To summarise: if the Touhou-specific systems don't seem like what you're looking for, he strongly recommends adapting a more general-purpose one. He ran his campaign by hacking a very obscure near-freeform system called "The Window", though in hindsight he wouldn't necessarily recommend that system in particular.

More speculatively, he says he's never used FATE for a Touhou campaign in particular, but thinks it might be a good fit, especially if you're interested in the "collaborative storytelling" angle, and you're looking to keep it at a fairly low power level. If the "superpowered martial arts movie" angle is what you're after, he thinks a modified version of D&D 4E might still be your best bet, if it's not too rulesy for you.

If you do want an extremely high power level, he says you might want to look at adapting Nobilis, which he's never played personally, but he's apparently heard several people say that it's perfect for Touhou.

What I want to attempt is a campaign that pretty much follows the games' structure: incident resolution with danmaku battles as a team. Low power level is indeed the aim, at least to start, so I'll have a look at the 4E revamp and Savage Worlds as well, and see if I can adapt FATE for the purpose if those don't work. Thanks all.

Quinn2win
Nov 9, 2011

Foolish child of man...
After reading all this,
do you still not understand?

King Cohort posted:

Any tradgames people here who've ever run a Touhou tabletop campaign? I'm toying with the idea of running one myself, for a group of mostly newcomers to the franchise.

I tend to prefer more of games like FATE and Dungeon World, not so much the extremely crunchy games of Pathfinder and D&D. I checked out the redone Danmaku Yuugi Flowers ruleset and I'm not a fan of the spell card customization options being mostly attacks, bonuses and penalties (too much focus on crunch rather than creativity). I like Tale of Phantasmal Land's spell card construction system and character options, but combat there appears to have a lot of unnecessary rolls and the system surrounding it seems very dense and difficult for my ruleset-reading-phobic players to go for.

Anybody have experiences that worked for Touhou with those systems or others?

I'm actually running a Touhou game right now (in Valor). I haven't looked at Danmaku Yuugi Flowers, but something with a bit of tactical crunch can make the fights feel like actual spell card fights - my primary inspiration source is the Fantasy Maiden Wars games. I've been stretching the rules to give bosses multiple lifebars and special spell card effects and poo poo, like they just fought an oni boss whose second phase had an effect where any time she hit someone within 3 spaces of her, they automatically got knocked prone, and another boss had a phase where she spawned extra minions every time she damaged people.

Ultimately, I think that having a good selection of weird shitlords is more important than the mechanical feel, since Touhou's atmosphere extends into things like the manga spinoffs where it's more investigation-based and the fights are kind of an afterthought. For my game I ended up tossing out everything but the fundamental concepts of the setting and making up my own cast of OCs to populate the game.

Bonus: Find a bunch of touhou-alike songs on youtube and use them for bosses. The keyword is 東方風自作曲.

King Cohort
Mar 14, 2010

ProfessorProf posted:

I'm actually running a Touhou game right now (in Valor). I haven't looked at Danmaku Yuugi Flowers, but something with a bit of tactical crunch can make the fights feel like actual spell card fights - my primary inspiration source is the Fantasy Maiden Wars games. I've been stretching the rules to give bosses multiple lifebars and special spell card effects and poo poo, like they just fought an oni boss whose second phase had an effect where any time she hit someone within 3 spaces of her, they automatically got knocked prone, and another boss had a phase where she spawned extra minions every time she damaged people.

Ultimately, I think that having a good selection of weird shitlords is more important than the mechanical feel, since Touhou's atmosphere extends into things like the manga spinoffs where it's more investigation-based and the fights are kind of an afterthought. For my game I ended up tossing out everything but the fundamental concepts of the setting and making up my own cast of OCs to populate the game.

Bonus: Find a bunch of touhou-alike songs on youtube and use them for bosses. The keyword is 東方風自作曲.

Great! Yes, I do agree that I want a system capable of satisfying but not overwhelming combat alongside investigation and roleplaying. I'll give Valor a look, the anecdotes and text logs from that thread are definitely encouraging. Build-your-own-x systems like it are a major plus, seeing as I want to give the players the choice of whatever weird youkai species and abilities they want, not to mention the option of creating their own spellcards.

I had no idea this side of Youtube existed, either--this will be a great source of inspiration and fight music. Thanks a ton!

fluffyDeathbringer
Nov 1, 2017

it's not what you've got, it's what you make of it
These guys also have some pretty good faux-Touhou tracks to use.

FractalSandwich
Apr 25, 2010
fauxhou

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Schwarzwald
Jul 27, 2004

Don't Blink
Fauxanadu

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