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Did you think they wanted you to be clustering them in five-missile groups instead of five-damage groups?
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# ? Feb 26, 2018 03:18 |
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# ? May 25, 2024 02:13 |
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Defiance Industries posted:Did you think they wanted you to be clustering them in five-missile groups instead of five-damage groups? That's like hives-inducing levels of gently caress that. PoptartsNinja posted:Right, same as plasma rifles vs. battle armor. I've been misreading that for ages. So have I, until about three months ago. Previously, I thought it was single-missile hits for Standard and HE, and groups of five for ER.
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# ? Feb 26, 2018 03:24 |
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Ahahahahaha Poptarts, am I correct in thinking I won't be able to shoot at any enemies once I move into 1909? Do I just need to end my turn in the hex to accomplish the secondary, or are there other requirements?
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# ? Feb 26, 2018 03:25 |
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AJ_Impy posted:A Gurkha has accounted for a Dire Wolf Prime and a Turkana Z. Holy poo poo, Defiance Industries! Wonder who the other player MVP will be. PoptartsNinja posted:Arrow IV (Homing) Obviously the Society here has a researcher in Economics who looked into old Earth history and came out one day with the revelation that they'd developed a perfect Clan-like way to handle the manufacture of arms and ammunition which the Society had to immediately put into place themselves. Lowest bid contracts.
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# ? Feb 26, 2018 03:30 |
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Narsham posted:Wonder who the other player MVP will be. That's my point. It's still Defiance. The other MVP? That's Defiance. Well, who's the fir- That's also Defiance!. Right, Manny's plan is a good one for killing the tiny thing behind him (mind you count your MP, there's broken terrain there). I'll kick the one to my left, and take a couple of pot shots at our primary target. Coyotes can focus on the other 'Mech around their objective.
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# ? Feb 26, 2018 04:05 |
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If I'm reading that right, their artillery platform has retreated. If that's the case, I'm going to try and blow the little one in front of me off the map. My big question is, should I start moving up to group up with everyone, or should I hold here and keep.the enemy's attention divided?
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# ? Feb 26, 2018 04:15 |
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So... note to self. If I ever find myself in a light 'Mech, find Defiance Industries and do whatever they tell me. Holy poo poo, man.
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# ? Feb 26, 2018 04:17 |
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chktshadeclaw posted:If I'm reading that right, their artillery platform has retreated. If that's the case, I'm going to try and blow the little one in front of me off the map. My big question is, should I start moving up to group up with everyone, or should I hold here and keep.the enemy's attention divided? D'you have LoS on the guy at 2024 (sorry, they all have such stupid names, so I'm not bothering to call them by their real names)? That might be a good target for you. Or you could focus on the one at 1223, but there are two lights in the same area who are hunting it down anyway.
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# ? Feb 26, 2018 04:32 |
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DivineCoffeeBinge posted:So... note to self. If I ever find myself in a light 'Mech, find Defiance Industries and do whatever they tell me. An IS light KO'ing a Clan assault by ringout is the dream, and it just happened
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# ? Feb 26, 2018 04:39 |
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chktshadeclaw posted:If I'm reading that right, their artillery platform has retreated. If that's the case, I'm going to try and blow the little one in front of me off the map. My big question is, should I start moving up to group up with everyone, or should I hold here and keep.the enemy's attention divided? Myself and one of the lights could go after the rear of the one in 1223 while you and the other light could go after the rear of the one in 1021. I say this because from your position you hit the rear of 1021 but the side of 1223 (where you hit front armor and thus the ablative armor). As for your movement, I would suggesting Walking speed, turn one hex to face 1024 then step into 1024 (three MP total since you are going down an elevation). I *believe* that doing this allows you to chose to deny LoS to the enemy in 2022 and gets you moving in the direction of the rest of the fight. Also I wouldnt fire everything so you dont overheat too much and make yourself even slower
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# ? Feb 26, 2018 04:40 |
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We should try to park SOMETHING in 1525, it'll keep the Ceph and Sept in the southeast from linking up without spending a lot of extra MP to move through the rough terrain or woods. I might move my Gurkha into the woods to take a potshot at the Sept-Z but I don't see any super-attractive options sticking out to me. TBH I kind of expected I'd get ripped to poo poo if I survived at all so I didn't plan for my next move like I usually do. Defiance Industries fucked around with this message at 05:06 on Feb 26, 2018 |
# ? Feb 26, 2018 05:04 |
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Defiance could just eject right now and he'd still be MVP.
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# ? Feb 26, 2018 05:06 |
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Defiance Industries posted:We should try to park SOMETHING in 1525, it'll keep the Ceph and Sept in the southeast from linking up without spending a lot of extra MP to move through the rough terrain or woods. Defiance Industries posted:I might move my Gurkha into the woods to take a potshot at the Sept-Z but I don't see any super-attractive options sticking out to me. TBH I kind of expected I'd get ripped to poo poo if I survived at all so I didn't plan for my next move like I usually do. Do I have LoS on the Septic-Z? The Nyx and I might be able to persuade it to retreat this turn. Otherwise, I could attack the Summoner this turn, mêlée it next turn while shooting at the Septic-Z. painedforever fucked around with this message at 05:19 on Feb 26, 2018 |
# ? Feb 26, 2018 05:14 |
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The Society lost 4 mechs including the retreat and took additional damage in return for the Dingo and some change, and the Golems have 4 salvos left. Fantastic coordination, this is one of the best teams yet. Hopefully the Society keeps missing when it fires at Goonlances, and it'll be all aces once the Society is cleared off the field, despite losing the Coyote a bit before its time. What was that about saying the dice have been kind lately would doom us? RA Rx fucked around with this message at 07:22 on Feb 26, 2018 |
# ? Feb 26, 2018 07:17 |
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RA Rx posted:The Society lost 4 mechs including the retreat and took additional damage in return for the Dingo and some change, and the Golems have 4 salvos left. https://www.youtube.com/watch?v=6b5IpCpeb0M Well, you know, you wanna play good, and I think we played pretty good tonight.
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# ? Feb 26, 2018 07:24 |
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DivineCoffeeBinge posted:So... note to self. If I ever find myself in a light 'Mech, find Defiance Industries and do whatever they tell me. And the really fantastic thing is he isn't even winging it, risking more than it's worth for the glory of it, he's just following the best math. RA Rx fucked around with this message at 20:21 on Feb 26, 2018 |
# ? Feb 26, 2018 07:42 |
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RA Rx posted:And the really fantastic thing is he isn't even winging it, risking more than it's worth for the glory of it, he's just following the best math. PTN giving me two lights makes me a little more free to take calculated risks like the run at the Daishi. Not that I haven't been lucky, but if PTN rolled a few 10s on the Daishi I would have disintegrated immediately.
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# ? Feb 26, 2018 07:48 |
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Defiance, I saw your entry in the goonlance spreadsheet and it was all I hoped it'd be and more. Team, don't forget to stay grouped as we are (probably) still going to have to fight the Coyote survivors? Or maybe not, if Paragon1 being on the Coyote force now means anything, but let's not take chances. I'll draw up a new map for the turn as well while I ponder options for myself. PTN - minor thing - my orders should have me facing 1018, not 1019 - is it ok if I give orders next turn as though I am facing 1018?
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# ? Feb 26, 2018 07:55 |
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Isn't the NRWR secondary objective the mech that just fell over? That's an easy target right?
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# ? Feb 26, 2018 07:56 |
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Artificer posted:Isn't the NRWR secondary objective the mech that just fell over? That's an easy target right? It's a pretty easy target, but he did successfully get up and move. He's only pushing a +2 and ended the turn in the open, though, so he's a good target. Sair should be able to shoot him on 6s by walking into the heavy woods next to him, and I think everyone else would be firing on 7s and 8s.
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# ? Feb 26, 2018 08:02 |
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Here's the next tactical map. I noticed this time that the Nova CEWS networks are listed on the enemy 'mech cards, so those are listed as well. Not sure whether they reflect this turn's networks or last turn's networks, though, so take that with a grain of salt. It absolutely looks like there are one or two good hexes in behind the Septicemia Z, our secondary target, so I continue to endorse light 'Mech shenanigans. For myself, I'm going to push up into the smoke at 1217, and dump everything into that Cephalus (1215) the Golems were shooting at. I wish I had a better target, but most everything else looks like medium range or worse right now. Also it seems like if we kill enough in one turn we trigger some guts checks, so light targets seem to be viable for our primary objective as well. An alternative might be to stay put and shoot at the Cephalus with the iHeavy Large Laser in 1021, but I feel like that is best left to our south lights since it has weak back armour. Don't underestimate it, though, it can still do 16 damage in one hit.
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# ? Feb 26, 2018 09:24 |
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Does smoke and heavy woods combine to impenetrable cover at +3? Love firing out of smoke and forests doughnuts. RA Rx fucked around with this message at 09:49 on Feb 26, 2018 |
# ? Feb 26, 2018 09:35 |
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ONE LIGHT ENTERS TWO ASSAULTS LEAVE WELCOME TO MECHAMANIA SOLARIS FANS THIS IS THE LIFE THIS IS THE DREAM THIS IS DEFIANCE INDUSTRIES (praise be to the dice gods, amen)
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# ? Feb 26, 2018 10:18 |
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LeschNyhan posted:For myself, I'm going to push up into the smoke at 1217, and dump everything into that Cephalus (1215) the Golems were shooting at. I wish I had a better target, but most everything else looks like medium range or worse right now. Also it seems like if we kill enough in one turn we trigger some guts checks, so light targets seem to be viable for our primary objective as well. An alternative might be to stay put and shoot at the Cephalus with the iHeavy Large Laser in 1021, but I feel like that is best left to our south lights since it has weak back armour. Don't underestimate it, though, it can still do 16 damage in one hit. Manny's going to shoot and kick the Ceph at 1021. And chktshadeclaw would be shooting him. The two lights are going after the Ceph at 1223 (I think). I'm going to use my medium laser on the Ceph at 1215, and then I'm going to kick it. Between you and me, we might be able to kill it. I'll also be shooting my Gauss at either the Summoner or the Septic-Z (still can't decide, I think I'll try to map out my LoS, I think that the Septic-Z is in partial cover from where I am).
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# ? Feb 26, 2018 10:36 |
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Now that is how you use Lights. I wish I'd had time to play this scenario, but that's life.
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# ? Feb 26, 2018 11:54 |
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painedforever posted:Manny's going to shoot and kick the Ceph at 1021. And chktshadeclaw would be shooting him. The two lights are going after the Ceph at 1223 (I think).
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# ? Feb 26, 2018 13:43 |
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Minor note for the Rampage II, the last enemy with a PPC is down so you can turn off your blue shield PFD to reduce the risk of it blowing up on a hit. (It's only 5 damage if it gets hit while active, but you do have an open armor section so!). I think 1116 facing 1215 and shooting both gauss rifles at the Summoner is your best bet, it's way easier to hit and you'll have partial cover from it. Gwaihir fucked around with this message at 15:43 on Feb 26, 2018 |
# ? Feb 26, 2018 15:37 |
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DI's charging mech vs Apostate's Charger mech: coming soon from Solaris VII!
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# ? Feb 26, 2018 19:01 |
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I am suddenly reminded of a time my Fireball charged down a Gunslinger camping on the edge of a 4 story cliff. Bodychecked him clean off and dealt something around the likes of 70+ damage between the charge and the fall. Sadly didn't kill it, nor did I win the scenario, but drat if it didn't feel good to pitch that assault mech over the edge.
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# ? Feb 26, 2018 21:48 |
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You got the best story out of it!
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# ? Feb 27, 2018 04:44 |
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Gwaihir posted:Minor note for the Rampage II, the last enemy with a PPC is down so you can turn off your blue shield PFD to reduce the risk of it blowing up on a hit. (It's only 5 damage if it gets hit while active, but you do have an open armor section so!). That's a really good idea, thank you Gwaihir! I was going to turn off the shield in any case, but that particular move sounds really good. They're scrubs anyway, so that partial cover will make it even harder for him to hit. Alright gents! 24 hours to go! If you don't get your orders in, you don't get ta stomp on dese 'ere grots!
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# ? Feb 27, 2018 06:19 |
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AJ_Impy posted:A Gurkha has accounted for a Dire Wolf Prime and a Turkana Z. Holy poo poo, Defiance Industries!
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# ? Feb 28, 2018 00:54 |
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Goddammit Defiance Industries. You've beaten Society itself.
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# ? Feb 28, 2018 01:30 |
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I got woken up in the middle of the night, and couldn't get back to sleep. It takes me a while, see? By the time I drifted off, I was exhausted, and I was having funny dreams. I dreamt that PTN was simulating the end of the mission using MechCommander 2, the bad guys had surrendered, and that we were marching Defiance out in an Atlas to accept it. Though that might have been an actual mission from MechCommander 2. Oooh, I think I want to play it again.
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# ? Feb 28, 2018 03:42 |
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painedforever posted:I got woken up in the middle of the night, and couldn't get back to sleep. It takes me a while, see? By the time I drifted off, I was exhausted, and I was having funny dreams. I dreamt that PTN was simulating the end of the mission using MechCommander 2, the bad guys had surrendered, and that we were marching Defiance out in an Atlas to accept it. Are you thinking of the one where you go to a negotiation with the Liaos and they backstab you, and you have to book it to an abandoned firebase and try to defend it? That one was cool.
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# ? Feb 28, 2018 03:58 |
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TBH I'm more of a Banshee/Hauptmann man e; Orders are in. Probably gonna get hosed up by the Osteon but that's what happens when you don't make an escape plan. Defiance Industries fucked around with this message at 04:49 on Feb 28, 2018 |
# ? Feb 28, 2018 04:30 |
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You'll probably stab it in the head while not getting hit even once.. Instant decapitation.
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# ? Feb 28, 2018 05:07 |
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Defiance Industries posted:TBH I'm more of a Banshee/Hauptmann man I'm sure you've already seen and calculated them, but there are some great heavy wood hexes that still allow decent shots. RA Rx fucked around with this message at 05:43 on Feb 28, 2018 |
# ? Feb 28, 2018 05:12 |
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I think Sair's Nyx will come out fine, but if one of us drops, we should high-tail it and link up with the Clan forces.
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# ? Feb 28, 2018 05:20 |
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# ? May 25, 2024 02:13 |
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My orders are also in; moonwalking behind the Cephalus in 1223 then shooting it with everything and kicking it.
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# ? Feb 28, 2018 05:25 |