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mithrasoflego
Dec 30, 2017
I'm absolutely fascinated by the monstrosity of this game. Will you be adding more of the optional rules (such as morale rules) as we go along? It would make sense to keep the relatively 'streamlined' ruleset that you're using now, but some of the other stuff would be very cool to see in action.

Anyway, please sign me up as Hans "Happy" Hammadorf

mithrasoflego fucked around with this message at 20:07 on Feb 19, 2018

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Pea
Nov 25, 2005
Friendly neighbourhood vegetable

Cathode Raymond posted:

Shakey Jake took 11 damage 2 missions ago and he’s still not fit enough to train.
Ah yes, Shakey was grazed in the left leg, right?

I still think it's strange that being in hospital means you are completely unable to learn anything through self-study regardless of what injuries you sustained.
That you won't be doing any intensive physical or combat training makes sense. Why even medical training is off-limits is beyond me. :confused:

LatwPIAT
Jun 6, 2011

mithrasoflego posted:

I'm absolutely fascinated by the monstrosity of this game. Will you be adding more of the optional rules (such as morale rules) as we go along? It would make sense to keep the relatively 'streamlined' ruleset that you're using now, but some of the other stuff would be very cool to see in action.

I'll have to see how I feel about the workload after settling in with the current rules. Things are going a bit slowly as I learn how to streamline the process of playing.


Pea posted:

I still think it's strange that being in hospital means you are completely unable to learn anything through self-study regardless of what injuries you sustained.
That you won't be doing any intensive physical or combat training makes sense. Why even medical training is off-limits is beyond me. :confused:

I'm doing it to keep things simple on my end.

Pea
Nov 25, 2005
Friendly neighbourhood vegetable

LatwPIAT posted:

I'm doing it to keep things simple on my end.
Fair enough. That's an understandable choice.

Unrelated but, is there any single post or document where all of the group's equipment, or a character roster including stats can be found. The info seems to be scattered throughout the thread.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
Alarmy will train medic while in reserve.

orcbuster
May 17, 2017

Pea posted:

I still think it's strange that being in hospital means you are completely unable to learn anything through self-study regardless of what injuries you sustained.
That you won't be doing any intensive physical or combat training makes sense. Why even medical training is off-limits is beyond me. :confused:

Medical training at this level needs to be practical and incorporate a physical element in order to be useful. Same goes for just about everything else available to us.

gbuchold
Oct 7, 2007

We feel free because we lack the very language to articulate our unfreedom.
Pillbug
This is wonderful and please sign me up as Johnny Shellshock, especially if marksman rifles ever come around

open_sketchbook
Feb 26, 2017

the only genius in the whole fucking business
Girl why are you doing this to yourself.

Anyway sign me up as Usagi Tsukino, actual magical girl turned special forces operator. Let's go full weeb.

Negative Entropy
Nov 30, 2009

The OP says we have no officers and we should recruit some.
How?

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.

Kommando posted:

The OP says we have no officers and we should recruit some.
How?

The usual way: 1000 years of warfare to winnow out the dull, the insipid and the over-confident among the nobility, followed by a three year course at Sandhurst. Is there another way to develop officers that I'm not aware of?

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
By voting? :anarchists:

Negative Entropy
Nov 30, 2009

FrangibleCover posted:

The usual way: 1000 years of warfare to winnow out the dull, the insipid and the over-confident among the nobility, followed by a three year course at Sandhurst. Is there another way to develop officers that I'm not aware of?

A stint at RMC Duntroon would suffice.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
Ugh, like some sort of tradesmen or professional!? No, a thousand years of inbreeding is the way to go.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
We should do this the way they do it in anime--the one with the most kills gets the shiny officer cap.

wedgekree
Feb 20, 2013
Do we get to add friendly fire to our kill totals?

LatwPIAT
Jun 6, 2011



The Azores, Mission Day 8

"After the surrender of the Faial garrison last night, we're revising our estimates of enemy strength, and intelligence says enemy morale is pretty poor. They were apparently expecting support that never came. Anyway, we've avoided a direct attack on Lajes because of the heavy defences, but now it's looking far more feasible to retake the island. The Americans would - of course - like to bombard the hapless fuckers from the safety of their cockpits, so they want to take down the terrorist air defence network. As far as we can tell, it comprises three SA-10 Grumbles commanded from a single command post. Can we get a picture of a command post on the screen? Great."



"The Rangers have expressed an interest in taking out the launchers, which is all fine and dandy. However, a very nice French gentleman made a few allusions to the precarious state of our budget and that the Americans getting too much of the credit already, so we're going to go after the command post. Intel has an approximate fix on its location..."



"There we go! An approximate fix on its location, and as best we can tell it's guarded by an understrength platoon with heavy weapons and an armoured car. That's supposed to be about half your regular communist insurgent, and half a team of mercenaries from Eastern Europe who're responsible for the command post itself. Our mission will be to find and destroy the command post to disable enemy surface-to-air capabilities. I repeat, you are to enter from the north-western road, reconnoiter the town, find the Grumble command post, and destroy it, to disable enemy surface-to-air capabilities."

PLANNING TIME
You have a satellite photo of the mission are, an objective, ten active soldiers, and a steadily growing pile of equipment. Discuss amongst yourselves how you want to perform this mission, what the loadouts will be, and so forth. Anyone among you can submit proposals or modified proposals, and then you'll vote on each other's plans to decide how you end up performing this mission. You'll deploy from the northern road on the western map edge, using the empty buildings as cover. Beyond that, everything is up to you.

NOTES
You can complete this mission either by:
  • Eliminating all presence from the enemy map, or:
  • Destroying the Grumble command post. The way most easily accessible to you for this purpose is throwing grenades into the cabin, but you can also shoot it to pieces with your M2HB.

This mission occurs at night, during a Half Moon (+5 Stealth).

You can evacuate your wounded along either of the northwestern roads. If the south-western compound is empty or cleared of enemies, you can use any of the roads along the western edge.

A few notes on terrain. This is the area you'll be deploying into:


Between the bottom two tall houses there are several terrain types:



The bushy-looking things are, indeed, bushes. Bushes don't provide any cover against enemy fire, and you can't brace a machine gun against one, but they're waist-high, making you impossible to see in Kneeling and Prone stances.

The straight grey things are stone walls. They're pretty tough to shoot through, and provides cover and concealment to Kneeling and Prone soldiers. They're also solid enough to brace a bipod against.

The uniform plant-looking things at the bottom are crops. They provide no cover, but you'll be a lot more difficult to see when Prone.



This, from the centre of the map, shows trees. The trees aren't actually visible (they've been removed so you can see the ground), but each shadow reveals where there's a tree. Trees provide a small amount of cover and can conceal a soldier in any stance.

TROOPS

Guzman has taught Bac lots of things about trauma medicine: +1 Medical skill level!



EQUIPMENT
By swapping some wheels around and duct-taping the bullet holes, you've managed to make your two broken Strela-1Ms into a BRDM-2 with a somewhat awkward turret (it keeps snagging on low branches). Each BRDM-2 can carry three soldiers (more, if they don't mind hanging on by their dear lives and having no protection) and has firing ports on the forward left and forward right sides. The only way in or out are the hatches, which take a while to climb out of.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Jeez, look at all that open ground! I'm not sure if we should bring the vehicles (for speed) or skip them and try to go quiet with our total +9 Stealth modifier.

Dance Officer
May 4, 2017

It would be awesome if we could dance!
Considering the size of the map, I'd like to be able to cut this mission into several pieces.

wedgekree
Feb 20, 2013
We have to take on an understrength platoon that has vehicle support!?

So that means between three and five squads (including the vehicle operators I suppose). So lowest end we're probably outnumbered by 2:1. We do -not- want to stick out for a firefight- we want to locate the objective, cap it, and get out of dodge.

wedgekree fucked around with this message at 06:09 on Feb 26, 2018

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"

Dance Officer posted:

Considering the size of the map, I'd like to be able to cut this mission into several pieces.

Yeah, given that we're going to do most of this mission dismounted, this map seems wayyyyy too big for us.

Maybe halve it in size?

LatwPIAT
Jun 6, 2011

I finally get a map where you're not at knife-fighting range with the enemy and you want me to make it smaller? Sheesh!

wedgekree
Feb 20, 2013
Maybe we can do both? Presuming we don't know 'which' town setting the command vehicle is in/if it's in the fields. Use vehicles for quick recee, drop off an infantry group. Have vehicles do quick drive by. Vehicles will draw attention of any emplaced tangos. If command vehicle present, vehicles draw fire, infantry group moves in to demo command vehicle/disable. If just tangos present, vehicles disengage, circle around and pickup infantry, move to next section.

This lets us keep mobility and recon as most tangos will be focusing on the vehicles, and if we do hit the target the infantry will have a clearer path to take it out. Issues iwth this are the enemy has possible vehicles and heavy weapons, and our vehicles are not exactly setup for a straight engagement. But we also can't hit this entire area on foot - not with a full enemy platoon present and us just having a section.

I think this is a broad compromise in fact we can't cover this much area on foot, but concentrated fire on our vehicles will kill them so we -have- to cover chunks on foot. But this maximizes our speed and hopefully the chance of our infantry getting to the target.

I'm presuming the command vehicle will be in one of the hamlets and they'll have a squad embedded with it for command and control so hopefully the command vehicle will either stay in position while we do hit and fade or if it does roll out, bonus as it's away from it's escorts.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
You put most of the squad in the BDRM (armored folks ride outside). Then you put two dudes in the Humwee, possibly both in Ranger armor.

The BRDM goes forth, gets lit up, the dismounts engage the dudes while the Humwee provides fire support from way the gently caress back .50 BMG is a strong round and M2 has enough accuracy to nail anything at any range.

RA Rx
Mar 24, 2016

LatwPIAT posted:

I finally get a map where you're not at knife-fighting range with the enemy and you want me to make it smaller? Sheesh!

So, will a firefight last 1 minute now? :v:

Nice equipment purchases!

Oh, if you need more meat at some point sign me up for whatever role and stats, name of Rex Reading. I'll take the worst statted guy available at that point, if there's a choice. Like, if you cripple and/or brain damage an enemy, I'll defect and join as him.

RA Rx fucked around with this message at 07:57 on Feb 26, 2018

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I think the request is more like "give us planning breaks" as separate phases of the operation rather than making it literally smaller. That's probably not realistic, but I suppose I can empathize with drawing up a plan for the entire ingress and main section of the Op as being rather daunting.

Dance Officer
May 4, 2017

It would be awesome if we could dance!

LatwPIAT posted:

I finally get a map where you're not at knife-fighting range with the enemy and you want me to make it smaller? Sheesh!

Nah, not make the map smaller, just cut the mission up into several plans like "secure the first town, then back to mission planning for our next move".

You know, instead of having to plan for several assaults within one mission planning, while ignoring any intel we get in the field.

wedgekree
Feb 20, 2013

Dance Officer posted:

Nah, not make the map smaller, just cut the mission up into several plans like "secure the first town, then back to mission planning for our next move".

You know, instead of having to plan for several assaults within one mission planning, while ignoring any intel we get in the field.

Or give us more than a squad? There's a full platoon here, even if understrength they outnumber us by a minimum of 2:1 and also have vehicles and heavy weapons. So this is still going to be a messy slog particularly when we have a lto of area to spread out and sweep.

Giong to be danged hard (and gloriously fun mind). Kudos for running!

Edit: Also can we possibly use vehicles as supply mules? For a big map if we can take reloads/etc in them might be useful!

wedgekree fucked around with this message at 08:18 on Feb 26, 2018

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.
A plan adjunct for insertion into the plan of whoever wants to use it:

Reaction to Injury
Prep: Bac drives an otherwise unarmed BRDM with medical markings during the insertion phase, turns it around and leaves it with the engine running and pointing towards Guzman

In the event of an injury to someone who isn't Bac
1. The nearest team member immediately gets the injured party into cover, using smoke to create cover if necessary
2. Team member attempts early first aid while Bac is summoned
3. Bac performs trained first aid and triage
4a. If injured team member cannot be kept alive return to mission
4b. If injured team member can be kept alive for long enough to do so, Bac is to drop all weapons and accoutrements, carry them to the BRDM and drive them to Guzman
4c. If injured team member can be kept alive for long enough to do 4b plus another half an hour, leave them in hard cover and continue with the mission

In the event of an injury to Bac
1. The nearest team member immediately gets the injured party into cover, using smoke to create cover if necessary, and attempts first aid and triage
4a. If Bac cannot be kept alive return to mission
4b. If Bac can be kept alive for long enough to do so, team member is to drop all weapons and accoutrements (allowing any special weapons to be picked up if possible), carry them to the BRDM and drive them to Guzman
4c. If Bac can be kept alive for long enough to do 4b plus another half an hour, leave them in hard cover and continue with the mission
4d. If the team member doesn't know how long Bac has, perform 4b

If we're using the Humvee as a weapons carrier I don't want it off the board carrying people to be treated. I also don't want situations like we had last mission where hitting one of us knocked two people out for the rest of the mission when the first injury wasn't severe enough to merit immediate evacuation.

Angrymog
Jan 30, 2012

Really Madcats

Don't have a character, but am following. Is there any indication that the enemy will respect medic markings?

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
These guys are apparently low on morale. What we need is a show of intimidating force to shatter their will to fight. I say we fix bayonets and march shoulder-to-shoulder in the open. When contact is made, we give a fierce warcry and charge. Maximum elan will win the day, not skulking about in the bushes, nor will gayly rolling around the battlefield in wheeled coffins. If we take casualties, we close ranks and keep advancing. Just imagine how unnerving such a display of bravado would be!

As a bonus, the plan is simple to prepare and execute.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Would be more impressive if we could organise of a corps or at least a company.

10 dudes shoulder to shoulder would just look like a bunch of drunks.

Pea
Nov 25, 2005
Friendly neighbourhood vegetable
Alright! Being wounded is already paying dividends. :toot::smug:

Good luck boys and girls!

FrangibleCover
Jan 23, 2018

Nothing going on in my quiet corner of the Pacific.

This is the life. I'm just lying here in my hammock in Townsville, sipping a G&T.

Angrymog posted:

Don't have a character, but am following. Is there any indication that the enemy will respect medic markings?

No, but if they shoot the BRDM up after we daub it Red and White then they've gone from "Cheeky Freedom Fighters" to "War Criminal Terrorists" in the eyes of international law. It's worth a shot anyway, it's not like the BRDMs can carry any worthwhile armament and Bac will be too busy with carrying and driving to use his weapon so he might as well disarm himself.

Ikasuhito
Sep 29, 2013

Haram as Fuck.

Pvt.Scott posted:

These guys are apparently low on morale. What we need is a show of intimidating force to shatter their will to fight. I say we fix bayonets and march shoulder-to-shoulder in the open. When contact is made, we give a fierce warcry and charge. Maximum elan will win the day, not skulking about in the bushes, nor will gayly rolling around the battlefield in wheeled coffins. If we take casualties, we close ranks and keep advancing. Just imagine how unnerving such a display of bravado would be!

As a bonus, the plan is simple to prepare and execute.

*Looks at place in queue*

Seconded!

Emy
Apr 21, 2009
Added a quick and dirty scale indicator to the big image. The whole map is 135ish hexes on each side plus or minus a couple for hexes not being the same size going up and across.



2 yards per hex means there's about 58 hexes/116 yards of ground with no cover to the south of our starting deployment cluster, for example.

sniper4625
Sep 26, 2009

Loyal to the hEnd
As a reservist, I also endorse Plan Elan. Have at them boys, cold steel!

sparkmaster
Apr 1, 2010
Too bad we can't just mortar everything.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
We don't need cover, we have darkness and foolish bravado. Sneak some dudes into one place, feint in another with a vehicle to draw them out of hiding, enfilade, victory.

Negative Entropy
Nov 30, 2009

BRDM does not have rear opening doors. Only front through the top hatches. CASEVAC is going to be very difficult for Rescue plan adjunct.

It will basically be a motorised first aider.

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Cassa
Jan 29, 2009
Could stretchers be tied to the side, like on huey's in Vietnam?

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