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I play in the evenings after the kid is in bed. I can have a couple beers between 7 and 10 pm. Generally it's good to stop because I tend to play fast and loose anyway.
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# ? Feb 25, 2018 08:02 |
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# ? Jun 8, 2024 15:58 |
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Does anyone know how Evolution works on halflings? I got cigotuvi's fleshworks and walked away with ~30 potions of mut and now I'm thinking what would be the best mutation to settle on. edit: just settled on evocable blink after lots of bad or lukewarm mutations. (HaBe of Trog) weirdly chilly pussy fucked around with this message at 10:07 on Feb 25, 2018 |
# ? Feb 25, 2018 10:02 |
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nevermind I'm retarded
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# ? Feb 25, 2018 12:05 |
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Alright, next couple of topics (both of these were on the "Yes" list, so they need a finalized design this time around): Reimplement rods
Reimplement Pakellas:
Again, I'll give it about a week to discuss or until discussion dries out. There will probably be one or two more design discussions for the remaining topics before I put a survey together for them, and I'll follow it up with a feature request/pull request/mainline crawl major changes poll afterwards.
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# ? Feb 25, 2018 15:32 |
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I'm playing a centaur hunter right now and I would just like to formally tell this game to go gently caress itself
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# ? Feb 25, 2018 16:22 |
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No opinion on Pakellas, I never liked him so I'd personally suggest huge changes but I know a bunch of people did like him so I don't want to ruin him for them. For rods, I kinda like the idea that rods and wands are flip sides of the same coin, where they have the exact same effect list. Maybe rods are Pakellas unique? So he gives you recharging versions of the wands everybody else gets. idk. Do make rods evoke from inventory though. I can't possibly imagine the one turn switch time was a key component of game balance.
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# ? Feb 25, 2018 20:48 |
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Okay I'm mad; I've been having one of my best runs so far, and as many such runs I had before it ended with me getting sent to Abyss by an orc bitch with a sword of distortion and eating poo poo and dying there (I've not yet cleared Mines or Lair; have been slowly pushing both. In Abyss I actually managed to get pretty far by burning my stockpile of 6 blinking scrolls, making it just barely alive through two panic-portals before dying to a loving beyblade which moves twice per turn (Executioner). I feel like I asked about this years back when I played the game for the first time but is there any meaningful tactic to getting out of Abyss alive when you can't REALLY fight any of the enemies there or can you just Ctrl+Q the moment a fucker RNG's your rear end there and count it as getting instagibbed, the sole lesson learned being "burn wands rather than ever taking Distortion hits".
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# ? Feb 25, 2018 21:19 |
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Arivia posted:Reintroducing Pakellas. pour a vial of the flood out for our dead homies rip
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# ? Feb 25, 2018 21:24 |
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Teal posted:Okay I'm mad; I've been having one of my best runs so far, and as many such runs I had before it ended with me getting sent to Abyss by an orc bitch with a sword of distortion and eating poo poo and dying there (I've not yet cleared Mines or Lair; have been slowly pushing both. In Abyss I actually managed to get pretty far by burning my stockpile of 6 blinking scrolls, making it just barely alive through two panic-portals before dying to a loving beyblade which moves twice per turn (Executioner). I feel like I asked about this years back when I played the game for the first time but is there any meaningful tactic to getting out of Abyss alive when you can't REALLY fight any of the enemies there or can you just Ctrl+Q the moment a fucker RNG's your rear end there and count it as getting instagibbed, the sole lesson learned being "burn wands rather than ever taking Distortion hits". If you get abyssed early, you can try to - move diagonally and stick to that direction - redirect all training to stealth, also put any stealth rings on - don't stop to fight monsters of normal speed - read teleport at first sign of trouble - never go deeper in the abyss - die anyway
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# ? Feb 25, 2018 22:17 |
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Getting abyssed is the strongest possible argument in favor of a vampiric weapon, it adds a lot of longevity, which is otherwise seriously lacking when any moment your resting could get interrupted by a starcursed mass.
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# ? Feb 25, 2018 22:23 |
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I would like Rods to be a Palkellas only thing he gifts you.
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# ? Feb 25, 2018 22:46 |
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Rods as Pakellas only works for me. Similar to how decks became Nemelex only.
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# ? Feb 25, 2018 23:34 |
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I was a strong supporter of Pake, so I'll put a more thoughtful post up when back from work and had some time to think on it. Mostly want him back as was but rods are in a weird place now...
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# ? Feb 25, 2018 23:48 |
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if rods come back as rods, id like them to be evoked from inventory, wielding them is annoying and ultimately kind of insignificant mechanically i'd prefer if they came back as xp evocables, like the lightning rod? speaking of which imo get rid of the shared xp limit on evocables of the same type. if clouds and scattershot wands aren't replaced, that leaves the number of wands at 9 i think? could work a vaguely original idea for rod re-implementation: merge inaccuracy, ignition, and scattershot into a single item that randomly selects from one of their effects; merge shadows and swarm and add another summoning effect for another unpredictable rod (how much does swarm overlap with sack of spiders? could replace that with something new if it's roughly the same thing). this makes rods (clouds, destruction, summoning) differentiated from wands and related to each other via their unpredictability. imo pakellas should only gift the good poo poo, no wands of flame or random effects please. perhaps no wands at all? i feel like with the removal of wand caps and the stacking that quick charge could be removed and pakellas could directly give random evocables in your inventory a small amount of charge. this prevents the "quick charge only the best wands" factor of pakellas, causing players to need to use their less-good wands more. maybe pakellas doesn't like players abandoning evocables to prevent people from dumping everything except the best wands? obviously it needs a new price, so maybe pakellas only does it during combat and takes away large chunks of mp? (to keep up the "you kind of give up casting for this" factor) Tollymain fucked around with this message at 03:39 on Feb 26, 2018 |
# ? Feb 25, 2018 23:48 |
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Random idea: Give Warper a 'Conjure Distortion' spell, a 'Conjure Flame' variant that summons a distortion branded cloud instead of a fire one, to give an obvious payoff for Lesser Beckoning/Gell's Gravitas shenanigans. I'm not sure what the downside is compared to Conjure Flame, though: -No changes - it's less reliable since the monster might blink out immediately anyway, and Warper doesn't have magic dart or whatever as an obvious pelting mechanism if they decide not to step into it -Higher level -Cloud lasts a shorter period of time -Less control over where the cloud is placed, so you have to place it THEN come up with a translocation plan EDIT: And now I have a 'great' idea to make Venom Mage tolerable - give them a spell that shoots killer bees at things Patashu fucked around with this message at 03:03 on Feb 26, 2018 |
# ? Feb 26, 2018 02:59 |
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Tollymain posted:a vaguely original idea for rod re-implementation: merge inaccuracy, ignition, and scattershot into a single item that randomly selects from one of their effects; merge shadows and swarm and add a another summoning effect for another unpredictable rod (how much does swarm overlap with sack of spiders? could replace that with something new if it's roughly the same thing). this makes rods (clouds, destruction, summoning) differentiated by wands and related to each other via their unpredictability. Call the third summoning effect Shepherd, have it bring flocks/herds of sheep, hogs, yak, two or three death yak, elephants and then top out at one or two hellephants/good Pan's holy cows depending on worship.
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# ? Feb 26, 2018 03:20 |
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i would really rather just have rods exist as evokable items, but also "rods are pakellas-only" is pretty good as far as pakellas ideas go
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# ? Feb 26, 2018 03:24 |
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turn all wands into rods
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# ? Feb 26, 2018 03:35 |
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my typos, immortalized
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# ? Feb 26, 2018 03:38 |
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should redundant elemental evocables continue to have a shared cooldown and hence be useless
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# ? Feb 26, 2018 03:40 |
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code:
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# ? Feb 26, 2018 07:56 |
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I think rods work well as wands and finding and switching up which effects you have over the course of the game is pretty cool if you regularly use the wands you find. Totally down for more wand generation with pakellas if we went that route. Pakellas-only rods would be cool but a lot of effort for a single god.
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# ? Feb 26, 2018 08:10 |
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I really, really, really loved the idea of Gnoll Skald because I am a lazy tabbing bitch but at the same time loathe missing out on magics entirely and I also hate when I find an artifact I just quite can't use due to the skill deficiency. Problem is, since I'm a lazy tabbing bitch and GnSk isn't all that great at that, I over and over and over again die before I actually make it to Lair/Mines, usually just by walking into something marginally above my current capability or by failing to recognize it's the right time to pop my buffs, mismanaging the spectral weapon, etc etc. Well, I finally felt confident enough disregard the highlighted suggestions of character/background combos and am trying out Gnoll Fighter and jesus christ if I don't feel like I was wasting a loving ton of time with GnSk. I get to start with a War Axe and early on, the shield and armor skills help you a LOT more reliably than the ever-mana-draining, confusion vulnerable utilities which GnSk relies on, yet I get to bzoom straight into the first Vehumet infostall and by the time I am in the areas I rarely ever made it to as GnSk, I'm assblasting everything with destruction spells while wearing chainmail like I'm some kinda bomb defusal squad Gandalf. Discouraging GnFi is outright loving misleading and so I learned that the suggested builds in the character selection screen are bullshit. Teal fucked around with this message at 08:48 on Feb 26, 2018 |
# ? Feb 26, 2018 08:44 |
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Teal posted:I really, really, really loved the idea of Gnoll Skald because I am a lazy tabbing bitch but at the same time loathe missing out on magics entirely and I also hate when I find an artifact I just quite can't use due to the skill deficiency. Problem is, since I'm a lazy tabbing bitch and GnSk isn't all that great at that, I over and over and over again die before I actually make it to Lair/Mines, usually just by walking into something marginally above my current capability or by failing to recognize it's the right time to pop my buffs, mismanaging the spectral weapon, etc etc. Trading shroud, spectral weapon and regen for a shield and bad int doesn't really sound that good to me on a race that's going to train magics anyway. Just pick polearms, always cast your buffs and upgrade to heavier armor when your spell failure rate allows it. Also, don't run towards orc wiz/priests.
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# ? Feb 26, 2018 09:16 |
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weirdly chilly pussy posted:upgrade to heavier armor when your spell failure rate allows it That's the thing tho; with GnSk your armour has to play catch up with your magic and it feels like your delicate AC vs. Miscast balance is extremely fragile and vulnerable to bad drops. Meanwhile with GnFi you don't rely on getting anything good in particular at any specific point; you can start casting whenever it happens to become feasible, as opposed to having to rely on hoping it stays feasible as enemies scale in damage in ways your AC capped by your Miscast can't keep up with. In a game mostly about taking chances and mismanagement, GnFi just seems a lot more robust and less reliant on which magic/items you find.
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# ? Feb 26, 2018 09:30 |
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Teal posted:That's the thing tho; with GnSk your armour has to play catch up with your magic and it feels like your delicate AC vs. Miscast balance is extremely fragile and vulnerable to bad drops. Meanwhile with GnFi you don't rely on getting anything good in particular at any specific point; you can start casting whenever it happens to become feasible, as opposed to having to rely on hoping it stays feasible as enemies scale in damage in ways your AC capped by your Miscast can't keep up with. In a game mostly about taking chances and mismanagement, GnFi just seems a lot more robust and less reliant on which magic/items you find. Spectral weapon will more than compensate for the slightly lower AC a skald will have. Just make a habit of always considering your positioning: always fight at chokepoints, one at a time and make sure your spectral weapon gets to hit as well. If this is not possible, run until your position allows it. Don't get caught out in the open. In my opinion it's the fighter who has to rely on good drops, because they start with no spells and their starting weapon/armor isn't that good.
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# ? Feb 26, 2018 09:41 |
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weirdly chilly pussy posted:Spectral weapon will more than compensate for the slightly lower AC a skald will have. Just make a habit of always considering your positioning: always fight at chokepoints, one at a time and make sure your spectral weapon gets to hit as well. If this is not possible, run until your position allows it. Don't get caught out in the open. Well you need some drops with GnFi but basically ANY drop will help; any level of better armour even if a bit heavier than would be ideal, any shape of a good weapon as you don't specifically need a spear to make use of chokepoints. If you find some especially magical poo poo, presuming you ran into Vehumet you can start casting meaningfully fairly early on... I think that one thing that could singlehandedly fix GnSk for me would be if you could get a buckler to go with your spear as I found myself dying to Centaurs a lot more than Orc Priests. e: Heck, could probably get on by starting with just the buckler and shield skill, relying on picking up the first short sword that drops from the first goblin I strangle to death. Could we have this as a starting weapon for non fighter/gladiator backgrounds? Just a buckler and an empty hand. Teal fucked around with this message at 09:50 on Feb 26, 2018 |
# ? Feb 26, 2018 09:46 |
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gnwn gets a shield sometimes
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# ? Feb 26, 2018 12:23 |
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Tollymain posted:should redundant elemental evocables continue to have a shared cooldown and hence be useless
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# ? Feb 26, 2018 12:41 |
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Gooncrawl is now up on CBRO for those who may not have had a good connection to Australia. Please let me (or johnstein) know if there are any issues!
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# ? Feb 26, 2018 13:58 |
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Nice!
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# ? Feb 26, 2018 16:19 |
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The thing about early Gnolls imo is that the free starting skills from your background count for way more than they do for anyone else.
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# ? Feb 26, 2018 16:27 |
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how do i edit my rcfile for gooncrawl on cbro e: looks like it's using the trunk rcfile? Tollymain fucked around with this message at 20:51 on Feb 26, 2018 |
# ? Feb 26, 2018 20:23 |
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Floodkiller posted:Alright, next couple of topics (both of these were on the "Yes" list, so they need a finalized design this time around): Bring back rods as rods with all their foibles. I forget if ?recharge is in gooncrawl, if it isn't then rods should show number of uses instead of MP. Second choice, using the lightning rod interface. The redirected rods can be replaced with their proper rod forms. Also, disc of storms must live again.
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# ? Feb 26, 2018 23:37 |
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Bug report time: I don't think sludge elves have their aptitudes listed?
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# ? Feb 27, 2018 04:57 |
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I'm working on Megabyss. Done so far: 1) Abyss is extended down to 27 floors. Item generation, monster generation and some frequencies of things ramp up as you go down. 2) From Abyss:5 on, one-way portals to the Realm of Zot are generated, putting you on the Zot:1 upstairs. If you enter without 3 runes, the door is one way (shuts behind you once you enter Depths). This lets you do 0-2 rune runs, if you're crazy. Also, most important of all: It doesn't crash! It took a while to sort out the bugs and implement this properly. Todo list: 1) Playtest/make sure that it's 'fun'. It should be dangerous, but not a suicide mission, to go down to Abyss:27. And there should be sufficient incentive, in forms of being able to acquire loot faster in real time, for going down to low (not necessarily 27) Abyss levels if you're strong enough to handle it. 2) Megabyss corruption! If you explore Abyss:27 and live to tell the tale, the dungeon is permanently corrupted (like Lugonu's effect, but in a few random places on each old AND new level, and stacking with Lucy corruption if you happen to worship her too). 3) Stretch goal - have weird things happen on the lower Abyss floors. Pockets of corruption suddenly appearing, translocation storms, chaos/mutagenic fog generators, etc. Patashu fucked around with this message at 05:41 on Feb 27, 2018 |
# ? Feb 27, 2018 05:36 |
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Is it worth training stealth as a melee tank? I’ve played two or three games as experiments and it seems neat but if I’m just going to kill things with an axe anyway what’s the point?
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# ? Feb 27, 2018 07:58 |
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icantfindaname posted:Is it worth training stealth as a melee tank? I’ve played two or three games as experiments and it seems neat but if I’m just going to kill things with an axe anyway what’s the point?
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# ? Feb 27, 2018 08:00 |
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Patashu posted:I'm working on Megabyss. This sounds pretty rad tbh
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# ? Feb 27, 2018 09:29 |
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# ? Jun 8, 2024 15:58 |
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Speedrunning as anything but an abyssal knight would be a nightmare with that but speedrunning is an extreme edge case and a backdoor into zot is super cool
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# ? Feb 27, 2018 09:32 |