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Was looking through the daemons codex yesterday since our tzeench player picked it up and apparently If you use the banner stratagem and hit them with the +1 wound psychic power while under a herald plaguebearers can have 6 damage attacks with their plagueswords on 5+s wounds.
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# ? Feb 27, 2018 13:29 |
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# ? May 14, 2024 09:51 |
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Entropy238 posted:Anyone have any ideas on what Nids' solution to Mortarion is? So, Monty is a tough son of a bitch, and you need a pretty specific combination of things to take him down regularly. You want high strength, low AP, high damage fire in great quantities. There's nothing that quite meets the bill for nids, but exocrines are pretty close. A couple of those will seriously worsen Monty's day. In melee? Trygons are a pretty good bet. Genestealers are OK, but you want the turn one charge off if you possibly can.
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# ? Feb 27, 2018 13:40 |
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So how likely is it that Deathwatch will get another codex? It's really unfair that GW is spending all their time on Xeno and Chaos books and ignoring Imperial players!
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# ? Feb 27, 2018 14:08 |
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Schadenboner posted:So how likely is it that Deathwatch will get another codex? It is 100% likely that DW will get a new Codex
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# ? Feb 27, 2018 14:33 |
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Artum posted:Was looking through the daemons codex yesterday since our tzeench player picked it up and apparently If you use the banner stratagem and hit them with the +1 wound psychic power while under a herald plaguebearers can have 6 damage attacks with their plagueswords on 5+s wounds. Yup. Plaguebearers are real. Re: nids and screens. If you want to screen bring some genestealer scout sentinels. It's too bad you dont have scouts or nurglings but that's life. Re: morty as bugs Just kill him. You can't stay in melee with him but soften him up with hive guard and bury him in stealers. He is a list check. Either you have something to handle him (and Magnus or a knight or whatever) or you won't get very far. Naramyth fucked around with this message at 15:40 on Feb 27, 2018 |
# ? Feb 27, 2018 14:46 |
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Lupercalcalcal posted:So, Monty is a tough son of a bitch, and you need a pretty specific combination of things to take him down regularly. You want high strength, low AP, high damage fire in great quantities. There's nothing that quite meets the bill for nids, but exocrines are pretty close. A couple of those will seriously worsen Monty's day. Yeah I've been running some of the numbers: – 80 attacks from WS3+ Genestealers will do 6 wounds – A Trygon with the re-roll wounds strategem will do 4.8 damage – A Behemoth Hive Tyrant with the re-roll wounds strategem, the Scythes of Tyran (STR 7), Toxin Sacs, Monstrous Boneswords and Legendary Fighter warlord trait does 6.336 (eugh) – An Acidfex with Pathogenic Slime (2CP) will do 7 damage – A round of shooting from the Miasma Cannon will do 1.667 damage (loving hell) – Hive Guard with Impalers, double shoot, reroll 1s = 8.3 – Comedy Option: 9 Spore Mines = 6 Wounds. It's absolutely nuts how tough he is. edit: lolling because I just remembered that's more or less how difficult it is to kill a Hive Tyrant with Catalyst, even before stuff like the -1 to hit relic or adaptive biology trait. Entropy238 fucked around with this message at 15:02 on Feb 27, 2018 |
# ? Feb 27, 2018 14:52 |
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I dig the Badcast shirts but I really wish there was an all-cotton option. The sweat-retaining properties of poly are... not goon-friendly.
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# ? Feb 27, 2018 15:03 |
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Could someone more familiar with 8th Ed than me (as in at all) take a look at my CSM list and let me know how it looks? If there might be something missing that I'd want to add? ------------- ++ Unbound Army (Faction) (Chaos - Chaos Space Marines) [169 PL, 3155pts] ++ + No Force Org Slot + Legion: Renegade Chapters + HQ + Chaos Lord in Terminator Armour [6 PL, 111pts]: 3. Unholy Fortitude, Combi-bolter, Mark of Tzeentch, Power sword, Warlord Dark Apostle [5 PL, 83pts]: Mark of Tzeentch, Plasma pistol, Power maul Sorcerer [6 PL, 105pts]: Eye of Tzeentch, Force stave, Mark of Tzeentch, Plasma pistol, Prescience, Weaver of Fates Sorcerer in Terminator Armour [8 PL, 130pts]: Combi-bolter, Force sword, Infernal Gaze, Mark of Tzeentch, Warptime + Troops + Chaos Cultists [6 PL, 93pts]: Mark of Tzeentch . 17x Chaos Cultist w/ Autogun . Chaos Cultist w/ special weapon: Flamer . Chaos Cultist w/ special weapon: Heavy stubber . Cultist Champion: Brutal assault weapon and Autopistol Chaos Space Marines [9 PL, 169pts]: Icon of Flame, Mark of Tzeentch . Aspiring Champion: Plasma pistol, Power sword . 7x Marine w/ Boltgun . Marine w/ heavy weapon: Heavy bolter . Marine w/ special weapon: Plasma gun Chaos Space Marines [9 PL, 188pts]: Icon of Flame, Mark of Tzeentch . Aspiring Champion: Plasma pistol, Power sword . 7x Marine w/ Boltgun . Marine w/ heavy weapon: Missile launcher . Marine w/ special weapon: Meltagun + Elites + Chaos Terminators [14 PL, 240pts]: Icon of Flame, Mark of Tzeentch . Chaos Terminator Champion: Combi-plasma, Power sword . Terminator: Combi-bolter, Power maul . Terminator: Chainfist, Combi-bolter . Terminator: 2x Lightning Claw . Terminator w/ Heavy Weapon: Power fist, Reaper autocannon Mutilators [7 PL, 126pts]: Mark of Tzeentch, 3x Mutilator Rubric Marines [14 PL, 265pts]: Icon of Flame . Aspiring Sorcerer: Force stave, Inferno Bolt Pistol . 4x Rubric Marine w/ Inferno Boltgun: 4x Inferno boltgun . Rubric Marine w/ Soulreaper cannon: Soulreaper cannon . 4x Rubric Marine w/ Warpflamer: 4x Warpflamer + Fast Attack + Chaos Bikers [9 PL, 176pts]: Icon of Flame, Mark of Tzeentch . Chaos Biker: Chainsword, Combi-bolter, Meltagun . Chaos Biker: Chainsword, Combi-bolter . Chaos Biker: Chainsword, Combi-bolter . Chaos Biker: Chainsword, Combi-bolter . Chaos Biker: Chainsword, Combi-bolter . Chaos Biker Champion: Combi-bolter, Power sword Raptors [10 PL, 203pts]: Icon of Flame, Mark of Tzeentch . 8x Raptor . Raptor Champion: Plasma pistol, Power sword . Raptor w/ special weapon: Meltagun + Heavy Support + Chaos Land Raider [19 PL, 358pts]: Combi-bolter, Mark of Tzeentch, Twin heavy bolter, 2x Twin lascannon Forgefiend [9 PL, 179pts]: 2x Ectoplasma cannons, Daemon jaws, Mark of Tzeentch Havocs [10 PL, 195pts]: Mark of Tzeentch . Aspiring Champion: Bolt pistol, Power sword . 2x Havoc w/ boltgun . Havoc w/ heavy weapon: Lascannon . Havoc w/ heavy weapon: Lascannon . Havoc w/ heavy weapon: Lascannon . Havoc w/ heavy weapon: Lascannon Obliterators [10 PL, 195pts]: Mark of Tzeentch, 3x Obliterator Obliterators [10 PL, 195pts]: Mark of Tzeentch, 3x Obliterator + Dedicated Transport + Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Tzeentch Chaos Rhino [4 PL, 72pts]: Combi-bolter, Mark of Tzeentch ++ Unbound Army (Faction) (Chaos - FW Heretic Astartes) [10 PL, 187pts] ++ + Elites + Hellforged Contemptor Dreadnought [10 PL, 187pts] . Left Arm: Hellflamer, Hellforged deathclaw . Right Arm: Multi-melta ++ Unbound Army (Faction) (Chaos - Daemons) [20 PL, 255pts] ++ + No Force Org Slot + Chaos Allegiance: Tzeentch + Troops + Horrors [12 PL, 195pts]: 20x Blue Horror, Daemonic Icon, Instrument of Chaos, 10x Pink Horror Horrors [8 PL, 60pts]: 20x Pair of Brimstone Horrors ++ Total: [199 PL, 3597pts] ++ Created with BattleScribe ----------------- When collecting I've focused more on what cool things I can make with FW/HH bits, kitbashing, and converting and less on what might actually works on the table. Goons, please RATE! MY! TZEENTCH!
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# ? Feb 27, 2018 15:55 |
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Two Beans posted:RATE! MY! TZEENTCH! why did you give your second chaos marine squad a meltagun and a missile launcher
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# ? Feb 27, 2018 16:03 |
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zeal posted:why did you give your second chaos marine squad a meltagun and a missile launcher two reasons. 1. I want to assemble and paint those models. 2. I have no idea what I'm doing.
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# ? Feb 27, 2018 16:18 |
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Two Beans posted:two reasons. you can still assemble and paint them, but they just don't pair well with each other. You should pair plasmaguns with ML/Lascannons and pair meltaguns with a second meltagun (or maybe a flamer if you want versatility). Because meltas have such short range, they want to be pushing up the battlefield, which is at odds with the Missile launcher. What you don't want is to have only one shooting all game, and the other becomes wasted points. At a 24" range, plasma is your best special weapon pairing for a meltagun or lascannon.
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# ? Feb 27, 2018 16:22 |
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Two Beans posted:2. I have no idea what I'm doing. One of us! One of us!
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# ? Feb 27, 2018 16:26 |
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Is there (or has there ever been) double plasma cannon arms for the regular marine dreadnought? I can only find a right arm, but the FW Mortis dread datasheet lets you take two identical weapons.
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# ? Feb 27, 2018 16:33 |
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xtothez posted:Is there (or has there ever been) double plasma cannon arms for the regular marine dreadnought? I can only find a right arm, but the FW Mortis dread datasheet lets you take two identical weapons. Just mount it upside-down, not a big deal?
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# ? Feb 27, 2018 16:35 |
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I don't think they ever made a left plasma cannon. It's one of the worst options for a Dread, so maybe they're trying to spare you?
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# ? Feb 27, 2018 16:37 |
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Any Ork codex rumors?
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# ? Feb 27, 2018 17:20 |
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Indolent Bastard posted:Any Ork codex rumors? None except that they're probably last, along with Space Wolves.
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# ? Feb 27, 2018 17:23 |
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I'm really hurting for money and never get a chance to play this game. Is anyone interested in buying this ghetto Tau army off of me? https://imgur.com/a/Du5ov
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# ? Feb 27, 2018 17:47 |
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Two Beans posted:two reasons. okay, i asked because of the points chirurgeon made. melta's a close assault weapon, ML is v. long range, having them in the same squad is putting your wee tzeentch boys at cross-purposes. a plasma would be a good replacement for either the ML or the melta, imo, depending on whether you want to keep the squad sat back and shooting or have them pushing forward. if you keep the melta i'd suggest putting them in one of those two rhinos or other transport/alternate deployment option, because you definitely do not want a close support power armor team like that foot-slogging all the way to within 12" of the enemy. honestly, if you swap the plasma in your first chaos marine squad for the ML in the second you'll have two well-equipped marine units, the ml/h.bolter guys holed up in cover and laying down fire, the melta/plasma guys advancing to the fore under that covering fire. though, considering the amount of ranged power this list already has with the havocs and obliterators, you might want to specialize both marine units for close support also, how are you planning to get the rubric squad that's half warp flamers to get into firing range in a fight?
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# ? Feb 27, 2018 18:11 |
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flamingweedle posted:I'm really hurting for money and never get a chance to play this game. Is anyone interested in buying this ghetto Tau army off of me? https://imgur.com/a/Du5ov Maybe? How much? Or wait a couple weeks and hope they're suddenly in demand.
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# ? Feb 27, 2018 18:11 |
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flamingweedle posted:I'm really hurting for money and never get a chance to play this game. Is anyone interested in buying this ghetto Tau army off of me? https://imgur.com/a/Du5ov SpikeMcclane posted:Or wait a couple weeks and hope they're suddenly in demand. this is the answer, wait until the codex drops in a few weeks so you can upsell whatever it makes particularly good
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# ? Feb 27, 2018 18:14 |
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Corrode posted:None except that they're probably last, along with Space Wolves. Genestealer Cult is definitely going to be last out of the armies that existed in 7th. Wolves are probably after the Tau, Necron, Dark Eldar trifecta. Gotta get back to marines.
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# ? Feb 27, 2018 18:15 |
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Indolent Bastard posted:Any Ork codex rumors? Nope.
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# ? Feb 27, 2018 18:26 |
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zeal posted:also, how are you planning to get the rubric squad that's half warp flamers to get into firing range in a fight? With this: I appreciate the advice in this thread. I haven't played since 3rd Ed, so I've forgotten more than I remember and what I remember isn't really relevant any more. This is helping me retool my list into something with a function besides "looks good on the table". Thanks. I just need to get more of these boys assembled and painted so I can get some games in and relearn things.
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# ? Feb 27, 2018 18:27 |
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Two Beans posted:With this: Mount the close support marines in the second one and stick the long support marines in terrain and your infantry's squared away then. the lascannons are probably the best choice for havocs already. how are the terminators coming in, deep strike or the land raider?
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# ? Feb 27, 2018 18:34 |
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zeal posted:this is the answer, wait until the codex drops in a few weeks so you can upsell whatever it makes particularly good That's a good idea. I was hoping the hype started now. I don't have a good idea for what they're worth overall. I'm hoping for a few hundred.
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# ? Feb 27, 2018 18:35 |
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zeal posted:how are the terminators coming in, deep strike or the land raider? Probably deep strike, unless there's a reason why I should toss them in the LR.
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# ? Feb 27, 2018 18:55 |
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Beer4TheBeerGod posted:Nope. Bummer. Back to actively not playing other games I suppose.
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# ? Feb 27, 2018 18:56 |
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In your guys' experience, would you rather run 3 Manticores or 4 Basilisks? I know the points don't exactly add up, but these two configurations are about what I have room to work with in terms of upgrading my old 6th edition troop swarm IG army to 2k points.
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# ? Feb 27, 2018 21:02 |
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I have small primaris force with a Redemptor, whats a good army storage case to fit these dudes? The battlefoam website is really confusing. Open to all options TIA
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# ? Feb 27, 2018 21:55 |
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fadam posted:In your guys' experience, would you rather run 3 Manticores or 4 Basilisks? I know the points don't exactly add up, but these two configurations are about what I have room to work with in terms of upgrading my old 6th edition troop swarm IG army to 2k points. They're both really good. It might depend on what Regiment you run them as. Here's my breakdown: Manticores 143 w/ a heavy bolter More shots Less AP Only fire 4 times Really, really benefit from being Catachan (re-roll one dice for number of shots per shooting phase) or Cadian (re-roll 1's to hit if stationary, which it always should be) Basilisks 108 w/ a heavy bolter Fewer shots Better AP Fire every turn Don't benefit from being Catachan, but do benefit from being Cadian Can benefit from the Aerial Spotters Stratagem: 1CP, a Basilisk or Wyvern gets to re-roll all to-hit rolls that turn (really, really good) The Strength difference is not really important as there are very few units out there with T9+ except in apocalypse. A question: Why not both? Having one or two Basilisks and one or two Manticores might be your best option. Soggy Chips posted:I have small primaris force with a Redemptor, whats a good army storage case to fit these dudes? I have a GW 'Ard Case for my Primaris and it rules.
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# ? Feb 27, 2018 22:02 |
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Basilisks absolutely benefit from being Catachan, since you can always re-roll the lowest D6 and hope to improve. In some ways it's better than the Manticore, where on say a 5+3 you might be wary of re-rolling the 3 and ending up with below average shots. Also I think Aerial Spotters is 2CP but I could be wrong.
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# ? Feb 27, 2018 22:06 |
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The Sex Cannon posted:I have a GW 'Ard Case for my Primaris and it rules. What's the difference between the 'Ard Case and the crusade case?
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# ? Feb 27, 2018 22:22 |
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Two Beans posted:Probably deep strike, unless there's a reason why I should toss them in the LR. well, since you're running these guys as a renegade chapter they'll reroll failed charges right? the main reason you'd take them in a land raider would be to give them a shot at an easier charge than a straight 9, since that's the best most deep striking can give you, and since they'd get an effective 8 inch move the turn they pile out of the raider: deploy within 3" of the hull, then standard termie 5" move. since you're already running an army with a great charge roll buff though, teleporting would be a fine way to get them in. the same mechanic makes the warp talons a much better choice than they would be for a lot of other chaos armies
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# ? Feb 27, 2018 23:52 |
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As I might of mentioned a few days ago, I fought against a friends 2k Custodes shield Captain spam and scions soup list. We had to call it turn 4 but I just barely got the last point 6/5 to my Alpha legion and Demon soup. His list was essentially : 5 shield Captains, A Vulcher 2 x torox primes A manticore Numerous squads of scions. Squad of ratlings My list : 3 Demons prince's (claws) A sorceror 6 squads of cultists A squad of Khorne berzerkers 2 obliterator squads A predator 30 bloodletters Herald He got first turn, but due to cultists he could not touch my Princes. When it came to my turn I dropped the oblits and blood letter bomb. That coupled with my 3 prince's, I was able to murder most of the captains turn one. His last two managed to kill 2 of my prince's but they went down eventually (small arms fire is still good for something). He was new to custodes and he was yet to figure out the synergies. It will be curious to see what happens next time I fight him. Suffice to say though I learned the following: Custodes are Op, Bloodletters are great at killing them and 60+ cultists are a bitch to move. Also Alpha legion is awesome. Foul Ole Ron fucked around with this message at 01:10 on Feb 28, 2018 |
# ? Feb 27, 2018 23:59 |
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Mef989 posted:What's the difference between the 'Ard Case and the crusade case? About half the capacity, but it's not an awkward mess to carry like the mid-sized case and is nigh indestructible.
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# ? Feb 28, 2018 00:14 |
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SteelMentor posted:About half the capacity, but it's not an awkward mess to carry like the mid-sized case and is nigh indestructible. And it actually looks like a reasonable price. A similar size pelican case is about the same $130 with a single thickness of pick and pluck rather than the custom GW foam. I'd take the pelican over the GW in durability though.
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# ? Feb 28, 2018 00:30 |
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Av some Gitz: And some mega-ard boyz: And some boss boyz: I basically repainted a load of dodgy old paint jobs with some less dodgy paint jobs because I bought some varnish. Loads more to go.
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# ? Feb 28, 2018 01:25 |
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Those bois look rad as hell, bright colors on Orks is extremely good.Soggy Chips posted:I have small primaris force with a Redemptor, whats a good army storage case to fit these dudes? Christ, this. I've got close to 5000 points of Dark Angels that I'm trying to put into a KR or BattleFoam case for next time I move, and trying to do the math on which weirdos fit in what is driving me nuts. A friend picked up a BattleFoam 720 full of pluck foam to stuff his Orks in to, and I guess he picked the right trays but had to spend half a day carving out slots for them. So that's an option, probably.
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# ? Feb 28, 2018 01:43 |
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# ? May 14, 2024 09:51 |
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I'll throw my images up too. Finished up the Aggressors. A tad bit slower than I liked, but I think I'm still on track for Adepticon.
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# ? Feb 28, 2018 01:51 |