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MrChips posted:Funny you mention it, they're talking about exactly that on the Discord right now... I may have started that after seeing his post here...
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# ? Jan 23, 2018 05:54 |
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# ? May 29, 2024 00:13 |
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New dev update! https://www.youtube.com/watch?v=gK1kExEcf34 The in-game challenges will be working in the next version (which should be out tomorrow), and it goes into the facelift mechanic for the light campaign (which will be coming soon still in a big update). EDIT: Oh yeah, a new challenge, run by the devs is coming soon too...more information tomorrow! MrChips fucked around with this message at 06:17 on Jan 25, 2018 |
# ? Jan 25, 2018 06:12 |
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OK, here is the competition - the first (official) car design competition, featuring Mr. Regular (of Regular Car Reviews fame) as one of the judges! https://www.youtube.com/watch?v=x7p5mLyYywE
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# ? Jan 27, 2018 01:04 |
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Well the design competition is now over; there were 453 entries submitted across the 11 different categories. I managed to get entries in for everything except for the Crazy Car category, and I hope some of you did too! Here's what I entered: Category A - 40s Luxo-Barge Category B - 50s Family Car, Euro Style Category C - 60s Muscle Car (also formed the basis of my car ad for the ad competition) Category D - 70s Roadster/Light Sport Category E - 80s Premium Category F - 90s Fun/Hot Hatch Category G - 00s SUV/Pickup Category H - 10s Hypercar Category X - 2025 Premium Concept If anyone else entered, I'd love to see your designs!
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# ? Feb 6, 2018 01:31 |
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yeah that wasn't happening for me - works been a beast
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# ? Feb 6, 2018 22:22 |
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I made something https://imgur.com/a/A5yPZ not for the competition, made it just to make it.
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# ? Feb 11, 2018 05:25 |
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Apparently my 90s fun car was too aggressive to be fun.
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# ? Feb 12, 2018 18:26 |
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Danny Glands posted:Apparently my 90s fun car was too aggressive to be fun. Which one was yours? Mine was a bit too heavy and a bit too premium in that category. I'm doing pretty well in the competition so far! Four cars in the final judging, which is far better than I expected to be honest.
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# ? Feb 13, 2018 00:11 |
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I entered under GamerCheetah. I hope my hypercar entry is better.
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# ? Feb 13, 2018 01:44 |
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Yeah, I had already decided that if I was going to put anything in for that it would have been the hypercar and crazy entries.
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# ? Feb 13, 2018 03:50 |
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Throw a link to the thread if you can - I can't be assed to go through that forum interface...
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# ? Feb 13, 2018 23:38 |
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Most of the meat of the thread are the judging videos; as of today, we are still in the preliminaries, where the cars are just graded simply to see who moves on to the category finals, and there are still three categories to go. Here are the videos so far (hope you've got some time on your hands!): Category A - 40s Luxo Barge https://www.youtube.com/watch?v=9KmXKtVAbkg Category B - 50s Family Car, Euro-Style https://www.youtube.com/watch?v=uE7xZCEFd0M Category C - 60s Muscle Car https://www.youtube.com/watch?v=SwEsThRa5Zg Category D - 70s Roadster/Light Sport https://www.youtube.com/watch?v=LpnzaYOiT4o Category E - 80s Premium https://www.youtube.com/watch?v=e-Nm5K2Q1cc Category F - 90s Hot Hatch/Fun https://www.youtube.com/watch?v=vMLN6S9COD0 Category G - 00s Utility/Pickup https://www.youtube.com/watch?v=m-tDRv20H7E Tomorrow's video is for Category H (2010s Hypercar), then Category X (2025 Premium concept), Category Y (Crazy/Creative Category) on Friday and finally the collaboration video with RCR for Category R (Car Ads) on Saturday. After that, the final judging begins, and it will be a lot more in-depth than what we've seen already.
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# ? Feb 14, 2018 03:02 |
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Category H - 2010s Hypercar https://www.youtube.com/watch?v=yDXc5lT09ig
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# ? Feb 15, 2018 00:13 |
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Compared to a lot of the entries yours are over the top in quality looks. I love how they busted your chops on the Ferrari clone It was super well done though!
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# ? Feb 16, 2018 21:23 |
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Thank you for the feedback! And yeah I was kind of deserving of that to be honest. I've revised that design quite a bit to make it less of a Ferrari clone that's been stung by a bee. More videos! Category X - 2025 Premium Concept https://www.youtube.com/watch?v=zbZF9TTV1k4 Category Y - Crazy/Creative https://www.youtube.com/watch?v=VGzvWmPA4hE That MRAP
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# ? Feb 16, 2018 23:49 |
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MrChips posted:That MRAP Yeah that was friggen awesome.
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# ? Feb 17, 2018 16:38 |
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And for the last preliminary round, Category R, judged by Mr. Regular: https://www.youtube.com/watch?v=q-BTReHtpRI Some of those ads are incredible...mine was not!
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# ? Feb 17, 2018 19:05 |
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MrChips made it to the final for the 40s luxobarge https://www.youtube.com/watch?v=KNGE2lq7Oe8
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# ? Feb 21, 2018 04:16 |
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He also made it into the 50s family finals https://www.youtube.com/watch?v=217vv8q3FVQ I still can't believe MrChips was the only one to do a station wagon
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# ? Feb 22, 2018 23:23 |
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Not to toot my own horn or anything, but I made the finals in the 60s, 70s, 00s and 10s as well. Realistically, I think the only category I have a good chance to win is the 60s; my design was the only one to score an 8 in the preliminaries in that one, but on the other hand we've seen with the 50s designs that lower-scoring cars from the prelims don't always score so low in the finals. OK, yeah actually that was pretty much just tooting my own horn E: I should also say that my 70s design made some rando on the internet hardmad at me too, it's hilarious. MrChips fucked around with this message at 04:05 on Feb 23, 2018 |
# ? Feb 23, 2018 04:03 |
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MrChips posted:E: I should also say that my 70s design made some rando on the internet hardmad at me too, it's hilarious. ...go on, I believe we still harvest tears around here.
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# ? Feb 23, 2018 20:05 |
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I forgot, it was actually TWO people I've made mad. Dude with the anime avatar bitched about it for like a solid week afterward on the Discord.
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# ? Feb 24, 2018 00:29 |
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Welp finished second again... https://www.youtube.com/watch?v=9GUCZwVDPQY I got kinda screwed compared to the others I think, but whatever.
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# ? Feb 26, 2018 03:29 |
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70s Light Sport Finals: https://www.youtube.com/watch?v=IPSoMErnVTU Guess where I finished again!
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# ? Mar 1, 2018 02:15 |
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Knew about this game for some time, played the old demo for a while, finally managed to actually get my hands on the game. Looking forward to joining the next design contest!
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# ? Mar 1, 2018 19:17 |
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I really hate some of the scoring in this game, just because I'm not really sure how to interpret it. How do I know what a good smoothness score for an engine is? Are all scores like that in this game on a scale of 0-100?
Q_res fucked around with this message at 08:45 on Mar 2, 2018 |
# ? Mar 2, 2018 07:45 |
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Q_res posted:I really hate some of the scoring in this game, just because I'm not really sure how to interpret it. How do I know what a good smoothness score for an engine is? The answer is...it depends. Smoothness is on a scale from 0 to 100, but each demographic segment has a different preference for what they would consider to be adequate. For example, demographics such as Delivery, or the budget demographics, might not care if the smoothness is in the 25-30 range (of note; there is apparently no demographic that accepts anything less than 25 smoothness). Contrast that with the high-end, luxury demographics, who stop penalising you at 60 smoothness. So, how do you make your engine smoother? Well, unusually large engines will start to be penalised beyond a certain size (1.5L for inline-3s, 2.8L for inline-4s, and I think above 4L for V6s), for one, and certain layouts, like 90-degree V6s and 60-degree V8s, will suffer a penalty compared to their siblings with a more natural V-angle. Adding quality sliders will help with smoothness too (though it's very expensive), and running lower cam settings will also make an engine run smoother (especially if it doesn't have variable valve timing). Really, the best way to figure this out is to experiment a little; in the Markets tab right at the end of the build screens, it should tell you how much of a desirability penalty your engine smoothness is incurring.
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# ? Mar 2, 2018 08:49 |
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Yeah this concern came up because I recently mocked up a couple off-beat engine designs. A present day 2.5L I-3 DOHC 12-valve with a 4500 rpm rev limited that has the most hilarious diesel-esque torque curve, and a 4.9L SOHC 24-valve 60-degree V-8. The I-3 has a Smoothness of 14.1 and the V8 was at 56.4, and I usually don't mess with the quality settings right now. But I did have to crank up the quality on the I-3 to get it even where I did. Q_res fucked around with this message at 09:02 on Mar 2, 2018 |
# ? Mar 2, 2018 08:58 |
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Real life engineering, smoothness is first and foremost about how balanced the engine is in operation. Inline engines are pretty inherently unsmooth, and inline 3's even more so because the forces the engine experiences are uneven. The only smooth inline is the 6. I mean theoretically so is an inline 8, but nobody uses those anymore. (This is why semi trucks use inline 6's, by the way, it's naturally balanced, and also has the smallest block mass and internal friction). V engines are generally smoother because they have more pistons, but an inline 6 is going to be smoother than a V6, because the V6 still has the unbalanced forces issue. So does a V8 really, but I4 is better than I3, and a V8 is better than a V6. You cannot have a fundamentally balanced engine below 6 cylinders unless you use something like a flat engine design. This is all just the natural tendencies of the engine though. There are engineering tricks you can do, like adding a harmonic balancer, carefully picking and milling parts to be more precisely weighted against each other, etc, which would be equivalent to raising the quality slider.
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# ? Mar 3, 2018 23:16 |
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New dev update, to go along with the flurry of open beta updates in the last few days: https://www.youtube.com/watch?v=a4wGHFuXtdU And also, the finals for the 80s Premium dropped today as well, with a bunch of cars that are...well, have a look for yourself: https://www.youtube.com/watch?v=8ILbHoDepgg
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# ? Mar 7, 2018 01:35 |
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Rorac posted:Real life engineering, smoothness is first and foremost about how balanced the engine is in operation. Inline engines are pretty inherently unsmooth, and inline 3's even more so because the forces the engine experiences are uneven. The only smooth inline is the 6. I mean theoretically so is an inline 8, but nobody uses those anymore. (This is why semi trucks use inline 6's, by the way, it's naturally balanced, and also has the smallest block mass and internal friction). V engines are generally smoother because they have more pistons, but an inline 6 is going to be smoother than a V6, because the V6 still has the unbalanced forces issue. So does a V8 really, but I4 is better than I3, and a V8 is better than a V6. You cannot have a fundamentally balanced engine below 6 cylinders unless you use something like a flat engine design. Oh no, I get all that. I knew the 3 banger would be a paint shaker. Was sort of the point, wanted to see if I could even make it functional. I just wasn't sure how to evaluate the score for the V8.
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# ? Mar 7, 2018 03:10 |
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New dev update! https://www.youtube.com/watch?v=iOEMUebUriQ After almost six months of work on the car designer in UE4, it's finally been pushed to the public branch. Next up, Light Campaign V3, and - after just getting this confirmed with the devs - boxer-4 and -6 engines very shortly!
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# ? Mar 16, 2018 00:05 |
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Some interesting things going on here in this image, posted by the devs...
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# ? Mar 20, 2018 06:05 |
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Goddammit Alan, you forgot to install the 3rd intake valve on the last cylinder again...
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# ? Mar 20, 2018 08:35 |
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That got me dredging my memory for oddball valve configurations. Some sort of shared setup Then I started thinking about sleeve valves and aero engines in general. it's be cool if down the track we could play around with piston aero engines in different configs. Then I started thinking about how cool a plane designer version of Automation would be! Design your own aero engines, play with oddball layouts, market to the military or just make passenger haulers. Blimps! I can dream...
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# ? Mar 20, 2018 11:08 |
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slothrop posted:
Funny you mention that, but over on the Automation forums, I have a semi-dormant aero engine challenge, which I will run again once we can export engines in the UE version.
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# ? Mar 20, 2018 21:09 |
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I made a luxury car
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# ? Mar 21, 2018 16:42 |
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And I made a luxo-roadster: And in other news, a couple more final videos dropped this week: 90s Hatchback: https://www.youtube.com/watch?v=vS6oAUFRDsM 00s Utility/Pickup: https://www.youtube.com/watch?v=BK3k5Eey6uc
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# ? Mar 24, 2018 02:16 |
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The finals for the 10s Hypercar category have been posted: https://www.youtube.com/watch?v=o0OHcAG2uoA
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# ? Mar 26, 2018 22:31 |
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# ? May 29, 2024 00:13 |
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Congrats! It would be nice to have been asked questions / defend your design for the trukk - I thought it was more truck than most.
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# ? Mar 26, 2018 23:20 |