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Game badly needs a "equip on all characters" button for the 3 necklace and trinket slots for the incremental upgrades.
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# ? Mar 3, 2018 08:05 |
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# ? Jun 5, 2024 19:53 |
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Tenzarin posted:I usually lead ranged kills in every game clearing all the hordes. Its fun as poo poo and ironbreaker is a tanky fucker with ignoring a hit every 13s, the ability to tank anything with his active, and capping off your health with a temp health buffer every horde. I really hope people don't see how good it is and get him nerfed. I'm near certain that so many things are gonna get nerfed. I'd brace for impact.
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# ? Mar 3, 2018 08:25 |
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Both me and mzbundifund randomly heard a saltzpyre line during a game where there was no saltzpyre. lol
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# ? Mar 3, 2018 08:29 |
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Digirat posted:Both me and mzbundifund randomly heard a saltzpyre line during a game where there was no saltzpyre. lol I have heard a few lines were they compliment Saltzpyre on a job well done when he is not in the game.
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# ? Mar 3, 2018 08:48 |
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MonsterEnvy posted:I have heard a few lines were they compliment Saltzpyre on a job well done when he is not in the game. but he does do a good job
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# ? Mar 3, 2018 09:00 |
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Grondoth posted:I'm near certain that so many things are gonna get nerfed. I'd brace for impact. According to a friend of mine who mains dwarf they did something to gently caress up the heat generation of the drakegun in this beta compared to the previous ones so you can basically fire it ten times as much as you used to be able to without worrying about overheat.
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# ? Mar 3, 2018 09:20 |
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Does drakegun heat slowly dissipate by itself if you switch to another weapon? e: That's a question, I haven't even unlocked Ironbreaker yet so I can't test it myself.
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# ? Mar 3, 2018 09:31 |
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Kanos posted:According to a friend of mine who mains dwarf they did something to gently caress up the heat generation of the drakegun in this beta compared to the previous ones so you can basically fire it ten times as much as you used to be able to without worrying about overheat. Not nearly as much as that. The Drakefire Cannon generates heat in three ways; Up to about 25% of the bar in charging up, a tiny bit more the longer you hold it and then continual heat as you discharge it. Only the latter has seen any noticeable change. We were talking about the DFC today on my discord channel and the discussion almost got philosophical; The core of the problem isn't so much a numbers issue as much as the DFC is a literally flamethrower in a swarm survival game. If the DFC didn't cause swarms of literal rat people to falter and flail around as they burn by the dozen, everyone would be asking why did they even bother adding it. Also worth nothing is the DFC does exactly one thing well; kills swarm waves if you got time to set it up. It is absolutely useless on most bosses and anything at all with actual armour. It also has next to no capability to stop you getting hooked or force-choked by many of the specials (though it does seem to send Gutter Runners in to a action-roll filled spasm of stun-lock). It just does that thing so wonderfully and visually, its easy to see why some may raise an eyebrow when they are are not doing so at Kruber's thermonuclear Huntsman ultimate or pretty much anything whatsoever the Waystalker does. I don't even think ramping the heat cost for discharging the weapon back up will really solve the issue as much as just making it annoying to use. If someone wants to spam the DFC, a few pings of damage from venting it more often are not going to really bother an Ironbreaker. The only thing I could really think of was do away with the heat and charging up system altogether and have the DFC use regular ammo (with the Irondrake talent raising the ammo limit for it in kind). Perhaps then you would have to choose between dropping controlled bursts to stagger and burn smaller chunks of the swarm waves or unload it all in one huge inferno if the need calls for it. I think the damage and staggering it does on the lowest tier of enemy while being far less useful on anything up the foodchain is pretty much perfect. The issue is going to be balancing the sheer frequency you can do so without it being a dead weight too often. Especially since at least personally I find the Drakefire Pistols a much more practical weapon able to hammer a much wider range of enemies at a much safer distance. Nothing like quickdraw blasting a Gutter Runner in the face mid-flight with my fantasy plasma pistol.
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# ? Mar 3, 2018 10:17 |
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Damegane posted:Does drakegun heat slowly dissipate by itself if you switch to another weapon? Yes. As do the pistols.
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# ? Mar 3, 2018 10:32 |
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Dear Fatshark, Please do not nerf the Huntsman active plus shotgun because it's the only thing that makes Stormfiends bearable to me.
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# ? Mar 3, 2018 10:33 |
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There's an irony in how I'd rather fight Stormfiends over Trolls, Rogers, and especially Spawns. The cyber-rat ogre with twin flamethrowers is less dangerous than the vanilla rat ogre to me for some bizarre reason.
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# ? Mar 3, 2018 10:47 |
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Skypie posted:Dear Fatshark, I'd just be happy if they toned down his ability to instantly 180 degree turn and smash without wind up or warning. If we are supposed to hit behind him, it would be nice if we could do so with more than three frames of warning before being hurled across the map then covered in unblockable flames.
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# ? Mar 3, 2018 10:48 |
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Digirat posted:Both me and mzbundifund randomly heard a saltzpyre line during a game where there was no saltzpyre. lol I've heard Sienna use a Saltzpyre line that was complimenting her. poo poo's weird right now.
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# ? Mar 3, 2018 11:02 |
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the fireball staff has been surprisingly effective for me against Stormy, especially when combined with Pyromancer Sienna, because her active will take a serious chunk out of Stormy's health It's not nearly as much of a slam dunk as Kruber riding shotgun but I dropped into four different games today where I killed Stormy pretty much all by myself doing this; the advantage Sienna has is that she doesn't NEED to get in close, so that big slam of his never comes up. She can side-dodge out of the flames with barely a singe and just unload fireballs. anyway, unrelated, but a good try from the game today:
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# ? Mar 3, 2018 11:08 |
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Calihan posted:We were talking about the DFC today on my discord channel and the discussion almost got philosophical; The core of the problem isn't so much a numbers issue as much as the DFC is a literally flamethrower in a swarm survival game. Been playing Sienna with the flamethrower staff, once power was high enough to actually stagger enemies and they couldn't just run through the flames it became absurdly effective, have the DFC on the same team and suddenly the hordes in the horde survival game aren't much of a presence.
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# ? Mar 3, 2018 11:28 |
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Was just in a game where we had a zealot, normal kruger, and an elf with regen. The elf and kruger went down and when they could be rescued, it seems I got the elves regen even miles away while tied up. After this I became immune to damage but I didn't notice it until a fat man grabbed me. I just thought I had been playing really well. The zealot who survived was not immune to damage though. It was enjoyable until an assassin finally did me in. Also I really hate that last room with the nurgle sacks. I never find the last one. I have no idea what caused the bug but I want to say an elf or the game thought I was the zealot some how. Third World Reagan fucked around with this message at 12:27 on Mar 3, 2018 |
# ? Mar 3, 2018 12:24 |
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Digirat posted:Both me and mzbundifund randomly heard a saltzpyre line during a game where there was no saltzpyre. lol I really enjoy how the subtitles are just wrong a good amount of times. Like how hard is this guys.
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# ? Mar 3, 2018 12:28 |
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Tip: To skip the intro cut scene, press F2 twice.
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# ? Mar 3, 2018 12:33 |
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Calihan posted:
The charged up blast on drakefires also still gets rid of swarms effectively, so it's not like you lose out on AE potential either.
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# ? Mar 3, 2018 12:35 |
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Is there a way to hide the dwarfs absurd flamethrower effect ?
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# ? Mar 3, 2018 12:46 |
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Third World Reggin posted:Tip: To skip the intro cut scene, press F2 twice. You can disable the intro from the options menu.
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# ? Mar 3, 2018 12:48 |
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Got Sienna to level 20, the bright wizard is trash, the pyromancer has a good passive and ult but is made of tissue paper, the unchained however, is great. 50% damage transferred to overcharge means you effectively have 50% more health, all those little nicks or even a big hit that would chunk another character are largely ignored, any health you get goes twice as far, temporary health lasts twice as long because it ticks a little bit onto the overcharge, once you have the heal on kill trait you can just vent your massive temp health whenever you feel like it and you have your ult in case your getting too close. It's still possible to explode if your not careful, but with smart play you can just go into melee with improved damage when your starting to get close to danger levels and vent your heat out in melee, plus any burst of damage that would of made you explode was probably going to kill any other class if they took that same amount so it doesn't end up being too big of a negative unless your constantly letting yourself get into the red before meleeing.
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# ? Mar 3, 2018 12:52 |
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Last night got into a match as Firestorm Pyromancer with a Dwarf with a Flamethrower. The game really changes when it's basically about just coating everything that moves in fire.
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# ? Mar 3, 2018 13:17 |
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What's the good practice with crafting? I've heard that hero power level gives roughly a 10% increase in damage and whatnot with every multiple of 50, so I figured that I should endeavor to craft gear once the loot drops and crafting results start giving out items around a multiple of 50.
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# ? Mar 3, 2018 13:24 |
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New patch: Fatshark posted:The changes for the latest patch are as follows: Flamethrower weapons always using full charge would explain why they have seemed so overbearing and that should kick them in the dick extremely hard; they'll actually overheat now when trying to firehose crowds to death endlessly. Kruber Huntsman cheese is also dead as gently caress, thank christ.
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# ? Mar 3, 2018 13:35 |
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Hooray. New content. Kruber is the MC tutorial man Pretty professional introduction there, if a bit short. Lunethex fucked around with this message at 13:56 on Mar 3, 2018 |
# ? Mar 3, 2018 13:40 |
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Kanos posted:New patch: Oh good, now Spawns and Trolls are even more of an assured death to a poo poo party, woooooooo.
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# ? Mar 3, 2018 13:52 |
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Since the original Vermintide is currently cup of coffee cheap on Steam me and a buddy thought we might dip our toes in the water and then maybe pick up the second if we like the gameplay. We're probably go with a pair of bots rather than rando's for the other 2, is there a must have AI mod like a lot of these sorts of games have?
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# ? Mar 3, 2018 13:54 |
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Orv posted:Oh good, now Spawns and Trolls are even more of an assured death to a poo poo party, woooooooo. Trolls aren't too bad after they did whatever they did to the puke to make it easier to see coming and less deadly, Chaos spawn I got a lot better at fighting when I realized I can just dodge backwards when I see their right tentacle winding up to avoid the grab, although sometimes it will still warp me into his grip. I still got to figure out what to do when a boss keeps doing the 3 hit combo slam in my direction besides "just never run out of stamina"
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# ? Mar 3, 2018 14:03 |
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Orv posted:Oh good, now Spawns and Trolls are even more of an assured death to a poo poo party, woooooooo. It's probably better that they nerf obviously insane one push win buttons and then tweak and nerf the bosses if they're too hard for your average party without said win buttons then leave said win buttons in the game, and I say this as a Kruber player who was resigned to playing huntsman whenever I did random queues for the very reason you describe.
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# ? Mar 3, 2018 14:06 |
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Kanos posted:New patch: Huh. I honestly never noticed. I guess because I pretty much never fire one without full charge.
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# ? Mar 3, 2018 14:08 |
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Kanos posted:It's probably better that they nerf obviously insane one push win buttons and then tweak and nerf the bosses if they're too hard for your average party without said win buttons then leave said win buttons in the game, and I say this as a Kruber player who was resigned to playing huntsman whenever I did random queues for the very reason you describe. I too would prefer that the entire party gets to participate in boss fights instead of one guy blasting away 50% of it's healthbar per shot.
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# ? Mar 3, 2018 14:09 |
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Kanos posted:It's probably better that they nerf obviously insane one push win buttons and then tweak and nerf the bosses if they're too hard for your average party without said win buttons then leave said win buttons in the game, and I say this as a Kruber player who was resigned to playing huntsman whenever I did random queues for the very reason you describe. Ra Ra Rasputin posted:I too would prefer that the entire party gets to participate in boss fights instead of one guy blasting away 50% of it's healthbar per shot. I mean you are both absolutely correct. They have shown they're willing to change things around with the bosses which is good, I'm just worried they think Spawn is fine.
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# ? Mar 3, 2018 14:11 |
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Ra Ra Rasputin posted:I still got to figure out what to do when a boss keeps doing the 3 hit combo slam in my direction besides "just never run out of stamina" Just parry, the hits don't take up must stamina. It's the same as the Beserkers.
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# ? Mar 3, 2018 14:13 |
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Spawn isn't fine because you can't get to shoot it's weakspot unless you're the one being chased. Because there are sluggish delays between switching & blocking only the most reactive reflexive player has a chance to make the weakspot shooting count between the pounding. Outside of massive burst stuff like Saltzpyre Bounty Hunter and bombs etc, you're kinda hosed with that one, especially in a horde. A bad team is absolutely going to wipe on principle to a Spawn. Melee just doesn't do any damage to bosses unless you hit that weakspot, have a huge crit thing going on like Glaive, and you need long-range thrust gear to do weakspot damage if you're being chased.
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# ? Mar 3, 2018 14:13 |
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What are the Spawns and Trolls weak spots?
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# ? Mar 3, 2018 14:15 |
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Ra Ra Rasputin posted:I too would prefer that the entire party gets to participate in boss fights instead of one guy blasting away 50% of it's healthbar per shot. Indeed. There was no way Kruber and his lascannon Huntsman ultimate was going to go unchecked. Kerillian dodges the noose again but with that waifu armour, I am hardly surprised at this point.
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# ? Mar 3, 2018 14:16 |
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TaurusTorus posted:What are the Spawns and Trolls weak spots? The Spawn's weakspot is the tiny mouth on the front of it, which is concave. The Troll is its big head. Found all 3 tomes in the new level. No grims. Have to light candles across the map I think for one, I lit one near the end.
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# ? Mar 3, 2018 14:23 |
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There's something just slightly... unwell, about the words "An End Times Adventure."
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# ? Mar 3, 2018 14:29 |
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# ? Jun 5, 2024 19:53 |
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Orv posted:There's something just slightly... unwell, about the words "An End Times Adventure." Well you're definitely not going to assume the stakes are low that's for sure.
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# ? Mar 3, 2018 14:45 |