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Tollymain posted:whats the rcfile lines for "im worshipping yred and any time i recall some pets for a big fight the game slows down super hard and i have to mash the spacebar a lot" show_more = false then specifically add to force_more_messages any messages you want to slow down for
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# ? Mar 2, 2018 06:29 |
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# ? Jun 8, 2024 14:57 |
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Mr. Despair posted:Time for goatsevault and a vault with a crazy guy who just recites the John Galt speech until you kill him If goatsevault doesn't spawn with a ring then i'm boycotting
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# ? Mar 2, 2018 07:08 |
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Mighty Dicktron posted:If goatsevault doesn't spawn with a ring then i'm boycotting
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# ? Mar 2, 2018 17:23 |
Pull request closed: no ring
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# ? Mar 2, 2018 18:21 |
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i only have that vault maker thing linked a while ago so someone please actually make this and improve it thank you
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# ? Mar 2, 2018 18:35 |
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Sojenus posted:i only have that vault maker thing linked a while ago so someone please actually make this and improve it thank you Hellmonk just said he's stealing this for hellcrawl, good job IN return he offers his Loss vault
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# ? Mar 2, 2018 18:47 |
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It should actually spawn a ring item as loot too
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# ? Mar 2, 2018 19:51 |
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Deep abyss idea: Make one of those "rare weird" occurrences a super OP store of some kind. Related idea someone came up with a while ago who I don't remember: make a possible pan bazaar level. I just like stores ok??
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# ? Mar 2, 2018 22:41 |
I see Gooncrawl is on cbro now, but... I might just be being dense, but how do you edit your rc for that fork?
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# ? Mar 3, 2018 01:37 |
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Wolfechu posted:I see Gooncrawl is on cbro now, but... I might just be being dense, but how do you edit your rc for that fork? It seems like it's using the vanilla trunk rcfile, so you'll have to edit that one.
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# ? Mar 3, 2018 02:07 |
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Games played in gooncrawl online aren't recorded on your profile anywhere right?
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# ? Mar 3, 2018 02:12 |
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i hope that's not the case :v
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# ? Mar 3, 2018 02:13 |
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Internet Kraken posted:Games played in gooncrawl online aren't recorded on your profile anywhere right? Correct, the scoring site and irc bots only pull from the main branch's morgue files (and only the normal mode, no sprint recordings).
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# ? Mar 3, 2018 02:34 |
Floodkiller posted:It seems like it's using the vanilla trunk rcfile, so you'll have to edit that one. Thought that might be the case, didnt have much time to mess with it, thanks!
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# ? Mar 3, 2018 04:04 |
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Tollymain posted:whats the rcfile lines for "im worshipping yred and any time i recall some pets for a big fight the game slows down super hard and i have to mash the spacebar a lot" Been a while so I lack the exact details, but something like message colour = mute: your. * misses does no damage etc
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# ? Mar 3, 2018 15:28 |
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Ugh, have been having a pretty great run and even though I was actively trying to abort on the encounter including a relatively early blink and a pot of haste, I still got rimmed by an unseen horror which I just couldn't outpace as it has bat like erratic (and extremely fast) movement. I get that you're meant to get yourself SeeInv before descending beyond the mines entry but while I am fine with Unseen Horror being hard to effectively fight against, it shouldn't be a major oval office to, on top of that, run away from when you recognize it's not an encounter you should be having.
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# ? Mar 3, 2018 16:23 |
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Teal posted:Ugh, have been having a pretty great run and even though I was actively trying to abort on the encounter including a relatively early blink and a pot of haste, I still got rimmed by an unseen horror which I just couldn't outpace as it has bat like erratic (and extremely fast) movement. Unseen Horrors spawn pretty early sometimes but around level 10 i'd say? Never seen one in orc honestly. That said you can just cheese em in a hallway, use fog to see them, sticky flame or illuminate them somehow etc. Use shift-z to force cast poo poo on them. But yes they are annoying fuckers
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# ? Mar 3, 2018 17:21 |
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heard u like girls posted:Unseen Horrors spawn pretty early sometimes but around level 10 i'd say? Never seen one in orc honestly. It appeared just as I was finishing a pretty large fight and just wasn't in the shape to fight it; maybe I should have tried, because I just wasn't able to outrun it whatsoever. And yeah it was in D:10, not orc mines; I haven't gone into the mines yet (the entry was surrounded HORRIFICALLY and I wasn't ready to fight that mob).
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# ? Mar 3, 2018 17:35 |
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Unfortunate but yeah that happens sometimes. Gotta be ready to tele out of these kind of situations. e; Ah you blinked, haha yeah drat they are fast
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# ? Mar 3, 2018 17:56 |
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The Crawl wiki has some great Unseen horror strats for when you can't see poo poo: http://crawl.chaosforge.org/Unseen_horror Two tips it misses: * Allies can help you narrow down where an Unseen horror is, or block it off. (Some allies can even see invisible, like Call Canine Familiar, or are stationary and therefore reliable blockages, like Summon Lightning Spire.) * They can't fly, so if YOU can fly, move across deep water/lava to escape. Patashu fucked around with this message at 22:54 on Mar 3, 2018 |
# ? Mar 3, 2018 22:38 |
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heard u like girls posted:Hellmonk just said he's stealing this for hellcrawl, good job Well now I want to see what a loss.jpg vault looks like.
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# ? Mar 4, 2018 00:52 |
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mountain dwarf proposal: give them an innate mr mutation and 6-7 mr gain per xl. none of the extant super smashy species have particularly good natural mr, so it gives them a niche while keeping them fairly simple and ungimmicky
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# ? Mar 4, 2018 01:21 |
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Tollymain posted:mountain dwarf proposal: give them an innate mr mutation and 6-7 mr gain per xl. none of the extant super smashy species have particularly good natural mr, so it gives them a niche while keeping them fairly simple and ungimmicky Fake Edit: What if they're the opposite of Deep Dwarves? No magical healing, just natural + regen? Real Edit: Wait, poo poo, that's vinestalkers. ...I stand by it!
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# ? Mar 4, 2018 01:49 |
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downside: placid magic
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# ? Mar 4, 2018 01:51 |
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Actually, yeah, that's way better.
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# ? Mar 4, 2018 01:52 |
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PMush Perfect posted:Actually, yeah, that's way better.
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# ? Mar 4, 2018 03:30 |
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Which is exactly why it's good. It encourages hybriding.
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# ? Mar 4, 2018 04:02 |
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the part of me that heavily enjoys dwarves would enjoy a reworked and reintroduced dwarf species other than deep dwarves, mountain flavoring or no, and innate MR sounds like a great starting point
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# ? Mar 4, 2018 04:07 |
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Innate placid magic is much cooler than innate extra MR. Granted, you could have both. But if it's one or the other I'd prefer the former.
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# ? Mar 4, 2018 05:05 |
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Elephant Parade posted:Isn't placid magic actually good for heavy melee dudes, though? The heavy armour penalty means their base cast rates are lower, and many of the spells they like to cast aren't affected by spellpower anyway. i was under the impression it was kind of bad in general but if that's not the case that's fine, there's plenty of other mechanics out there and im mostly just throwing out ideas as they come to me anyway speaking of which, how much would the game suffer for an uncommon (not barding-rare, but not reliably found either) armour along the lines of "scale but with a lot more encumbrance, sized for large species" e: IronicDongz posted:Innate placid magic is much cooler than innate extra MR. innate placid magic as a species strength doesn't feel particularly dwarfy to me personally but i think its a great idea for a species down the line Tollymain fucked around with this message at 05:10 on Mar 4, 2018 |
# ? Mar 4, 2018 05:07 |
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imo it wouldn't be appropriately dwarfy for all dwarfs to have it, but it fits well for a weird subset of dwarfs
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# ? Mar 4, 2018 05:46 |
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How about instead of +MR, they have a 'stubbornness' trait - whenever a monster rolls against your MR and beats it, you get a temporary +MR buff based on how easily they beat you (long if easy, short if hard). It's worse than strictly having more +MR, but still useful and distinctive. You can also try to trigger it on purpose before a dangerous situation starts up. For coders, places you'd need to hook this: affect_player_enchantment in beam.cc, plus in mon-cast.cc _mons_mesmerise, _mons_cause_fear, _mons_mass_confuse, _mons_command_undead, mons_cast SPELL_CONFUSION_GAZE, _siren_sing
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# ? Mar 4, 2018 06:23 |
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From what I understand minor situational innates like MR and SInv are flavor friendly ways of dealing with weaknesses that would otherwise be inconvenient. For instance, Spriggan and Felid have some of the highest innate MR because paralysis can mean instant death and they have very few slots (which are typically desperately needed for other resistances). MR is too situational to be the defining feature of a race.Tollymain posted:innate placid magic as a species strength doesn't feel particularly dwarfy to me personally but i think its a great idea for a species down the line It doesn't make sense for modern dwarves, who have a lot of morlock and mad scientist DNA mixed in, but it does make sense for T*lkien's. My problem would be that for races aptitudes tend to be a cleaner way of influencing spell choice.
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# ? Mar 4, 2018 06:24 |
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the mr isn't so much a build around as it is something to differentiate the mountain dwarf from his compatriots in being sorta bad at magic and good at smashing things, the minotaur and hill orc
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# ? Mar 4, 2018 06:40 |
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Give them instead of placid magic, flaccid magic. All the weakening without any of the easier-to-cast also give deep elves Erect Magic
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# ? Mar 4, 2018 06:43 |
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so are we giving felids boots now
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# ? Mar 4, 2018 08:41 |
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Race request: Gnomes. Wild Magic 3, evolves, racial attribute where contamination mutation is weighted like eating the purples.
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# ? Mar 4, 2018 09:03 |
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Tollymain posted:mountain dwarf proposal: give them an innate mr mutation and 6-7 mr gain per xl. none of the extant super smashy species have particularly good natural mr, so it gives them a niche while keeping them fairly simple and ungimmicky Dwarves are naturally alcoholics. By analogy to the Deep Dwarf self-healing thing, give the mountain dwarves an activatable abiliity to pull from their bottomless supply of stashed-away booze and cause a self-ambrosia effect. I don't know what kind of cost it would need to be balanced though.
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# ? Mar 4, 2018 10:03 |
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Honestly I think placid magic together with minotaur-ish aptitudes (maybe slightly more magic leaning because -2 is a struggle even with placid magic) is a great species idea that doesn't really want to be muddied with a bunch of extra stuff
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# ? Mar 4, 2018 10:05 |
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# ? Jun 8, 2024 14:57 |
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RPATDO_LAMD posted:Dwarves are naturally alcoholics. By analogy to the Deep Dwarf self-healing thing, give the mountain dwarves an activatable abiliity to pull from their bottomless supply of stashed-away booze and cause a self-ambrosia effect. I don't know what kind of cost it would need to be balanced though. TBH I think Deep Dwarf self-healing should be changed to be an Ambrosia-like effect to begin with. They're already the best species by far and could use a downside.
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# ? Mar 4, 2018 10:19 |