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Orv
May 4, 2011
If they can't get up to attack you, it doesn't matter how many attacks it takes. :black101:

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Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Two-handed swords aren't as weak as they are in V1, but they leave a lot to be desired and it falls off when compared to other weapons that synergize with class strengths later.

Scandalous
Jul 16, 2009

Lunethex posted:

Two-handed swords aren't as weak as they are in V1, but they leave a lot to be desired and it falls off when compared to other weapons that synergize with class strengths later.

And for Kruber, seriously, who isn't using the Halberd? It's basically his best weapon
I love the halberd but do you find that the block cancelling is a little temperamental with the charge attacks?

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
A lot of weapons have that going on and it just means you've got to be a bit more patient. Makes playing as non-host worse though.

Lunethex fucked around with this message at 12:32 on Mar 5, 2018

Skypie
Sep 28, 2008

Lunethex posted:

Two-handed swords aren't as weak as they are in V1, but they leave a lot to be desired and it falls off when compared to other weapons that synergize with class strengths later.

Tbh, I feel like I have some amazing synergy in weapons and talents as Huntsman. Talent where a ranged headshot guarantees a critical hit, critical hits increase my attack speed by 20% for a few seconds from my weapon trait, and I get 2 ammo back on ranged crits thanks to my gun's trait.

Feeling the pressure from a horde? Potions give me all 3 buffs for half duration, and I've got a 25% chance not to consume health items or bombs. Plus, not consuming health items is amazing since it means my teammates can heal and supplies go further.

Raged
Jul 21, 2003

A revolution of beats

Coolguye posted:

i haven't had a single crash outside of careless alt-entering after i've tabbed out of the game so i'd report that

I just checked the beta forums and there are quite a few people like me who seem to be crashing in every single mission. Glad I'm not alone. In the CB half my matches crashed. Open beta about 1 out of 8. Then the first OB patch made it worse then the latest patch just made the game virtually unplayable. Got the elf to 15 and dwarf to 11+ before the latest patch and since the patch I have gotten half a level from wipes.

toasterwarrior
Nov 11, 2011
Hmm, I think Zealot might be much better at using the Falchion than the other two classes. Uninterruptible heavies is fantastic for it, not to mention you'll be balls-deep in the scrap and liable to get hit.

toasterwarrior fucked around with this message at 12:54 on Mar 5, 2018

Skypie
Sep 28, 2008

Raged posted:

I just checked the beta forums and there are quite a few people like me who seem to be crashing in every single mission. Glad I'm not alone. In the CB half my matches crashed. Open beta about 1 out of 8. Then the first OB patch made it worse then the latest patch just made the game virtually unplayable. Got the elf to 15 and dwarf to 11+ before the latest patch and since the patch I have gotten half a level from wipes.

Yesterday, I had a couple crashes, but one happened in the keep as I was opening a box and the other happened right after I was awarded boxes after a match.

I also had some weird deal where I went to change specs to unequip something and I got a zoomed out view of the central hub in the keep but couldn't do anything til I closed the game and restarted

hemale in pain
Jun 5, 2010




I like this game but recruit is a tad too easy and encourages players to try to solo. It needs one or two more horde spawns with a couple of big armoured dudes thrown in.

The shock of going from recruit to veteran is crazy.

Caidin
Oct 29, 2011
Theres something magical about Bardin with the warhammer in the first field of Against the Grain, rats mysteriously flying out of the wheat.

toasterwarrior
Nov 11, 2011

Caidin posted:

Theres something magical about Bardin with the warhammer in the first field of Against the Grain, rats mysteriously flying out of the wheat.

Might as well be heavy-swinging all the way, since you can barely see poo poo while making that run.

Kryopsis
Jun 30, 2012

Shapes and colours the likes of which I've never seen!

hemale in pain posted:

I like this game but recruit is a tad too easy and encourages players to try to solo. It needs one or two more horde spawns with a couple of big armoured dudes thrown in.

I too make sweeping generalisations based on my own subjective experiences.


So what exactly do concentration potions do? Also do different types have different hidden crit chances or is the crit chance based entirely off class abilities and additional equipment stats from green and up?

toasterwarrior
Nov 11, 2011

Kryopsis posted:

So what exactly do concentration potions do? Also do different types have different hidden crit chances or is the crit chance based entirely off class abilities and additional equipment stats from green and up?

Purple potions hypercharge your ability cooldown; IIRC none of the potions have a direct effect on your crit chance.

Ravenfood
Nov 4, 2011

Kryopsis posted:

I too make sweeping generalisations based on my own subjective experiences.


So what exactly do concentration potions do? Also do different types have different hidden crit chances or is the crit chance based entirely off class abilities and additional equipment stats from green and up?
Gives you huge regen on your active ability. Classes with fast-charging abilities like the Slayer's Leap will be able to get several off in the time, while slower charges will usually get a full recharge.

It seems like weapons have different crit values but I have no idea for sure.

Ra Ra Rasputin
Apr 2, 2011
I'm hoping they eventually rework the finales, as soon as you clear the initial horde in say, against the grain, it's just a slow trickle with about 3 specials scripted to show up in the same places every time.

I want to re-experience the left4dead rush to the helicopter on top of mercy hospital, trying to make it in as a horde + tank + a ton of specials show up to stop you from reaching the end.

Owl Inspector
Sep 14, 2011

Gunder posted:

Does the 2h sword feel slightly worse than it did in Vermin 1 to anyone else? I’m not 100% sure, but I used to main Kruber and Saltzpyre with their big swords, and it seems a little less effective this time around.

They tied damage and targets hit to the destiny bullshit so how good any weapon actually is compared to any other weapon is constantly changing based on factors unrelated to the weapon itself

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The tutorial solidifies Bardin as The Best.

I wouldn't have expected them to go with the dwarf as the friendliest, most upbeat character in the party but goddamn I wouldn't trade the guy for anything.

toasterwarrior
Nov 11, 2011

Night10194 posted:

The tutorial solidifies Bardin as The Best.

I wouldn't have expected them to go with the dwarf as the friendliest, most upbeat character in the party but goddamn I wouldn't trade the guy for anything.

Yeah, by Warhammer standards Bardin is a really weird dwarf and bordering on dwarf heresy with his tolerance for the elf's bullshit. I think there's like only one line in VT1 where Bardin straight up gets pissed at Kerillian.

Sidenote: berserker Saltz with a falchion is kinda fun, probably gets better with more talents for resiliency. drat elf still beat me in kills and damage, though only by a slim margin and with a spear so I guess I could stand to get a tad better at this. Might be better with the 2H sword though.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

But he's a Ranger, that's the job for weird dwarfs who don't fit in.

Fatshark uses dumb fluff in the best way, to make the characters and action more fun, rather than as some kind of restrictive thing.

toasterwarrior
Nov 11, 2011

Night10194 posted:

But he's a Ranger, that's the job for weird dwarfs who don't fit in.

Fatshark uses dumb fluff in the best way, to make the characters and action more fun, rather than as some kind of restrictive thing.

Oh yeah, Rangers are definitely somewhat outcast-ish, though not basically criminals like Slayers. Still, most Warhammer dwarfs would've put an axe in Kerillian's skull by now due to their fixation on grudges and how they apply to even the most minor insults.

Skypie
Sep 28, 2008

Kryopsis posted:

I too make sweeping generalisations based on my own subjective experiences.

Ehhhh I would probably agree that the jump from recruit to veteran is pretty stiff since it takes a lot less to knock you down, and you need a solid hero number to reliably take out clan/slave rats or the Chaos equivalent with a single blow.

Lots of people seem to think they can just zip through on cruise control while grabbing both grimoires regardless of circumstance. I've had plenty of decent Veteran groups but I've had a few groups that also get smashed in the first horde cuz two people ran off alone to do who knows what and got creamed by specials

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I'd say I suspect she survives on the fact that she's really useful to have around, but then I remember the Total Warhams event where someone suggests maybe the dwarfs let something slide so they can focus on something more important, and your answer options are 'No' and 'Noooooooooooo'.

Fire Barrel
Mar 28, 2010

toasterwarrior posted:

Yeah, by Warhammer standards Bardin is a really weird dwarf and bordering on dwarf heresy with his tolerance for the elf's bullshit. I think there's like only one line in VT1 where Bardin straight up gets pissed at Kerillian.

Sidenote: berserker Saltz with a falchion is kinda fun, probably gets better with more talents for resiliency. drat elf still beat me in kills and damage, though only by a slim margin and with a spear so I guess I could stand to get a tad better at this. Might be better with the 2H sword though.

Yeah, Bardin only really gets mad at Kerillian when she brings up some battle which I can't remember the name of at the moment. Other than that he's pretty easy going, especially compared to the others.

Seems like my experiences with the WHC in the beta don't reflect the effectiveness of Salty's classes. I found myself getting really high kill and headshot counts with the WHC/Rapier combo before I stopped playing the beta (Low totals still usually were 200+). Granted, timing his ability to maximize kills was sometimes a bit iffy, but it didn't strike me as that hard. Certainly, though, other classes could clean up mobs really quickly.

Also it's kind of nice to hear Kruber's halberd is actually good. I enjoyed it in the beta, but lots of people seemed to really be cold on it.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

toasterwarrior posted:

Still, most Warhammer dwarfs would've put an axe in Kerillian's skull by now due to their fixation on grudges and how they apply to even the most minor insults.

Most players would put an axe in Kerillian's skull, doesn't prove anything.

Mendrian
Jan 6, 2013

Ra Ra Rasputin posted:

I'm hoping they eventually rework the finales, as soon as you clear the initial horde in say, against the grain, it's just a slow trickle with about 3 specials scripted to show up in the same places every time.

I want to re-experience the left4dead rush to the helicopter on top of mercy hospital, trying to make it in as a horde + tank + a ton of specials show up to stop you from reaching the end.

So have you just not played Empire in Flames yet or?

toasterwarrior
Nov 11, 2011

Fat Samurai posted:

Most players would put an axe in Kerillian's skull, doesn't prove anything.

A very good point!

Tiler Kiwi
Feb 26, 2011
Yeah, generally when someone has a fun story from total warhammer or some fun idea for story/character/concept in the setting, you get at least a few folk who run screaming into the streets about LORE VIOLATIONS

like yeah there's bad ideas that hurt the theming of the setting but people will go apocalypticly tedious about how EVERY foo WOULD NEVER EVER DO/LIKE/THINK bar HOW DARE YOU

eonwe
Aug 11, 2008



Lipstick Apathy
so whats a good career for each class, or whats generally considered the most solid one for each?

Bardin is the only one I've unlocked the second career for, and I'm pretty sure ironbreaker is what I'm gonna stick with mostly after reading about slayer

Ravenfood
Nov 4, 2011

Mendrian posted:

So have you just not played Empire in Flames yet or?
Yeah, the times that a Stormfiend or something spawns on the exit run are loving great. Even without that it's always been a fun running battle if we're hurting enough to healing supplies.


Night10194 posted:

I'd say I suspect she survives on the fact that she's really useful to have around, but then I remember the Total Warhams event where someone suggests maybe the dwarfs let something slide so they can focus on something more important, and your answer options are 'No' and 'Noooooooooooo'.
That's why Sienna's still around. In a lot of ways, Saltzpyre is dangerously friendly and lenient for a Witch Hunter; its why the fluff text for him being promoted to Captain is basically "everyone else we'd ever possibly consider is dead so I guess we have to now." He's letting a rogue wizard roam around because she's just that good at killing rats.

Basically, the character interactions are great.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

There are two ways Saltz's arrest of Sienna can be interpreted, based on how she mentions he didn't have anything to do with her original crimes and investigation (when she burned that dude alive in a mill). Either he had an inkling Ubersreik was about to go down and so made sure he'd be in the area with a Battle Wizard magic addict who is about to be told the only way to save the world is to do every bit of this cocaine and a badass hero of the Empire soldier as 'escort', or he legitimately wanted to make sure she got to Altdorf safely to be judged by the Orders of Magic and tried to give a grieving soldier an 'important' job (that happens to pass through his hometown of Ubersreik, where he'd just been denied leave) on the way.

Either way Saltzpyre is a cool guy.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

eonwe posted:

so whats a good career for each class, or whats generally considered the most solid one for each?

Bardin is the only one I've unlocked the second career for, and I'm pretty sure ironbreaker is what I'm gonna stick with mostly after reading about slayer

pssst

get slayer

get the trait that decreases leaps cool down for getting 3 stacks of whatever

keep hitting things and refreshing the stacks

you can leap while still berserk

eonwe
Aug 11, 2008



Lipstick Apathy
i see

Cowcaster
Aug 7, 2002



eonwe posted:

so whats a good career for each class, or whats generally considered the most solid one for each?

Bardin is the only one I've unlocked the second career for, and I'm pretty sure ironbreaker is what I'm gonna stick with mostly after reading about slayer

pyromancer (second class for bright wizard) seems to be the best of her three, decent passive, active ability that basically functions as a "delete one special" button and recharges like every 20 seconds

huntsman kruber has something going on with his active ability and the shotgun that lets him liquefy even boss enemies in 3 seconds while making a noise like boulders falling off a cliff and landing on a honda civic so that's pretty good

Mendrian
Jan 6, 2013

Having played a fair amount of Victor I guess Mercenary is the 'best' in the sense that its mechanical gimmick is fully realized and when you get the right oranges together it can feel like a like a well oiled machine. The aforementioned specials erasure is pretty much what draws you in.

Zealot is good but you have to be able to capitalize on having lower health without being a liability to the team. It's probably the most fun to play but it has a pretty high skill barrier just because you don't want to be constantly going down.

WHC isn't bad but I don't feel like I 'get' it. It's supposed to fit a leader niche but a lot of the leader-y things that it does are sort of anemic. It can give everyone a crit bonus, but the window is very small. It can give everyone temp HP but it's such a small amount the team rarely notices. I suppose it's also a kind of 'all-rounder' class. i dip into it occasionally when I want to use the rapier since it seems to be the best suited for it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The reason to play WHC is because it's the only Saltzpyre with a proper hat.

eonwe
Aug 11, 2008



Lipstick Apathy
neat ty!

Skypie
Sep 28, 2008

Cowcaster posted:

pyromancer (second class for bright wizard) seems to be the best of her three, decent passive, active ability that basically functions as a "delete one special" button and recharges like every 20 seconds

huntsman kruber has something going on with his active ability and the shotgun that lets him liquefy even boss enemies in 3 seconds while making a noise like boulders falling off a cliff and landing on a honda civic so that's pretty good

Huntsman Kruber is a really solid option. I think Ironbreaker dwarf is probably a better actual tank than foot knight due to the taunt and also absorbing a hit every 20s.

Foot Knight seems like more of a support role since it gives damage reduction and you can talent it to provide a decent move speed buff. Extra stamina means you can hold the line or knock a million rats down and the charge can be decent crowd control since it does actually seem to stun boss monsters for a half second. But it doesn't really have a way to no-sell hordes like Ironbreaker and more critically, it lacks a flamethrower

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

eonwe posted:

neat ty!

As it seems to me right now, veteran ranger > iron breaker > slayer once you hit 15 just because the grudge raker is a beast and the health potion drops help at higher levels. But they pretty much all got a reason to exist.

Coolguye
Jul 6, 2011

Required by his programming!
WHC makes specials take 25% more damage just for being tagged. victor doesn't need to tag them, he just needs to exist.

that plus the other stuff he can do (Animosity knocks down literally anything, for example) makes WHC the ultimate teammate. BH is definitely better from a killpower perspective, but that is more an indictment of ranged power in general right now. i really can't think of a single character who isn't 'ideal' in their ranged job. even Bardin is 'ideal' in his default ranged job because Doomdwarf is so insanely powerful right now. ultimately, they've done a great job of making hot-dog melee a fundamentally losing process between the norscan marauders and the way everything flanks so persistently, so ranged power is at a premium since it lets you deal with threats more cleanly.

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Cowcaster
Aug 7, 2002



however i will say that the pyromancer has a problem with its loadout where about 70% of the time after using your homing fireball the particle effect will stay permanently stuck to your fist, meaning a small sun will take up 50% of your field of vision every time you do something with her hands. it's weird that fatshark would intentionally add that as a negative trait to the class.

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