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  • Locked thread
goatsestretchgoals
Jun 4, 2011

A 50S RAYGUN posted:

i am glad i will apparently never be able to accrue appreciable money in this game. is it like bitcoin? did i miss the bubble?

i have a viper 3 or whatever and like 100k credits and no idea how to make more.

Grind out the 250k for a Detailed Surface Scanner, do like 3 planets of a Road to Riches run, go back for an Advanced Discovery Scanner because honking as you spiral out from the star is annoying, go back and do more Road to Riches. You get 500-700k per HMC/TWW/ELW, low to high.

E: Also don't be afraid to skip distant planets. I saw a planet on my list last night at 200k Ls. I could spend 10m flying out to it, or I could skip that system and scan 5 planets in that time.

goatsestretchgoals fucked around with this message at 00:37 on Mar 6, 2018

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Gonkish
May 19, 2004

I don't really think Frontier "gets" the credit grind. It plateaus pretty loving hard unless you find an obscenely profitable trade route no one knows about, or you hop on a bubble and farm.

Mining and combat plateau far earlier and basically never improve beyond that. You can use missions to shore them up a little, but they're still poo poo compared to trading. Exploration I don't know much about since I went to crab nebula like two years ago and decided never to do that again.

It just seems like Frontier thinks "time consuming" is the same thing as "compelling gameplay". Yeah, sure, I could spend weeks/months/years grinding through missions or trading or exploration to get enough money together to buy an A rated Anaconda or something... or I could go play something that respects my time.

It wouldn't be so bad if it weren't for the fact that the game is barebones as gently caress and every system they add to it only brings an extra coating of grind. The core elements are strong: the flight model is great, the underlying tech is impressive, etc., but the actual gameplay elements are lacking. When they sell the game as giving you the freedom to do whatever you want (which it technically does), but then turn around and restrict that freedom behind mind-numbing, pointless grind at every loving turn... It kills everything.

This skimmer farm has brought more people back to the game, according to Reddit (so... giant pile of salt to be taken), and if that's true it should be taken as a sign that the various grinds kill interest in the game. Credit grind, rep grind, Powerplay grind, it all drives people from the game. They hit that plateau and lose the desire to play. So when presented with a way of circumventing it, and thereby alleviating at least one lovely aspect which will consequently allow players to do fun poo poo rather than grind for once, they jump at it. Shocker.

The problem is the endless, lovely grind. The skimmer farm is just a symptom.

hakimashou
Jul 15, 2002
Upset Trowel
Their core demographic likes these obnoxious grinds though like their joy comes from "i'm going to fly my spaceship between space station 4 hours a day for 6 months"

I was actually gonna come back and play ED with the skimmer thing to get rep in a manageable amount of time and check out the big ship and all the new stuff but now I'm not going it. If PoE's new season wasn't monopolizing my gaming time i would have logged on to do it a couple days ago.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

Gonkish posted:

I don't really think Frontier "gets" the credit grind. It plateaus pretty loving hard unless you find an obscenely profitable trade route no one knows about, or you hop on a bubble and farm.

Mining and combat plateau far earlier and basically never improve beyond that. You can use missions to shore them up a little, but they're still poo poo compared to trading. Exploration I don't know much about since I went to crab nebula like two years ago and decided never to do that again.

It just seems like Frontier thinks "time consuming" is the same thing as "compelling gameplay". Yeah, sure, I could spend weeks/months/years grinding through missions or trading or exploration to get enough money together to buy an A rated Anaconda or something... or I could go play something that respects my time.

It wouldn't be so bad if it weren't for the fact that the game is barebones as gently caress and every system they add to it only brings an extra coating of grind. The core elements are strong: the flight model is great, the underlying tech is impressive, etc., but the actual gameplay elements are lacking. When they sell the game as giving you the freedom to do whatever you want (which it technically does), but then turn around and restrict that freedom behind mind-numbing, pointless grind at every loving turn... It kills everything.

This skimmer farm has brought more people back to the game, according to Reddit (so... giant pile of salt to be taken), and if that's true it should be taken as a sign that the various grinds kill interest in the game. Credit grind, rep grind, Powerplay grind, it all drives people from the game. They hit that plateau and lose the desire to play. So when presented with a way of circumventing it, and thereby alleviating at least one lovely aspect which will consequently allow players to do fun poo poo rather than grind for once, they jump at it. Shocker.

The problem is the endless, lovely grind. The skimmer farm is just a symptom.

They buffed exploration 10x since then, so that 5m credit trip or whatever to the Crab Nebula you took would be 50m now.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
I wanna encourage everyone to go ahead and get into the Guardians stuff. I'm really enjoying it so far.

Take a medium ship with a good jump range and an SRV bay. Go to Mitchell Dock in the Meene system. Ram Tah will send you a message and start the mission. You can also use what you find out there to access new modules with the tech broker.

There's a galnet story about it to find the first place to visit. If you read it in-game, it even has a nice button you can click to open the galaxy map.
https://community.elitedangerous.com/en/galnet/28-FEB-3304

You need a long-range FSD to do this, but otherwise this is totally accessible to new players.

edit: if you turned the music off, turn it back on for this

Helianthus Annuus fucked around with this message at 01:52 on Mar 6, 2018

EPIC fat guy vids
Feb 3, 2011

squeak... squeak... SQUEAK!
Lipstick Apathy

Rynoto posted:

Should take a look at outfitting a Python, too. It's an incredibly versatile medium ship perfect for use around the bubble .
Highly prefer it over the 'Conda/Cutter for everything except their specific roles.

Short of "get almost everything A rated you can and go from there" is there a preferred python build for general use?

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Here's a copy of my bubble python build. Standard engineering or whatever you want to taste. Mission runner/hauler/engineering collector/lazy build.

Only thing it can't do well is exploration or combat zones.

e: hazres != cz

Rynoto fucked around with this message at 01:37 on Mar 6, 2018

Wifi Toilet
Oct 1, 2004

Toilet Rascal
Did they rollback the larger capacities for lower grade materials? Everything I've got is limited to 100 now.



E: also where are the current rescue stations? Eddb is still listing the ones from last week at bhal an nauni, are those still correct or is eddb just not updating after the 3.0 update?

Wifi Toilet fucked around with this message at 01:47 on Mar 6, 2018

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

Wifi Toilet posted:

Did they rollback the larger capacities for lower grade materials? Everything I've got is limited to 100 now.



E: also where are the current rescue stations? Eddb is still listing the ones from last week at bhal an nauni, are those still correct or is eddb just not updating after the 3.0 update?

i think thats a known bug, relog and it will go back to normal

Wifi Toilet
Oct 1, 2004

Toilet Rascal

Helianthus Annuus posted:

i think thats a known bug, relog and it will go back to normal

So it did, thanks!

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
You can also check the rescue stations on the main map. There will always be two that are in the damaged state.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Rynoto posted:

You can also check the rescue stations on the main map. There will always be two that are in the damaged state.

There actually aren't this week, which is too bad because as far as I know rescue ships are the only things that give missions to fight Thargoids.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Huh. Guess I wan't paying enough attention then! Weird that they finally stopped the advance.

CapnBry
Jul 15, 2002

I got this goin'
Grimey Drawer

jubjub64 posted:

It would be cool if you could tow another one of your ships with your Anaconda to save on shipping costs.
I was thinking something along the same lines, where you used a smaller ship to somehow shuttle to and load your larger ship which somehow made the trade profit multiply. I suddenly found it really odd you can't ferry cargo from an outpost to a station (i.e. a smaller pad only to a larger pad place) and pile it up, then load it all into the large ship for the long haul. I think that would be kind of a fun mechanic as opposed to the way it is now where every outpost also has the same commodities stations do. The way it is now is like saying the mom and pop roadside farmers markets have the exact same stuff you can find at the amazon warehouse for roughly the same price and in the same quantities and there are exactly two tiers to the economy.

Now that I think about it, that really doesn't work within the game systems though, because if there was a commodity that you could get super cheap on a smaller pad, it would probably be cheaper to transport an AspX full of 100T of it with a 60ly jump range across whatever distance it should be moved instead of loading up a Cutter with 100T 6x and jumping 20ly fully loaded.

Also it seems this patch makes it so that your limpets are now considered cargo and you can't get into another ship if they won't fit in the new ship? My Anaconda always jets around with a buncha limpets in it but now I have to dump them before I can switch to my explorer ships. I don't remember having to do that before.

EPIC fat guy vids
Feb 3, 2011

squeak... squeak... SQUEAK!
Lipstick Apathy

Rynoto posted:

Here's a copy of my bubble python build. Standard engineering or whatever you want to taste. Mission runner/hauler/engineering collector/lazy build.

Only thing it can't do well is exploration or combat zones.

e: hazres != cz

Thank you!


Edit: any recommended place to farm Imp rank?

EPIC fat guy vids fucked around with this message at 02:30 on Mar 6, 2018

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

CapnBry posted:

Also it seems this patch makes it so that your limpets are now considered cargo and you can't get into another ship if they won't fit in the new ship?

afaik limpets have always been cargo

Cowcaster
Aug 7, 2002



yeah, isn't it a big feature in the upcoming roadmap that limpets will be ammo or separate from cargo

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
that would be news to me, but i like the idea

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

Helianthus Annuus posted:

afaik limpets have always been cargo

Yes.

Cowcaster posted:

yeah, isn't it a big feature in the upcoming roadmap that limpets will be ammo or separate from cargo

This would be amazing and would change up my new explorvette build!

jubjub64
Feb 17, 2011

Cowcaster posted:

yeah, isn't it a big feature in the upcoming roadmap that limpets will be ammo or separate from cargo

I think the idea is that you would basically buy a "limpet bay" where you can store different kinds of limpets.

Strategic Tea
Sep 1, 2012

CapnBry posted:

I was thinking something along the same lines, where you used a smaller ship to somehow shuttle to and load your larger ship which somehow made the trade profit multiply. I suddenly found it really odd you can't ferry cargo from an outpost to a station (i.e. a smaller pad only to a larger pad place) and pile it up, then load it all into the large ship for the long haul. I think that would be kind of a fun mechanic as opposed to the way it is now where every outpost also has the same commodities stations do. The way it is now is like saying the mom and pop roadside farmers markets have the exact same stuff you can find at the amazon warehouse for roughly the same price and in the same quantities and there are exactly two tiers to the economy.

Now that I think about it, that really doesn't work within the game systems though, because if there was a commodity that you could get super cheap on a smaller pad, it would probably be cheaper to transport an AspX full of 100T of it with a 60ly jump range across whatever distance it should be moved instead of loading up a Cutter with 100T 6x and jumping 20ly fully loaded.

Also it seems this patch makes it so that your limpets are now considered cargo and you can't get into another ship if they won't fit in the new ship? My Anaconda always jets around with a buncha limpets in it but now I have to dump them before I can switch to my explorer ships. I don't remember having to do that before.

I've always said we need a cargo barge as a ship launched fighter so that large ships can do business at outposts

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Just solo'd my first Thargoid Interceptor :cool:

the milk machine
Jul 23, 2002

lick my keys

EPIC fat guy vids posted:

Thank you!


Edit: any recommended place to farm Imp rank?

Find an imperial system in boom and go stack data/delivery missions. I've gotten up to Knight in the past day or so in and around Lamgani.

Einbauschrank
Nov 5, 2009

hakimashou posted:

Their core demographic likes these obnoxious grinds though like their joy comes from "i'm going to fly my spaceship between space station 4 hours a day for 6 months"

I remember arguing with a guy at high brown sea back when passengers would change their dsstination without you having a say.

He claimed that this was just like in real life and that he enjoyed that part. People like hin and the gut that switched in the skimmer missions are the reason humanity has spend most of ist energy clawing itself back into the crab bucket.

Strategic Tea posted:

I've always said we need a cargo barge as a ship launched fighter so that large ships can do business at outposts

While it would be cool to have a Hauler inside my Anaconda, I see how Sandro would have us either ferry all 400t of cargo over in 20t shipments. Or, if it were automatised, you would have to wait 20 min.

Einbauschrank fucked around with this message at 07:18 on Mar 6, 2018

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
Man this game is still so obtuse. So I jump in to finally give the new patch a shot. First thing I do is load up some missions from the mission board, all for the same nearby system. I have a couple missions that require me to steal cargo from someone, all at specific times, and some general "kill pirate" missions. So I jump to the system, and like the thing says, I scan the nav beacon. Well then I get bombarded with a ton of different messages telling me where my "target" was spotted. The only problem is the message doesn't tell me what mission they are referring to. I have several steal missions and they are all at staggered times so knowing which message correllated to which mission would have been useful. Surely its in the contracts panel, but nope, this additional information wasn't fed into my mission panel...

So I finally find a mission signal source, which wasn't explained to be a t hing so I spent a lot of time in just random non-mission signal sources. I find my target, and I fully destroy his cargo hatch. After killing him and scanning through the debri, there is a ton of cargo but not enough of the specific piece of cargo I needed. The mission says this is unique to this person, who I just blew up, but I didn't fail the mission but I guess I can just never complete it now since there wasn't enough cargo on him?

This game still feels like a chore to not just play but understand the basic gameplay flow.

Gort
Aug 18, 2003

Good day what ho cup of tea
Presumably you needed to use a hatch-breaker limpet on the guy.

Dwesa
Jul 19, 2016

Maybe I'll go where I can see stars

brown sea posted:

Exploits are boring and they twist perception about game into something it's not

I think people will always justify usage of exploits because why not, I am just here for Cutter and why you say how I should blaze my own trail.

And that's fine. But eventually we all know exploits are boring. Yes, they might give you something to do in a game you don't click with or don't understand but you still want to fly some of ships for some reason. But overall they won't solve your issues with game.

I just wonder - why do it? Why keep piling at it? There's so much fun in the world to do anything else if you don't enjoy small things in game.

All this does is create some alternate universe for people who don't really don't want to be here.
what

Edit: I went to OF to find some info about the update (and found none), but I found stupidity

Dwesa fucked around with this message at 10:47 on Mar 6, 2018

tooterfish
Jul 13, 2013

Dwesa posted:

what

Edit: I went to OF to find some info about the update (and found none), but I found stupidity
They're obviously not a native speaker, but the point they appear to be making is: if you don't enjoy the game, then at the end of the day grinding into a bigger ship won't help that. You'll just regret the time you spent doing it, so why not do something you find fun instead?

Sounds pretty loving sensible to me.

Gort
Aug 18, 2003

Good day what ho cup of tea

tooterfish posted:

They're obviously not a native speaker, but the point they appear to be making is: if you don't enjoy the game, then at the end of the day grinding into a bigger ship won't help that. You'll just regret the time you spent doing it, so why not do something you find fun instead?

Sounds pretty loving sensible to me.

He's not talking about grinding, he's talking about exploits. He's saying you shouldn't exploit to skip grind because that removes the fun of the game.

"More expensive ships don't make the game more fun" is a sensible thing to say, but it's not what he said.

Dwesa
Jul 19, 2016

Maybe I'll go where I can see stars

tooterfish posted:

They're obviously not a native speaker, but the point they appear to be making is: if you don't enjoy the game, then at the end of the day grinding into a bigger ship won't help that. You'll just regret the time you spent doing it, so why not do something you find fun instead?

Sounds pretty loving sensible to me.
I believe that people enjoy the game, they just don't enjoy the grind that is tied to non-scaling rewards. And using exploits avoids most of the grind, so those people can enjoy the game without worries that they will have to do hundreds of samey missions or truck endlessly and eventually hate the game. This is why I consider it stupid, instead of fixing the grind, he tells you to avoid the game you enjoy. I mean, it's completely sensible to expect that you shouldn't fly A-rated Corvette after a week of playing, I am not arguing about that.

Dwesa fucked around with this message at 11:47 on Mar 6, 2018

Strategic Tea
Sep 1, 2012

But what do you even do once you have the maxed out corvette except continue the 'grind' of shooting, hauling or exploring?

Truga
May 4, 2014
Lipstick Apathy
you can do that grind in the corvette.

different people enjoy different ships, shocking I know

tooterfish
Jul 13, 2013

Gort posted:

He's not talking about grinding, he's talking about exploits.
I'm assuming the exploit they're talking about is board flipping.

Dwesa posted:

And using exploits avoids most of the grind
If you all you do is play a log in screen for hours, you're not skipping the boring parts.

edit for clarity.

tooterfish fucked around with this message at 12:57 on Mar 6, 2018

Drake_263
Mar 31, 2010

A 50S RAYGUN posted:

i am glad i will apparently never be able to accrue appreciable money in this game. is it like bitcoin? did i miss the bubble?

i have a viper 3 or whatever and like 100k credits and no idea how to make more.

goatsestretchgoals posted:

Grind out the 250k for a Detailed Surface Scanner, do like 3 planets of a Road to Riches run, go back for an Advanced Discovery Scanner because honking as you spiral out from the star is annoying, go back and do more Road to Riches. You get 500-700k per HMC/TWW/ELW, low to high.

E: Also don't be afraid to skip distant planets. I saw a planet on my list last night at 200k Ls. I could spend 10m flying out to it, or I could skip that system and scan 5 planets in that time.

Do not do this in a Viper-3, that only leads to frustration and heartbreak. Get a Cobra-3, Diamondback Scout, or Diamondback Explorer to do that. Hell, even an Adder that's been stripped down to D-rated equipment and max FSD range will have enough jump range to be decent. Viper-3 is for going fast and punching people in the face.

Speaking of, that's a decent way to make money fast, especially when you're starting out. A decently fit (read, fully armed, maybe some upgrades) Viper-3 will be perfectly capable of dealing with pirates up to, say, things like the Asp Scout. Get a kill-warrant scanner, get your rear end to a high-intensity RES, head for the laser fire in the distance, scan the combatants and shoot down pirates. It's especially lucrative if you get on the goon discord and get a couple of dudes to do it with. If you need a good place to hunt near the starting systems, I recommend LTT 15574 - the primary station, Haxel Port, has a solid selection of ships and equipment for sale and the local gas planets have suitable hunting grounds a couple of minutes of supercruise away from the station.

Drake_263 fucked around with this message at 13:28 on Mar 6, 2018

Valcione
Sep 12, 2007
For All Brave Silpheed Pilots


tooterfish posted:

If you all you do is play a log in screen for hours, you're not skipping the boring parts.

Well, I guess that depends. Which would you rather do, before you get to fly the ship you want to fly: 5 hours of staring at a log-in screen while watching Netflix, or 30 hours of running mind-numbingly boring missions while watching Netflix?

*Numbers not to scale.

Valcione fucked around with this message at 14:11 on Mar 6, 2018

Cowcaster
Aug 7, 2002



Einbauschrank posted:

I remember arguing with a guy at high brown sea back when passengers would change their dsstination without you having a say.

He claimed that this was just like in real life and that he enjoyed that part.

the rest of the course of this discussion notwithstanding i'm pretty loving sure when i book an airplane ticket to california and then halfway through the flight say i'd much rather go to texas the realistic outcome isn't that i end up in texas

Gort
Aug 18, 2003

Good day what ho cup of tea

Cowcaster posted:

the rest of the course of this discussion notwithstanding i'm pretty loving sure when i book an airplane ticket to california and then halfway through the flight say i'd much rather go to texas the realistic outcome isn't that i end up in texas

It'd be a reasonable request if you've chartered the entire jet. Elite would be much better if you only did one mission at a time, but that mission was properly compensated for time and risk.

In the current system stacking 20 identical missions is just too lucrative compared to doing odd-jobs.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Gort posted:

It'd be a reasonable request if you've chartered the entire jet. Elite would be much better if you only did one mission at a time, but that mission was properly compensated for time and risk.

If you've chartered the entire jet, they'll divert to the nearest airfield, wait for 48 hours for a new flightplan to clear, charge you for the extra trip (also in advance, just like the first one — your loss that you didn't go all the way), and then put you on a “let's think twice about this customer” list. And if you as a customer kicked up a fuss, law enforcement would be waiting at the terminal with a couple of probing… hmm… what's the word. Not questions. Just “probing”, I guess.

Dirty Frank
Jul 8, 2004

Tippis posted:

If you've chartered the entire jet, they'll divert to the nearest airfield, wait for 48 hours for a new flightplan to clear, charge you for the extra trip (also in advance, just like the first one — your loss that you didn't go all the way), and then put you on a “let's think twice about this customer” list. And if you as a customer kicked up a fuss, law enforcement would be waiting at the terminal with a couple of probing… hmm… what's the word. Not questions. Just “probing”, I guess.

Maybe at the moment, it wasn't always like that though. One of my father in law's favourite stories is calling a friend to divert a plane ~100 miles to pick him up when he missed a flight, this was back in 60s Nigeria, he was some kind of middle manager, not at all powerful or rich.

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Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug

Tippis posted:

If you've chartered the entire jet, they'll divert to the nearest airfield, wait for 48 hours for a new flightplan to clear, charge you for the extra trip (also in advance, just like the first one — your loss that you didn't go all the way), and then put you on a “let's think twice about this customer” list. And if you as a customer kicked up a fuss, law enforcement would be waiting at the terminal with a couple of probing… hmm… what's the word. Not questions. Just “probing”, I guess.

Would you also like us to create and follow a flightplan in Elite? That way we can call in our destination before leaving, and we can't stop along the way. A high grade USS in your path? Don't stop, it's not on the plan. Decide you want to stop at a hazrez to shoot pirates for a little while? You get a huge fine for deviating from the flight plan. Run out of fuel? Lose your pilots license.

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