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Internet Kraken posted:Can we all agree that the digger bugs are the loving worst Digger veks have been pretty easy for me. They cancel their attack with any amount of damage, and their stability ability allows me to fire directly into them without worrying about them hitting a building. Because of this, I almost always have an opening to fire safely on them. They also retreat due to fire or smoke damage before their attack phase. The guys who give me the most trouble are the ones that make rock shields around themselves.
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# ? Mar 7, 2018 03:34 |
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# ? Jun 10, 2024 22:42 |
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Yea the burrowers that create mountains around them are the worst. The diggers that puss out after a single damage are way easier.
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# ? Mar 7, 2018 03:55 |
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I hate the assholes that lob acid bombs Just started this game all confident and cocky cause I watched other people play and died like 10 times in Normal. Loving every bit of it but man I should really check the damage of the enemies sometimes. I keep thinking I can tank some damage and it turns out I can't
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# ? Mar 7, 2018 04:11 |
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The Human Crouton posted:Digger veks have been pretty easy for me. They cancel their attack with any amount of damage, and their stability ability allows me to fire directly into them without worrying about them hitting a building. Because of this, I almost always have an opening to fire safely on them. They also retreat due to fire or smoke damage before their attack phase. Diggers are the guys that make the rocks around them. I think the guys that are giant worms are called burrowers. Maybe I have the two mixed up. But I'm talking about the 4 rock guys. Its really hard to keep them out of a position where they won't be hitting a building due to AOE and you can't push them around easily because they put up those rocks. Pain in the rear end.
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# ? Mar 7, 2018 04:21 |
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Rock bugs are assholes if you don't have upgraded swap mechs or artillery, but they're also the Frozen Titans' best friend forever.
Hwurmp fucked around with this message at 04:27 on Mar 7, 2018 |
# ? Mar 7, 2018 04:24 |
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Really Pants posted:Rock bugs are assholes if you don't have any 2-damage artillery, but they're also the Frozen Titans' best friend forever. That’s very true.
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# ? Mar 7, 2018 04:26 |
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Internet Kraken posted:Diggers are the guys that make the rocks around them. I think the guys that are giant worms are called burrowers. Maybe I have the two mixed up. Oh poo poo. You're right. Then I completely agree with you.
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# ? Mar 7, 2018 04:26 |
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gently caress the Centipedes. I keep getting tagged by stray damage because I move out of the way and oops the shot hits the boundary and there's a building sitting just to the side of it.
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# ? Mar 7, 2018 07:00 |
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So I've finished 6 games now and still haven't lost. I think the big difference between this and FTL to me is that for the most part, you can't get RNG hosed. There are a lot of ships in FTL that have objectively terrible starting gear and you have to swap them out at some point to stand a chance against the flagship. It doesn't really feel like any of the squads in this game have awful gear. They can all make it to the final mission without being reliant on randomly stumbling upon better gear. Some have it easier than others but there's no equivalent of "hitting a beam drone on the first jump with a stealth ship". How does hard compare to normal? What exactly does it change?
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# ? Mar 7, 2018 07:58 |
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Yeah, I can't say you *never* get RNG screwed in ITB but it feels way, way, way less likely. I know that's probably a negative to some but it makes it a lot more fun for me to play because I usually feel like any mistakes are my own fault. I still love FTL but I like ITB more. Though I wouldn't turn down an ITB with FTL-like plot progression and events even if it unbalanced it.
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# ? Mar 7, 2018 08:03 |
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If you want to get RNG hosed you can always do a random squad and get 3 push mechs I guess.
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# ? Mar 7, 2018 08:09 |
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Supposedly enemy attack patterns are actually predictable and not at all random, and some people have noticed things like a certain enemy types will always attack certain mech classes over buildings provided they are in range, but it's opaque and weird enough that no one has actually learned it yet.
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# ? Mar 7, 2018 08:15 |
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Internet Kraken posted:If you want to get RNG hosed you can always do a random squad and get 3 push mechs I guess. I really want the mantis pilot so I can do this.
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# ? Mar 7, 2018 08:39 |
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cock hero flux posted:Supposedly enemy attack patterns are actually predictable and not at all random, and some people have noticed things like a certain enemy types will always attack certain mech classes over buildings provided they are in range, but it's opaque and weird enough that no one has actually learned it yet. I really hope this isn't the case. I hate when AI is 100% predictable. EDIT: they need to remove the +3 grid defense trait. Its baffling how much worse it is compared to all the others. Internet Kraken fucked around with this message at 09:25 on Mar 7, 2018 |
# ? Mar 7, 2018 09:19 |
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I got the Ranged weapon that sets 5 squares on fire at once on my Flame Behemoths run, which made for good times. Shame the passive fire immunity isn't conferred to allied units. I accidentally farted fire onto the waste disposal launcher once, and killed my own shield tank helper, too. I guess I got cocky because the supply train just drives through fire without issue. Getting both range upgrades for the Swapper mech was amazing. I also enjoyed that Zenith Guard run where I got to put the acid gun on my Science mech and also got the nanites passive to heal on kill. Suddenly it was like playing much more user friendly Hazardous Mechs Psykmoe fucked around with this message at 11:27 on Mar 7, 2018 |
# ? Mar 7, 2018 11:16 |
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Grid defense is fine as a trait. Even your best friend has things you don't love about them. They can't all be +reactor, +move superstars. I like grid defense as a mechanic. It's rare enough that you can't rely on it, but a pleasant surprise when it happens. A dash of RNG in all the predictability.
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# ? Mar 7, 2018 11:29 |
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cock hero flux posted:Supposedly enemy attack patterns are actually predictable and not at all random, and some people have noticed things like a certain enemy types will always attack certain mech classes over buildings provided they are in range, but it's opaque and weird enough that no one has actually learned it yet. i have noticed a pattern where 75% of the enemies will usually target buildings with the last few focusing on mechs. It's not always true but in the case of 4 enemies, almost always you will have 3 "threats" that are trying to destroy buildings, and the 4th one can be ignored because it tries to hit your mechs. Usually that last one is a spider so you're still hosed though.
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# ? Mar 7, 2018 12:06 |
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I wasn't sure about this pilot but I think I fell in love with this guy when I found out dash atttacks don't count as movement so I could melee attack twice in a turn with ease
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# ? Mar 7, 2018 12:18 |
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does that mean if I put him in the rust plane mech I can play checkers with the enemy? edit: wtf. this is the first move. I don't see a move that saves the tank and avoids damage to my already perilous grid situation. Any takers? double nine fucked around with this message at 13:48 on Mar 7, 2018 |
# ? Mar 7, 2018 12:26 |
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Could've been four pop ups, but I got a real dicey turn on a train mission and had to choose between sacrificing the time pod or the train. It was the only failed objective in three islands on Normal. I'm so happy I can power up equipment now.
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# ? Mar 7, 2018 13:47 |
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god drat that is a bad spawn for the tanks "protect the tanks" is def. one of the missions i skip if i have any reasonable alternatives. but then, you got it with a robo-lab, which isn't really skippable
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# ? Mar 7, 2018 13:59 |
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ilmucche posted:Grid defense is fine as a trait. Even your best friend has things you don't love about them. They can't all be +reactor, +move superstars.
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# ? Mar 7, 2018 14:00 |
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the stat boons can be situationally good since they permit doubling up on stat gains and some mecs get pretty gross with 2 extra movement, but bonus reactor is generally the best and 3 grid def is offensively terrible
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# ? Mar 7, 2018 14:06 |
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hp is good, movement is better, reactor is best and grid def is worthless
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# ? Mar 7, 2018 14:15 |
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It's to the point where if I roll any traveller with +reactor, +move, I'll drag them along basically forever. They make just that much more difference than anything else. One day I'll roll a Zoltan with that and just start rolling over hard difficulty with him.
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# ? Mar 7, 2018 14:20 |
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Like, if pilots got +10% to reactor grid defense or something it'd still be the weakest of the possible skill ups. 3% is just comically low.
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# ? Mar 7, 2018 17:42 |
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BTW if you, like me, got frustrated with the hidden pilots, there's a way to semi-cheat it. When in a map with mountains, hit ~ to bring up the console and type the word secret, it will crack a mountain and add a beacon, so all you need to do is break it, step on the beacon and you're good to go. Yes it's cheating but holy gently caress was I getting frustrated.
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# ? Mar 7, 2018 17:43 |
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Olpainless posted:It's to the point where if I roll any traveller with +reactor, +move, I'll drag them along basically forever. They make just that much more difference than anything else. My friend got +move +reactor on his first Zoltan and I was super mad. But then he had to heroically sacrifice him in the last mission so everything worked out.
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# ? Mar 7, 2018 18:04 |
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You don't need to blow up mountains to see if there's a beacon. The map will load in with an already cracked mountain and glowing dot if it's there to begin with.
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# ? Mar 7, 2018 18:27 |
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Prav posted:god drat that is a bad spawn for the tanks
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# ? Mar 7, 2018 18:47 |
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Just freeze the tanks as the ice guys.
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# ? Mar 7, 2018 19:02 |
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Just completed a run, love it! I wasn't the biggest fan of FTL but this game was great gonna jump into another run now.
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# ? Mar 7, 2018 19:05 |
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double nine posted:does that mean if I put him in the rust plane mech I can play checkers with the enemy? Sounds good but I think we need more info on what your team can do. For all we know you switched some stuff around or installed cool extras.
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# ? Mar 7, 2018 19:17 |
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https://twitter.com/keethulhu/status/971442550031740932?s=21
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# ? Mar 7, 2018 19:34 |
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Mindblast posted:Sounds good but I think we need more info on what your team can do. For all we know you switched some stuff around or installed cool extras. nah, I sacrificed that tank, there was no way I could salvage the situation. Either you save the tank (and I don't even know of a way to reach the eastern-most hostile) but take 3 grid damage or sacrifice a tank and thus 1 point of reputation. Reputation it is.
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# ? Mar 7, 2018 19:42 |
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Bloody hell just finished normal 4 island run with the blitzkrieg guys The chain lightning is fun and all but the fact that it fucks up allies meant missions with defendings trains, robots and the final bomb was a gigantic pain Rough start to rough finish overall.
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# ? Mar 7, 2018 19:56 |
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Sending a charger vek to his watery grave via backdrafted fire artillery is so loving I can't stand it.
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# ? Mar 7, 2018 20:20 |
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These machines are more willing to team up with the killer bugs than us. Can we just nuke this lovely robot island out of existence?
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# ? Mar 7, 2018 22:12 |
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I wasn't really feeling the Zenith Guard until I cleared most of the Zek on a map by pulling them into the water with me.
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# ? Mar 7, 2018 22:20 |
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# ? Jun 10, 2024 22:42 |
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Internet Kraken posted:
Hah, it's not even 'the vek have taken over a bot', it's 'a bot has taken over some veks and is escalating the standard robot plan to wipe out humanity'.
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# ? Mar 7, 2018 22:26 |