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Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard




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AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD

Paladinus posted:

drat it. The game. Is the game out yjet?

Yeah, FTL is out and quite fun.

Too bad that the developers didnt get game development and forgot to include an itemshop. Also you cant buy the ships with money. WTF!
Playing through all the levels and earning the stuff is bland as gently caress. Shame on you, game designers.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Exponential growth but a stagnant income is not cool

AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD

Jobbo_Fett posted:

Exponential growth but a stagnant income is not cool

Only Derek Smart would say that.
*Continues dreaming*

Combat Theory
Jul 16, 2017

Bofast posted:

Might as well keep these giveaways coming, I guess. :glomp:
Not sure if these are EU only, but give them a try. Just remove the two spaces in either link :)

Dragon Age: Origins
https://www.humblebundle.com/gift key=hKFEf bYeAuSMe82E

Dead Space 2
https://www.humblebundle.com/gift key=z5NxH dDGDmuMaYD2

Mass Effect 2
https://www.humblebundle.com/gift key=XAMYpM8YyTf qR4NZ

And a Steam key, same deal with the letters as from other posters.
FTL: Faster ?han Light Advanced Edition KQ?YL-JVWZT-V0KW3

i would love me that Dead Space 2, was a big fan of the first

once again though i am too dense to retrieve it from humble bundle apparently

E: nevermind... already claimed :negative:


at least have the decency to say thanks goonfriends

Combat Theory fucked around with this message at 18:24 on Mar 8, 2018

LastCaress
May 8, 2004

bonobo
Today at work we did a CT scan of a 8000 year old dog, it was pretty cool.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

AutismVaccine posted:

Only Derek Smart would say that.
*Continues dreaming*

Wrong, it would have included at least 2 insults (most likely chucklefucks), one mention of clowns, and then some praise at my own abilities of calling and poo poo.

AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD

Combat Theory posted:

i would love me that Dead Space 2, was a big fan of the first

once again though i am too dense to retrieve it from humble bundle apparently

E: nevermind... already claimed :negative:


at least have the decency to say thanks goonfriends

Or bots claim it who knows

AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD

Jobbo_Fett posted:

Wrong, it would have included at least 2 insults (most likely chucklefucks), one mention of clowns, and then some praise at my own abilities of calling and poo poo.

:negative: I just dont get posting like Derek development :negative:

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

LastCaress posted:

Today at work we did a CT scan of a 8000 year old dog, it was pretty cool.

Did you at least say hello to Sandi?

AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD

Colostomy Bag posted:

Did you at least say hello to Sandi?

drat, dont insult that dog. He was a good boy

intardnation
Feb 18, 2016

I'm going to space!

:gary: :yarg:

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib

Would.

intardnation
Feb 18, 2016

I'm going to space!

:gary: :yarg:

what sc is missing is the game but the rest is there. wtf is wrong with these people.

Raskolnikov
Nov 25, 2003

TheAgent posted:

today was the day I got called a hardline star citizen supporter

what the heck indeed

Don't worry friend, I am very much a supporter of the Star Citizen project. That which never is, may it never die.

Raskolnikov
Nov 25, 2003

D_Smart posted:


bc3k_promo1.jpg
bc3k_promo2.jpg
bc3k_promo3.jpg

:grin:

Happy International Women's Day!

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Jobbo_Fett posted:

Exponential growth but a stagnant income is not cool



So he says Squadron 42 development started January 2014? A month later it’s on target for 10 missions released by end of year?

Nahhh...

Strawman
Feb 9, 2008

Tortuga means turtle, and that's me. I take my time but I always win.


Bofast posted:

Might as well keep these giveaways coming, I guess. :glomp:
Not sure if these are EU only, but give them a try. Just remove the two spaces in either link :)

Dragon Age: Origins
https://www.humblebundle.com/gift key=hKFEf bYeAuSMe82E

Dead Space 2
https://www.humblebundle.com/gift key=z5NxH dDGDmuMaYD2

Mass Effect 2
https://www.humblebundle.com/gift key=XAMYpM8YyTf qR4NZ

And a Steam key, same deal with the letters as from other posters.
FTL: Faster ?han Light Advanced Edition KQ?YL-JVWZT-V0KW3

Might as well give my extra copy of FTL away too. Seems appropriate since it's basically the opposite of sc.

FTL: F?ster Than Light D7PNW-5V?Q4-2D4PJ

It comes free with Into The Breach for anyone who doesn't get the key in time, which is pretty great if you like TBS or mechs punching giant aliens.

SomethingJones
Mar 6, 2016

<3

Right, see that? That can gently caress off, that's what that can do.

SomethingJones
Mar 6, 2016

<3
Thanks to the kindness of a goon I will be playing AI War this weekend.

Passing it forward, here's a bunch of keys left over from the Paradox bundle for whomever wants them


Cities in Motion 2
?J2C8-8MFRN-JRC2P
(M)



Magicka 2
QLZDD-BPV?5-FL9YP
(A)


Majesty 2 Collection
?KABP-8Q0JF-9LG63
(N)


Pillars of Eternity
QILXD-37WQ0-EBLG?
(6)


Europa Universalis III Complete
MPFKH-VDQR?-NA6RE
(C)

Zest
May 7, 2007

ACHIEVE HEAVEN THROUGH VIOLENCE

SomethingJones posted:

This is going to be an absolute blinder of a video, I'm clearing my schedule for transcripting it, stocking up on Jamesons, filling my ice tray and giving myself a lobotomy right now.

The Jameson should be able to handle the lobotomy part quite nicely

SomethingJones
Mar 6, 2016

<3

Zest posted:

The Jameson should be able to handle the lobotomy part quite nicely

Double Jamesons and lobotomy.

It even sounds right.

Daztek
Jun 2, 2006



https://pastebin.com/vXmzmWs0

quote:

Star Citizen Patch 3.1.0
Alpha Patch 3.1.0 has been released to the Evocati, and is now available to test! Patch should now show: PTU-726521

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.

Major Known Issues:

40014 will cause a client crash. W/A: If this occurs, wait 10 minutes and relaunch.
The missing person/crew missions immediately abandon after accepting.
ESP is currently not behaving as intended and IFCS fixes are still pending.
The new ships and vehicles are incomplete and may be missing certain functionality.
Drake Cutlass rear ramp and side doors can not be opened.
A target ship despawning will cause the player to crash.

USER.cfg settings:

r_displayinfo = 3

Instructions for creating a USER.cfg can be found here: https://robertsspaceindustries.com/spectrum/community/AVOCADO/forum/31515/thread/etf-guide-user-cfg-creation-and-settings


Testing Focus
For the purposes of testing, ETF will be restricted to certain ships uniformly that will not include the new ships/vehicles yet. For this initial phase, we would like you to play as normal to test stability, focus on regression testing of the numerous bug fixes, and help with the following test request: https://robertsspaceindustries.com/spectrum/community/AVOCADO/forum/84096/thread/etf-test-request-trade-route-travel-times



New Features
General

Added a logout timer when logging out in range of other players.
Implemented the Character Customizer.
- Players will be required to create a character when attempting to access the "Universe" menu.

- Available to customize: Head, eye color, hairstyle, hair color, and skin tone.

- Once selections are made, players can "accept" or "revert" back to default.

- After a custom character is created, that character will be used for all game modes.

- Character's can be changed after being accepted via the "Character Customization" tab on the "Universe" menu.



Universe

Safe/persistent logout locations: Ship beds, major stations (Levski, GrimHex, Port Olisar).
Implemented service beacons (Currently disabled, but below is how it should work).

Creating a beacon

- Locate "Create Beacon" on the far right of the Contract Manager of the MobiGlas.

- Select a "Beacon Type" and subsequent options.

Personal Transport: Destination, reputation requirements, payment offered.
Combat Assistance: Reputation requirements, payment offered.
- Created beacons can be viewed under the "Personal" tab under the "Beacons" group.

- Created beacons can be canceled at anytime.

Accepting a beacon

- Beacons can be found under the "Beacons" group of the "General" tab of the Contract Manager.

- Beacons will display beacon type, initiator's name, and payment offered.

- Once accepted, you can cancel/withdrawl from the contract at anytime.

Completing a beacon

- Completed beacons will automatically move to the "History" tab.

- Transport beacons will automatically be completed based on the transport destination.

- Upon completion or cancellation, players can "rate" the other party (1 to 5).

- Rating defaults to 3 if a player fails to rate before the time expires.



Ships and Vehicles (comming soon, but not part of initial focus)

Added: Tumbril Cyclone.
Added: Aegis Reclaimer.
Added: Anvil Terrapin.
Added: MISC Razor.
FPS:

Added: Gemini R97 shotgun.
UI

Added visual change to better indicate when the player is in "focus mode" of interaction mode.
Replaced old combat markers with new 3D markers including target brackets, hit indication, and missile locks.
Added outline and further polish to target/self visor screens including additional hit effects for shields and hull areas.
Added an additional MFD screen to customize the view angles of the target/self visor screens.
Star Marine

Added: KSAR Custodian.
Added: Gemini R97 Shotgun.

Bug Fixes
Universe, Cargo, and Shopping

Fixed missing helmet on a civilian in Grimhex.
Items being purchased should no longer have 999999999 UEC in their name field.
The internal geometry of the neck of the derelict Cutlass should no longer appear to lack any light.
Players should no longer occasionally get stuck after performing an emote.
The fan at Port Olisar's Dumper's Depot should now have spinning blades.
ATC at planetary outposts should now be able to detect when a ship is landed and avoid spawning vehicles in that location.
Medical supply boxes should no longer have "waste storage" written on them.
Mining machines at moon outposts should now have audio.
Fixed replaceme textured speakers found within Covalex.
Fixed Eslin not being seated at his station at Levski, therefore not appearing on ATC comms.
The interdiction effects should no longer began to play while the quantum drive is still spooling.
The elevators in GrimHex should now properly have button press audio.
Various tweaks to reduce excessive depth of field blurring.
Players should no longer be able to push players off of ASOP terminals they are using.
The mission marker should no longer appear huge when out of frame of the Starmap app.
The ring/checkpoint UI markers should no longer have a delayed update when passed through during a race.
Players should no longer be able to temporarily edit the text fields of an item they are purchasing.
Fix for missing mission markers and moved bounty missions away from Kareah for Eckhart.
Passengers should now properly see quantum effects when the ship they are riding in quantum travels.
Fix for hangars occasionally missing atmosphere.
The pet fish shop at Levski should now have collision for the shop counter.
NPCs should no longer slide on turns.

Admin NPCs should no longer become unresponsive after confiscating a box.
Opening the MobiGlas while transitioning into EVA should no longer cause your EVA thrusters to get stuck on.
Attempted fix for MobiGlas double trigger issue.
Fixed missing couch interactions at Cafe Musain.
ECN missions should now complete properly.
Joining a game with your party while having the contact list open should no longer leave you at the main menu.
Star Marine and FPS Gameplay

The ending game scoreboard in Star Marine should now correctly show the score.
Weapon audio should now propagate properly when on the surface of a rotating planetary body.
The player should no longer be blocked from firing during certain transitional animations (ADS or crouching).
Polished movement animations for player arms while moving crouched with a weapon drawn.
Players should no longer get stuck with the options menu open if they had it open when a Star Marine match ends.
Grenades should no longer occasionally be thrown as duds.
Limited the rotation of the FPS Orbit spectator camera in Star Marine to prevent clipping.
Combat emotes should no work when using a pistol or the railgun.
Teammates in Star Marine should no longer occasionally have enemy colored tags.
There should now be audio associated with the vital monitor to give a better indication of bleed out.
Players should no longer be missing the timer and score HUD element at the top of the screen in Star Marine.
The tracers for the Arclight Pistol should now render properly for the full distance.

Ships, Vehicles, and Arena Commander

The Reliant should now have its HUD back.
The pilot's thumbs on the 300 series flight yoke should no longer bend backwards relative to g-force.
Players should now properly die when their Sabre explodes.
Fixed harsh camera angle changes during acceleration/deceleration for Dragonfly.
The remote turret on the Super Hornet should no longer occasionally shoot through the cockpit.
The Vanguard's various ship parts should no probably break up during ship destruction.
The Freelancer DUR should now be spawnable in the hangar.
The nose and cockpit of the Gladius should now break off properly when destroyed in zero-g.
The nose of the Buccaneer should now break off properly when destroyed in zero-g.
The cargo doors for the Starfarer should now have the proper associated audio.
The audio for the Caterpillar elevator and side doors should now match up to the animation.
The 3rd person camera for the Ursa passenger seat should no longer be alongside the rover.
The Command Module of the Caterpillar should now properly break off during ship destruction.
Hydrogen fuel should restore while the ship is off but still in motion.
Ship controls should now properly animate when strafing in the Hornet.
Fixed player zero-g collision issues that were making ship entry difficult.
The radar screens on the Buccaneer and Caterpillar should no longer be inverted.
Thrusters should no longer lose VFX after being repaired at Cryastro.
The Herald should now break up properly during ship destruction.
The Gladiator should now break up properly during ship destruction.
In single player and co-op swarm modes the player should now spawn close to wingmen.
The beds for the 300 series ships should now have proper audio.
The Dragonfly UI should now properly update to reflect when the ship has moved into SCM flight mode.
Entry into the Sabre Raven from zero-g should now work properly.

Fixes for various issues with entry/exit on the 85x.
Adjusted zero-g entry/exit animations for Scythe to fix timing off-set.
The passenger's feet and ankles should no longer appear twisted in the Freelancer.
Modified the damage behavior in the 300 series to fix issues with break-up and fixed bugs with the 325a and 315p paint schemes.
Wanted indicators should now show properly on ship HUDs.
Ramming another of your own ships should no longer give you a wanted level.
Ship should no longer randomly change direction after activating Quantum Jump.
The MobiGlas should no longer become stuck open when rapidly using while in an EVA state.
Fixed the loop animation for weapon inspections so it operates cleanly.
Repeater ship weapons should no longer appear to lag behind, creating the impression of multiple projectiles.
Conversations with admins should now break properly when moving away.
The VMA should now be usaable at GrimHex and Levski.
Hangar flair fish should now have proper naming.
Private matches of Arena Commander or Star Marine now require non-spectating players.
The pilot and copilot's feet and hands should now align with the controls appropriately in the Starfarer.
The Ursa Rover should now have collision sounds when driving into objects.
Selecting a new ship before the last one has finished loading should no longer cause the VMA to display an incorrect loadout.
Cargo bay VFX should no longer appear to float when the lift is lowered.
Debug yellow text should no longer appear when prompted for vault opportunities.
Zoom should no longer reset at motion when using the Arrowhead Sniper Rifle.
Various fixes for destruction VFX bugs including stationary body left behind after explosion, ship bits looking whole after destruction, and improper detachments.
Fixed lighting issues on derelict Caterpillar exterior.
Fixed missing Dragonfly HUD.
Scythe and M50 turbulence has been reduced near landing pads.

The 325A should now be able to load and have its default missiles.
The Avenger ejection seat should once again function properly.
Lowered landing turbulence on the Reliant Kore.
Spawned ships should now be read-only in the VMA.
"Waiting for players" and other critical message lines should now appear properly in Arena Commander and Star Marine game modes.
Races should now properly have checkpoint HUD indicators.
Players should no longer spawn on top of one another at the start of an Arena Commander game.
Ships in Arena Commander should now spawn with shields full.
Inbound missile alerts should correctly expire after a missile is evaded.

Numerous performance tweaks.
Several crash fixes.
Clients should no longer get stuck on a black screen when failing to connect to a server.
Known bugs, issues, and work arounds (W/A):

40014 will cause a client crash. W/A: If this occurs, wait 10 minutes and relaunch.
The missing person/crew missions immediately abandon after accepting.
ESP is currently not behaving as intended and IFCS fixes are still pending.
The new ships and vehicles are incomplete and may be missing certain functionality.
Drake Cutlass rear ramp and side doors can not be opened.
A target ship despawning will cause the player to crash.

Current Ship List

AEGS Avenger Warlock

AEGS Gladius

AEGS Sabre Raven

AEGS Vanguard Warden

AEGS Vanguard Hoplite

ANVL F7C-M Super Hornet

ANVL Gladiator

DRAK Buccaneer

DRAK Caterpillar

DRAK Dragonfly

DRAK Herald

MISC Freelancer

MISC Prospector

MISC Reliant Kore

MISC Starfarer

ORIG 300i

ORIG 315p

ORIG 325a

ORIG 350r

ORIG 85x

ORIG M50

RSI Ursa Rover

VNCL Scythe

The Jesus patch is here!!

Tokyo Sexwale
Jul 30, 2003


:lol: :lol: :lol:

keep doing what you're doing!

Larz
Jul 29, 2011

kilus aof posted:

Grab that one friend. To pay it forward(just remove the space from the link and same trick with key code, and the replacement is lowercase):

Crusader Ki?gs II: https://www.humblebundle.com/gift?key= Mazt3RpNq?wBqNGr

Picked this up, thank you very much goon. This thread is cool and good and has given me years of lols since the Doobie days. Now I've got a game from it too. I will see if I can dig up a game to give out as well.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?
I love these big long patch notes, and when you finally log in, the game is as poo poo as it's ever been, if not worse. Nothing added, still no game, still a huge fraud. But don't worry - the door audio matches up with the animation now.

Daztek
Jun 2, 2006



Scruffpuff posted:

I love these big long patch notes, and when you finally log in, the game is as poo poo as it's ever been, if not worse. Nothing added, still no game, still a huge fraud. But don't worry - the door audio matches up with the animation now.

Implemented service beacons (Currently disabled, but below is how it should work).

Ships and Vehicles (comming soon, but not part of initial focus)

:thunk:

Tokyo Sexwale
Jul 30, 2003

Scruffpuff posted:

I love these big long patch notes, and when you finally log in, the game is as poo poo as it's ever been, if not worse. Nothing added, still no game, still a huge fraud. But don't worry - the door audio matches up with the animation now.

also -moons

Sabreseven
Feb 27, 2016


loving pineapple.

https://www.youtube.com/watch?v=nAjh3fJuI6k

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
oh boy you can rate other players now

I'm sure in absolutely no way that can be abused lol

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
I mean after they implement beacons and not just writing a text file of "this is how they should work"

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Daztek posted:

Implemented service beacons (Currently disabled, but below is how it should work).

Ships and Vehicles (comming soon, but not part of initial focus)

:thunk:

You have to be loving kidding me.

So the patch notes are basically "Here's what we'd have done if we'd done anything."

Hav
Dec 11, 2009

Fun Shoe

Strawman posted:

It comes free with Into The Breach for anyone who doesn't get the key in time, which is pretty great if you like TBS or mechs punching giant aliens.

ITB is a taught little micro-strategy game with a bunch of depth, so if you liked chess puzzles, which is how you got nerd chops before D&D or t’internet, then this could be your thing.


TheAgent posted:

oh boy you can rate other players now

I'm sure in absolutely no way that can be abused lol

The chinese social score gains traction in the strangest places.

The Titanic
Sep 15, 2016

Unsinkable

Bootcha posted:

In theory, the little modules were supposed to be test platforms for the basic interactions and mechanics.

The Hangar was to expose the spaceship's non-flight interaction issues and put the visual design to the test.

Arena Commander was intended to be the isolated flight combat test bed.

Star Marine was intended to be FPS test bed, because with changes for space combat, assumptions were going to break some things.

ArcCorp social module was what should be the PTU at this point: Testing the players' interactions with the game world.

Crusader/PTU is just an advertising platform. Considering all the work that still needs to be done, the PTU shouldn't exist. The only reason it exists is to show "look how far we've come". And to find ways to prevent pgabz from clipping through the airlock.

And as is reminiscent of how Chris Roberts believed modern programming to function, each of these totally separate components would just click together like LEGO bricks.

This harkens back to the entire problem with Illfonic, and other studios since then, where everything they worked on simply was not a compile away from joining hands in a happy computer program that knew how to be friends immediately.

CR is big on systems and trying to build out these intricate things without thinking about how they function together. Like a giant sensor will be programmed to just scan stuff. And then you just add in a ship and it will dynamically know how to scan it.

His AI will be perceptive if the environment they are in and actually see and hear and react to these sensory inputs naturally because why not. You just build one AI to be the all AI and next thing he expects is Boston Dynamics sending him mail asking to please share his wealth of knowledge with them.

This is also why there is no design document. Why all the ships are basically self contained entire games. Why a single stretch goal could be a hugely complex Command and Conquer game. Why he can suddenly believe in tanks. Why procedurally wildlife can totally just appear on a planet that looks like a hand made Crysis map within a few short algorithms. He has absolutely zero comprehension of how these huge, enormous, and basically silly things will ever actually interact with each other ever. He doesn't even know how to start thinking this big.

And that's why after 5 and some change years people have a borderline poo poo tier FPS game and a no clip space flight experience where you can land on a planet. I'll give them credit for the planet thing; although it hasn't made the game any better at all, as everybody had said. Nobody is forgiving the sub 15 FPS because they can slowly judder across an empty planet.

Chris Roberts is the perfect squirrel. Always chasing the next shiny object. When it comes to management, this is exactly the kind of personality you don't want associated with any kind of long term project. You will get nowhere fast, everybody will be pissed, and he'll never understand why the shareholders are furious because his years overdue barcode scanner can now also take pictures and upload them to Instagram while being connected to a cellular tower by itself.

Pash
Sep 10, 2009

The First of the Adorable Dead
Star Citizen: Implemented service beacons (Currently disabled, but below is how it should work).

SomethingJones
Mar 6, 2016

<3
The word "should" appears an alarming number of times for a changelist

Are we sure these people know what they are doing

SomethingJones
Mar 6, 2016

<3
Star Citizen should now be good

The Titanic
Sep 15, 2016

Unsinkable
Chris focuses on all the things nobody wants, nobody asked for, and nobody wants to see done before the important things that actually need to be done.

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer

Daztek posted:

Implemented service beacons (Currently disabled, but below is how it should work).

Ships and Vehicles (comming soon, but not part of initial focus)

:thunk:

:lol:

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Bofast
Feb 21, 2011

Grimey Drawer

AutismVaccine posted:

Thx mate, took the FTL one. Never had a legal copy :D

My pleasure

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