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Axetrain posted:Huh I am pretty sure I built one in my last game. You know it's a starbase upgrade right? Yeah there was no option, here's the old screenshot: There's a mining station there though.
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# ? Mar 12, 2018 03:42 |
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# ? May 24, 2024 23:26 |
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Milky Moor posted:It's apparently incredibly rare. Something like you'd need some ridiculous amount of game years to see it on average. Last game, I got an offer from all but The End. It should be in multiplayer as a "I'm bored lets start triggering disasters" option
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# ? Mar 12, 2018 03:43 |
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I really dont get organic vassal's thought processes. They're super unhappy every organic is plugged into the matrix for power, but their opinion of me jumped way back up when I just decided to liquidate them all.
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# ? Mar 12, 2018 03:46 |
hobbesmaster posted:It should be in multiplayer as a "I'm bored lets start triggering disasters" option It might make Grasp The Void worth taking.
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# ? Mar 12, 2018 03:47 |
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UGH my robot neighbours dont want to join my federation because I'm a machine! What you think you're too good for us now?!
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# ? Mar 12, 2018 03:55 |
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Are you sure it's not because they're machines?
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# ? Mar 12, 2018 03:56 |
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So, I was dumb to be a pacifist but be too strong for anyone to want to fight me, right? I feel like there's nothing to do now that I defeated the Contingency and my whole federation seems to be made of pacifists and nobody else will join.
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# ? Mar 12, 2018 04:06 |
Anonononomous posted:So, I was dumb to be a pacifist but be too strong for anyone to want to fight me, right? I feel like there's nothing to do now that I defeated the Contingency and my whole federation seems to be made of pacifists and nobody else will join. Settle everything. Build habitats or ringworlds. Eventually you'll pick up a Federation or Domination victory
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# ? Mar 12, 2018 04:10 |
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Finally, I won. First time after 350 hours. I almost feel like I should frame it. I don't think I got the achievement though. Maybe because I'm not president?
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# ? Mar 12, 2018 04:11 |
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Anonononomous posted:So, I was dumb to be a pacifist but be too strong for anyone to want to fight me, right? I feel like there's nothing to do now that I defeated the Contingency and my whole federation seems to be made of pacifists and nobody else will join. You can use the Factions menu to promote competing factions and eventually replace your governing ethics to something less pacifist, if you're looking for a fight.
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# ? Mar 12, 2018 04:16 |
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Edit: Wrong thread.
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# ? Mar 12, 2018 04:27 |
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GotLag posted:Are you sure it's not because they're machines? Maybe, seems ambiguous? Hit my next ascension perk. I'm torn between Galactic Wonders and Machine Worlds. The wonders look great but they're so expensive? Machine worlds look more suitable for my session.
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# ? Mar 12, 2018 04:27 |
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Nemo2342 posted:It's not /that/ bad to get people to like your Assimilators, though it can be pretty expensive. You basically have to give them free research agreements to build up trust, then spam them with gifts until you can hopefully get a non-aggression pact with them. It does get easier later on once you can add in Emotion Emulators for a free +25 though. Does the size of the gift matter, or just whatever it takes to hit the green 1?
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# ? Mar 12, 2018 04:28 |
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Synthbuttrange posted:Maybe, seems ambiguous? Yeah, that penalty is because Machine Intelligences are naturally more resistant to joining Federations.
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# ? Mar 12, 2018 04:29 |
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Magil Zeal posted:It's a legitimate question, though. I am wondering if there's something I'm missing in the options for species rights. Is there a way to set undesirables for this species in particular without changing my default species rights? There is supposed to be. The fact that it's not working properly is probably a bug. (I don't have any experience with selectively setting species rights because I tend to play monospecies empires). You might have better luck fixing it by posting a bug report on the Paradox forums - we have two devs posting here but a lot more not-devs who have neither the knowledge (nor the temperament, because, dude, you've been kind of an Eeyore since 2.0 dropped and it does get wearing) to answer that question.
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# ? Mar 12, 2018 04:36 |
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Synthbuttrange posted:Maybe, seems ambiguous? Machine worlds let you rack up resources way faster to build said wonders, and only take 10k energy
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# ? Mar 12, 2018 04:37 |
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Malick23 posted:Has anyone completed the Enigmatic Fortress in the 2.0.2 beta? I read that it was fixed in the patch notes but after I disabeled it and sent a team in the event chain appears to have stalled. It's not the end of the world but I wanted to see the Enigmatic tech in 2.0 I'm playing without mods. I completed it today. It's possible, but it's a loving hassle, because it is emphatically not fixed. Every 10 days or so the fortress will respawn without fail, so you'll need to park a fleet on it to keep it down, and it'll try to give you another situation log entry. After you get the first exploration event, make sure to pick the "Leave it alone" option thereafter or your situation log will fill up with events and you won't even be able to select the follow-ups necessary to complete the chain. Also, sometimes an event in the chain will just fail to show up in your log for no discernible reason - I had this happen both with the very first event, and with the second-to-last - so savescum vigorously or you could get screwed out of the entire chain. It does eventually complete though! Has anyone else had an issue with gateways and wormholes messing up fleets' priorities on where to upgrade or repair? I have a gateway-heavy game going right now, and I simply cannot get fleets to repair at sensible stations anymore. They could be literally sitting on top of a station full of shipyards with nothing in the queue, but hit repair or upgrade and they're off to the nearest gateway to jump all the way across the galaxy to some other random gateway-linked station, one which has fewer shipyards and something already in its queue, to get the work done. It's not even prioritizing their home base: as far as I can tell it's completely random which station they pick, and once one fleet fixates on a gateway-linked station, they all do, even if they start out in different systems. Is anyone else seeing this? I'm baffled.
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# ? Mar 12, 2018 04:58 |
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ConfusedUs posted:Settle everything. Build habitats or ringworlds. Eventually you'll pick up a Federation or Domination victory Galaxy has long been completely settled. I used the Contingency crisis to steal a bunch of planets from people who wouldn't join the federation, but we're still not close to the 60%. Guess I should try flipping from pacifist. I did get the Worm chain, so I have a violent faction.
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# ? Mar 12, 2018 05:01 |
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Baronjutter posted:Why are Frankenstein's monster and Poe fighting and making popcorn this is insane. Also it almost sounds like everyone has an american accident or something. Absolute madness and I understand none of it but it feels very much like stellaris. that's how you negotiate a research agreement
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# ? Mar 12, 2018 05:26 |
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Kestral posted:I completed it today. It's possible, but it's a loving hassle, because it is emphatically not fixed. Every 10 days or so the fortress will respawn without fail, so you'll need to park a fleet on it to keep it down, and it'll try to give you another situation log entry. After you get the first exploration event, make sure to pick the "Leave it alone" option thereafter or your situation log will fill up with events and you won't even be able to select the follow-ups necessary to complete the chain. Also, sometimes an event in the chain will just fail to show up in your log for no discernible reason - I had this happen both with the very first event, and with the second-to-last - so savescum vigorously or you could get screwed out of the entire chain. It does eventually complete though! I completed it last night with precisely none of those problems. Kestral posted:Has anyone else had an issue with gateways and wormholes messing up fleets' priorities on where to upgrade or repair? I have a gateway-heavy game going right now, and I simply cannot get fleets to repair at sensible stations anymore. They could be literally sitting on top of a station full of shipyards with nothing in the queue, but hit repair or upgrade and they're off to the nearest gateway to jump all the way across the galaxy to some other random gateway-linked station, one which has fewer shipyards and something already in its queue, to get the work done. It's not even prioritizing their home base: as far as I can tell it's completely random which station they pick, and once one fleet fixates on a gateway-linked station, they all do, even if they start out in different systems. Is anyone else seeing this? I'm baffled. I put gates in my shipyard systems and the issues I've seen are fleets in one shipyard system will move to another shipyard do repair or upgrade - pure speculation on my part but I'm wondering if it's due to weighting on gateways in pathfinding. The other problem I found was that a fleet with an upgrade order went to its home shipyard (my capital) but failed to actually start upgrading, because every vassal had parked its science ships there (no more exploration left) and I'm guessing there were no free orbit slots or something?
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# ? Mar 12, 2018 05:41 |
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GotLag posted:I put gates in my shipyard systems and the issues I've seen are fleets in one shipyard system will move to another shipyard do repair or upgrade - pure speculation on my part but I'm wondering if it's due to weighting on gateways in pathfinding. Yeah I've had the upgrade pathfinding weirdness in a couple games now and it is always gateway related. I do the same thing, gateways in all my shipyard systems and it seems like sometimes it picks one at random where everyone must upgrade, no matter what.
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# ? Mar 12, 2018 06:05 |
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So my energy was pretty much breaking even. Installed the 2.0.2. patch so I could get my CBs and claims all fixed up as a mech empire. load the game back up and I'm losing 200 energy per turn.
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# ? Mar 12, 2018 06:07 |
appropriatemetaphor posted:Can you still not build a black hole research center around the black hole? That was kinda annoying since it's a thing you should be able to do. I submitted a bug report way back. No, I can't build the observatory on it. I tried downgrading the starbase and upgrading it again to see if that would make it run a check again, still no dice. Synthbuttrange posted:Is there still a mining station on it from before it went weird? Yes, the station was still there, I checked by dismantling it and the star/BH still has the same resource it did before. E: ^^^ All your outposts cost energy for upkeep now, good luck un-loving that before it tears your empire apart!
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# ? Mar 12, 2018 06:16 |
Anonononomous posted:Galaxy has long been completely settled. I used the Contingency crisis to steal a bunch of planets from people who wouldn't join the federation, but we're still not close to the 60%. Each habitat built counts toward the40% and 60% goals. You can eventually own enough to just win.
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# ? Mar 12, 2018 06:22 |
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Aerdan posted:
What's the difference between that and the regular diversity mod? The regular one already updated.
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# ? Mar 12, 2018 06:24 |
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So bought this during the sale, very satisfied. Will buy apocalypse when it goes on sale. Wiz rules.
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# ? Mar 12, 2018 06:26 |
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Synthbuttrange posted:So my energy was pretty much breaking even. I believe they turned the level 0 station from 0 upkeep to 1 upkeep.
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# ? Mar 12, 2018 06:27 |
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Arrath posted:E: ^^^ All your outposts cost energy for upkeep now, good luck un-loving that before it tears your empire apart! Outposts costing energy is something I hope they look at--and run with. It feels pretty good and natural, and if it was beefed up a bit it could replace the somewhat problematic research penalty. I've seen Paradox catch some flak for adding this on their forums but I actually quite like the idea. I think an interesting idea to play with would be to make it scale based on the distance to your nearest colony, such that it'd be expensive to maintain starbases very far away from home but relatively cheap to maintain ones nearby.
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# ? Mar 12, 2018 06:30 |
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SmokaDustbowl posted:that's how you negotiate a research agreement Gotta be tough if you want to get those orbital mind control lasers
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# ? Mar 12, 2018 06:39 |
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Its probably okay if you started a game with those energy requirements but switching midgame is horrific. Scrambling all over to scrape up energy and trade deals.
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# ? Mar 12, 2018 06:55 |
Magil Zeal posted:Outposts costing energy is something I hope they look at--and run with. It feels pretty good and natural, and if it was beefed up a bit it could replace the somewhat problematic research penalty. I've seen Paradox catch some flak for adding this on their forums but I actually quite like the idea. Oh no I agree I think it works. Though I don't much like the idea of it getting super expensive for level 0 outposts merely cause I want pretty borders and there are some garbage systems out there. It can be a bit of a shock going from 2.0 to the beta patch and getting schwacked by the new upkeep, was the point of my post there. It hit me pretty hard when I updated. Then I learned that every colonized system gets a fully stocked trading hub base and I've been fine. The 25 slot gaia planet I found early on with 3 beth-stone deposits (that totally threw my chokepoint and expansion plan all out of whack, fuckin worth it) helped cushion that poo poo, tho.
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# ? Mar 12, 2018 07:02 |
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Magil Zeal posted:Yeah, that penalty is because Machine Intelligences are naturally more resistant to joining Federations. My Fed buddy Prime Directive (a murderbot) had no problems joining my federation. Its sad but Dekron Prime chose to join our rival federation, so they had to go to the scrapheap.
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# ? Mar 12, 2018 07:07 |
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Synthbuttrange posted:Its probably okay if you started a game with those energy requirements but switching midgame is horrific. Scrambling all over to scrape up energy and trade deals. Oh absolutely, a midgame empire that wasn't prepared for it could be crippled. Early on now I like to make my first few starbases Trade Hub-focused as pop-free sources of energy. Helps to offset that. Refitting a few starbases might help cushion the blow, it's not too expensive to do so.
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# ? Mar 12, 2018 07:09 |
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Yeah I got over it by going to the traders to convert my flow of minerals into energy, then rejigging my sectors and stations. Everything's back in balance now. Also that declare war option really needs to tell you who else is being dragged into the fight. Dammit.
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# ? Mar 12, 2018 08:07 |
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Demiurge4 posted:What's the difference between that and the regular diversity mod? The regular one already updated. Reworked Planetary Diversity merged PD and Reworked Planets, which puts the planets on two axes (temperature vertically, humidity horizontally) and expands habitability (this was back before the habitability revamp).
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# ? Mar 12, 2018 08:33 |
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Is consecrated worlds worth it at all?
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# ? Mar 12, 2018 08:43 |
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Consecrate worlds is probably the best perk that has no perk prerequisites.
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# ? Mar 12, 2018 09:00 |
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Three Moves Ahead has done a reasonably balanced overview of 2.0, nerd podcast fans: https://www.idlethumbs.net/3ma/episodes/stellaris-2-0-apocalypse
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# ? Mar 12, 2018 09:50 |
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So I decided no more mister nice bot, and set all the recently conquered organics to be purged. A few months later my new sectors completely evaporated as the last organics were killed off. The govenor didnt build replacement robots so the planets got 0 pops and everything in the sector got demolished except the outposts. :|
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# ? Mar 12, 2018 11:04 |
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# ? May 24, 2024 23:26 |
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Organics: Not even once.
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# ? Mar 12, 2018 11:30 |