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No Wave posted:Rehgar's healing numbers are much lower than you'd think and his design pushes you to melee too hard. I have a very low win rate with him on my team. Yeah, that's fair. I just know from my experiences as primarily a mage player in QM, if I see a Stukov I almost always have to play like we don't have a healer at all because 90% of the time they're going all in on arm build and any healing I'll get will be accidental at best.
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# ? Mar 12, 2018 15:42 |
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# ? Jun 5, 2024 07:25 |
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He doesnt have to do much to do a lot of healing and most of his talents dont matter much either. You can just check out the numbers post-game, i rarely see stukov signicantly below the enemy healer unless he was dead all game. Uther does the least healing of all the main healers over the course of the game but the healing he does is so meaningful and his other abilities are so good that i dont hate having him. No Wave fucked around with this message at 16:10 on Mar 12, 2018 |
# ? Mar 12, 2018 15:54 |
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The worst habit I notice with rando Rehgars is they try to use Ancestral in the millisecond before someone dies instead of just using it sensibly when it's obvious that someone is being focused. Also stop using it on me when I'm Muradin, I have Avatar and stoneform and my jump saved.
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# ? Mar 12, 2018 15:55 |
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Excuse me you seem to have not included Tyrande on your list of healers.
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# ? Mar 12, 2018 15:56 |
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kater posted:Excuse me you seem to have not included Tyrande on your list of healers. Dead brain: Lili solo healer Active brain: Tyrande solo healer Ascended brain: ETC solo healer Galaxy brain: Probius solo healer
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# ? Mar 12, 2018 16:45 |
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Stukov announcer when
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# ? Mar 12, 2018 17:12 |
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Froghammer posted:Stukov announcer when Same time as the Chromie announcer, i.e. probably never.
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# ? Mar 12, 2018 17:16 |
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Brightwing announcer seems dramatically better than others. "Chomp chomp" is just the best possible response to a kill. I don't even bother trying others out anymore.
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# ? Mar 12, 2018 17:23 |
No Wave posted:Brightwing announcer seems dramatically better than others. "Chomp chomp" is just the best possible response to a kill. I don't even bother trying others out anymore. Alarak is great if you want to be put on tilt by your own announcer.
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# ? Mar 12, 2018 18:15 |
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No Wave posted:Brightwing announcer seems dramatically better than others. "Chomp chomp" is just the best possible response to a kill. I don't even bother trying others out anymore. Meanwhile Alarak doesn't get excited until you get to the quad kills, and even then his emotion is closer to genuine surprise. "Oh, double kill....." "A double kill?... pfff." "Hmm, it's a start." "Triple kill?" "Hmm, a triple kill." "You call that a triple kill?" "Quadruple kill?!" "A quad kill, really?!" "Yes, yes, a quad kill!" Cavelcade posted:Alarak is great if you want to be put on tilt by your own announcer. Losing a game: "Is your blood boiling? Good."
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# ? Mar 12, 2018 18:21 |
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Gazlowe announcer, best announcer.
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# ? Mar 12, 2018 18:29 |
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Cavelcade posted:Alarak is great if you want to be put on tilt by your own announcer. I'm 400 triangles away, can't wait. Until then I split time between Brightwing and Gazlowe. (E: And obviously I would forsake all other announcers if a Chromie one ever got released, but I'm resigned to that never happening)
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# ? Mar 12, 2018 18:37 |
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EdRush posted:Galaxy brain: Probius solo healer This happens quite a bit when I play probius in vs ai games actually
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# ? Mar 12, 2018 19:08 |
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Dietrich posted:Gazlowe announcer, best announcer. No contest.
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# ? Mar 12, 2018 20:19 |
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HOPE YA READY FERRA GRUDGE MATCH!
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# ? Mar 12, 2018 20:20 |
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I have a few announcers but I tend to stick with Abathur and I'm not sure why. I don't notice most of his voice lines, and when I do they're very robotic and clinical. I think I like him because he isn't distracting or obnoxious.
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# ? Mar 12, 2018 20:52 |
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Check his pockets! Alarak is good too, keeps me grounded.
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# ? Mar 12, 2018 21:20 |
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Blizz's girlfriend... woof
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# ? Mar 12, 2018 23:56 |
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Batigh posted:The best thing is when you draft Anub to fit the comps thus far and the other side still slam-picks an unsynergistic CG. Even if Anub gets banned there's still so many counters. Tychus, anybody with Giant Killer, and proper coordination and macro-play can easily counter him. I want people to pick him because I find him incredibly fun to play against.
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# ? Mar 13, 2018 03:13 |
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link your hotslogs to prove you're not a cho'gall player The Cho'Galls I've read from all seem to say that Tychus is a trap and that Anub, Leoric, Greymane, and especially Kharazim are the real Cho'Gall counters. Idk they all sound convincing. No Wave fucked around with this message at 04:09 on Mar 13, 2018 |
# ? Mar 13, 2018 04:04 |
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PantsBandit posted:Please don't give Murky tips in this topic as he is a horrible, obnoxious character tia. give murky tips all the time, more people should learn the way of the murk
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# ? Mar 13, 2018 04:07 |
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Having a murky on the other team means someone on our team has to be his babysitter. He's got a really lame gimmick and an obnoxious amount of escape/sustain.
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# ? Mar 13, 2018 04:29 |
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Charles Bukowski posted:I have a few announcers but I tend to stick with Abathur and I'm not sure why. I don't notice most of his voice lines, and when I do they're very robotic and clinical. I think I like him because he isn't distracting or obnoxious. "Death inadvisable." "Hero of Storm."
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# ? Mar 13, 2018 04:52 |
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PantsBandit posted:Having a murky on the other team means someone on our team has to be his babysitter. He's got a really lame gimmick and an obnoxious amount of escape/sustain. STOP fighting Murky!!!!! *murky destroys core
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# ? Mar 13, 2018 05:07 |
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PantsBandit posted:Having a murky on the other team means someone on our team has to be his babysitter. He's got a really lame gimmick and an obnoxious amount of escape/sustain. Murky's a late game hero and early game it's not tremendously difficult to make his life difficult by simply denying him the pufferfish and not getting baited into chasing him. A Murky that isn't soaking up minion waves of XP at a time and pushing his lanes forward isn't really much more than a warm body in lane. You can even have otherwise inadvisable solo laners solo lane against him like Sylvanas, who can easily kill the pufferfish and chunk about 3/4ths of Murky's health and he can't really do much about it. It's not really that Murky needs a "babysitter" so much as someone who knows what to do and what not to do against him in lane, and then after that he doesn't become a real threatening presence in teamfights until at least level 10 at the earliest.
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# ? Mar 13, 2018 05:19 |
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PantsBandit posted:Having a murky on the other team means someone on our team has to be his babysitter. He's got a really lame gimmick and an obnoxious amount of escape/sustain. Actually Murky rules, PantsBandit drools
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# ? Mar 13, 2018 06:07 |
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Like there's a dramatic difference between playing against people who know how to play against Murky and those who don't. You can immediately tell which is why by how well they focus down your pufferfish, whether they bait out the bubble or not before using powerful abilities, and how much time they waste chasing you like an idiot instead of ignoring you if you aren't doing anything significant at the moment. I won't lie, a reasonable percentage of the games I play as Murky where we wind up snowballing is simply because people can't or won't take some very basic steps to make my life a lot harder, and then there are the games where things are relatively evenly matched up until Murky hits the late game power spike, which isn't really too much different from any other character with a significant late game boost (like Nazeebo, for example). On the subject of things that aren't Murky: I want to like Artanis. He's a bruiser, I dig bruisers. But a lot of the time when I play him I feel like I'm just a complete loving idiot going in and feeding when I try to play that hyperaggressive style that the character seems to demand. There was a game before this one where the enemy team had so much crowd control (Diablo with Apoc, Thrall with Earthquake, Probius throwing slows everywhere, Jim Raynor's knockback shot) that every teamfight was a struggle to get any sort of attack rhythm going, and consequently I died a lot even with Suppression Pulse to try and mitigate things. But every now and then there's a game where he just clicks and it's amazing the dumb poo poo you can live through. Having a really on-the-ball Abathur helps a lot, admittedly, but near the end I was 1v3 at the core, went down to a sliver of health, and somehow managed not to die once the entire time. I can't land super long distance swaps to save my life but even just a regular no-dash swap is still pretty good for securing kills.
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# ? Mar 13, 2018 06:29 |
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I had a ridiculous game as Abathur on Towers where neither team was really going after the objectives, so I just kept deep tunneling over and capturing them myself.
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# ? Mar 13, 2018 06:57 |
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No Wave posted:link your hotslogs to prove you're not a cho'gall player Anub and Kharazim are head and shoulders above the rest, definitely. Tychus alone is a trap, I'd say, but if his team has any way to force CG to stand still for just a moment, The Bigger They Are will do serious work (if you're picking anything else at 4 against CG you're gonna have a bad time). CG is then resurgent at 16 with Surging Dash and is a nightmare to deal with, but if Tychus and pals have been leading the whole game up until then, it's still winnable. I should mention the by far most reliable counter to Cho'gall is simply stronger macro play, so if you find your team without any suitable individual heroes to shut him down, just play the map against him and you'll go far.
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# ? Mar 13, 2018 08:00 |
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No Wave posted:link your hotslogs to prove you're not a cho'gall player https://www.hotslogs.com/Player/Profile?PlayerID=4528634 Khara is most definitely a counter that I rarely see banned for Cho'gall. GM is banned a lot against him because of Cursed Bullet. Tychus is very situational though because of his short range and how easily Cho'gall can get in to beat his face in, but I still like taking him and getting "The Bigger They Are" and letting him come to me, as well as taking the range increase talent at level 1. lucifirius fucked around with this message at 09:21 on Mar 13, 2018 |
# ? Mar 13, 2018 09:17 |
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Batigh posted:Anub and Kharazim are head and shoulders above the rest, definitely. Tychus alone is a trap, I'd say, but if his team has any way to force CG to stand still for just a moment, The Bigger They Are will do serious work (if you're picking anything else at 4 against CG you're gonna have a bad time). CG is then resurgent at 16 with Surging Dash and is a nightmare to deal with, but if Tychus and pals have been leading the whole game up until then, it's still winnable. This is fun and cute until 16, when those horrible fuckbags get unstoppable. Then it's all out the window. Hots still has many maps were a survivable stall until lategame is more than feasible, and for my money the chogall 16 powerspike is the biggest powerspike of any hero in the game. I play this game regularly with 6 or 7ish other friends and have for a couple years now, and by far the most winning we've ever done is queuing chogall, dehaka, guldan and auriel. Just stacking lazy easy QM wins until we way over artificially inflated our winrate with this stupid bullshit cheesecomp, until we were fighting master-QM-according-to-hotslog players, and every fight was the fight of our lives. If we didn't queue as this comp we'd go through weeklong periods of getting thrashed until our MMR would equalize again. Olaf The Stout fucked around with this message at 11:35 on Mar 13, 2018 |
# ? Mar 13, 2018 11:33 |
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lucifirius posted:https://www.hotslogs.com/Player/Profile?PlayerID=4528634
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# ? Mar 13, 2018 12:44 |
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PantsBandit posted:Please don't give Murky tips in this topic as he is a horrible, obnoxious character tia. Murky is really easy to shut down in the early game if you just kill his fish over and over (no bribe stacks) and stay just outside of slime range, hit him a few times so he bubbles, then burst him down.
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# ? Mar 13, 2018 14:22 |
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Shibawanko posted:Murky is really easy to shut down in the early game if you just kill his fish over and over (no bribe stacks) and stay just outside of slime range, hit him a few times so he bubbles, then burst him down. He's easy to deal with in the early game but in the extremely likely event the game goes to level 20 he becomes an absolute rear end in a top hat to deal with. Every single decision needs to be made with the caveat of "-but one person is going to have to run to top lane to kill Murky and his 2 camps again." And that's assuming you even have someone that can deal with Murky considering he can bubble/heal. Like I said, his gimmick means he needs to be permanently babysat because even if you do kill him once he'll be back at it in seconds. PantsBandit fucked around with this message at 14:33 on Mar 13, 2018 |
# ? Mar 13, 2018 14:26 |
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Why isn't malthael listed in chogall counters? It seems like his percent based damage and ability to heal relative to enemy hp would make him great, but I am probably wood league and don't get some of the match ups sometimes.
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# ? Mar 13, 2018 14:45 |
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Ort posted:Why isn't malthael listed in chogall counters? It seems like his percent based damage and ability to heal relative to enemy hp would make him great, but I am probably wood league and don't get some of the match ups sometimes. He absolutely used to be a cho'gall counter, though I guess that may have changed since his recent reworks. Still, Last Rites is an extremely good ability to have when faced with Cho'Gall, and Malth can heal a ton off him as well. edit: This site has malth as his #2 counter https://www.heroescounters.com/hero/chogall PantsBandit fucked around with this message at 15:03 on Mar 13, 2018 |
# ? Mar 13, 2018 14:52 |
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I’ll never get this thread’s obsession with murky.
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# ? Mar 13, 2018 15:34 |
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Idk most of the chogalls i've seen talk say that he's ok but those four are nastier. Last rites is absolutely the pick no question ofc. Maybe it's so common for the aegis to be there and it's easy for the cho'gall to kite the malth beyond a few wraith strikes. He's always been the priority ban when i've played against cho'galls so idk if i've seen much of the matchup tbh. The main issue is probably that malth can just get chased down and killed if the engagement isn't won, Kharazim/Anubarak/Greymane/Anubarak all have very good disengagement. No Wave fucked around with this message at 15:55 on Mar 13, 2018 |
# ? Mar 13, 2018 15:48 |
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PantsBandit posted:in the extremely likely event the game goes to level 20 PantsBandit posted:He's easy to deal with in the early game but in the extremely likely event the game goes to level 20 he becomes an absolute rear end in a top hat to deal with. Every single decision needs to be made with the caveat of "-but one person is going to have to run to top lane to kill Murky and his 2 camps again." The late game is all about controlling lanes and camps. Only camps whose timer dings during an objective should be sneakable by Murky, but then again that's any opponent. I think your concern is "too much lane pressure, needs to be answered" which is part of the game with many opponents, and "killing him means nothing" which is a fair point. If you're drafting, you should be able to benefit from opponent Murky trait in different ways, such as kill quests and kill resets.
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# ? Mar 13, 2018 15:53 |
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# ? Jun 5, 2024 07:25 |
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Kai Tave posted:Like there's a dramatic difference between playing against people who know how to play against Murky and those who don't. You can immediately tell which is why by how well they focus down your pufferfish, whether they bait out the bubble or not before using powerful abilities, and how much time they waste chasing you like an idiot instead of ignoring you if you aren't doing anything significant at the moment. I won't lie, a reasonable percentage of the games I play as Murky where we wind up snowballing is simply because people can't or won't take some very basic steps to make my life a lot harder, and then there are the games where things are relatively evenly matched up until Murky hits the late game power spike, which isn't really too much different from any other character with a significant late game boost (like Nazeebo, for example). Any anti-murky tips?
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# ? Mar 13, 2018 15:55 |