|
ProfessorCirno posted:How big is third party support in Pathfinder these days? For one, Frog God Games recently announced that Pathfinder sales have been sharply down for them. They've discounted several of their Pathfinder products online, and apparently are selling it literally by the pound at GaryCon in an attempt to clear out stock. I don't think they've made any public statement about their plans for supporting v2, but I'd be surprised if they skipped it altogether.
|
# ? Mar 11, 2018 08:05 |
|
|
# ? May 17, 2024 07:45 |
|
Xotl posted:For one, Frog God Games recently announced that Pathfinder sales have been sharply down for them. They've discounted several of their Pathfinder products online, and apparently are selling it literally by the pound at GaryCon in an attempt to clear out stock.
|
# ? Mar 11, 2018 15:10 |
|
Xotl posted:selling it literally by the pound at GaryCon in an attempt to clear out stock. I don't know anything specific regarding this particular case, but there's almost always more to this story than "it's unpopular and not selling."
|
# ? Mar 11, 2018 18:09 |
|
ProfessorCirno posted:How big is third party support in Pathfinder these days? Legendary Games is polling their customers to see if they want them to make mythic rules for 2e. Most people are just saying to not drop 1e support. Honestly I don't know why you'd want to make 3rd-party content for something that's not even completed yet.
|
# ? Mar 11, 2018 18:15 |
|
Hitlers Gay Secret posted:Legendary Games is polling their customers to see if they want them to make mythic rules for 2e. Most people are just saying to not drop 1e support. Honestly I don't know why you'd want to make 3rd-party content for something that's not even completed yet. It's a matter of production timelines and whether or not they should invest in keeping up with 2e material and playtesting to prepare for release as early as possible.
|
# ? Mar 11, 2018 23:23 |
|
does the Witch class have any other way to have an at-will attack besides taking the Havocker archetype? (I realize the correct answer is to just use the 3PP Avowed class, but work with me here)
|
# ? Mar 12, 2018 03:20 |
|
Paizo has posted design commentary for the preview podcast playing the Crypt of the Everflame adventure.
|
# ? Mar 12, 2018 15:29 |
|
GaistHeidegger posted:Paizo has posted design commentary for the preview podcast playing the Crypt of the Everflame adventure. “No amount of redesign can account for fickle dice.” Hmm.
|
# ? Mar 12, 2018 15:37 |
|
Subjunctive posted:“No amount of redesign can account for fickle dice.” I'll take "what are diceless games" for 200, Alex.
|
# ? Mar 12, 2018 19:36 |
|
So while this three-action thing is going to be nicer to melee folks than "Full Attack" actions are, isn't it still going to favor missile combat? Like, a bowman can get 3 full shots off, but a melee dude might need to spend 1 or more actions getting up to the target. (And then maybe more staying with the target...)
|
# ? Mar 12, 2018 19:44 |
|
Without looking, I'm gonna guess loading will be an action so you'll get a 3/2 dynamic.
|
# ? Mar 12, 2018 19:47 |
|
I want to say reloading will be a factor, but it probably won't be. E: that is, there will almost certainly be a feat or class perk to discourage ranged unless you deliberately spec for it.
|
# ? Mar 12, 2018 19:53 |
|
Moriatti posted:Without looking, I'm gonna guess loading will be an action so you'll get a 3/2 dynamic.
|
# ? Mar 12, 2018 20:08 |
|
It's nice to learn that not only the fans but also the designers of pathfinder have never even heard of RPGs outside of the d&d family
|
# ? Mar 12, 2018 20:17 |
|
dwarf74 posted:For a longbow? That'd be a first. It'd be 2e. Lifehack, play 2e instead of Pathfinder.
|
# ? Mar 12, 2018 20:28 |
|
Moriatti posted:It'd be 2e. I can't go back to THAC0 and old-style multiclassing I just can't, man. Don't make me.
|
# ? Mar 12, 2018 21:56 |
|
Why is it so much harder for people to subtract rather than add? "I hit AC [THAC0-1d20]" vs "I hit AC [BAB+STR MOD+1d20]" This isn't an argument for THAC0, just something I've noticed.
|
# ? Mar 12, 2018 22:03 |
|
Go back to 2e, make magical damage great again. After about level 6 getting fireballed in 3.x+ is like a "I can't believe you wasted an action on that" tier attack due to how massively hp were buffed
|
# ? Mar 12, 2018 22:09 |
|
Moriatti posted:Why is it so much harder for people to subtract rather than add? In my case it's not that it's harder, it's just that the whole system is based on smaller numbers being better but you want to roll high on the attack roll. It's not like some arcane secret it's just easier for bigger numbers to be better.
|
# ? Mar 12, 2018 22:17 |
|
Moriatti posted:Why is it so much harder for people to subtract rather than add? It's objectively harder.
|
# ? Mar 12, 2018 22:35 |
|
Subjunctive posted:“No amount of redesign can account for fickle dice.” lol I'm dead. PF2e has slain me.
|
# ? Mar 12, 2018 23:58 |
|
Moriatti posted:Why is it so much harder for people to subtract rather than add? I need to roll higher on this dice to hit a lower AC vs. I need to roll higher on this dice to hit a higher AC. There is zero reason to use THAC0 because it is objectively worse at communicating the idea to new player.
|
# ? Mar 13, 2018 02:42 |
|
A new PF2 blog post is up on "Leveling Up" My takeaway is that "class feats" are going to be something like Rogue talents/Rage powers ... which themselves resemble/are derived from Star Wars SAGA Edition's Talents: if you call talents feats, then this table simply becomes a feat every level, which is what PF2 claims it will do! Caros posted:I need to roll higher on this dice to hit a lower AC vs. I need to roll higher on this dice to hit a higher AC. The real solution is to make THAC0 your target number, and change the formula to [d20 + enemy AC + modifiers], so that everything is still added together and commutative.
|
# ? Mar 13, 2018 10:34 |
|
Caros posted:I need to roll higher on this dice to hit a lower AC vs. I need to roll higher on this dice to hit a higher AC. It’s not like they roll differently depending on whether they need high or low numbers, though.
|
# ? Mar 13, 2018 10:38 |
|
gradenko_2000 posted:A new PF2 blog post is up on "Leveling Up" There will also be skill and ancestry feats.
|
# ? Mar 13, 2018 12:10 |
|
gradenko_2000 posted:The real solution is to make THAC0 your target number, and change the formula to [d20 + enemy AC + modifiers], so that everything is still added together and commutative.
|
# ? Mar 13, 2018 12:38 |
|
Moriatti posted:Why is it so much harder for people to subtract rather than add? Not only is "low THAC0 and high rolls are good" weird, but the worst AC not being 0 is needlessly confusing.
|
# ? Mar 13, 2018 13:21 |
|
An issue I had in Baldur's Gate was that I didn't know that AC could actually be negative. I figured it... bottomed out? at 0. I only found out about negative ACs by accident, at which point I suddenly was better in combat. There's nothing mathematically complex about THAC0, but it's unintuitive.
|
# ? Mar 13, 2018 14:38 |
|
ENWorld is compiling a lot of the PF2 information as it trickles out Some of the big change I've picked up are: * weapons are going to have certain Keywords, such as Sweep that reduces the multiple-attack penalty when attacking different targets, Forceful that deals extra damage if you hit the same target twice, and Agile that comes with a lower multiple-attack penalty * Sweep and Agile specifically clue us in on what Paizo might be planning to compensate for the heavy -5 / -10 penalties of spending 2/3 Actions on attacking. * Seems like critical hits are now based on exceeding the target's AC by 10, and some other mechanics like skill checks might also lean on that. * The Fighter has more reactions, and is the only one that can do OAs * There's this quote from Mark Seifter: quote:It's a fundamental design goal that someone with enough martial prowess, especially if they're legendary (but not precluding those who are not) can do unbelievable and completely unrealistic-in-the-real-world things. So much so that down the line we've gotten questions back about some of the more powerful skill feats I also learned that Logan Bonner is working on this game. He's apparently been with Paizo for a while, but he's notably a D&D 4th Edition alum, so that makes me hopeful.
|
# ? Mar 13, 2018 16:29 |
|
gradenko_2000 posted:ENWorld is compiling a lot of the PF2 information as it trickles out This is all generally good-to-great news.
|
# ? Mar 13, 2018 19:25 |
|
I like all of that, yeah.
|
# ? Mar 13, 2018 19:51 |
|
Seifter's 'puzzle problem' pitched:quote:"Suppose you are a wizard who wanted to be a muscle wizard. You managed to keep apace with the fighter's Strength, bought magic swords at the same pace, and generally narrowed the difference between you and the fighter down to mostly the proficiency. Let's say that difference between you two was that the fighter had +3 more to hit than you did. Doesn't seem like much. Now you're fighting a monster that you hit on a 10, and the fighter hits on a 7 (since he had +3 more than you). On that attack, how much better on average, in terms of expected damage, do you think the fighter is going to do, expressed as a percentage (for instance, you might say "15% more damage")."
|
# ? Mar 13, 2018 20:18 |
|
aw gently caress talking about muscle wizards, my only weakness.
|
# ? Mar 13, 2018 22:11 |
|
So dd Arivia just quit the thread or what?
|
# ? Mar 13, 2018 22:26 |
|
This is exciting and I love that they're talking about actual development challenges instead of how much anything "feels" like Pathfinder. It's extremely reassuring.
|
# ? Mar 13, 2018 22:47 |
|
RAW, falling doesn't provoke an attack of opportunity because it isn't an action, right? Greater Bull Rush makes it so a bull rushed enemy provokes an AoO, but that seems to be an exception to the general rule of "an enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you."
|
# ? Mar 13, 2018 22:48 |
|
Xelkelvos posted:So dd Arivia just quit the thread or what? No, I just don’t post when I don’t have anything to say.
|
# ? Mar 13, 2018 22:51 |
|
Xelkelvos posted:So dd Arivia just quit the thread or what?
|
# ? Mar 13, 2018 22:52 |
|
GaistHeidegger posted:Seifter's 'puzzle problem' pitched: The shield thing kinda seems misleading, because on average over a large number of hits it might be 25% less but if we are still in the territory of 2-3 hits downing a character, AC is still a sucker's game. edit: though reducing their crit range by 2 with a heavy shield is fairly sizable... Ash Rose fucked around with this message at 22:58 on Mar 13, 2018 |
# ? Mar 13, 2018 22:53 |
|
|
# ? May 17, 2024 07:45 |
|
Ash Rose posted:The shield thing kinda seems misleading, because on average over a large number of hits it might be 25% less but if we are still in the territory of 2-3 hits downing a character, AC is still a sucker's game. It has also been indicated that, at least from 1st level, characters got beefier HP-wise--iirc there was mention of a 1st level character having 19 HP right out the gate.
|
# ? Mar 13, 2018 23:05 |