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Xotl
May 28, 2001

Be seeing you.

ProfessorCirno posted:

How big is third party support in Pathfinder these days?

For one, Frog God Games recently announced that Pathfinder sales have been sharply down for them. They've discounted several of their Pathfinder products online, and apparently are selling it literally by the pound at GaryCon in an attempt to clear out stock.

I don't think they've made any public statement about their plans for supporting v2, but I'd be surprised if they skipped it altogether.

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dwarf74
Sep 2, 2012



Buglord

Xotl posted:

For one, Frog God Games recently announced that Pathfinder sales have been sharply down for them. They've discounted several of their Pathfinder products online, and apparently are selling it literally by the pound at GaryCon in an attempt to clear out stock.

I don't think they've made any public statement about their plans for supporting v2, but I'd be surprised if they skipped it altogether.
How much of that is 5e and how much of that is Bill Webb fallout, though?

moths
Aug 25, 2004

I would also still appreciate some danger.



Xotl posted:

selling it literally by the pound at GaryCon in an attempt to clear out stock.

I don't know anything specific regarding this particular case, but there's almost always more to this story than "it's unpopular and not selling."

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

ProfessorCirno posted:

How big is third party support in Pathfinder these days?

Legendary Games is polling their customers to see if they want them to make mythic rules for 2e. Most people are just saying to not drop 1e support. Honestly I don't know why you'd want to make 3rd-party content for something that's not even completed yet.

Xelkelvos
Dec 19, 2012

Hitlers Gay Secret posted:

Legendary Games is polling their customers to see if they want them to make mythic rules for 2e. Most people are just saying to not drop 1e support. Honestly I don't know why you'd want to make 3rd-party content for something that's not even completed yet.

It's a matter of production timelines and whether or not they should invest in keeping up with 2e material and playtesting to prepare for release as early as possible.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
does the Witch class have any other way to have an at-will attack besides taking the Havocker archetype?

(I realize the correct answer is to just use the 3PP Avowed class, but work with me here)

GaistHeidegger
May 20, 2001

"Can you see?"
Paizo has posted design commentary for the preview podcast playing the Crypt of the Everflame adventure.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

GaistHeidegger posted:

Paizo has posted design commentary for the preview podcast playing the Crypt of the Everflame adventure.

“No amount of redesign can account for fickle dice.”

Hmm.

Roadie
Jun 30, 2013

Subjunctive posted:

“No amount of redesign can account for fickle dice.”

Hmm.

I'll take "what are diceless games" for 200, Alex.

dwarf74
Sep 2, 2012



Buglord
So while this three-action thing is going to be nicer to melee folks than "Full Attack" actions are, isn't it still going to favor missile combat? Like, a bowman can get 3 full shots off, but a melee dude might need to spend 1 or more actions getting up to the target. (And then maybe more staying with the target...)

Moriatti
Apr 21, 2014

Without looking, I'm gonna guess loading will be an action so you'll get a 3/2 dynamic.

moths
Aug 25, 2004

I would also still appreciate some danger.



I want to say reloading will be a factor, but it probably won't be.

E: that is, there will almost certainly be a feat or class perk to discourage ranged unless you deliberately spec for it.

dwarf74
Sep 2, 2012



Buglord

Moriatti posted:

Without looking, I'm gonna guess loading will be an action so you'll get a 3/2 dynamic.
For a longbow? That'd be a first.

cheetah7071
Oct 20, 2010

honk honk
College Slice
It's nice to learn that not only the fans but also the designers of pathfinder have never even heard of RPGs outside of the d&d family

Moriatti
Apr 21, 2014

dwarf74 posted:

For a longbow? That'd be a first.

It'd be 2e.

Lifehack, play 2e instead of Pathfinder.

Zurui
Apr 20, 2005
Even now...



Moriatti posted:

It'd be 2e.

Lifehack, play 2e instead of Pathfinder.

I can't go back to THAC0 and old-style multiclassing

I just can't, man. Don't make me.

Moriatti
Apr 21, 2014

Why is it so much harder for people to subtract rather than add?
"I hit AC [THAC0-1d20]"
vs
"I hit AC [BAB+STR MOD+1d20]"

This isn't an argument for THAC0, just something I've noticed.

Azhais
Feb 5, 2007
Switchblade Switcharoo
Go back to 2e, make magical damage great again.

After about level 6 getting fireballed in 3.x+ is like a "I can't believe you wasted an action on that" tier attack due to how massively hp were buffed

Zurui
Apr 20, 2005
Even now...



Moriatti posted:

Why is it so much harder for people to subtract rather than add?
"I hit AC [THAC0-1d20]"
vs
"I hit AC [BAB+STR MOD+1d20]"

This isn't an argument for THAC0, just something I've noticed.

In my case it's not that it's harder, it's just that the whole system is based on smaller numbers being better but you want to roll high on the attack roll.

It's not like some arcane secret it's just easier for bigger numbers to be better.

dwarf74
Sep 2, 2012



Buglord

Moriatti posted:

Why is it so much harder for people to subtract rather than add?
"I hit AC [THAC0-1d20]"
vs
"I hit AC [BAB+STR MOD+1d20]"

This isn't an argument for THAC0, just something I've noticed.
Addition is commutative and subtraction isn't.

It's objectively harder.

kingcom
Jun 23, 2012

Subjunctive posted:

“No amount of redesign can account for fickle dice.”

Hmm.

lol I'm dead. PF2e has slain me.

Caros
May 14, 2008

Moriatti posted:

Why is it so much harder for people to subtract rather than add?
"I hit AC [THAC0-1d20]"
vs
"I hit AC [BAB+STR MOD+1d20]"

This isn't an argument for THAC0, just something I've noticed.

I need to roll higher on this dice to hit a lower AC vs. I need to roll higher on this dice to hit a higher AC.

There is zero reason to use THAC0 because it is objectively worse at communicating the idea to new player.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
A new PF2 blog post is up on "Leveling Up"

My takeaway is that "class feats" are going to be something like Rogue talents/Rage powers ... which themselves resemble/are derived from Star Wars SAGA Edition's Talents:



if you call talents feats, then this table simply becomes a feat every level, which is what PF2 claims it will do!

Caros posted:

I need to roll higher on this dice to hit a lower AC vs. I need to roll higher on this dice to hit a higher AC.

There is zero reason to use THAC0 because it is objectively worse at communicating the idea to new player.

The real solution is to make THAC0 your target number, and change the formula to [d20 + enemy AC + modifiers], so that everything is still added together and commutative.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Caros posted:

I need to roll higher on this dice to hit a lower AC vs. I need to roll higher on this dice to hit a higher AC.

It’s not like they roll differently depending on whether they need high or low numbers, though.

Syzygy Stardust
Mar 1, 2017

by R. Guyovich

gradenko_2000 posted:

A new PF2 blog post is up on "Leveling Up"

My takeaway is that "class feats" are going to be something like Rogue talents/Rage powers ... which themselves resemble/are derived from Star Wars SAGA Edition's Talents:



if you call talents feats, then this table simply becomes a feat every level, which is what PF2 claims it will do!

There will also be skill and ancestry feats.

dwarf74
Sep 2, 2012



Buglord

gradenko_2000 posted:

The real solution is to make THAC0 your target number, and change the formula to [d20 + enemy AC + modifiers], so that everything is still added together and commutative.
I'm still all-in on Target 20, but this can work, too.

cargohills
Apr 18, 2014

Moriatti posted:

Why is it so much harder for people to subtract rather than add?
"I hit AC [THAC0-1d20]"
vs
"I hit AC [BAB+STR MOD+1d20]"

This isn't an argument for THAC0, just something I've noticed.

Not only is "low THAC0 and high rolls are good" weird, but the worst AC not being 0 is needlessly confusing.

Gharbad the Weak
Feb 23, 2008

This too good for you.
An issue I had in Baldur's Gate was that I didn't know that AC could actually be negative. I figured it... bottomed out? at 0. I only found out about negative ACs by accident, at which point I suddenly was better in combat.

There's nothing mathematically complex about THAC0, but it's unintuitive.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
ENWorld is compiling a lot of the PF2 information as it trickles out

Some of the big change I've picked up are:

* weapons are going to have certain Keywords, such as Sweep that reduces the multiple-attack penalty when attacking different targets, Forceful that deals extra damage if you hit the same target twice, and Agile that comes with a lower multiple-attack penalty

* Sweep and Agile specifically clue us in on what Paizo might be planning to compensate for the heavy -5 / -10 penalties of spending 2/3 Actions on attacking.

* Seems like critical hits are now based on exceeding the target's AC by 10, and some other mechanics like skill checks might also lean on that.

* The Fighter has more reactions, and is the only one that can do OAs

* There's this quote from Mark Seifter:

quote:

It's a fundamental design goal that someone with enough martial prowess, especially if they're legendary (but not precluding those who are not) can do unbelievable and completely unrealistic-in-the-real-world things. So much so that down the line we've gotten questions back about some of the more powerful skill feats

quote:

Can you really do Extreme-Thing-X just because you're that good at the skill?

Yes. Yes you can.

I also learned that Logan Bonner is working on this game. He's apparently been with Paizo for a while, but he's notably a D&D 4th Edition alum, so that makes me hopeful.

Name Change
Oct 9, 2005


gradenko_2000 posted:

ENWorld is compiling a lot of the PF2 information as it trickles out

Some of the big change I've picked up are:

* weapons are going to have certain Keywords, such as Sweep that reduces the multiple-attack penalty when attacking different targets, Forceful that deals extra damage if you hit the same target twice, and Agile that comes with a lower multiple-attack penalty

* Sweep and Agile specifically clue us in on what Paizo might be planning to compensate for the heavy -5 / -10 penalties of spending 2/3 Actions on attacking.

* Seems like critical hits are now based on exceeding the target's AC by 10, and some other mechanics like skill checks might also lean on that.

* The Fighter has more reactions, and is the only one that can do OAs

* There's this quote from Mark Seifter:


Yes. Yes you can.

This is all generally good-to-great news.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

I like all of that, yeah.

GaistHeidegger
May 20, 2001

"Can you see?"
Seifter's 'puzzle problem' pitched:

quote:

"Suppose you are a wizard who wanted to be a muscle wizard. You managed to keep apace with the fighter's Strength, bought magic swords at the same pace, and generally narrowed the difference between you and the fighter down to mostly the proficiency. Let's say that difference between you two was that the fighter had +3 more to hit than you did. Doesn't seem like much. Now you're fighting a monster that you hit on a 10, and the fighter hits on a 7 (since he had +3 more than you). On that attack, how much better on average, in terms of expected damage, do you think the fighter is going to do, expressed as a percentage (for instance, you might say "15% more damage")."

The answer turns out to be "For just one attack, 27% more or so without crits, 50% more with crits. I can see why the new crit method is being used. You’ll need to be careful with attack buffs, then."

Seifter discusses whether a "muscle wizard" is therefore weaker than both a normal wizard and a fighter -- "Well that depends. Certainly it will be drastically better of a percentage of a fighter's output without dropping spells and actions on buffing yourself than a sword-swinging wizard would be in PF1. But the question is: Would your group benefit from having a character that can melee a respectable but still diminished percentage of a fighter while also casting not quite as well (but still with full spell level access) as a casty wizard? That's going to depend on the group. I think that character is obviously not going to be any sort of deadweight, though, even if maybe your group composition would have worked better with a full specialist than a hybrid character."

He talks a little about the math behind shields -- "the bonus to AC from shields is very nifty. In a similar situation (enemy hits on an 8 without shield, on a 10 with shield), the AC alone is going to net you 25% less damage (much of which comes from avoiding big bursty crits that you really want to avoid), not even counting that you could do a shield block."

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.
aw gently caress talking about muscle wizards, my only weakness.

Xelkelvos
Dec 19, 2012
So dd Arivia just quit the thread or what?

moths
Aug 25, 2004

I would also still appreciate some danger.



This is exciting and I love that they're talking about actual development challenges instead of how much anything "feels" like Pathfinder.

It's extremely reassuring.

Elysiume
Aug 13, 2009

Alone, she fights.
RAW, falling doesn't provoke an attack of opportunity because it isn't an action, right? Greater Bull Rush makes it so a bull rushed enemy provokes an AoO, but that seems to be an exception to the general rule of "an enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you."

Arivia
Mar 17, 2011

Xelkelvos posted:

So dd Arivia just quit the thread or what?

No, I just don’t post when I don’t have anything to say.

dwarf74
Sep 2, 2012



Buglord

Xelkelvos posted:

So dd Arivia just quit the thread or what?
Well nobody has insulted Elminster recently.

Ash Rose
Sep 3, 2011

Where is Megaman?

In queer, with us!

The shield thing kinda seems misleading, because on average over a large number of hits it might be 25% less but if we are still in the territory of 2-3 hits downing a character, AC is still a sucker's game.

edit: though reducing their crit range by 2 with a heavy shield is fairly sizable...

Ash Rose fucked around with this message at 22:58 on Mar 13, 2018

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GaistHeidegger
May 20, 2001

"Can you see?"

Ash Rose posted:

The shield thing kinda seems misleading, because on average over a large number of hits it might be 25% less but if we are still in the territory of 2-3 hits downing a character, AC is still a sucker's game.

edit: though reducing their crit range by 2 with a heavy shield is fairly sizable...

It has also been indicated that, at least from 1st level, characters got beefier HP-wise--iirc there was mention of a 1st level character having 19 HP right out the gate.

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