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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
You know what I haven't ever seen much of in the main game, is Nightstalkers. There's a pack south of Novac and those invisible ones in the cave near Jacobstown, but that's all I remember

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Keeshhound
Jan 14, 2010

Mad Duck Swagger

hawowanlawow posted:

I straight ran away from cazadores. If they're guarding anything cool I haven't seen it.

You use their venom to make turbo.

Katt
Nov 14, 2017

hawowanlawow posted:

I straight ran away from cazadores. If they're guarding anything cool I haven't seen it.

There's a drug shack where fast travelling lands you in the middle of a cazador swarm and usually leads to the instant death of any companions.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

2house2fly posted:

You know what I haven't ever seen much of in the main game, is Nightstalkers. There's a pack south of Novac and those invisible ones in the cave near Jacobstown, but that's all I remember

They're all over Old World Blues. There's also bloodborne cave near bitter springs and another cavern east of Mojave outpost.

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

Night Stalkers are kind of cute when you have the Animal Friend perk.

Internet Kraken
Apr 24, 2010

slightly amused

StashAugustine posted:

c a z a d o r e s

How the gently caress are cazadores unarmored when exoskeletons are like nature's armor

Katt
Nov 14, 2017

Internet Kraken posted:

How the gently caress are cazadores unarmored when exoskeletons are like nature's armor

I had to check the wiki. Apparently cazadors have zero DT.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Internet Kraken posted:

How the gently caress are cazadores unarmored when exoskeletons are like nature's armor

maybe their endoskeletons are lighter because they're so big and having a full endoskeleton at that size would mean they couldn't fly? Even as they are they can barely hover above the ground.
Chalk it up to Doctor Borous's madcap tendencies.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

Arcsquad12 posted:

maybe their endoskeletons are lighter because they're so big and having a full endoskeleton at that size would mean they couldn't fly? Even as they are they can barely hover above the ground.
Chalk it up to Doctor Borous's madcap tendencies.

There's a scorpion the size of two dump trucks in the fire station in Searchlight, it's best not to think about these things too much

Halser
Aug 24, 2016

StandardVC10 posted:

There's a scorpion the size of two dump trucks in the fire station in Searchlight, it's best not to think about these things too much

They built the fire station around the radscorpion.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Samuel Clemens posted:

Night Stalkers are kind of cute when you have the Animal Friend perk.

Yes, once you have Animal Friend they all become good boys and girls. Also, I had the upgraded version of the perk so they actually saved my life a few times during Old World Blue.



Such sweet snakes :3:

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Keeshhound posted:

You use their venom to make turbo.

You also use the venom to make a really obnoxious noise every few seconds after they stab you.

Internet Kraken posted:

How the gently caress are cazadores unarmored when exoskeletons are like nature's armor

Exoskeletons are made of chitin. You know what else has chitin? Mushrooms. What's the DT on a portobello?

marshmallow creep fucked around with this message at 23:20 on Mar 15, 2018

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Scqshsssssshhhh!

Keeshhound
Jan 14, 2010

Mad Duck Swagger

marshmallow creep posted:

You also use the venom to make a really obnoxious noise every few seconds after they stab you.

Look at this loser who still has a biological heart. :smug:

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I talk a lot of crap about fallout 3 but I haven't actually played it for years, so my memory is spotty, but are there many instances if any where there is interconnectivity between regions on the map? Like I remember the Republic of Dave or Gary but outside of those instances in and of themselves do other people in the wasteland comment on other regions?

Like, in New Vegas you can trace a line from Westside to the sharecroppers to Mccarran to East Vegas just by following the water pipes and by proxy understand why people settle in these areas.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Arcsquad12 posted:

I talk a lot of crap about fallout 3 but I haven't actually played it for years, so my memory is spotty, but are there many instances if any where there is interconnectivity between regions on the map? Like I remember the Republic of Dave or Gary but outside of those instances in and of themselves do other people in the wasteland comment on other regions?

Like, in New Vegas you can trace a line from Westside to the sharecroppers to Mccarran to East Vegas just by following the water pipes and by proxy understand why people settle in these areas.

no, it's mostly unconnected areas. though you can listen to THREE DOG, AWOOOOOOOOOOO!!! and he'll talk about the choices you made.

chitoryu12
Apr 24, 2014

Arcsquad12 posted:

I talk a lot of crap about fallout 3 but I haven't actually played it for years, so my memory is spotty, but are there many instances if any where there is interconnectivity between regions on the map? Like I remember the Republic of Dave or Gary but outside of those instances in and of themselves do other people in the wasteland comment on other regions?

Like, in New Vegas you can trace a line from Westside to the sharecroppers to Mccarran to East Vegas just by following the water pipes and by proxy understand why people settle in these areas.

You get comments, but that's it. It'll be something like "I heard the caravans are stopping here!" and you'll get a new map marker. Otherwise every location is completely independent of the other, right down to settlements that are literally 2 people in opposing shacks under a highway. The closest you come to any kind of connection is the Jefferson Memorial purifier and its effects on the wasteland in Broken Steel, but those are still effects that you see in each individual place that don't affect how other places are going.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
It's a wonder how there is any geographical history to the capital wasteland when everything is so static. Fallout 4 got better about it with stuff like the minutemen civil war and the Commonwealth provisional government, but I can't think of anything with a history to it in fallout 3 outside of context for why the brotherhood and enclave are even in DC

Keeshhound
Jan 14, 2010

Mad Duck Swagger
The most interraction any of the locales get outside of the storyline locales (rivet city-project purity-citadel) is that Moira will send you to them for the survival guide.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
don't forget THE POWER OF THE ATOM, buddy

Keeshhound
Jan 14, 2010

Mad Duck Swagger

corn in the bible posted:

don't forget THE POWER OF THE ATOM, buddy

I'd really prefer it if you'd let me.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I wish the children of atom all ended up like Trash the Wannabe Ghoul

Internet Kraken
Apr 24, 2010

slightly amused
I mean, part of the plot of Fallout 3 is that the super mutants, slavers, and raiders have hosed up the areas between settlements so much that everyone remains isolated for their own safety. Everyone is basically holed up in their own little castles trying to wait out the unending storm. Big Town is a story about a bunch of people forced to live right next to a super mutant death zone and being completely hosed about it because nobody will help them or take them in.

The Capital Wasteland is a lovely place. Its been an endless warzone for 200 years. You can argue that's not an interesting setting but I never saw it as a plot hole.

chitoryu12
Apr 24, 2014

Keeshhound posted:

I'd really prefer it if you'd let me.

Are you saying you didn't like them reappearing in Fallout 4?

Internet Kraken posted:

I mean, part of the plot of Fallout 3 is that the super mutants, slavers, and raiders have hosed up the areas between settlements so much that everyone remains isolated for their own safety. Everyone is basically holed up in their own little castles trying to wait out the unending storm. Big Town is a story about a bunch of people forced to live right next to a super mutant death zone and being completely hosed about it because nobody will help them or take them in.

The Capital Wasteland is a lovely place. Its been an endless warzone for 200 years. You can argue that's not an interesting setting but I never saw it as a plot hole.

How have they managed to survive in such stasis, though? The time between the Great War and Fallout 3 is greater than the time between now and the War of 1812. Imagine that entire part of American history being nothing but a depopulated wasteland ravaged by raiders and super mutants. Wouldn't they have died out and run out of resources?

Neurolimal
Nov 3, 2012
Little Lamplight was going to have some influence on FO4, with the Gunners being the Talon Company, but people balked pretty heavily at that so they changed stuff.

I do feel kind of bad for Bethesda on that front, they dont really have a mountain of established story to fall back on with FO like Obsidian has with FO1/2. On the otherhand the reason for this is because they're not very good at writing compelling characters/factions.

Shoulda had the republic of Dave turn out to have become a large and influential nation IMO

Internet Kraken
Apr 24, 2010

slightly amused

chitoryu12 posted:

How have they managed to survive in such stasis, though? The time between the Great War and Fallout 3 is greater than the time between now and the War of 1812. Imagine that entire part of American history being nothing but a depopulated wasteland ravaged by raiders and super mutants. Wouldn't they have died out and run out of resources?

When you start bringing this much realism into the Fallout setting the whole thing falls apart.

They've survived poorly. The caravans are well guarded enough to make supply runs between towns so they do have sources of food, but I couldn't tell you what a town like Megaton produces to pay for that poo poo. The timeline of Fallout 3 is a problem since it feels like Bethesda wanted the story to take place 20 years after the bombs fell rather than 200. Frankly I don't get why they didn't do that since its so isolated from the West Coast events that it wouldn't even be an issue.

I guess then they couldn't put Harold in the game.

frajaq
Jan 30, 2009

#acolyte GM of 2014


caring about realism in the fallout series will never not be hilarious

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Neurolimal posted:

Little Lamplight was going to have some influence on FO4, with the Gunners being the Talon Company, but people balked pretty heavily at that so they changed stuff.

I do feel kind of bad for Bethesda on that front, they dont really have a mountain of established story to fall back on with FO like Obsidian has with FO1/2. On the otherhand the reason for this is because they're not very good at writing compelling characters/factions.

Shoulda had the republic of Dave turn out to have become a large and influential nation IMO

if you follow dave after his questline and protect him long enough he actually will reach an area he likes, sit down, and declare it the New Republic of Dave

Katt
Nov 14, 2017

chitoryu12 posted:

How have they managed to survive in such stasis, though? The time between the Great War and Fallout 3 is greater than the time between now and the War of 1812. Imagine that entire part of American history being nothing but a depopulated wasteland ravaged by raiders and super mutants. Wouldn't they have died out and run out of resources?

Video game logic aside raiders (in the real world) tend to stay clear of armed targets for the most part.... Mostly

You have to keep in mind that in such an environment even a non-lethal hit from a cheap rifle will probably have a 40% mortality rate from infection. Even if you have 20 raiders and a Caravan is just 5 people. If they are armed you still stand to lose 2-3 raiders. Raiders would probably stick to easy targets and not caravans with trained armed guards.

Keeshhound posted:

The most interraction any of the locales get outside of the storyline locales (rivet city-project purity-citadel) is that Moira will send you to them for the survival guide.

The game is pretty drat quick to bread crumb you into nuking Megaton though. Robbing you of the games largest quest hub very early on.

I heard Moira turned into a ghoul and still gave you quests in that ghoul town. I never saw it.

Katt fucked around with this message at 00:20 on Mar 16, 2018

Arc Hammer
Mar 4, 2013

Got any deathsticks?
It's not that it's a plot hole, because it isn't. It's that there's nothing suggesting time has passed or big events have happened in the area. Nobody goes "one time rivet city used to stretch way out beyond just the carrier, but since the mutants came they got pushed back." It's just "rivet city is this and always has been."

And it's not realism arguments, it's internal consistency. Is New Vegas a realistic game? Hell no, but it's game world follows a set of rules and makes sense internally. Plus each area has a story to it that ties into the larger world. New Vegas is pretty much a master class in world building from a written perspective, even if it leaves the game map somewhat barren beyond the main urban center

Arc Hammer fucked around with this message at 00:33 on Mar 16, 2018

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Internet Kraken posted:

I mean, part of the plot of Fallout 3 is that the super mutants, slavers, and raiders have hosed up the areas between settlements so much that everyone remains isolated for their own safety. Everyone is basically holed up in their own little castles trying to wait out the unending storm. Big Town is a story about a bunch of people forced to live right next to a super mutant death zone and being completely hosed about it because nobody will help them or take them in.

The Capital Wasteland is a lovely place. Its been an endless warzone for 200 years. You can argue that's not an interesting setting but I never saw it as a plot hole.

I feel the same way whenever people bring up "what do they eat?" They don't eat much, that's the point, nothing grows and there is no real ecosystem so all anyone can do is scavenge until there is nothing left to scavenge. The whole place is basically circling the drain

Internet Kraken
Apr 24, 2010

slightly amused
One thing I liked in Fallout 3 was the place where a bunch of guys tried to setup a mirelurk farm to harvest them for meat and got loving destroyed by them.

Katt posted:

I heard Moira turned into a ghoul and still gave you quests in that ghoul town. I never saw it.

She does, but you have to approach Megaton again to make her show up. She'll run up to you wondering what the gently caress happened and once she realizes she's a ghoul she'll decide to move her research to Underworld.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
when you play fo3 you get the idea that most of the people are just kinda waiting to die

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

frajaq posted:

caring about realism in the fallout series will never not be hilarious

Bethesda dev spotted.


Anyway, it's not "realism", but internal consistency and a certain amount of plausibility within the established nuclear fantasy that people care about.

Like New Vegas has some of stuff I think is kinda dumb, but you can tell they at least sat down and tried to think things through beyond just throwing together some random unconnected set pieces like Bethesda.

Neurolimal
Nov 3, 2012

Katt posted:


I heard Moira turned into a ghoul and still gave you quests in that ghoul town. I never saw it.

She often dies before getting to Underworld if you dont escort her. It's still a genuinely really cool touch on Bethesda's part to have the megaton quest influence her quest.

Woulda been better if she was also given a ghoul voice though. I imagine they didnt want to record two variant dialogues for the survival guide questline.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Katt posted:

Their health was never an issue though. More that 5 seconds after firing the first shot. The remaining 5 cazadors will be on you.

target the wings with an smg

e: or lob a 40mm grenade their way with Thump-Thump, the best weapon

JawKnee fucked around with this message at 03:30 on Mar 16, 2018

chitoryu12
Apr 24, 2014

Neurolimal posted:

She often dies before getting to Underworld if you dont escort her. It's still a genuinely really cool touch on Bethesda's part to have the megaton quest influence her quest.

Woulda been better if she was also given a ghoul voice though. I imagine they didnt want to record two variant dialogues for the survival guide questline.

In some ways it's even funnier for her to not have a ghoul voice, like Raul still having his mustache.

MikeJF
Dec 20, 2003




Arcsquad12 posted:

It's not that it's a plot hole, because it isn't. It's that there's nothing suggesting time has passed or big events have happened in the area. Nobody goes "one time rivet city used to stretch way out beyond just the carrier, but since the mutants came they got pushed back." It's just "rivet city is this and always has been.

Rivet City used to be a few scientists who took over the ship for the equipment and the Hydroponics bay, but as the Super Mutants expanded nearby people got pushed into the ship for defensibility and it expanded into a full blown city. It's mentioned. There's a whole bit where you go talk to one of the original council members who later left, IIRC.

That's the general story that gets mentioned for most of the FO3 settlements, actually. Things used to be more spread out and connected, but the super mutants either killed them or forced them all back to a few more defensible locations. Thanks to the steady stream of new Super Mutants from Vault 87, things have continuously been getting worse over time.

MikeJF fucked around with this message at 03:57 on Mar 16, 2018

Byzantine
Sep 1, 2007

Other than Underworld, none of the settlements in Fallout 3 are older than 80 years or so.

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chitoryu12
Apr 24, 2014

Byzantine posted:

Other than Underworld, none of the settlements in Fallout 3 are older than 80 years or so.

So where did everyone else come from? How did they maintain enough people to even have a population when they’re all scattered independent survivors in an area that can’t even really grow crops?

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