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Gamerofthegame posted:Game's cute. It's hella Tropico tho, to the point I'd say take Tropico and nix the banana republic charm and add sci-fi trappings instead and presto, surviving mars. I gotta agree on the pacing, I'm enjoying myself but I took the day off for this and after about 8 hours of play I have 1 small and 1 medium dome and am just now considering a third. I got my first hints of The Mystery 30 minutes ago. This game feels like 50% a more complex Banished, 20% a simpler Anno, 30% population management of Tropico.
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# ? Mar 16, 2018 07:25 |
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# ? Jun 5, 2024 09:30 |
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yeah the inability to connect domes really squashes a lot. would be cool to build one dome of farms, another of apartments, central one with services etc.
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# ? Mar 16, 2018 07:40 |
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It's weird too because connected domes were shown in early screenshots. Anyway I fired up my first game last night. I picked the Church of the New Dawn because I've watched the streams so I totally know how to play It hasn't gone well. First of all you only get 1 rocket, you get 0 sponsor research and rare metals exported yield 20m. Everything so far has been a constant battle against death spiralling out of control, with a total loss of power at least 3 times so far. The first time a dust devil took out my entire powergrid, the second one was a big freeze and the third time was another dust devil. This all happened immediately after my founder stage and I've lost probably 6 colonists to deaths so far and another 8 to earth sickness. The last dust devil also took out my drone hub and drone rover so I had to sit there for a long time until my rocket got back and repaired the grid. This is fine. I finally managed to stabilize my colony last night, bringing in more geologists, a pair of medics and some scientists to keep my metal extractor working and went to bed just before another big freeze started. I have doubts I'll survive this freeze but I have ultra sensitive solar panels so I might be able to squeeze through if I stop all other productions. Game is rad.
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# ? Mar 16, 2018 07:57 |
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Sheng-Ji Yang posted:yeah the inability to connect domes really squashes a lot. would be cool to build one dome of farms, another of apartments, central one with services etc. How can I ever live out my Apprentice Adept fantasies if I can't have some domes entirely devoted to decadence and amusement?
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# ? Mar 16, 2018 07:58 |
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Disasters need to calm the gently caress down. Dust tornadoes are building seeking monsters that straight go from building to building. Took out my water and oxygen connected to my dome, then swung down pretty drat far to hit my drone control building. Had to drive a drone truck to just barely save my colonists. I get things stabilized and the same thing happens but also gets my drone truck and I'm hosed. I guess the quick start thing dropped me off in an area with high dust storm chance? I dunno but it was quite frustrating.
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# ? Mar 16, 2018 08:00 |
Sheng-Ji Yang posted:yeah the inability to connect domes really squashes a lot. would be cool to build one dome of farms, another of apartments, central one with services etc. The domes working that way creates the central mid-game challenge of balancing out your domes to cater to the needs of their respective inhabitants, while requiring you to manually create a logistics network for products from specialized domes. If they would work the way you described, it would almost entirely remove the space limitation for in-dome buildings, which is what forces you to make choices.
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# ? Mar 16, 2018 08:07 |
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Right now my main annoyances with the game are the logistics of transporting stuff around via drones and the fact that you can't batch reassign drones from one hub to another. The fact that the drones will try to rebalance between stockpiles helps a lot for preventing resource starvation in any given hub area because as one poster up thread mentioned, you can put stockpiles in the overlap area and daisy chain things together that way. Still, I wish that the drone hubs would just expand the drone active area, like in factorio, instead of only being able to direct their drones around in that area. Maybe there will be a mod for it. So far so fun though, agree that the pacing is quite slow at the start but getting better. Don't be like me and gently caress up and put your first done just out of range of the buried metal deposits!
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# ? Mar 16, 2018 08:19 |
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GaussianCopula posted:The domes working that way creates the central mid-game challenge of balancing out your domes to cater to the needs of their respective inhabitants, while requiring you to manually create a logistics network for products from specialized domes. If they would work the way you described, it would almost entirely remove the space limitation for in-dome buildings, which is what forces you to make choices. Which would be fine except that there is basically no good way to manage logistics.
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# ? Mar 16, 2018 08:20 |
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Demiurge4 posted:It's weird too because connected domes were shown in early screenshots. That I believe is actually just a type of dome you can build, it's elongated and holds two spires.
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# ? Mar 16, 2018 10:05 |
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That's exactly what it is, the "Oval Dome"
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# ? Mar 16, 2018 10:30 |
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It's real weird that you can't connect them even by building adjacent cos that would make for interesting logicatical challenges and with the variety of dome shapes you could make some interesting complexes. Even if it meant degrading service quality for having to cross domes.
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# ? Mar 16, 2018 10:38 |
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Now, I haven't had the chance to play it myself yet, and I'm still at work, but I have been watching a bunch of streams and gameplay. I see a lot of complaints about logistics ITT. Have none of you used shuttle hubs?
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# ? Mar 16, 2018 10:42 |
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Want to echo some of the thread opinions: there's a lot to like in this - especially the early robo-game - but not having a universal logistics network a la Factorio was a weird choice.
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# ? Mar 16, 2018 10:48 |
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That's what the shuttles are for though? I think the early game is supposed to be a series of independent domes with basic infrastructure, loosely connected with the transport rover. I really dig the slow early game, I've made an effort to not go above 2x speed and a lot of the time I'll just go down to normal speed and watch my little colony Once I get a good base of people I can start going for the martian born techs and from there I think the game will really streamline.
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# ? Mar 16, 2018 10:51 |
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I also noticed that Kalypso is still publishing a Tropico 6 this year and I wonder what caused the break for the devs to move over to paradox. A big beef of mine with Tropico has been their DLC policy and I'm really hoping this game adopts the Skylines model of intermittent expansions and massive mod support.
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# ? Mar 16, 2018 10:54 |
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I did not survive.
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# ? Mar 16, 2018 13:36 |
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Hahaha, got the Oval Dome on my current map (it's a breakthrough) and since my colony is being rated by how many dudes I can support...yeah, sure I'll totally queue that up right quick! Doesn't hurt that my sponsor is India so I'm starting with Medium Domes and a 20% discount on construction costs. Also, I was hurting for cash until I got an anomaly that gave me a whopping $300M and 3K research points.
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# ? Mar 16, 2018 13:41 |
Demiurge4 posted:That's what the shuttles are for though? I think the early game is supposed to be a series of independent domes with basic infrastructure, loosely connected with the transport rover. I really dig the slow early game, I've made an effort to not go above 2x speed and a lot of the time I'll just go down to normal speed and watch my little colony shuttles are a dice roll if you get them tho, it's tech and not standard
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# ? Mar 16, 2018 14:27 |
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Gamerofthegame posted:shuttles are a dice roll if you get them tho, it's tech and not standard Doesn't one of the leader backgrounds start with it revealed?
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# ? Mar 16, 2018 14:33 |
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So I have been playing this for a bit and here is my biggest takeaway. Solar power is for suckers. Build windmills, or if your rich import sterlings. Another tip keep poo poo away from your mines the dust they kick up seems to greatly increase maintenance.
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# ? Mar 16, 2018 14:58 |
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The AI rover that controls drones is huge for expanding and keeping on top of resources. Was struggling until I ponied up to ship one to my colony.
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# ? Mar 16, 2018 15:07 |
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metasynthetic posted:This game feels like 50% a more complex Banished, 20% a simpler Anno, 30% population management of Tropico. imo 20/20/60 but yeah how many of yall complaining about difficulty started on anything other than the very easy start? imo this game is a bit complicated and has some long term growth decisions that make it easy to death spiral, or build yourself into a corner where you have to wait forever for resources to tick. there's a lot of stuff that isn't stated where you could end up screwing yourself by not building it, such as drone coverage or stockpiling for maintenance game is good but not great so far. worth a buy right now but hold off if you're on the fence or aren't sure if you want tropico on mars
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# ? Mar 16, 2018 15:21 |
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Just figured out drones will do automated logistics if you overlap drone hub coverage by a bit, and put a universal storage depot in the overlap.
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# ? Mar 16, 2018 15:41 |
Only played for about an hour and plopped down my first dome, game is pretty cool. Wish there was more of a tutorial and that I would have noticed you have to build a dome near the metal deposit, might restart. One thing that seems like it might get annoying is maintenance on some buildings seems to generate really fast.
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# ? Mar 16, 2018 15:41 |
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Popete posted:Only played for about an hour and plopped down my first dome, game is pretty cool. Wish there was more of a tutorial and that I would have noticed you have to build a dome near the metal deposit, might restart. Make sure they're not near any extractors and you're not landing and taking off rockets near them. https://www.youtube.com/watch?v=hi5jjXTPtyY
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# ? Mar 16, 2018 16:10 |
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Has anyone played far enough to see if there’s a way to make completely sustaining colonies? It seems like eventually you’re going to run out of resources that you can even export to buy more. I get that that period is probably extreme late game, but I always take issue with builder games that don’t let me go full sustaining.
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# ? Mar 16, 2018 16:12 |
apparently there's maaaagic producers later on, probably through breakthroughs
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# ? Mar 16, 2018 16:25 |
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There are deep veins that are low grade (produces slowly) but are infinite. There's also a wonder or two that produces resources.
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# ? Mar 16, 2018 16:27 |
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Not 100% sure how the tech tree works, but there are techs for finding and mining deep versions of all the basic resources and for building everything you can buy from earth. Assuming you are guaranteed to get these techs at some point in each playthrough, then it should be possible to have a fully self-sustaining colony for as long as most people are likely to play the game.
Hagop fucked around with this message at 16:39 on Mar 16, 2018 |
# ? Mar 16, 2018 16:32 |
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How far do my concrete extractors spew dust? It just says "nearby" without giving me any indication of how many tiles away I need to place my power generation.
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# ? Mar 16, 2018 16:34 |
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Anime Store Adventure posted:Has anyone played far enough to see if there’s a way to make completely sustaining colonies? It seems like eventually you’re going to run out of resources that you can even export to buy more. By three domes I had a theoretical self sustaining colony. Had a lot of good resources underground near the area, luckily. Production for machine parts and electronics wasn't keeping up though and I started to drown in a tide of babies they kept producing. I would murder for a mod that had a button to automatically force ALL colonizers into their specialization jobs within their same dome. That or drastically reduce the moral hit for working in jobs they hate but refuse to stop working in them.
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# ? Mar 16, 2018 16:34 |
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Where in the heck does this game keep saves? e: Oh hey messing with modding found it! user/appdata/roaming/Surviving Mars on windows Jorge Bell fucked around with this message at 16:40 on Mar 16, 2018 |
# ? Mar 16, 2018 16:38 |
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boner confessor posted:tropico on mars
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# ? Mar 16, 2018 16:56 |
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I am loving this game so far. But I also love Tropico, and I love space stuff, so that fits. Almost had my first colony die when a dust devil came through my entire base, knocking out almost all of my power production and all but 1 drone hub, and that one was pretty far out of my base to keep my water running. Rapidly degraded to where my one dome had no power, water, or oxygen. I only recovered by powering down everything but that drone hub so that my 2 wind turbines provided enough power, had it create a new drone hub next to my wrecked base, which finally got things working before anyone actually died. Close calls like that are why I like games like this.
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# ? Mar 16, 2018 17:12 |
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i have a real problem not building my power grid to avoid rimworld style zzts, which afaik don't exist in this game (pipes and cables can break which leak resources so valving is still a good idea) is the exploration rover useful for anything other than popping anomalies? does it increase the sector search speed? doesn't seem to in my testing
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# ? Mar 16, 2018 17:21 |
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boner confessor posted:is the exploration rover useful for anything other than popping anomalies? does it increase the sector search speed? doesn't seem to in my testing The only thing I've found is a tech that makes it passively generate research. Meteors seem to generate anomalies when they land sometimes, so it's at least got some long-term use.
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# ? Mar 16, 2018 17:35 |
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Cool, I’m glad there are deep veins and other methods for sustaining. Allegedly there are techs to reduce the penalties for people working outside of their specialty and by “midgame” according to a post on the subreddit, and a few folks seemed to fall into “trying to min-max that is an exercise in frustration for marginal benefit” which I’m going to choose to believe so I can stop fiddling with every single job site.
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# ? Mar 16, 2018 18:14 |
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Martian born is a fantastic trait with the techs. No penalties for working outside, no penalties for disaster. Lots of production boosts etc.
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# ? Mar 16, 2018 18:17 |
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I have literally hundreds of food lying around and dozens idle drones but my colonists are starving
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# ? Mar 16, 2018 18:21 |
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# ? Jun 5, 2024 09:30 |
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Phi230 posted:I have literally hundreds of food lying around and dozens idle drones but my colonists are starving Do they have a place to eat it that’s staffed? I made this mistake my first time by not having a diner in their dome.
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# ? Mar 16, 2018 18:22 |