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I know I'm an rear end in a top hat, etc etc. The only stats that matter are win % and KDR, its too easy to cheese everything else with an extremely boring play style. I thought we learned our lesson from Nevermore at Gamescon.
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# ? Mar 16, 2018 07:05 |
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# ? May 30, 2024 14:17 |
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VulgarandStupid posted:I know I'm an rear end in a top hat, etc etc. The only stats that matter are win % and KDR, its too easy to cheese everything else with an extremely boring play style. I thought we learned our lesson from Nevermore at Gamescon. this except the only kdr matters
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# ? Mar 16, 2018 07:09 |
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abigserve posted:this except the only kdr matters You’re right, let’s just score ourselves by KDR^2 from now on.
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# ? Mar 16, 2018 07:28 |
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When the squads on fire I think the best stat is actually Damage per game. KDR is too gameable by winning, but damage per round is a good measure of your effectiveness per game. If you are averaging over 300 I think thats solid.
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# ? Mar 16, 2018 07:36 |
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VulgarandStupid posted:You’re right, let’s just score ourselves by KDR^2 from now on. (KDR^2) * win percentage imo
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# ? Mar 16, 2018 08:45 |
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abigserve posted:this except the only kdr matters Nah it's a lot easier to kill people in low MMR, it's so easy even I can do it. If you're not winning matches then what's the point, might as well play Quake or CS:GO Deathmatch. Rex-Goliath posted:(KDR^2) * win percentage imo This I can get behind. Jerkface posted:When the squads on fire Nice scoreboard. From my observation, I think damage per round is completely unused in any of the game's calculations. I agree with you that it should be weighted somewhere. Elentor fucked around with this message at 09:10 on Mar 16, 2018 |
# ? Mar 16, 2018 08:59 |
Rex-Goliath posted:This is still basically an entirely new genre that's being played with so I'm not against trying stuff that seems stupid at first glance. If the 4x4 map ends up being terrible then whatever- lesson learned. I'm not against trying anything in a game but given how badly wrong they got the formula with Miramar I have no confidence in BlueHole. It's like with Miramar they thought about what would make a cool looking map (and the map does look great) without thinking about what gameplay experience they wanted to provide. It should be a case of "What gameplay experience do we want? What kind of map will facilitate that experience?" rather than just "Hey a big desert map would be cool!!1" It just feels like they don't have an actual design process.
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# ? Mar 16, 2018 09:17 |
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^what he said.Rex-Goliath posted:This is still basically an entirely new genre that's being played with so I'm not against trying stuff that seems stupid at first glance. If the 4x4 map ends up being terrible then whatever- lesson learned. making miramar the "same" size (but actually bigger since it's not an island) was a pretty dumb mistake that could be seen from a mile away. every write up i saw about the map before its official reveal pegged as it as smaller since that was a logical change. it feels like they didn't test it - enigma89 has it right when he says it has a better early and end game but the issue with the midgame is so obvious i don't know how they missed it. Groovelord Neato fucked around with this message at 10:03 on Mar 16, 2018 |
# ? Mar 16, 2018 10:01 |
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Groovelord Neato posted:^what he said. IIRC some of the map layouts were also completely different and seemed actually interesting. The moment I laid my eyes on the in-game map I was like "oh no" and the game never proved me wrong afterwards. WhatEvil posted:I'm not against trying anything in a game but given how badly wrong they got the formula with Miramar I have no confidence in BlueHole. One of the weirdest (though to me this is just a pet peeve and it barely fits in my long list of actual complaints about Miramar) things about Miramar to me is how good the map looks from above and how incredibly lo-fi it looks down there. It's like someone spent a while working on the best looking desert map that World-Machine could provide, got satisfied with the result, and then whoever was in charge of converting it had just finished watching a Super Mario 64 marathon and was feeling really nostalgic.
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# ? Mar 16, 2018 10:14 |
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Elentor posted:IIRC some of the map layouts were also completely different and seemed actually interesting. The moment I laid my eyes on the in-game map I was like "oh no" and the game never proved me wrong afterwards. yeah i'm pretty sure the concept art map i saw was even arab themed and not mexico.
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# ? Mar 16, 2018 10:19 |
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they probaly didnt have 40 people dropping pecado and 20 at hacienda in testing
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# ? Mar 16, 2018 10:36 |
Some parts of the map do look really good IMO. They have done some things well - they've increased verticality both with the terrain and some of the tall buildings and stuff in Los Leones which is a nice change. The idea of having bumpier terrain in general is not a terrible one as it makes the end-game position wrangling different than in Erangel in a not entirely terrible way.
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# ? Mar 16, 2018 10:39 |
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I love when people chase me, run into building, close door, hide at an odd angle with a shotgun and blast them when they come through.
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# ? Mar 16, 2018 11:36 |
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underage at the vape shop posted:they probaly didnt have 40 people dropping pecado and 20 at hacienda in testing I think this is why we need some sort of ranked mode, leagues, or something that pushes players to really not want to die in the first 10 minutes. If we get lucky, the 4X4 map will split the player-base between those that want to Hot Drop and those that want to play more of a survival game. I'm not getting my hopes up though.
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# ? Mar 16, 2018 11:45 |
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Make it so you can't join a new game until the one you died in finishes. That'll teach people not to be bad real quick.
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# ? Mar 16, 2018 11:56 |
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drunken officeparty posted:Make it so you can't join a new game until the one you died in finishes. That'll teach people not to be bad real quick. This is the worst idea I've ever heard
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# ? Mar 16, 2018 12:18 |
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drunken officeparty posted:Make it so you can't join a new game until the one you died in finishes. That'll teach people not to be bad real quick. thatd make people worse because they'd have less practice
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# ? Mar 16, 2018 12:31 |
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There needs to be a neon pink glowing parachute and a gold weapon as a reward or whatever people like. A lower ratio than 1 : 0.2 between win rating and kill rating so that people don't just nevermore their way into rewards, and an actual, exposed MMR or a win rating score that does not take in consideration your kills because that's what kill rating is supposed to be for.
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# ? Mar 16, 2018 12:39 |
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drunken officeparty posted:Make it so you can't join a new game until the one you died in finishes. That'll teach people not to be bad real quick. Make this a feature of hardcore mode.
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# ? Mar 16, 2018 12:45 |
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Sadly, I just checked the roadmap and none of these things are on there.
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# ? Mar 16, 2018 12:59 |
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drunken officeparty posted:Make it so you can't join a new game until the one you died in finishes. That'll teach people not to be bad real quick. Bad idea. What they need to do is let you spectate the person who killed you, like in Fortnight. You get better from watching good players play.
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# ? Mar 16, 2018 13:22 |
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Hippie Hedgehog posted:Bad idea. What they need to do is let you spectate the person who killed you, like in Fortnight. You get better from watching good players play. I like this a lot. I find this game is really fun to spectate when I'm dead in a squad. I'd most def. watch my killer in a game where I die in the top 15 or so just to see how it plays out. And you're right, there would definitely be a skill transfer.
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# ? Mar 16, 2018 14:15 |
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you could just watch choco he explains his thinking while playing.
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# ? Mar 16, 2018 14:31 |
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former glory posted:I like this a lot. I find this game is really fun to spectate when I'm dead in a squad. I'd most def. watch my killer in a game where I die in the top 15 or so just to see how it plays out. And you're right, there would definitely be a skill transfer. You tend to be able to reflect a bit on what you did wrong, when you're forced to wait between games instead of just jumping back in and making the same mistakes again. In Arma 3 BR, you'd wait 15+ minutes between games while the server filled up. In situations like that, you really try to fix your mistakes or you'd be waiting hours on end for very little action.
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# ? Mar 16, 2018 15:09 |
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Some us know what we’re bad at but enjoy playing the game as is. I have no desire to alter my play style because it’s fun for me as is. Altering the game to fit some arbitrary definition of “the correct way to play” is stupid. Some people want to drop pochinki. Some people want to hide in bushes. The game is designed to allow both of those things. Forcing anyone to play another way fundamentally changes the entire game. deedee megadoodoo fucked around with this message at 15:58 on Mar 16, 2018 |
# ? Mar 16, 2018 15:49 |
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I just don't understand how the lurking and being bad at actually shooting people play-style is fun for anyone. Cool, you lurked around the map for 25 minutes, you have an UMP and level 2 gear, finally see a guy and put 25 damage on them before they kill you. Yay 10th place! https://pubg.op.gg/user/TedStriker?server=na ^ For instance, this is the type of player I'm talking about. I just don't understand how that's fun. He had a stretch of 5 games, which took him two hours of gameplay time. He had zero kills and did 9 total damage. He died to: M16 - 17m (32 minutes) SCAR - 47m (18 minutes) AWM - 148m (28 minutes) Falling - (15 minutes) Kar98 - 351m (15 minutes) Sign me up for this game! Thom P. Tiers fucked around with this message at 16:18 on Mar 16, 2018 |
# ? Mar 16, 2018 16:06 |
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Just because you don’t understand it doesn’t make it any less fun for those of us who do it. Edit - don’t kinkshame me. His stats are similar to mine. The game is fun this way. https://pubg.op.gg/user/WEEDLORD666?server=na deedee megadoodoo fucked around with this message at 16:27 on Mar 16, 2018 |
# ? Mar 16, 2018 16:14 |
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VulgarandStupid posted:You tend to be able to reflect a bit on what you did wrong I usually check out the replay to see what I could have done better with the knowledge I had at the time.
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# ? Mar 16, 2018 16:17 |
Thom P. Tiers posted:I just don't understand how the lurking and being bad at actually shooting people play-style is fun for anyone. Cool, you lurked around the map for 25 minutes, you have an UMP and level 2 gear, finally see a guy and put 25 damage on them before they kill you. Yay 10th place! While I don't play this way anymore it is fun in it's own way. The best part of this game is the tension, after all.
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# ? Mar 16, 2018 16:22 |
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Thom P. Tiers posted:I just don't understand how the lurking and being bad at actually shooting people play-style is fun for anyone. Cool, you lurked around the map for 25 minutes, you have an UMP and level 2 gear, finally see a guy and put 25 damage on them before they kill you. Yay 10th place! almost had a heart attack when i saw a 4 kill chicken dinner.
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# ? Mar 16, 2018 16:38 |
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Groovelord Neato posted:almost had a heart attack when i saw a 4 kill chicken dinner. His season two is incredible. 168 solo games played for 1 dinner. His top 10 rate was 53%. 0.31 KD with 42 Avg. Dmg. That is some dedication to leaderboards/playstyle. very stable genius posted:Just because you don’t understand it doesn’t make it any less fun for those of us who do it. I truly do respect your dedication to that playstyle. But man, I would be bored out of my god drat mind and get so frustrated at not being able to kill people in the end game. You die so often with 0 damage and you die a lot to the bluezone too. For reference, my playstyle is: medium drop, kill those people, play the edge of the circles. Places I drop: Mansion, Stalber, Primorsk, Rozhok, Shooting Range. West Los Leones, Valle de Mar, Power Grid, Bronca, the two large eastern islands. Also I love your name. A+ Thom P. Tiers fucked around with this message at 16:52 on Mar 16, 2018 |
# ? Mar 16, 2018 16:43 |
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very stable genius posted:Some us know what we’re bad at but enjoy playing the game as is. I have no desire to alter my play style because it’s fun for me as is. Altering the game to fit some arbitrary definition of “the correct way to play” is stupid. Sorry, you're wrong and if you truly were a "very stable genius" you'd easily recognize this.
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# ? Mar 16, 2018 16:51 |
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VulgarandStupid is entirely correct here I'm afraid
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# ? Mar 16, 2018 16:57 |
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Thom P. Tiers posted:I truly do respect your dedication to that playstyle. But man, I would be bored out of my god drat mind and get so frustrated at not being able to kill people in the end game. You die so often with 0 damage and you die a lot to the bluezone too. Here’s the thing. It’s fun to play lootgoblin and sneak around and try to pick people off while drinking beers or smoking something. I have potato aim and lovely reflexes but I’m not tryhard enough to want to fix it. I enjoy my play style as is because it’s laid back. I don’t enjoy hot dropping into pochinki and getting hosed by the rng or dying because of my lovely reflexes. I mostly drop away from the action so I can actually loot a decent weapon in peace. Then I head towards other people. I almost never take potshots at people further than 100yards away because I suck at aiming. Instead I just sneak around and try to get position. Sometimes it works. Usually it doesn’t. But it’s fun for me either way. But in either case I’m probably laughing hysterically at some dumb situation I’ve gotten myself into.
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# ? Mar 16, 2018 17:31 |
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^^We should play together VulgarandStupid posted:Sorry, you're wrong and if you truly were a "very stable genius" you'd easily recognize this. Are you that guy that yells at teammates for not playing "correctly"? I enjoy playing it as a bit of survivalist game style. I can't stand jumping into a crowded area to play who can find a gun first. I like getting a decent kit and then move in and engage when I need to. It does backfire a lot too, last night I got lvl 3 helmet and vest, 416 and scar all kitted out, lots of health and boost. Jumped on a bike ready to take on the world only to hit a magic bump 25ft down the road, flip the bike and break my neck JEEVES420 fucked around with this message at 17:46 on Mar 16, 2018 |
# ? Mar 16, 2018 17:44 |
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I have brain worms and the only correct way to play is blind aggression as soon as you have a gun and a helmet
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# ? Mar 16, 2018 17:46 |
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I would also love if they added a handheld range finder. I want to see someone off in the distance and know how many yards out they are without guessing off a map or just taking pop shots and seeing where they land.
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# ? Mar 16, 2018 17:51 |
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JEEVES420 posted:I would also love if they added a handheld range finder. I want to see someone off in the distance and know how many yards out they are without guessing off a map or just taking pop shots and seeing where they land. Use landmarks as references on the game map to gauge distances, the squares are 100m.
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# ? Mar 16, 2018 17:59 |
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JEEVES420 posted:^^We should play together Yes, I'll also tell you how to get your credit score up and how to adjust your diet. Stop drinking soda man, it's just empty calories.
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# ? Mar 16, 2018 18:03 |
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# ? May 30, 2024 14:17 |
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There are level 3 helmets/vests? Best I've found are level 2 things, interesting. Also, getting geared out and then dying because you tripped over your own shoelaces seems very schadenfreude
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# ? Mar 16, 2018 18:04 |