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I was just asking how 1 big expensive tag plays differently than 1 big expensive link. They're both lots of points for a small amount of models and both seem to rely on lots of cheap orders. You can probably (I'm making an assumption here) rambo Joan or De Fersen as much as you can a tag. Conceptually they seem similar in those aspects. I appreciate the new player advise on holding off on certain models, but I don't think my original question really warranted, "you're new don't buy this thing you might be interested in".
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# ? Mar 17, 2018 22:49 |
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# ? Jun 5, 2024 06:05 |
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TAGs definitely are a bit more sturdy on a rambo approach as Fireteams break and lose bonuses, but TAGs are more susceptible to crits i find as they're one target. Both can get hacked and ambushed so both need support. My current playstyle usually revolves around me using a single light TAG to anchor an area as its less of an investment to a HI Fireteam. Regular HI can also do it really well but the MO characters excel in teams. The seraph is also really built for blitzing people.
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# ? Mar 17, 2018 23:12 |
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Alokgen posted:I was just asking how 1 big expensive tag plays differently than 1 big expensive link. They're both lots of points for a small amount of models and both seem to rely on lots of cheap orders. You can probably (I'm making an assumption here) rambo Joan or De Fersen as much as you can a tag. Conceptually they seem similar in those aspects. I appreciate the new player advise on holding off on certain models, but I don't think my original question really warranted, "you're new don't buy this thing you might be interested in". Whoa, there, settle down, Tex. Ramboing Joan is just as much of a crutch as ramboing a TAG. Learning to play with a crutch is fine, but know that you'll eventually have to unlearn that. People aren't telling you what to play, they're warning you what playing what you want means for learning the game. Now, to actually answer your question: In terms of the difference between an HI link and a TAG, they offer different things. The large silhouette of a TAG makes it more of a target, but remember you can vault anything smaller than you silhouette, which means TAGs are generally really good at bullying straight up the board - the Seraph doubly so because of its super-jump. If anything, your Auxbot will actually slow you down (though it's great for covering hacker approach lanes). TAGs also typically have righteous armor values and are really good at facing down flimsier ARO pieces because they can generally afford to lose one FtF and keep going. But as Flipswitch pointed out, a couple of unlucky crits and your TAG becomes a liability. Also, against certain armies (heavy hacking like Nomads), you'll have to worry about possession, which is a drag. But absent recovering from possession, TAGs don't eat Command Tokens like links do. Links, on the other hand, offer some real advantages that TAGs don't: increased burst (which gives great ARO presence), Sixth Sense (do not underestimate this), and all-round visibility. The problem with link teams is that while they are order efficient, they tend to be slow and depending on the terrain can get horribly bottle-necked. It's also a lot of points on a pretty small portion of the field (a problem they share with TAGs). You also run into the issue where any time someone merks your link leader, your fireteam goes down and it costs you a precious Command Token to reform. Worse, in the active turn, your other link members can often become liabilities, especially when it comes to template weapons. Rocket launchers in camo or hidden deployment will make you regret your life choices. Both approaches have their merits. Both are a ton of fun to play. I personally think the best advice for starting Infinity is always to play what you think looks cool as hell, and go from there, so if TAGs speak to you, Seraph it up!
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# ? Mar 17, 2018 23:30 |
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Yeah, my dude. Buy what you want? I was just trying to illustrate that when I learnt how to play, I relied so heavily on a single Asura doing all the work that I practically lost every game if she died, and quite a few when she didn't. It gave me this terrible impression that Haqqislam is an insurmountable foe, because anyone who can trade cheaply will just ruin your day. You can absolutely buy whatever you want and dive in however you please, and I would say a link is probably much more forgiving than a TAG. I'm just trying to save you the pain of what a Muttuiah can do. Ilor posted:Whoa, there, settle down, Tex. Ramboing Joan is just as much of a crutch as ramboing a TAG. Learning to play with a crutch is fine, but know that you'll eventually have to unlearn that. People aren't telling you what to play, they're warning you what playing what you want means for learning the game. p much this LizardBeam posted:What if that TAG is a Gecko? Do they count? I feel like they don't count. Eh, a Gecko is more a medium-costed HI than TAG. Plus, the pilot owns.
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# ? Mar 18, 2018 01:33 |
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Question - can Ariadna counter TAGs with their werewolves or is that crazy talk?
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# ? Mar 18, 2018 01:56 |
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I wasn't trying to be aggressive when responding, but I don't think I ever even really said I wanted to buy a tag. I was just trying to suss out what/where the variety is in MO. Most of what I've read and batreps I've watched usually follow the trend of Joan + De Fersen + 3 Hospitalers and a bunch of cheap bros. Never seen or heard anyone really talking about the Seraph, Crusaders, or Sepulchre Knights. All of which I think look rad as heck, but HI links are so expensive and have some pretty mandatory support, I don't yet know how to run cool models that retain some level of cohesion and functionality.
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# ? Mar 18, 2018 01:56 |
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Dawgstar posted:Question - can Ariadna counter TAGs with their werewolves or is that crazy talk? Smoke + Punching the big dumb TAG isn't the worst plan.
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# ? Mar 18, 2018 01:58 |
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Dawgstar posted:Question - can Ariadna counter TAGs with their werewolves or is that crazy talk? TAGs almost all have lovely CC scores compared to dedicated CC fighters so yes. Also amusing is sandbagging a TAG with cheap troops in melee. TAGs generally need support to avoid that poo poo happening. MJ12 fucked around with this message at 04:38 on Mar 18, 2018 |
# ? Mar 18, 2018 02:49 |
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best anti-tag unit in yu jing now is the shaolin
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# ? Mar 18, 2018 03:03 |
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Dawgstar posted:Question - can Ariadna counter TAGs with their werewolves or is that crazy talk? My 25 pt antipode pack has eaten several tags, so it’s not crazy at all. Even Jotums don’t like to hear “ok, 3 damage 17 saves with AP”.
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# ? Mar 18, 2018 03:44 |
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any of the big werewolf dudes are a great answer to TAGs you don't even have to kill the things, just stop spending orders on the dog when you hit CC. Then it's going to be a huge pain in the rear end order wise for your opponent to dislodge it.
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# ? Mar 18, 2018 03:49 |
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I think if you like the Seraph just run it. There's certain things you can call crutches, like intruder + jag, or fidays, or Van Zant, but the seraph aint one of them. The Seraph doesn't come up much in MO because the links are so loving strong, and isn't in vanilla because the Tikbalang is flat out better.
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# ? Mar 18, 2018 03:57 |
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Alokgen posted:I wasn't trying to be aggressive when responding, but I don't think I ever even really said I wanted to buy a tag. I was just trying to suss out what/where the variety is in MO. Most of what I've read and batreps I've watched usually follow the trend of Joan + De Fersen + 3 Hospitalers and a bunch of cheap bros. Never seen or heard anyone really talking about the Seraph, Crusaders, or Sepulchre Knights. All of which I think look rad as heck, but HI links are so expensive and have some pretty mandatory support, I don't yet know how to run cool models that retain some level of cohesion and functionality. But on that particular table, a super-jumping, Spitfire-packing Seraph would probably have wrecked my poo poo, because I couldn't have controlled his lanes of approach, which would have allowed him to pick me apart bit-by-bit in his first turn.
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# ? Mar 18, 2018 04:51 |
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Ilor posted:I played an opponent in a tournament who ran a 5-man link team of DeFersen, another Hospitaller, and 3 Magister Knights, and that was pretty bad-rear end. Unfortunately for him, his game plan sort of unraveled when I took out the two TO Camo Order Sergeant specialists upon which he was relying to accomplish objectives in my first turn. He ended up having to drop the third one (a MULTI Sniper) prone to get away from by Djanbazan HMG, who promptly advanced, entered suppression, and kept him locked down all game. This pretty much forced him to bully his way up the field with his HI link, but the presence of a nasty terrain choke point meant my Janissary ML was doing yeoman's work getting multiple troops under a template with AROs in her ideal range band. By the time he was able to position one of his Magisters to get in a clean shot at my Janissary, I'd broken his link and removed his Burst bonus. It was...not pretty. The guy was a great opponent, and all that HI was a tough nut to crack, but ultimately it was a whole huge whack of points that wasn't winning him the game. And adding insult to injury, I obliterated what lead he had on points in that zone with a 38-point IntelCom card. Between the coincidental soft counters in my list, the mission objectives, and the terrain, he was looking at an uphill battle from the get go. I learned this lesson last week when my opponent rolled over me with a 5man link team of DeFersen+knights. I ended up conceding when he chewed up my entire order pool, then the next game against a different opponent two Kuang Shi proceeded to push his poo poo in by killing ~60 points worth of troops then exploding their Lieutenant into unconsciousness. Never count out the little dudes, they're more effective than you think.
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# ? Mar 18, 2018 07:50 |
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One of my fondest memories is catching an entire Yaogat Link with Shinobu's nanopulser on a podium table at Cancon a few years ago. The defeated 'Dodge' declarations were
Clawtopsy fucked around with this message at 08:52 on Mar 18, 2018 |
# ? Mar 18, 2018 08:15 |
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yesterday I finally got to use the Biolocator on a Kuang Shi - he made himself into a repeater and let my hacker to throw two Spotlights on an enemy HVT, winning me the game of Highly Classified by 1 card. the gorgeous but RIDICULOUSLY dense table that I played on made me rethink a lot of tactics - S4 models like my Rui Shi or the enemy Peacemaker could barely move, enemy ML fusilier could barely see anything and perimeter weapons became very effective. And of course Kuang shi could freely move into good positions without triggering any AROs.
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# ? Mar 18, 2018 10:12 |
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Dense tables strongly favor warbands and minelayers.
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# ? Mar 18, 2018 14:31 |
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400Pt LI event in June. mamamamamamam babananananan ────────────────────────────────────────────────── 10 UMBRA SAMARITAN Lieutenant Breaker Combi Rifle, Flash Pulse / Pistol, Vorpal CC Weapon. (0 | 40) RODOK HMG / Pistol, Knife. (1.5 | 27) RODOK Missile Launcher, Light Shotgun / Pistol, Knife. (1.5 | 28) RODOK Paramedic (MediKit) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 21) RODOK Paramedic (MediKit) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 21) UMBRA SAMARITAN (EI Assault Hacking Device. UPGRADE: Goodnight) Plasma Carbine, Flash Pulse / Pistol, Vorpal CC Weapon. (0.5 | 43) XEODRON Red Fury, Blitzen / Heavy Pistol. (1 | 59) STALDRON Flash Pulse / Knife. (0 | 0) XEODRON MULTI Rifle, Blitzen / Heavy Pistol. (0.5 | 58) STALDRON Flash Pulse / Knife. (0 | 0) OVERDRON Hyper-Rapid Magnetic Cannon / . (2 | 74) STALDRON Flash Pulse / Knife. (0 | 0) MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23) SLAVE DRONE Electric Pulse. (0 | 3) SLAVE DRONE Electric Pulse. (0 | 3) 7 SWC | 400 Points Open in Infinity Army hmm Combined Army ────────────────────────────────────────────────── 10 1 AVATAR Lieutenant (Strategos L3) MULTI HMG, Sepsitor Plus / DA CCW. (3.5 | 137) STALDRON Flash Pulse / Knife. (0 | 0) SPHINX Spitfire, 2 Heavy Flamethrowers / EXP CCW. (2 | 106) SCINDRON Flash Pulse / Knife. (0 | 0) Bit Hacker (UPGRADE: Expel) Submachine Gun + Pitcher, Deployable Repeater + KISS! / Pistol, Knife. (0.5 | 19) KISS! Adhesive Launcher / Electric Pulse. (- | 4) KO DALI Combi Rifle, Nanopulser, D-Charges / 2 Assault Pistols, Knife. (0 | 38) SPECULO KILLER Combi Rifle, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 35) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) KRAKOT RENEGADE Submachine Gun, Chest Mine / Pistol, DA CC Weapon. (0 | 15) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) KURGAT (Operative Group) Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 17) SLAVE DRONE Electric Pulse. (0 | 3) SLAVE DRONE Electric Pulse. (0 | 3) 7 SWC | 399 Points Open in Infinity Army I actually kinda like the first list.
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# ? Mar 18, 2018 16:10 |
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Flipswitch posted:
Are you still using that Fast Panda as a proxy ?
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# ? Mar 18, 2018 16:49 |
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Nah that was Kev, I have the actual model.
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# ? Mar 18, 2018 16:50 |
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Flipswitch posted:
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# ? Mar 18, 2018 19:37 |
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Ariadna can swing an ok 400pt LI list, mrrf and Druze struggle though. We've got one in Melbourne in April with a hard mode prize for best performing army under 360 pts.
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# ? Mar 18, 2018 20:52 |
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Nobody gives a gently caress about ariadna players hth
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# ? Mar 18, 2018 21:21 |
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Flipswitch dropping in with the harsh truths.
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# ? Mar 18, 2018 21:58 |
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Pidgin Englishman posted:Flipswitch dropping in with the harsh truths. I started Ariadna because it was the only way to start a second faction without having to buy a whole new set of remotes. Also werewolves.
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# ? Mar 18, 2018 22:02 |
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*carefully slides entire Caledonian collection out of sight of my posts*
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# ? Mar 18, 2018 22:11 |
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ariadna are the second least fun faction to play against first being tohaa gently caress symbiomates,
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# ? Mar 18, 2018 23:15 |
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Just what do you have against 15 camo tokens and van zant? Fake edit: plus a few visable cheerleaders
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# ? Mar 19, 2018 00:05 |
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Pidgin Englishman posted:*carefully slides entire Caledonian collection out of sight of my posts* Nah. I've been looking at 'em. Be proud of those Wulvers.
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# ? Mar 19, 2018 00:05 |
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What has been the general impression of the Infinity RPG? I would love to run a Haqqislam campaign or something like that.
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# ? Mar 19, 2018 00:09 |
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caledonia is okay, they're not real ariadna
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# ? Mar 19, 2018 00:09 |
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*spams infiltrating HFT grunts* its not your list, its you
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# ? Mar 19, 2018 00:11 |
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I started a Celdonian army because I thought painting tartan would be fun. I have made bad life choices.
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# ? Mar 19, 2018 00:13 |
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that is a legitimate excellent reason to start an army, challenging your painting skills owns *looks sadly at the most freehand chinese on Zuyong*
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# ? Mar 19, 2018 00:19 |
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Starting Caledonia to paint tarten is very much in the masochistic theme of the army.
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# ? Mar 19, 2018 00:37 |
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Hiro Protagonist posted:What has been the general impression of the Infinity RPG? I would love to run a Haqqislam campaign or something like that. I really like it. Fluff is great and the system is dead simple. Let's you abstract stuff out on the fly or detail it as you want rather than going super sperg like shadowrun or eclipse phase.
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# ? Mar 19, 2018 01:09 |
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Flipswitch posted:400Pt LI event in June. I hope you get paired up vs grunt spam. Do you play on bigger boards at 400pts?
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# ? Mar 19, 2018 02:50 |
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Clawtopsy posted:*spams infiltrating HFT grunts* They stick the landing on an 8, you need to spam them to make them any use at all. Besides, they're only AVA2 in Vanilla, which is what real shitlords like me play. Why yes I do have 15 camo tokens. Why yes, that could be anywhere between like 8 and 20 models.
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# ? Mar 19, 2018 03:17 |
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Got a bunch of infinity themed birthday gifts including a Acontecimento starter pack which originally I did not intend to keep. I've been interested in coming back to vanilla Pan-O after 5 years, but I've started to think about not returning the gift and trying to run Acontecimento because the models are pretty neat. After looking at the army, the Regulars which should be the main appeal of the army (Being the line Fireteam: Core) seem kinda awkward to build around! The Bahg-Mari's seem kinda good for their points as the other Fireteam: Core I think the unit selection is interesting, in particular the TAGs they have access to and the Nagas are good. But I was also excited to pick up the new Fusiliers, Locusts, Black Friar, etc etc. So anyone play Acontecimento here? Are they fun, rewarding, and do you enjoy playing them?
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# ? Mar 19, 2018 04:18 |
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# ? Jun 5, 2024 06:05 |
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Learned a lesson in humility today when my double Su Jian Decapitation list lost both Su Jians in the first turn without killing anything. Ended up conceding at the bottom of turn 2 when I realized there would be no way to come back in victory points. On the upside, Sun Tze ate nearly all of my opponent's order pool by refusing to die to a Sphinx. The man is tough to kill.
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# ? Mar 19, 2018 04:31 |