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JoshTheStampede
Sep 8, 2004

come at me bro

Toalpaz posted:

Got a bunch of infinity themed birthday gifts including a Acontecimento starter pack which originally I did not intend to keep. I've been interested in coming back to vanilla Pan-O after 5 years, but I've started to think about not returning the gift and trying to run Acontecimento because the models are pretty neat. After looking at the army, the Regulars which should be the main appeal of the army (Being the line Fireteam: Core) seem kinda awkward to build around! The Bahg-Mari's seem kinda good for their points as the other Fireteam: Core

I think the unit selection is interesting, in particular the TAGs they have access to and the Nagas are good. But I was also excited to pick up the new Fusiliers, Locusts, Black Friar, etc etc.

So anyone play Acontecimento here? Are they fun, rewarding, and do you enjoy playing them?

I do play Acon, and I they're my favorite of the PanO sectorials. The Regulars are kinda awkward to build around - the 1 SWC on the hacker is a dumb tax, as is the .5 on the FO which makes him mostly unviable. The sniper is great, though, as is the sensor/minelayer. I usually will take a defensive Core of Sniper, minelayer, and 3 of whatever, sometimes the LT, sometimes not. The hacker if I need to buff remotes, which I do, since Bulleteers remain one of the best models in PanO.

Also of note:

Bagh-Mari are great and can Haris. You can also take them as Core but I find it really hard to move 5 4-2 dudes around effectively.
Stephen Rao is boring but cheap and a way to get a Wip14 LT roll into PanO, and can link with BMs.
Naga are amazing -always take 2, usually the FO and the Killer Hacker, or the monomines if you don't need specialists.
Montesas are BS 14, can take a LGL, and have Mech Deployment, which means you can start one prone on a rooftop in the midfield and just drop BS11 Spec Fire grenades on people until they dig you out.
Scylla is a Killer Hacker with 2 Devabots, which means when she Cybermasks, so do they. Having 2 heavy flamers with Impersonation up can do a lot of dumb poo poo.
Tikbalangs are legit my favorite PanO tag, you can take 2, and Acon is the only PanO army that can actually take 2 engineers.

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Zalabar
Feb 13, 2012

Yes, he would like fries with that, thank you.

Cassa posted:

I hope you get paired up vs grunt spam. :argh:


Do you play on bigger boards at 400pts?

It's not required, and that's kind of the sales pitch. A lot more firing lines, a lot more AD units, cameo markers everywhere... All in an itty bitty box.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
400pt LI is still just ten models each, so a 4x4 board is fine.

It's amazingly more defensive than you'd think though as you have to wade through a million tr bots and S5 HI to get anywhere. Combine that with the restricted order pool and it's a pleasantly tactical way to play.

Cassa
Jan 29, 2009
Ohhhh gotcha, missed the LI bit. Fun way to break out all the toys.


Toalpaz posted:

So anyone play Acontecimento here? Are they fun, rewarding, and do you enjoy playing them?

My mate played them, Knights and Armbots are a pain in the rear end, monofilament Nagas are terrifying.

fatherboxx
Mar 25, 2013

Hiro Protagonist posted:

What has been the general impression of the Infinity RPG? I would love to run a Haqqislam campaign or something like that.

It is extremely overloaded with mechanics, like just buying something pre-mission requires to run several attributes instead of just spending credits at a shop. Thank god there is an online character creation, because the book one requires to run a lot of tables.
The world background stuff is ace though, sure Guttier stalled the development by being a massive grog about his precious child, but it really shines in the end. Lot of details about minor worlds and factions.

I would advise heavily home-ruling it in favor of more narrative-driven system.

fatherboxx fucked around with this message at 09:26 on Mar 19, 2018

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Toalpaz posted:

So anyone play Acontecimento here? Are they fun, rewarding, and do you enjoy playing them?

SAA is the best PanO sectorial in non-LI play. Everything Josh said is true. I typically run very remote heavy. Two spitfire Bulleteers, a TR bot, multiple Fugazi, and an EVO hacker. Some people swear by the Peacemakers and I understand why but Bulleteers are pretty much the best unit. They've got repeaters too so unless you've got Scylla or the Naga KHD, watch out for hackers. Having the ability to bring two engineers and four palbots allows you support the remote playstyle.

Cassa
Jan 29, 2009
Playing in a three game tournament this weekend, tournament runner wants to play with the panoply missions, which is exciting. So Show of Force, Looting and Sabotaging, and Firefight.

Any sort of advice for these missions? I don't have TAGs which is sort of annoying unless I can borrow a mates, and I still like my vanilla YJ to my own downfall.

Getting across the board seems like the biggest issue, at least in Looting and Sabotaging, getting something across the board with AP CC isn't something I've managed before.

Zeppelin Insanity
Oct 28, 2009

Wahnsinn
Einfach
Wahnsinn
There's a Recon tournament for new players this Saturday. I'm very new, and I feel I'm getting the hang of building basic 300 pt lists, but I have no idea how to build a 150. Any general hints? I'll be playing Yu Jing or Imperial Service.

Ilor
Feb 2, 2008

That's a crit.
Use cheap warbands to pad your numbers. Don't bring expensive HI or TAGs. Bring at least one nasty weapon to deal with that one guy (you know the guy) who will bring expensive HI or TAGs to a 150 point tournament. Smoke will be more important because fewer people will have expensive MSV on everything. A 3-point YaoZao is better than another 16 point Engineer or Medic.

Khisanth Magus
Mar 31, 2011

Vae Victus

Ilor posted:

Use cheap warbands to pad your numbers. Don't bring expensive HI or TAGs. Bring at least one nasty weapon to deal with that one guy (you know the guy) who will bring expensive HI or TAGs to a 150 point tournament. Smoke will be more important because fewer people will have expensive MSV on everything. A 3-point YaoZao is better than another 16 point Engineer or Medic.

Just a note about relying on smoke in low point games: if there are any nomads players there they will almost certainly have an intruder as their power piece at that level if they have any experience or have someone helping them with list building, and that intruder won't give a poo poo about that smoke.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Ilor posted:

Use cheap warbands to pad your numbers.

Not in Recon. You a single impetuous model because what folks were doing is just stacking Morlocks and Myrmidons.

Since you've got a hard cap on how many two wound/structure models you can take, max that out. You get a lot more mileage out of a rambo unit in Recon than normal. For YJ, I'd definitely take a monk, since having smoke is absolutely a power move. A Rui Shi is a great workhorse in general, and can really clean up on the smaller boards Recon uses. MadTraps are great for Recon, because a lot of the time your opponent will skimp out on an engineer in favor of paramedics and FOs.

Aim for at least seven orders; if you can get up to nine or ten, you're doing astonishingly well.

Ilor
Feb 2, 2008

That's a crit.

grassy gnoll posted:

Not in Recon. You a single impetuous model because what folks were doing is just stacking Morlocks and Myrmidons.
Hey, man, Kum Bikers are AVA Total. Just sayin'. Stupid, new-fangled scenario limits, anyhow. :corsair:

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
take a sujian

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.
You can go hogwild with ISS in Recon:

Imperial Service
──────────────────────────────────────────────────

8 1
CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20)
CRANE IMPERIAL AGENT Lieutenant (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 54)
CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)

2.5 SWC | 150 Points

Open in Infinity Army


Start with a fireteam of Xi Zhuang, Light Smoke Celestial Guard, and the Crane Agent; cover their advance with smoke if needed, then plop the Crane down in cover on top of the objective, put him into Suppression, and reform the link with Xi Zhuang, Smokey, and the Forward Observer Guard. Forward Deploy the Ninja near other objectives, then have her pop out of hidden deployment and cut a dude in half (or just press a button). Don't disregard the single Kuang Shi. They're extremely good at chewing up poorly positioned enemy fireteams and digging people out of cover.

Flipswitch
Mar 30, 2010



The morats made her fash

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

Flipswitch posted:


The morats made her fash

Yeah, but what did the dentist do to her

Zeppelin Insanity
Oct 28, 2009

Wahnsinn
Einfach
Wahnsinn

Magic Rabbit Hat posted:

You can go hogwild with ISS in Recon:

Imperial Service
──────────────────────────────────────────────────

8 1
CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20)
CRANE IMPERIAL AGENT Lieutenant (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 54)
CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)

2.5 SWC | 150 Points

Open in Infinity Army


Start with a fireteam of Xi Zhuang, Light Smoke Celestial Guard, and the Crane Agent; cover their advance with smoke if needed, then plop the Crane down in cover on top of the objective, put him into Suppression, and reform the link with Xi Zhuang, Smokey, and the Forward Observer Guard. Forward Deploy the Ninja near other objectives, then have her pop out of hidden deployment and cut a dude in half (or just press a button). Don't disregard the single Kuang Shi. They're extremely good at chewing up poorly positioned enemy fireteams and digging people out of cover.

Thanks. It's pretty similar to one of the options I was thinking about. I don't think I can take Xi Zhuang, though - there's supposed to be no named characters.

The missions will be Annihilation, Frontline and Seize the Antennas. One of the people who will definitely be there is someone I played with a few times. She's got about 3 times more experience than me, though I'm doing progressively better against her. She plays Corregidor, absolutely loves aggressive suppressive fire play and focusing on expensive, hard hitting units. Particularly likes Geckos and Intruders even in low point games.

What would be the best ways to deal with well placed overlapping suppressive fire? Smoke and Rui Shi, chain rifles advancing through smoke, Ninja/Tiger/Garuda coming from the back, and what would be some other tips?

I have to say I am slightly tempted to do a comedy option list with a Su Jian or maybe an Oniwaban in vanilla YJ.

What's the viability of units like Kanren with Madtraps, Garuda with Spitfire, Sophotect, Wu Ming, CSU and Authorized Bounty hunters be in this format? How about vanilla YJ Zuyongs, Oniwaban, Tiger with Spitfire, Krakot, Shikami? Not all in the same list, obviously, just general viability within the format?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Adepticon starts tomorrow, so you may not have Oniwaban or Shikami for much longer. The JSA-YJ split is supposed to be Real Soon Now.

You should be able to take Xi without any problems. Recon lets you use any named character under 35 points. Are you guys using the 2.0 ruleset?

I've played a good bit of Recon as Corregidor, and I will almost always take an Intruder of some kind. Out of the plans you've listed, the AD coming in behind me is the biggest worry - I tend to keep my Intruder in the backfield for Recon, and I don't always have a spare guy to watch its back. A Hsien HMG or Rui Shi is also up there on the list of things I don't want to see. Surprise Ninja is probably least of my worries, but it's still not gonna be something I'm happy about.

If I were in your shoes, I would ultimately rather take the Hsien, since that order off-board for AD or Hidden Deploy really hurts in Recon. That said, be prepared for a Tomcat or Hellcat to drop in. If you guys are playing on the paper mats and not 3'x3' tables, template weapons coming from a place you're not expecting can really ruin your day due to how close everything is. Also be prepared for a ton of smoke, since Jaguars are one of the few regular warband units you can stack in Recon.

Standard Infinity disclaimer: keep in mind that individual units can be star performers and you can still lose the game. Pick one general option to build a list around, then take things to cover its weaknesses or give you backup options if its gimmick doesn't work out, and always try to play to your objective.

Garuda are okay, but in this price range, I'd rather spend my SWC on something else and take the boarding shotgun version.

Sophotects are real good in general, and great in Recon, since you've got a durable, highly capable specialist that isn't eating more roster space than is strictly necessary. Take one with the helper bots if you've got them for added efficiency.

Wu Ming are a harder sell in Recon thanks to the limits on multi-wound units. Having a core of them in regular play can be a real pain to deal with, but they don't have enough unique utility to merit their points or sitting on your multiple wound slots for Recon. Consider taking a better toolbox unit, or a cheaper one.

Kanren are going to be crazy good in Recon between Holoprojector, FD and MadTraps.

I'd rather have a Celestial Guard than a CSU or a bounty hunter, but if I had to pick between the two, I'd take the CSU for the regular order it gives me.

Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.

grassy gnoll posted:

I'd rather have a Celestial Guard than a CSU or a bounty hunter, but if I had to pick between the two, I'd take the CSU for the regular order it gives me.

All good advice, but keep in mind that in ISS, bounty hunters, including Sforza and Ashcroft, are regular!

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Magic Rabbit Hat posted:

All good advice, but keep in mind that in ISS, bounty hunters, including Sforza and Ashcroft, are regular!

Really? I’ve been screwing myself on that one then. I use the bounty hunter with sniper rifle all the time but I’ve been playing it as irregular.

EDIT: I just checked Infinity Army and it says they’re irregular in the order count. Is Army wrong?

Acceptableloss fucked around with this message at 14:50 on Mar 22, 2018

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Acceptableloss posted:

Really? I’ve been screwing myself on that one then. I use the bounty hunter with sniper rifle all the time but I’ve been playing it as irregular.

EDIT: I just checked Infinity Army and it says they’re irregular in the order count. Is Army wrong?

There's two profiles for each, a regular and irregular.

Flipswitch
Mar 30, 2010


Army is updated but there are a few errors.

StarCo has some awesome fireteams, as does Ikari.

Tanko are mad good btw.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



It owns that the mobile app is now multiple updates behind.

Flipswitch
Mar 30, 2010


Zoe is updating that today too.

Cassa
Jan 29, 2009
Wu Ming outside YJ is so odd.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Yeah, I was going off Army. That's a fantastic thing to know about bounty hunters, though.

And Army isn't dead, despite the update. Did CB learn about proper hosting at some point, or is the backend just that much better these days?

Flipswitch
Mar 30, 2010


Check out the Tohaa dire foes.

TwingeCrag
Feb 6, 2007

I got a Phd in Badassery
Emily + 4 Alguaciles is gonna be an absolute smasher of a link. B5 Assault pistol, X-Visored up EM light grenade launcher, and she's a WIP 14 specialist to boot.

Starco is looking extremely my jam

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



I am legit blown away by the new Bipandra.

Only registered members can see post attachments!

Flipswitch
Mar 30, 2010


TwingeCrag posted:

Emily + 4 Alguaciles is gonna be an absolute smasher of a link. B5 Assault pistol, X-Visored up EM light grenade launcher, and she's a WIP 14 specialist to boot.

Starco is looking extremely my jam
Can't handle the Handleman.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Flipswitch posted:

Can't handle the Handleman.

she can handle my man iykwim :heysexy:

TwingeCrag
Feb 6, 2007

I got a Phd in Badassery

Flipswitch posted:

Can't handle the Handleman.

While we're at it, we have an MSV2 Multisniper Brawler to make up for lost Intruders. (for half the cost).

Ugh, I literally just bought an entire ALEPH army and I already want to start Starco.

edit: for kicks I made a list that used all of the cool characters

StarCo Fashion Walk
──────────────────────────────────────────────────

GROUP 1 8 1
SEÑOR MASSACRE Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 29)
SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
UHAHU Hacker (Hacking Device Plus. UPGRADE: Icebreaker) Pitcher, D-Charges / Assault Pistol, Knife. (0.5 | 25)
EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
ALGUACIL HMG / Pistol, Knife. (1 | 18)
ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)

GROUP 2 2 2
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24)
HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)

5.5 SWC | 299 Points

Open in Infinity Army

TwingeCrag fucked around with this message at 17:04 on Mar 22, 2018

Pyrolocutus
Feb 5, 2005
Shape of Flame



Doesn't look like the Haqq DFs were touched, though they were in a pretty good spot beforehand. StarCo's looking pretty awesome, I especially like the Riot Girls link.

Ilor
Feb 2, 2008

That's a crit.

Cat Face Joe posted:

I am legit blown away by the new Bipandra.
A WIP 13 Doctor? Not in my PanOceania, sonny! :corsair:

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Ilor posted:

A WIP 13 Doctor? Not in my PanOceania, sonny! :corsair:

it's not like im actually going to use her

Flipswitch
Mar 30, 2010


Pyrolocutus posted:

Doesn't look like the Haqq DFs were touched, though they were in a pretty good spot beforehand. StarCo's looking pretty awesome, I especially like the Riot Girls link.
Both version of Yasbir are a specialist now IIRC.

Pyrolocutus
Feb 5, 2005
Shape of Flame



Flipswitch posted:

Both version of Yasbir are a specialist now IIRC.

Pretty sure he had specialist as a generic ability previously, not profile-specific.

I gotta admit, I was going by the local store today for some more green stuff, and I am just super-tempted to grab their Riot Grrls box now.

Zeppelin Insanity
Oct 28, 2009

Wahnsinn
Einfach
Wahnsinn

grassy gnoll posted:

Adepticon starts tomorrow, so you may not have Oniwaban or Shikami for much longer. The JSA-YJ split is supposed to be Real Soon Now.

You should be able to take Xi without any problems. Recon lets you use any named character under 35 points. Are you guys using the 2.0 ruleset?

I've played a good bit of Recon as Corregidor, and I will almost always take an Intruder of some kind. Out of the plans you've listed, the AD coming in behind me is the biggest worry - I tend to keep my Intruder in the backfield for Recon, and I don't always have a spare guy to watch its back. A Hsien HMG or Rui Shi is also up there on the list of things I don't want to see. Surprise Ninja is probably least of my worries, but it's still not gonna be something I'm happy about.

If I were in your shoes, I would ultimately rather take the Hsien, since that order off-board for AD or Hidden Deploy really hurts in Recon. That said, be prepared for a Tomcat or Hellcat to drop in. If you guys are playing on the paper mats and not 3'x3' tables, template weapons coming from a place you're not expecting can really ruin your day due to how close everything is. Also be prepared for a ton of smoke, since Jaguars are one of the few regular warband units you can stack in Recon.

Standard Infinity disclaimer: keep in mind that individual units can be star performers and you can still lose the game. Pick one general option to build a list around, then take things to cover its weaknesses or give you backup options if its gimmick doesn't work out, and always try to play to your objective.

Garuda are okay, but in this price range, I'd rather spend my SWC on something else and take the boarding shotgun version.

Sophotects are real good in general, and great in Recon, since you've got a durable, highly capable specialist that isn't eating more roster space than is strictly necessary. Take one with the helper bots if you've got them for added efficiency.

Wu Ming are a harder sell in Recon thanks to the limits on multi-wound units. Having a core of them in regular play can be a real pain to deal with, but they don't have enough unique utility to merit their points or sitting on your multiple wound slots for Recon. Consider taking a better toolbox unit, or a cheaper one.

Kanren are going to be crazy good in Recon between Holoprojector, FD and MadTraps.

I'd rather have a Celestial Guard than a CSU or a bounty hunter, but if I had to pick between the two, I'd take the CSU for the regular order it gives me.

Thanks, this is all super useful advice. I'm confused about Wu Ming. In vanilla you can get cheaper 2W models, but in IS you can't, as far as I know. What other options are there to fill both 2W slots? Crane, sure, but he's very expensive, and the Hsien even more so.

The rules described by the organizer are:
-No named characters
-No more than half of the units can be impetuous
-1 2W model per 4 1W models.

I threw together a few lists. Please criticize - I'm new and have only a vague idea what I'm doing.

Comedy Su Jian
──────────────────────────────────────────────────

10 4
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (2 | 59)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
CSU Breaker Rifle / Pistol, Knife. (0 | 12)
CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

3 SWC | 150 Points

Open in Infinity Army

Wu Ming
──────────────────────────────────────────────────

9 1 3
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
WÚ MÍNG HMG / Pistol, Knife. (2 | 39)
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
WÚ MÍNG (Fireteam: Duo) Chain Rifle, Submachine Gun / Pistol, Knife. (0 | 25)
WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

2.5 SWC | 150 Points

Open in Infinity Army


150 MSV
──────────────────────────────────────────────────

9 1 3
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
RUI SHI Spitfire / Electric Pulse. (1 | 20)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)
HSIEN Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (+1 | 57)
PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)

2 SWC | 150 Points

Open in Infinity Army


Kanren Sophotect
──────────────────────────────────────────────────

9 1 3
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
YUDBOT Electric Pulse. (0 | 3)
YUDBOT Electric Pulse. (0 | 3)
KǍNRÈN Combi Rifle, Chain-colt, MadTraps / Pistol, Monofilament CC Weapon, Knife. (0 | 28)
RUI SHI Spitfire / Electric Pulse. (1 | 20)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

2 SWC | 150 Points

Open in Infinity Army

Pierzak
Oct 30, 2010
Is that for Recon? IIRC new rules allow only 1 impetuous unit, I'd account for that before your TO gets informed :v:

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grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Zeppelin Insanity posted:

Thanks, this is all super useful advice. I'm confused about Wu Ming. In vanilla you can get cheaper 2W models, but in IS you can't, as far as I know. What other options are there to fill both 2W slots? Crane, sure, but he's very expensive, and the Hsien even more so.

The rules described by the organizer are:
-No named characters
-No more than half of the units can be impetuous
-1 2W model per 4 1W models.

I threw together a few lists. Please criticize - I'm new and have only a vague idea what I'm doing.

Sorry, that was a little unclear on my end. I would either pick a fancier multi-wound model than a Wu Ming, that gives you more tools to use in the game, or take cheaper, non-multiple-wound models and get more tools that way. Wu Ming and Brigadas and even Orcs have their place in full games, but points are a little too dear in Recon to make them a great proposition. For instance, why take an Orc when for a few points more, or the same price, you could get a Father-Knight with a better gun, higher ARM, and Assault?

You also don't have to fill all your multi-wound slots. While your individual units might not be as tough as one heavy infantry, would you rather have a basic HI or two light infantry with special weapons, each generating an order on top of having more tools in your kit?

When you're list building, have a reason for why you take the things you select. Let's take your Wu Ming. If you want a durable ARO piece, if you've got the points to spare, why not take the Hsien? It'll be deadlier, harder to counter, and it gives you the nice benefit of MSV 2. Do you want a Rambo unit? What about the Su Jian, which is more mobile, tougher in both ARM and NWI, with comparable weapons?

Now, all that said, if you've filled out your list around some other unit and only have the points left for a Wu Ming and it's not gonna be a primary part of your strategy, or it's got a specific loadout you're going to exploit, then maybe it's a good choice.

I hope that makes sense. I'm not trying to bully you into doing things my way, but to try and explain my decision-making process when I whip up a list. The great part about Infinity is that there are so many options and ways for your list to articulate, you can have multiple, mutually-exclusive lists for a single faction across multiple players, and they can all be successful. Even if you look at what I've suggested and decide it's total bullshit, that can help you form your preferences and strategic thinking.



It looks like your TO is using the first release of Recon. I'm not sure if they'll be willing to switch to the new rules at this juncture, but 2.0 is definitely an improvement. 2.0 can be found here: https://drive.google.com/file/d/0B3iUmocmCYCUQjU0NTJfcUV0QUE/view

And that makes things weird, because at that points level, you should probably take all the cheap impetuous warband units you can get. It got changed for the new rules because it turns out warband spam sucks to be on the receiving end of, and it doesn't teach you much as a player, either. I'll critique your lists against the first edition rules.

Comedy Su Jian: Powering the SJ with a bunch of cheap orders is a pretty good idea. Downsides are if your Su Jian goes down, you don't have an engineer to get it back up, so if it dies you don't have a lot to do apart from running your Kuang Shi up the board and hoping they make it. You don't have an ARO piece, either - consider dropping the CSUs for more Celestial Guard with combis for suppressive fire, or trade the hacker for a bounty hunter sniper.

Wu Ming HMG: Better ARO presence than the above. The problem you run into is that if you're using the Wu Ming up close like in Frontline, you're not going to be in great range bands, and it's not going to be in a good reactive position on the board. Similarly, if the Wu Ming goes down, it's staying there. You might consider a paramedic instead of the CG FO.

MSV: This is a decent list. You've got a good forward attacker with the Rui Shi, you'll have the orders to power it, and good ARO ability between the Hsien, the Warcor and the increased hacking area you'll get with the remote. Again, no healer - you'll have to decide if that's a deal breaker for you, but I think it's less of an issue in this list.

Kanren/Sophotect: I would personally hate going up against this list. Having the Sophotect around fixes that healer issue from your other lists, and the Kanren is going to annoy the hell out of whoever has to face it. Against it, I would prioritize killing the Sophotect if possible, so consider keeping it in cover while the bots do the work. I think this is your strongest list, but I will say you're lacking a big hitter. Annihilation may be a little tough. This could also come down to terrain - if you guys use dense terrain, your Kuang Shi are going to be utterly murderous.

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