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Parkingtigers posted:one of the things I find most daunting about this series is the sheer amount of options when starting a new game. World type, map size, difficulty levels, Jesus there are just so many variables. You can't really go much wrong with standard continents, but I'd recommend quick pace because - if it's like Civ 5 - it's not just faster but reduces the effectiveness of military (which humans are naturally superior to AI at rising)
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# ? Mar 19, 2018 19:55 |
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# ? May 31, 2024 15:45 |
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Anyone else feel that Poland should have a great work called “The Witcher?” I do.
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# ? Mar 19, 2018 20:37 |
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JeremoudCorbynejad posted:You can't really go much wrong with standard continents, but I'd recommend quick pace because - if it's like Civ 5 - it's not just faster but reduces the effectiveness of military (which humans are naturally superior to AI at rising) That's a thing that I've been thinking about, on the opposite side. One of the games I'm having the most fun with militarily right now is actually on standard speed, because of the pacing change as it relates to the ages. Somehow it just feels better to have more happen per age. However, that game is also taking forever (not helped by there being two guys in it who frequently have turns that take over twelve hours to get in, admittedly), because standard is not a great MP speed, at least for hotseat/PBEM stuff. It's fun, but not at all convenient unless you have some players who are dedicated and able to get their turns in quick regularly. Meanwhile, single player games are where the slower speeds are easy to do, because it's just you doing them so you're free to go at whatever pace you want. But, like you say, it exacerbates the advantage you have over the AI and makes what's already not the most challenging game even easier. The way it's most fun to play certain speeds and the way it's most convenient don't match, unfortunately. Also, for map types, fractal can be pretty fun too. As well as some other weird type I can't recall now and won't check for because I have too much running to open VI without making something crash. It was recommended here at some point as a fractal alternative, though. Roland Jones fucked around with this message at 21:06 on Mar 19, 2018 |
# ? Mar 19, 2018 20:44 |
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My favorite vanilla mapgen was one of the island ones in Civ V, I think Small Islands, where if you set the water level to Low, it'd generate two or three continents broken up by narrow land bridges and relatively narrow spans of ocean. I haven't found an equivalent in VI yet, but the VI map generator is at least much better at creating nice mountain ranges.
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# ? Mar 19, 2018 21:02 |
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Zulily Zoetrope posted:My favorite vanilla mapgen was one of the island ones in Civ V, I think Small Islands, where if you set the water level to Low, it'd generate two or three continents broken up by narrow land bridges and relatively narrow spans of ocean. I haven't found an equivalent in VI yet, but the VI map generator is at least much better at creating nice mountain ranges. I almost always choose "Island Plates" in Civ VI since it presents more "snakey" continents with interesting issues for city placement and invasion.
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# ? Mar 19, 2018 21:12 |
chaosapiant posted:Anyone else feel that Poland should have a great work called “The Witcher?” I do. Only if Japan can have anime.
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# ? Mar 19, 2018 21:20 |
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GrandpaPants posted:Only if Japan can have anime.
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# ? Mar 19, 2018 21:28 |
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GrandpaPants posted:Only if Japan can have anime. Good idea! Japan’s UU is a teenage girl who can use Personas/Pokémon.
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# ? Mar 19, 2018 21:32 |
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Poil posted:If it means Sean Bean will be reading bad quotes from it. "All according to keikaku." (pronounced key-eye-kack-you)
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# ? Mar 19, 2018 21:43 |
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Poil posted:If it means Sean Bean will be reading bad quotes from it. "Anime was a mistake." - Hayao Miyazaki
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# ? Mar 19, 2018 21:47 |
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Anime should be a cultural tech
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# ? Mar 19, 2018 21:51 |
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They already have Hanzo steeru and Nintendo factories. What more do you goons want?
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# ? Mar 19, 2018 22:07 |
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Roland Jones posted:I saved a backup of the turn, so I'll post some later. Speaking of which, I just now won my first PYDT game with a religious victory! Much more satisfying than a win against AI. Originally I just wanted to avoid other people converting me and maybe get some cool bonuses, but once I converted a neighbor's holy city, I just went for broke. Thought I'd need a lot more Apostles and to convert the last rival holy city, but nope. Just hit critical mass converting other cities and Bob's your uncle (and Zarathustra your god). Though I think I screwed up submitting it since it looks like the game is just going to the next player like normal.
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# ? Mar 19, 2018 23:22 |
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The White Dragon posted:"All according to keikaku."
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# ? Mar 19, 2018 23:44 |
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ibntumart posted:Speaking of which, I just now won my first PYDT game with a religious victory! Much more satisfying than a win against AI. Nope, that's what happens. Going into "one more turn" means it keeps going, and PYDT doesn't know how to recognize that a game's over and/or doesn't want to assume you're stopping just because someone won, so it'll keep passing things around as long as people keep playing. I think people either all drop from the game at that point, or contact the admin, if they want to stop. Also, congrats. And yeah, if people don't adequately defend themselves, you can convert things fast. Particularly if you get apostles with Proselytizer and Translator working on it; those can really, really swing things.
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# ? Mar 19, 2018 23:52 |
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Realistically, how many dudes should I bring to take down a Classical era city-state that's balls deep in jungle? I don't take city-states often so I don't have a good sense for how much junk to bring.
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# ? Mar 19, 2018 23:52 |
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What kind of general are you, asking on a forum like that.
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# ? Mar 19, 2018 23:58 |
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How many people are playing on Quick? As soon as there was an R&F version I downloaded Historic Speed. That way you have enough time to basically do everything you want, especially concerning military stuff. When I bought the expansion I had been using mods that extended everything, so going back to Standard felt like before I knew it I had shot through to the Industrial Era without getting much done. On Historic you can reallllyyyyyy feel the technology advancing.
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# ? Mar 20, 2018 00:06 |
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RagnarokAngel posted:Anime should be a cultural tech Replace Social Media with Anime
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# ? Mar 20, 2018 00:19 |
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Ulvino posted:They already have Hanzo steeru and Nintendo factories. What more do you goons want?
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# ? Mar 20, 2018 00:24 |
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Captain Oblivious posted:Realistically, how many dudes should I bring to take down a Classical era city-state that's balls deep in jungle? I don't take city-states often so I don't have a good sense for how much junk to bring. If they don't have walls yet, 4 archers and 1 melee unit should be plenty. You could probably even get away with 3 archers, but better safe than sorry.
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# ? Mar 20, 2018 00:33 |
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Roland Jones posted:Nope, that's what happens. Going into "one more turn" means it keeps going, and PYDT doesn't know how to recognize that a game's over and/or doesn't want to assume you're stopping just because someone won, so it'll keep passing things around as long as people keep playing. I think people either all drop from the game at that point, or contact the admin, if they want to stop. Really? I just asked this in game. I'm quitting then, well done Roland. You steamrolled the hell out of us.
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# ? Mar 20, 2018 03:18 |
John F Bennett posted:What kind of general are you, asking on a forum like that. On the other hand, a forum is a pretty reasonable place for a Classical question.
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# ? Mar 20, 2018 03:27 |
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Ghost Stromboli posted:How many people are playing on Quick? I never play on anything slower than quick. The games just take foreeeeeever otherwise.
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# ? Mar 20, 2018 08:27 |
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Tofu Injection posted:Really? I just asked this in game. I'm quitting then, well done Roland. You steamrolled the hell out of us. Oh yeah, I posted in the PYDT game comments too, but people never look there (myself included). And thanks; if/when I post those screenshots markus requested, I'll try to summarize why I think the game went the way it did. markus_cz posted:I never play on anything slower than quick. The games just take foreeeeeever otherwise. Yeah, like I was saying earlier, while I like the in-game pacing of Standard, it's just so slow in MP. Unless you have players who are really good at keeping up the pace, it'll take forever. If you have people like the ones in the one Standard game I'm in, it'll really take forever. Though fortunately the two eight-to-twenty-plus-hours-per-turn players share a continent with me, I'm Persia and already getting a good lead, and they seem to be awful*, so hopefully I'll solve this problem soon and things will speed up. *Normally I wouldn't say something like this since often people just need to learn some things and I don't like to judge or disparage people, but these two are really, really bad. The Aztec player here in particular; given how long they had only one city, no great person person points accruing, no resources (nor, for a while, gold per turn) to trade, and a military score approaching three hundred, they seem to have spent at least fifty turns building nothing but military units. But they also didn't go to war with anyone, not even a city-state (and there were at least two in close range), given the lack of improved tiles in their cap implying a lack of stolen builders. Loading up the last file of the game I backed up, at turn 83 their capital is at 5 pop (they're only just now starting to build a granary and, again, no improvements, so the housing is really low), have a campus and have an in-progress commercial hub, and finally conquered the city-state that's less than ten tiles from their capital. If it weren't for the fact that they're a continent away and have two people between me and them (well, one now), I'd have already declared war on them, rushed their cap, and tried to blitz them down without even fighting their units, since despite having a big army they weren't attacking people with they also weren't defending their capital, from what I saw while scouting it. (No, I have no idea where said army was, given it being used for neither defense nor offense for a double-digit number of turns.) This isn't just bad, this is outright baffling. The AI plays significantly better than they do. I'm wondering if this is, like, someone's kid or something. I'm curious what state they'll be in when I finally carve my way to them. It's just... Wow.
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# ? Mar 20, 2018 09:26 |
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Roland Jones posted:The AI plays significantly better than they do.
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# ? Mar 20, 2018 11:18 |
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Does anyone else think it's weird that you can always tell the loyalty of other cities that aren't in your empire? I've got cities around me falling in loyalty left and right, and as soon as they become "free" I swoop in and snatch them, with NO penalty and the parent civ is still all smiles. I mean, I like this mechanic because I liked it in Civ 3 and 4, but I'm not sure if I think it should have more consequences attached. Rival civs don't even seem to get upset about you having an "influence" over their civ's culture; at least not that I've seen.
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# ? Mar 20, 2018 16:45 |
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Ghost Stromboli posted:How many people are playing on Quick? As soon as there was an R&F version I downloaded Historic Speed. That way you have enough time to basically do everything you want, especially concerning military stuff. When I bought the expansion I had been using mods that extended everything, so going back to Standard felt like before I knew it I had shot through to the Industrial Era without getting much done. I usually play on Epic, but that's single-player. For a multiplayer game you probably want Quick or Online speed. I'm okay with not playing to the victory screen though if I know I've gotten what I wanted out of the game and will eventually win at some point.
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# ? Mar 20, 2018 17:31 |
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They better add the Celts soon, the religion bonus pays dividends. Getting the british and french to follow my guinness soaked creed never gets old.
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# ? Mar 20, 2018 17:52 |
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I've also decided that Civ V has the best game narrator/voice over. I like the novelty of Leonard Nimoy and Sean Bean, but the other dude's delivery sounded like an old sage who'd actually studied and chronicled the rise and fall of civilizations.
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# ? Mar 20, 2018 17:58 |
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Morgan Sheppard's delivery is hella solid, but at least part of the credit should go to the writing team. V felt like a labor of love in a way that VI just doesn't.
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# ? Mar 20, 2018 18:11 |
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Zulily Zoetrope posted:Morgan Sheppard's delivery is hella solid, but at least part of the credit should go to the writing team. V felt like a labor of love in a way that VI just doesn't. I think I understand the nihilist take on Civ VI. If you were developing a game about world civilizations while Donald Trump was running for president and actually got the nomination of his party, you would probably do the same.
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# ? Mar 20, 2018 18:21 |
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Speaking of things, are we all still enjoying "Culture Science or Religion Victory" + "A Midsummer Goon's Game"? I apologize for the slow turns, life got in the way there for a bit. I feel that I lucked out in the CSRV one, due to having more room to expand, and in the Midsummer one I was kinda a shithead and took over the Computer player...
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# ? Mar 20, 2018 19:14 |
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After playing some more hotseat I kinda hate the loyalty mechanic. It turns wars into doing nothing or full conquest since you can't just take one city without it turning free barb in three turns. Once you take a city you get 50 loyalty in it so if it all drops in 3 turns you're losing way more than you could ever get from putting in a governor and garrison with the policies to boost loyalty. How the city just magically kicks away your units is bullshit. How it just magically spawns units from nowhere and keeps on doing it with swordsmen and horsemen without any source of iron or horses is also bullshit. How it automatically reverts back to the AI civ for free is bullshit. The simplest way is to burn it to the ground so you can advance to the next city and burn it too. That or just pushing forward and taking ALL their cities so they can't revolt crap everything.
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# ? Mar 20, 2018 21:50 |
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Just do the guvnor shuffle.
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# ? Mar 20, 2018 23:25 |
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Finally won a game on Immortal with the AI yield fix. I've resisted playing as China because it seemed boring and overpowered, and... yup. It's really boring and overpowered. Got my fastest win so far.
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# ? Mar 21, 2018 01:50 |
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chaosapiant posted:I've also decided that Civ V has the best game narrator/voice over. I like the novelty of Leonard Nimoy and Sean Bean, but the other dude's delivery sounded like an old sage who'd actually studied and chronicled the rise and fall of civilizations. This hot take is so incontestable it's actually cold hard cement.
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# ? Mar 21, 2018 02:44 |
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Thought I'd give this another try now that the expansion is out. Is the game just designed to start you out with a barbarian invasion now? It's happened the last three games. The second game the scout saw my capital on turn two and I got to spend the first 20+ turns doing nothing but fighting off the endless spawning barbarians 3 tiles away from my capital.
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# ? Mar 21, 2018 03:42 |
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Straight White Shark posted:Finally won a game on Immortal with the AI yield fix. I've resisted playing as China because it seemed boring and overpowered, and... yup. It's really boring and overpowered. Got my fastest win so far. Do you just ignore the Great Wall? I always get dunked on when I try to play as China, because most of my city planning and builders are tied up in building a wall that perfectly encapsulates my empire. counterfeitsaint posted:Thought I'd give this another try now that the expansion is out. Yeah, pretty much. Getting three slingers online and upgraded to archers early on is a necessary part of your opening build, and barbarians will harass you until you've filled in your corner of the map.
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# ? Mar 21, 2018 06:56 |
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# ? May 31, 2024 15:45 |
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It's not even some obscure pro-strat, getting early slingers/archers. There is a tech boost right there, asking for 3 archers.
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# ? Mar 21, 2018 10:38 |