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Zulily Zoetrope posted:Do you just ignore the Great Wall? I always get dunked on when I try to play as China, because most of my city planning and builders are tied up in building a wall that perfectly encapsulates my empire. The great wall is a trap in my opinion. The real power of china is the +10% for inspirations/Eurekas, the extra charge their builders get (huge in the beginning) AND the fact that they can use charges to build early wonders. Their unique unit, the Crouching Tiger, is really good too (it's a gunpowder unit that doesn't require Niter to build). TjyvTompa fucked around with this message at 11:21 on Mar 21, 2018 |
# ? Mar 21, 2018 11:19 |
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# ? May 31, 2024 05:01 |
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Yeah, I get that China's power is that they get a ton of free culture, science, builder charges and wonders for snowballing right from the start of the game, but how can you receive the option of building a neat-looking, suboptimal improvement with loads of restrictions on it, and not devote your entire economy to building it?
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# ? Mar 21, 2018 11:32 |
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About to start Rise and Fall for the first time since it dropped, any must have QOL mods?
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# ? Mar 21, 2018 12:42 |
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Zulily Zoetrope posted:Yeah, I get that China's power is that they get a ton of free culture, science, builder charges and wonders for snowballing right from the start of the game, but how can you receive the option of building a neat-looking, suboptimal improvement with loads of restrictions on it, and not devote your entire economy to building it? I save that for the lategame when I have nothing better to do (it's a nice source of free +4 era score for whenever you need it, too). I had half of England flip to me in a loyalty cascade so when I gave up on developing and switched to GPP spam for the science victory I dedicated all my leftover builders to walling Victoria in.
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# ? Mar 21, 2018 13:04 |
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TjyvTompa posted:The great wall is a trap in my opinion. The real power of china is the +10% for inspirations/Eurekas, the extra charge their builders get (huge in the beginning) AND the fact that they can use charges to build early wonders. Their unique unit, the Crouching Tiger, is really good too (it's a gunpowder unit that doesn't require Niter to build). Yeah, I've always really valued China's extra builder charge pretty highly too. That can get you some nice free builds/harvests at the start when it really matters. Magil Zeal fucked around with this message at 15:29 on Mar 21, 2018 |
# ? Mar 21, 2018 15:27 |
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So now that Rise and Fall is out, we can begin speculating on what (if there is one) the second expansion will be. We already have spies, trade routes, religion, and all the extra poo poo from R and F, so what's missing? I'm thinking we could/should have maybe a stronger/more detailed game over air and sea. Civilization VI: Ocean and Sky. You're welcome.
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# ? Mar 21, 2018 17:01 |
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Alternate science victory to include sending customized automobile into deep space. Or maybe that's a cultural victory. Both?
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# ? Mar 21, 2018 17:06 |
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To be honest, and I know it’s a dead horse and they’d never get away with it, but I’d be all over paying $30 for more robust AI and UI alone. As a game, Civ VI is pretty well rounded and fun to play. At least for me; I rarely play above Prince and I’m not a min/maxer. Or maybe move combat into its own screen so the AI has a chance, like Age of Wonders.
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# ? Mar 21, 2018 17:19 |
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chaosapiant posted:So now that Rise and Fall is out, we can begin speculating on what (if there is one) the second expansion will be. We already have spies, trade routes, religion, and all the extra poo poo from R and F, so what's missing? I'm thinking we could/should have maybe a stronger/more detailed game over air and sea. Civilization VI: Ocean and Sky. You're welcome. World congress
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# ? Mar 21, 2018 17:21 |
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chaosapiant posted:So now that Rise and Fall is out, we can begin speculating on what (if there is one) the second expansion will be. We already have spies, trade routes, religion, and all the extra poo poo from R and F, so what's missing? I'm thinking we could/should have maybe a stronger/more detailed game over air and sea. Civilization VI: Ocean and Sky. You're welcome. Global warming, internal politics, and currency manipulation. Just punch us all in the nuts.
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# ? Mar 21, 2018 17:30 |
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karmaconfetti posted:Speaking of things, are we all still enjoying "Culture Science or Religion Victory" + "A Midsummer Goon's Game"? I’m still enjoying both, though land really has been at a premium in the CSRV game.
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# ? Mar 21, 2018 17:32 |
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ibntumart posted:I’m still enjoying both, though land really has been at a premium in the CSRV game. Ah cool cool. I miss the new mechanics a little, though. Also, who wants to help me beat up Roland and take his lunch money? Anyone? Bueller?
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# ? Mar 21, 2018 17:49 |
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chaosapiant posted:So now that Rise and Fall is out, we can begin speculating on what (if there is one) the second expansion will be. We already have spies, trade routes, religion, and all the extra poo poo from R and F, so what's missing? I'm thinking we could/should have maybe a stronger/more detailed game over air and sea. Civilization VI: Ocean and Sky. You're welcome. Honestly, more diplomatic stuff. Bring back diplomatic victory and World Congress. Outside of that, I can't think of any new mechanics I'd honestly want, except maybe making air combat not this bizzare afterthought. Rework some of the AI agendas so they get mad at your for competing with them rather than trying to emulate them, because I'm very tired of Trajan telling me I need to expand more. Put Ween in as a Great Musician with Ocean Man as a work.
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# ? Mar 21, 2018 17:53 |
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Been pondering an earlier comment I made and now I'm going to defend it. If we continue with 1UPT, which I like, I think Firaxis should move combat to its own screen. It'd be a lot easier to make the AI seem competent in this manner, rather than fighting on the world map. Age of Wonders 3 does this pretty well, even though it allows unit stacking. But the same system would work. If you engage in combat with a unit and have other units in a flanking position, or the enemy is backed by range, all those units appear on the smaller map that allows for a more turn based/tactical play-out. These are the guys who did Xcom; they CAN do turn based tactical combat, and do it well.
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# ? Mar 21, 2018 17:56 |
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The tech tree still needs some additions. it seems weird how you go from guys with sticks to what would be dark age swordsmen to 16th century arquebus to ww1 infantry to late 20th century IFVs. There at least needs to be something between swordsmen and musketeers, like medieval Infantry from Civ5, and then bring back riflemen to stand between musketeers and infantry. The artwork for missile crusiers needs to be changed to. You go from this massive floating fortress to this rinky dink little ship smaller than the destroyer. Even just increasing its size would be a big help. Yes I know modern missile crusiers aren't as big as a WW2 Battleship, but it still seems like a downgrade. Bringing back the UN would be great, as it would force me to be less of a jerk. No you can't have iron, I know its end game, but I don't want to give you anything that lets you build units!
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# ? Mar 21, 2018 18:24 |
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twistedmentat posted:Bringing back the UN would be great, as it would force me to be less of a jerk. No you can't have iron, I know its end game, but I don't want to give you anything that lets you build units!
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# ? Mar 21, 2018 18:29 |
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Poil posted:I always hated it because one AI would go full ham on city states (predictably the one who built the forbidden palace) and dictate everything. Usually banning every luxury resource one by one. Now that you can’t buy out city states with gold, that should now be easier to deal with.
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# ? Mar 21, 2018 18:31 |
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twistedmentat posted:The tech tree still needs some additions. it seems weird how you go from guys with sticks to what would be dark age swordsmen to 16th century arquebus to ww1 infantry to late 20th century IFVs. There at least needs to be something between swordsmen and musketeers, like medieval Infantry from Civ5, and then bring back riflemen to stand between musketeers and infantry. My only complaint is that anti-cavalry units are too weak. If spearmen and pikemen were worthwhile intermediate units instead of being weak specialists you'd have a smoother curve.
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# ? Mar 21, 2018 18:42 |
I wonder if Civ will ever have cyber warfare. Comedy option blockchain.
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# ? Mar 21, 2018 20:08 |
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Straight White Shark posted:My only complaint is that anti-cavalry units are too weak. If spearmen and pikemen were worthwhile intermediate units instead of being weak specialists you'd have a smoother curve. Spear units are a loving joke. Because of the power inflation on mounted units, they basically fight on equal footing.
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# ? Mar 21, 2018 20:29 |
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I'd love the next expansion to flesh out climate change and the UN/World Congress and balance chopping vs forest development.
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# ? Mar 21, 2018 20:40 |
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chaosapiant posted:So now that Rise and Fall is out, we can begin speculating on what (if there is one) the second expansion will be. We already have spies, trade routes, religion, and all the extra poo poo from R and F, so what's missing? I'm thinking we could/should have maybe a stronger/more detailed game over air and sea. Civilization VI: Ocean and Sky. You're welcome. The end game definitely needs shaking up. They could use global warming, overpopulation, pollution, insane AI and other future catastrophes to create a sense of impending doom... as the game progresses more and more into the future, the world is slowly doing to hell and you have a limited time to complete a victory. They won't do this, though, because they're trying very hard for Civ to have this optimistic feel to it.
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# ? Mar 21, 2018 20:55 |
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markus_cz posted:The end game definitely needs shaking up. They could use global warming, overpopulation, pollution, insane AI and other future catastrophes to create a sense of impending doom... as the game progresses more and more into the future, the world is slowly doing to hell and you have a limited time to complete a victory. They won't do this, though, because they're trying very hard for Civ to have this optimistic feel to it. I’ve said before, maybe in this thread, that it’d be awesome to have an optional post-apocalyptic age where you have a mix of old and new technologies, broken communication and trade, and blasted landscapes.
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# ? Mar 21, 2018 21:24 |
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I've had some okay success with Impis but yes I think the spear line could use some work. If I could do it, I'd probably re-do the two standard melee troops into the "generic" infantry line which is currently anti-cavalry, and then a "shock" line which is currently "melee", make the generic/line troops better stats in general but have shock troops excel at taking and defending cities and districts. Give them a big defense bonus when fighting in a district and a big attack bonus when attacking a unit in a district. And remove the current advantage that melee has vs. anti-cavalry (just choose a different unit to defend barbarian camps early on, that's pretty easy to mod I understand).
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# ? Mar 21, 2018 22:41 |
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The game just started a 2.3GB patch for me - any idea what this is? Seems pretty big since I can't find any patch notes.
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# ? Mar 21, 2018 23:06 |
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Shooting Blanks posted:The game just started a 2.3GB patch for me - any idea what this is? Seems pretty big since I can't find any patch notes. Wondering the same.
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# ? Mar 21, 2018 23:10 |
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They're fixing the YEILD bug.
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# ? Mar 21, 2018 23:16 |
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By changing it to YILED.
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# ? Mar 21, 2018 23:26 |
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Niwrad posted:Wondering the same. It's following up with a separate 3 GB patch now. Seems like a lot to patch for a few misspellings, but OK - if it improves the game I'm happy to give it another shot.
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# ? Mar 21, 2018 23:36 |
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chaosapiant posted:Been pondering an earlier comment I made and now I'm going to defend it. If we continue with 1UPT, which I like, I think Firaxis should move combat to its own screen. It'd be a lot easier to make the AI seem competent in this manner, rather than fighting on the world map. Age of Wonders 3 does this pretty well, even though it allows unit stacking. But the same system would work. If you engage in combat with a unit and have other units in a flanking position, or the enemy is backed by range, all those units appear on the smaller map that allows for a more turn based/tactical play-out. These are the guys who did Xcom; they CAN do turn based tactical combat, and do it well. It’s actually the worst game design possible to make something that can occur many times in a single turn take longer then .25 seconds to play out. Age of wonders is a bad game that fails at doing what civ does and fails to match let alone improve what Homm3 did. Why do I need a different ui to demonstrate that the stronger unit wins and that having a strategic goal is better then randomly moving every unit every turn?
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# ? Mar 21, 2018 23:58 |
Age of Wonders 3 loving owns actually.
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# ? Mar 22, 2018 00:21 |
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markus_cz posted:The end game definitely needs shaking up. They could use global warming, overpopulation, pollution, insane AI and other future catastrophes to create a sense of impending doom... as the game progresses more and more into the future, the world is slowly doing to hell and you have a limited time to complete a victory. They won't do this, though, because they're trying very hard for Civ to have this optimistic feel to it. If the end game is boring, it’s your fault as you should have won 100 turns earlier. The ideal end game is the winner winning so absolutely that if the other players are left behind at that point they have no hope of winning and their cities capitulate to your glorious empire at several per turn. Spontaneous extra game world threats are just lazy game design similar to how the free states just generate way more units per turn then is realistic within the mechanics.
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# ? Mar 22, 2018 00:22 |
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chaosapiant posted:Been pondering an earlier comment I made and now I'm going to defend it. If we continue with 1UPT, which I like, I think Firaxis should move combat to its own screen. It'd be a lot easier to make the AI seem competent in this manner, rather than fighting on the world map. Age of Wonders 3 does this pretty well, even though it allows unit stacking. But the same system would work. If you engage in combat with a unit and have other units in a flanking position, or the enemy is backed by range, all those units appear on the smaller map that allows for a more turn based/tactical play-out. These are the guys who did Xcom; they CAN do turn based tactical combat, and do it well. Shooting Blanks posted:The game just started a 2.3GB patch for me - any idea what this is? Seems pretty big since I can't find any patch notes.
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# ? Mar 22, 2018 00:39 |
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Rise & Fall just landed for macOS, it looks like. So of course Firaxis releases an update.
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# ? Mar 22, 2018 00:57 |
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AoW3 is pretty good but it's also 100% a wargame, so it can afford to let battles take forever. If civ games did the same the game would grind to a halt. Endless Legend's combat solution is pretty good. It's stack-on-stack, but stacks cap out at eight units. There are tactical battles, but they a) are fast, b) take place on the map, so there's no transition delay and you're actually interacting with the terrain, and c) they have a very low turn limit. The semi-indirect control scheme can gently caress off, though (the semi-indirect control scheme might be necessary to make battles as fast as they are).
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# ? Mar 22, 2018 01:30 |
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karmaconfetti posted:Ah cool cool. I miss the new mechanics a little, though. I mean, I was expecting it, but we should probably do something about Byzant. They're the only one with a religion and have already converted 3/5 people. And somehow all the Great Prophets are gone, which I only just noticed because the religions tab still says 1/4 founded so I didn't even pay attention to the Great Person screen when looking at religious stuff, so my plan of trying to get an emergency religion together and making inquisitors to defend myself and stop a religious victory isn't actually an option. Unless someone's planning something clever, Byzant dies ASAP, or every religious unit that comes for the last two of us gets stomped, the game's already over. There are already apostles in my lands, too, and I sent almost all my military units down to defend against you, so I'm not sure how much my efforts here will amount to. Also wow, this game's only on turn 112. Autumn started a few months later but reached 117 and ended a few days ago. Though it looks like they're going to end at a similar number of turns, and for similar reasons (only one person who didn't die putting real effort into religion). Roland Jones fucked around with this message at 01:54 on Mar 22, 2018 |
# ? Mar 22, 2018 01:51 |
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Is the patch that came down the one that fixes the Polders?
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# ? Mar 22, 2018 04:19 |
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Endless Legend's combat is a shitshow and I'm glad Firaxis was smart enough not to touch it when they were raiding EL for idea to improve on.
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# ? Mar 22, 2018 04:26 |
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Is it more or less of a shitshow that Civ6's combat? I'm talking single player here.
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# ? Mar 22, 2018 06:08 |
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# ? May 31, 2024 05:01 |
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karmaconfetti posted:Speaking of things, are we all still enjoying "Culture Science or Religion Victory" + "A Midsummer Goon's Game"? This is a bit of a tangent, but jeez. Every time I load up my turns in the Midsummer and CSRV games I'm struck by how bad my decisions were. These games started over half a year ago so I've improved a lot since then, but still, wow. What the hell was I thinking?
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# ? Mar 22, 2018 06:26 |