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TjyvTompa
Jun 1, 2001

im gay

Zulily Zoetrope posted:

Do you just ignore the Great Wall? I always get dunked on when I try to play as China, because most of my city planning and builders are tied up in building a wall that perfectly encapsulates my empire.


Yeah, pretty much. Getting three slingers online and upgraded to archers early on is a necessary part of your opening build, and barbarians will harass you until you've filled in your corner of the map.

The great wall is a trap in my opinion. The real power of china is the +10% for inspirations/Eurekas, the extra charge their builders get (huge in the beginning) AND the fact that they can use charges to build early wonders. Their unique unit, the Crouching Tiger, is really good too (it's a gunpowder unit that doesn't require Niter to build).

TjyvTompa fucked around with this message at 11:21 on Mar 21, 2018

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Zulily Zoetrope
Jun 1, 2011

Muldoon
Yeah, I get that China's power is that they get a ton of free culture, science, builder charges and wonders for snowballing right from the start of the game, but how can you receive the option of building a neat-looking, suboptimal improvement with loads of restrictions on it, and not devote your entire economy to building it?

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
About to start Rise and Fall for the first time since it dropped, any must have QOL mods?

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Zulily Zoetrope posted:

Yeah, I get that China's power is that they get a ton of free culture, science, builder charges and wonders for snowballing right from the start of the game, but how can you receive the option of building a neat-looking, suboptimal improvement with loads of restrictions on it, and not devote your entire economy to building it?

I save that for the lategame when I have nothing better to do (it's a nice source of free +4 era score for whenever you need it, too). I had half of England flip to me in a loyalty cascade so when I gave up on developing and switched to GPP spam for the science victory I dedicated all my leftover builders to walling Victoria in.

Magil Zeal
Nov 24, 2008

TjyvTompa posted:

The great wall is a trap in my opinion. The real power of china is the +10% for inspirations/Eurekas, the extra charge their builders get (huge in the beginning) AND the fact that they can use charges to build early wonders. Their unique unit, the Crouching Tiger, is really good too (it's a gunpowder unit that doesn't require Niter to build).

Yeah, I've always really valued China's extra builder charge pretty highly too. That can get you some nice free builds/harvests at the start when it really matters.

Magil Zeal fucked around with this message at 15:29 on Mar 21, 2018

chaosapiant
Oct 10, 2012

White Line Fever

So now that Rise and Fall is out, we can begin speculating on what (if there is one) the second expansion will be. We already have spies, trade routes, religion, and all the extra poo poo from R and F, so what's missing? I'm thinking we could/should have maybe a stronger/more detailed game over air and sea. Civilization VI: Ocean and Sky. You're welcome.

Blacula
Dec 22, 2008

Alternate science victory to include sending customized automobile into deep space. Or maybe that's a cultural victory. Both?

chaosapiant
Oct 10, 2012

White Line Fever

To be honest, and I know it’s a dead horse and they’d never get away with it, but I’d be all over paying $30 for more robust AI and UI alone. As a game, Civ VI is pretty well rounded and fun to play. At least for me; I rarely play above Prince and I’m not a min/maxer.

Or maybe move combat into its own screen so the AI has a chance, like Age of Wonders.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

chaosapiant posted:

So now that Rise and Fall is out, we can begin speculating on what (if there is one) the second expansion will be. We already have spies, trade routes, religion, and all the extra poo poo from R and F, so what's missing? I'm thinking we could/should have maybe a stronger/more detailed game over air and sea. Civilization VI: Ocean and Sky. You're welcome.

World congress

The Human Crouton
Sep 20, 2002

chaosapiant posted:

So now that Rise and Fall is out, we can begin speculating on what (if there is one) the second expansion will be. We already have spies, trade routes, religion, and all the extra poo poo from R and F, so what's missing? I'm thinking we could/should have maybe a stronger/more detailed game over air and sea. Civilization VI: Ocean and Sky. You're welcome.

Global warming, internal politics, and currency manipulation. Just punch us all in the nuts.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice

karmaconfetti posted:

Speaking of things, are we all still enjoying "Culture Science or Religion Victory" + "A Midsummer Goon's Game"?

I’m still enjoying both, though land really has been at a premium in the CSRV game.

karmaconfetti
Dec 22, 2009

Wie vuur eet, schijt vonken.

ibntumart posted:

I’m still enjoying both, though land really has been at a premium in the CSRV game.

Ah cool cool. I miss the new mechanics a little, though.

Also, who wants to help me beat up Roland and take his lunch money? Anyone? Bueller?

The Deleter
May 22, 2010

chaosapiant posted:

So now that Rise and Fall is out, we can begin speculating on what (if there is one) the second expansion will be. We already have spies, trade routes, religion, and all the extra poo poo from R and F, so what's missing? I'm thinking we could/should have maybe a stronger/more detailed game over air and sea. Civilization VI: Ocean and Sky. You're welcome.

Honestly, more diplomatic stuff. Bring back diplomatic victory and World Congress. Outside of that, I can't think of any new mechanics I'd honestly want, except maybe making air combat not this bizzare afterthought. Rework some of the AI agendas so they get mad at your for competing with them rather than trying to emulate them, because I'm very tired of Trajan telling me I need to expand more. Put Ween in as a Great Musician with Ocean Man as a work.

chaosapiant
Oct 10, 2012

White Line Fever

Been pondering an earlier comment I made and now I'm going to defend it. If we continue with 1UPT, which I like, I think Firaxis should move combat to its own screen. It'd be a lot easier to make the AI seem competent in this manner, rather than fighting on the world map. Age of Wonders 3 does this pretty well, even though it allows unit stacking. But the same system would work. If you engage in combat with a unit and have other units in a flanking position, or the enemy is backed by range, all those units appear on the smaller map that allows for a more turn based/tactical play-out. These are the guys who did Xcom; they CAN do turn based tactical combat, and do it well.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
The tech tree still needs some additions. it seems weird how you go from guys with sticks to what would be dark age swordsmen to 16th century arquebus to ww1 infantry to late 20th century IFVs. There at least needs to be something between swordsmen and musketeers, like medieval Infantry from Civ5, and then bring back riflemen to stand between musketeers and infantry.

The artwork for missile crusiers needs to be changed to. You go from this massive floating fortress to this rinky dink little ship smaller than the destroyer. Even just increasing its size would be a big help. Yes I know modern missile crusiers aren't as big as a WW2 Battleship, but it still seems like a downgrade.

Bringing back the UN would be great, as it would force me to be less of a jerk. No you can't have iron, I know its end game, but I don't want to give you anything that lets you build units!

Poil
Mar 17, 2007

twistedmentat posted:

Bringing back the UN would be great, as it would force me to be less of a jerk. No you can't have iron, I know its end game, but I don't want to give you anything that lets you build units!
I always hated it because one AI would go full ham on city states (predictably the one who built the forbidden palace) and dictate everything. Usually banning every luxury resource one by one.

chaosapiant
Oct 10, 2012

White Line Fever

Poil posted:

I always hated it because one AI would go full ham on city states (predictably the one who built the forbidden palace) and dictate everything. Usually banning every luxury resource one by one.

Now that you can’t buy out city states with gold, that should now be easier to deal with.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

twistedmentat posted:

The tech tree still needs some additions. it seems weird how you go from guys with sticks to what would be dark age swordsmen to 16th century arquebus to ww1 infantry to late 20th century IFVs. There at least needs to be something between swordsmen and musketeers, like medieval Infantry from Civ5, and then bring back riflemen to stand between musketeers and infantry.

My only complaint is that anti-cavalry units are too weak. If spearmen and pikemen were worthwhile intermediate units instead of being weak specialists you'd have a smoother curve.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

I wonder if Civ will ever have cyber warfare.

Comedy option blockchain.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Straight White Shark posted:

My only complaint is that anti-cavalry units are too weak. If spearmen and pikemen were worthwhile intermediate units instead of being weak specialists you'd have a smoother curve.

Spear units are a loving joke. Because of the power inflation on mounted units, they basically fight on equal footing.

Glass of Milk
Dec 22, 2004
to forgive is divine
I'd love the next expansion to flesh out climate change and the UN/World Congress and balance chopping vs forest development.

markus_cz
May 10, 2009

chaosapiant posted:

So now that Rise and Fall is out, we can begin speculating on what (if there is one) the second expansion will be. We already have spies, trade routes, religion, and all the extra poo poo from R and F, so what's missing? I'm thinking we could/should have maybe a stronger/more detailed game over air and sea. Civilization VI: Ocean and Sky. You're welcome.

The end game definitely needs shaking up. They could use global warming, overpopulation, pollution, insane AI and other future catastrophes to create a sense of impending doom... as the game progresses more and more into the future, the world is slowly doing to hell and you have a limited time to complete a victory. They won't do this, though, because they're trying very hard for Civ to have this optimistic feel to it.

chaosapiant
Oct 10, 2012

White Line Fever

markus_cz posted:

The end game definitely needs shaking up. They could use global warming, overpopulation, pollution, insane AI and other future catastrophes to create a sense of impending doom... as the game progresses more and more into the future, the world is slowly doing to hell and you have a limited time to complete a victory. They won't do this, though, because they're trying very hard for Civ to have this optimistic feel to it.

I’ve said before, maybe in this thread, that it’d be awesome to have an optional post-apocalyptic age where you have a mix of old and new technologies, broken communication and trade, and blasted landscapes.

Magil Zeal
Nov 24, 2008

I've had some okay success with Impis but yes I think the spear line could use some work. If I could do it, I'd probably re-do the two standard melee troops into the "generic" infantry line which is currently anti-cavalry, and then a "shock" line which is currently "melee", make the generic/line troops better stats in general but have shock troops excel at taking and defending cities and districts. Give them a big defense bonus when fighting in a district and a big attack bonus when attacking a unit in a district. And remove the current advantage that melee has vs. anti-cavalry (just choose a different unit to defend barbarian camps early on, that's pretty easy to mod I understand).

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



The game just started a 2.3GB patch for me - any idea what this is? Seems pretty big since I can't find any patch notes.

Niwrad
Jul 1, 2008

Shooting Blanks posted:

The game just started a 2.3GB patch for me - any idea what this is? Seems pretty big since I can't find any patch notes.

Wondering the same.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
They're fixing the YEILD bug.

Poil
Mar 17, 2007

By changing it to YILED.

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



Niwrad posted:

Wondering the same.

It's following up with a separate 3 GB patch now. Seems like a lot to patch for a few misspellings, but OK - if it improves the game I'm happy to give it another shot.

ate shit on live tv
Feb 15, 2004

by Azathoth

chaosapiant posted:

Been pondering an earlier comment I made and now I'm going to defend it. If we continue with 1UPT, which I like, I think Firaxis should move combat to its own screen. It'd be a lot easier to make the AI seem competent in this manner, rather than fighting on the world map. Age of Wonders 3 does this pretty well, even though it allows unit stacking. But the same system would work. If you engage in combat with a unit and have other units in a flanking position, or the enemy is backed by range, all those units appear on the smaller map that allows for a more turn based/tactical play-out. These are the guys who did Xcom; they CAN do turn based tactical combat, and do it well.

It’s actually the worst game design possible to make something that can occur many times in a single turn take longer then .25 seconds to play out.

Age of wonders is a bad game that fails at doing what civ does and fails to match let alone improve what Homm3 did. Why do I need a different ui to demonstrate that the stronger unit wins and that having a strategic goal is better then randomly moving every unit every turn?

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


Age of Wonders 3 loving owns actually.

ate shit on live tv
Feb 15, 2004

by Azathoth

markus_cz posted:

The end game definitely needs shaking up. They could use global warming, overpopulation, pollution, insane AI and other future catastrophes to create a sense of impending doom... as the game progresses more and more into the future, the world is slowly doing to hell and you have a limited time to complete a victory. They won't do this, though, because they're trying very hard for Civ to have this optimistic feel to it.

If the end game is boring, it’s your fault as you should have won 100 turns earlier. The ideal end game is the winner winning so absolutely that if the other players are left behind at that point they have no hope of winning and their cities capitulate to your glorious empire at several per turn.

Spontaneous extra game world threats are just lazy game design similar to how the free states just generate way more units per turn then is realistic within the mechanics.

Cartoon
Jun 20, 2008

poop

chaosapiant posted:

Been pondering an earlier comment I made and now I'm going to defend it. If we continue with 1UPT, which I like, I think Firaxis should move combat to its own screen. It'd be a lot easier to make the AI seem competent in this manner, rather than fighting on the world map. Age of Wonders 3 does this pretty well, even though it allows unit stacking. But the same system would work. If you engage in combat with a unit and have other units in a flanking position, or the enemy is backed by range, all those units appear on the smaller map that allows for a more turn based/tactical play-out. These are the guys who did Xcom; they CAN do turn based tactical combat, and do it well.
Struggling to see what difference a separate map would make to 1UPT combat.

Shooting Blanks posted:

The game just started a 2.3GB patch for me - any idea what this is? Seems pretty big since I can't find any patch notes.
This is to compliment the 20 GB patches for the release of WoT 1.0. Hey ISPs need free money too!

Aerdan
Apr 14, 2012

Not Dennis NEDry
Rise & Fall just landed for macOS, it looks like.

So of course Firaxis releases an update.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

AoW3 is pretty good but it's also 100% a wargame, so it can afford to let battles take forever. If civ games did the same the game would grind to a halt.

Endless Legend's combat solution is pretty good. It's stack-on-stack, but stacks cap out at eight units. There are tactical battles, but they a) are fast, b) take place on the map, so there's no transition delay and you're actually interacting with the terrain, and c) they have a very low turn limit. The semi-indirect control scheme can gently caress off, though (the semi-indirect control scheme might be necessary to make battles as fast as they are).

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

karmaconfetti posted:

Ah cool cool. I miss the new mechanics a little, though.

Also, who wants to help me beat up Roland and take his lunch money? Anyone? Bueller?

I mean, I was expecting it, but we should probably do something about Byzant. They're the only one with a religion and have already converted 3/5 people. And somehow all the Great Prophets are gone, which I only just noticed because the religions tab still says 1/4 founded so I didn't even pay attention to the Great Person screen when looking at religious stuff, so my plan of trying to get an emergency religion together and making inquisitors to defend myself and stop a religious victory isn't actually an option. Unless someone's planning something clever, Byzant dies ASAP, or every religious unit that comes for the last two of us gets stomped, the game's already over. There are already apostles in my lands, too, and I sent almost all my military units down to defend against you, so I'm not sure how much my efforts here will amount to.

Also wow, this game's only on turn 112. Autumn started a few months later but reached 117 and ended a few days ago. Though it looks like they're going to end at a similar number of turns, and for similar reasons (only one person who didn't die putting real effort into religion).

Roland Jones fucked around with this message at 01:54 on Mar 22, 2018

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Is the patch that came down the one that fixes the Polders?

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Endless Legend's combat is a shitshow and I'm glad Firaxis was smart enough not to touch it when they were raiding EL for idea to improve on.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Is it more or less of a shitshow that Civ6's combat? I'm talking single player here.

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Roland Jones
Aug 18, 2011

by Nyc_Tattoo

karmaconfetti posted:

Speaking of things, are we all still enjoying "Culture Science or Religion Victory" + "A Midsummer Goon's Game"?

This is a bit of a tangent, but jeez. Every time I load up my turns in the Midsummer and CSRV games I'm struck by how bad my decisions were. These games started over half a year ago so I've improved a lot since then, but still, wow. What the hell was I thinking?

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