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  • Locked thread
Megillah Gorilla
Sep 22, 2003

If only all of life's problems could be solved by smoking a professor of ancient evil texts.



Bread Liar
In the last game you never get the feeling that Caroline means that much to BJ.

Respect, sure, but not this weird reverence. Maybe it's just BJ's body sending rotting toxins to his brain.

It's still fun to watch you run around on Easy dominating everyone, though :thumbsup:

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Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.

Zark the Damned posted:

Plus the fact Sigrun was not a Nazi by choice, she was born into it. It probably also helps that Engel was berating her for her diary with her 'sick fantasies' (probably just of romancing normal people who aren't hosed up assholes).

I liked the 'We don't allow Nazis on our boat' line from Anya in that cutscene, it certainly looks like the 'old guard' are more accepting of Sigrun as an ex-Nazi trying to reform and help, at least compared to Grace's crew.

Kind of late, but they aren't, tho? I mean even the old guard had no issue with Grace sending her away to do drudge work while apparently everyone else partied and got drunk. When it's not Bombate casually discarding her after using her. The worst part is that she is a 20 year old woman who clearly have never exercised any form of power or command and barely count as a Nazi, while on the other hand, everyone was cool with a loving ex Waffen SS. Sorry for the rambling, but that birthday cutscene kind of left a really poor taste in my mouth.

Zark the Damned
Mar 9, 2013

Bombate's a jerk and a womaniser in general, Sigrun being ex-Nazi has nothing to to with that.

I imagine a lot of the rest of it is trying not to piss of Grace because she's hella scary and actually comes up with pretty effective plans.

BJ outright tells Grace that Sigrun is a good person but seems too emotionally numb to actually follow through and tell her to lay off. Though I imagine the answer to 'how do we know Sigrun isn't a Nazi' is 'BJ hasn't tried to kill her'.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Zark the Damned posted:

Bombate's a jerk and a womaniser in general, Sigrun being ex-Nazi has nothing to to with that.

I imagine a lot of the rest of it is trying not to piss of Grace because she's hella scary and actually comes up with pretty effective plans.

BJ outright tells Grace that Sigrun is a good person but seems too emotionally numb to actually follow through and tell her to lay off. Though I imagine the answer to 'how do we know Sigrun isn't a Nazi' is 'BJ hasn't tried to kill her'.

Without spoiling anything, Sigrun gets a great moment before the close of the game that shows she won't be taking poo poo anymore. Not a huge amount of character development, but enough to show that she's not just a punching bag.

Lazyfire
Feb 4, 2006

God saves. Satan Invests



The courtroom fight on easy is super, well, easy, but also one of the best fights in the game because you feel like an absolutely unstoppable juggernaut rolling through these nazi bastards. I throw a lot of my other thoughts about this segment of the game and some story elements into the video commentary itself, so there's less to talk about here than usual. I will mention that I am trying to get back to the main story/playthrough in short order, but I've had limited free time that has hindered any effort to make a full return to that mode. I do want to get all the side content out of the way before that and as I've said before, I plan on making that all post-story video content, but I still want to get the upgrades and such from those missions before I head to the last one. That means the Wyatt and side mission recording are happening at the same time and that's sort of slowing things down. Hopefully I can be forgiven.

Zark the Damned
Mar 9, 2013

Talking of goony fashion, is it just me or does post-headswap BJ look a lot like Chuck Greene from Dead Rising (albeit with less hair)?

Scryerman
Mar 21, 2011

The Darkness it comes!
It's been a long time since I hated a villain in a videogame like I hate Frau Engel. It's just pure cold fury every time she's on screen. Good job Machinehead good villains are hard to do.

biosterous
Feb 23, 2013




I gotta say, you spoiling your own LP is definitely the funniest thing for me all week.

I don't even know why I'm finding it so funny but I can't stop laughing :)

BernieLomax
May 29, 2002
On the animation frame-rate. I obviously don't really know, but let's try guessing. I suspect the animations don't share frame-rate because they are not part of the same system. The animation of the body has a skeletal framework, which gets interpolated in full frame-rate. The book looks it is key-frame-only animated in scene-space. So it is not connected to the body, and (I guess) every position is actually stored, and not simply interpolated between. They could have tried interpolating the animation of the book, but then I suspect it would have looked floaty and even less connected to the body. Alternatively, it could simply be interpolated in half framerate, because it already looks very float, especially the rotation, and it the rate is a limitation of the system which the book is in.
But there could obviously be that they have animations elsewhere in the game which includes a lot of objects, and they decided that doing interpolation of those at half frame-rate was a trade-off worth doing, but they couldn't spend time turning it on and off for every single object for which it would work.

edit: Then I rewatched the scene with the guard. He updates in half framerate, exactly when spesh' knife is... Really strange. I still suspect they are part of seperate systems. But it seems rather arbitrary. Engel, and everyone else, are in half framerate. But they are carrying weapons. So it might be the other way around. It is Spesh being Super Spesh.

Hey guesses!

BernieLomax fucked around with this message at 19:27 on Mar 1, 2018

Lazyfire
Feb 4, 2006

God saves. Satan Invests



Side missions for the Wyatt Experience are going to be done off camera for the most part. I don't think it is a point to make you watch me get the Ramshackle or go and get the Battle Stilts again, so I won't record that. I don't plan on doing any of the side missions, really, as this is an easy run and meant to be a fun romp through the game instead of a collectathon.

I've been really remiss in using the diesel gun as much as I could. It's a fun weapon and I can see why some people like it over the LKW in the Fergus run. One shotting everything in sight with flaming grenades has a lot of appeal to it, but I think there's a fun tactical perspective I'm not employing a lot in these videos (or at all) where you could set traps and take out enemies that way. There are plenty of bottleneck areas in the game where that is a viable option, so maybe I should look into it at some point in the near future. Non-gameplay wise, I love how loving spacy Wyatt is getting as time goes on, like the acid he's clearly taking on the regular is having a cumulative effect causing him to get more and more weird rather than going up and then coming down again and again. It would be kind of sad to see Wyatt have either a bad trip or the DTs (which I don't think you get from acid...) because the poor boy has been through so much already. Granted, he does see terrible things sometimes, but it seems to clear right up.

Mr. Fish
Sep 13, 2017

INLAND EMPIRE — This is a team with a lot of past, but little present. And almost no future.

Lazyfire posted:

Non-gameplay wise, I love how loving spacy Wyatt is getting as time goes on, like the acid he's clearly taking on the regular is having a cumulative effect causing him to get more and more weird rather than going up and then coming down again and again. It would be kind of sad to see Wyatt have either a bad trip or the DTs (which I don't think you get from acid...) because the poor boy has been through so much already. Granted, he does see terrible things sometimes, but it seems to clear right up.

LSD isn't something you can really overdose on in the same sense as alcohol or heroin. If you do any amount of it and go to space for a day, doing any lesser or equivalent amount of it within the next two weeks of that initial dosage will have no effect. Either wait for that two week period to end, or do double the original amount within that period for the same effect. This method was discovered by Lemmy Kilmister of Motorhead fame in the 60s, back when he was (coincidentally enough) a roadie for Jimi Hendrix. Based on Wyatt's mannerisms over the course of the game, he's probably been doubling his dosage every day with how far gone he's getting.

Heavy usage of LSD doesn't lead to any kind of bodily symptoms like DT, but it can lead to some debilitating mental effects like hallucinogen persisting perception disorder. What does that mean? Even after you stop dropping acid for a while, your hands will still leave motion trails and the patterns on your Persian rug will keep climbing up the walls. And that's not even the worst of it - do too much acid and you might think Phish doesn't suck!

Technowolf
Nov 4, 2009




My Cuck Dad posted:

do too much acid and you might think Phish doesn't suck!

Truly the most horrible of fates.

Rappaport
Oct 2, 2013

I dunno if you were serious with the question, but presumably the propaganda posters would fall under the purview of the Reich Ministry of People's Enlightenment and Propaganda; maybe the bases etc. have some sort of 'morale officer' on duty who puts up the posters, holds each day's Two Minutes of Hate, and so forth. I wonder if doctor Goebbels is still alive, since his idol is...

White Coke
May 29, 2015
If the theories about a timeline convergence in 3 are correct I hope that the LKW and DKW get combined so you can switch between blowing things up with fire bombs and melting them with lasers.

Samovar
Jun 4, 2011

When I want to relax, I read an essay by Engels. When I want something more serious, I read Corto Maltese.


Just to let you know I managed to get this game over Xmas and it is a blast massacring the scum left, right and centre.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Samovar posted:

Just to let you know I managed to get this game over Xmas and it is a blast massacring the scum left, right and centre.

No, no, no, you're doing it wrong! You're supposed to be aiming for the right, the far right!

White Coke
May 29, 2015

CommissarMega posted:

No, no, no, you're doing it wrong! You're supposed to be aiming for the right, the far right!

Another victim of Horseshoe Theory.

Lazyfire
Feb 4, 2006

God saves. Satan Invests



Even if you are on a "been there, seen everything this has to offer" kick with these Wyatt videos I really recommend watching the start of this one and the end of the next one because they are both fantastic reasons to play this game with both of the selectable timelines.

That said, one of the things that got me about this level playing it with the constrictor harness instead of the ramshackle is the wider number of options for traipsing around the level silently. The vent I found in the second open area in the video was super unexpected and one of those things that I sort of suspect was put in simply so people who play on high difficulties have a viable sneaking option for that segment as I cannot imagine trying to take on a number of Nazis and the big puppydragon thing on the top difficulty, nor can imagine trying to sneak through the level from the side I was on. One of the things about this game is that it does railroad you from one area to the next, but it is often pretty good about giving you at least a couple options for how to get there. In the first NYC level, for example, you can hop down into the subway or try to stick it out to a further entrance point (both of which I showed off in the two different runs of the game) or a combination of the two. Not exactly a world changer, but depending on the level of risk you are willing to take on your sneaking mission it can be a huge difference. The one thing I wish they had considered a bit further with these routes is actually on display in this level: more vertical sneaking options. I know it is a bit of a cop out considering it would probably be easier to stay off the ground and on ledges and walkways or their ilk instead of having to find a route through the enemy on flat ground, but done well that sort of alternate path can be fun and just as challenging as the level-ground solution, especially if you have an incentive like not killing anyone in an area or something.

Miz Kriss
Mar 17, 2009

It's only an avatar if the Cubs get swept.
Ummmm all this tripping out gonna completely mess Wyatt up in the long, isn’t it?

biosterous
Feb 23, 2013




imo you should be nicer to yourself when you make mistakes

Lazyfire
Feb 4, 2006

God saves. Satan Invests



The return of the rideable dog dragon thing is welcome, through it is such a cakewalk it almost isn't a thing. This segment is meant to be a complete power trip no matter which mode you play on, so far as I can tell, so the fact you just carve a path through Nazis on easy as if they weren't there isn't that surprising. I think every good game should give you at least one moment where you feel like an unstoppable force like in this video. I think Prototype was actually my favorite for that moment as they gave it to you in the flash-forward/back tutorial segment (god, Prototype's timeline was messed up) where you had all these powers and abilities and stomped enemies that would be giving you trouble for the next few hours. The basics of what make a segment like that work, to me, are that it takes you out of the normal flow of the game so you know it isn't a permanent or even long term experience and that it doesn't last so long that you get bored of it. Again, the Prototype example is good here as it's no more than ten minutes and the game makes it very clear that what you just saw won't be the status quo for quite some time. If you think doing this at the start of the game is the best/easiest way to do it (just strip the player of late game powers and make them earn them back!) I'll point you to the original Assassin's Creed. The opening was forgettable and the restriction on abilities was way too harsh, so you were earning things back that felt like basic gameplay features rather than extra powers. I feel like Wolfenstein plays it safe in both TNO and TNC (and the Old Blood) by giving you a very different experience for the power trip episodes (giant robots) rather than superpowering the base character for a time.


biosterous posted:

imo you should be nicer to yourself when you make mistakes

You should see me at work. I've argued with people that I should be blamed for not catching the mistakes other people made.

RearmingStrafbomber
Jan 29, 2009

1-1-2029, tonight the stars are shining bright
Wyatt's freakouts are far less amusing to anyone who's ever had to babysit a Wyatt.

And easy mode is the only way to play a motherfucking nazi killing motherfucker like Terror-Billy. I've been replaying TNO on easy and pretending there's no such thing as stealth, and only now does it feel like real Wolf. Shame the knife is so bad while face to face.

Horton is a goddamn treasure.

Shei-kun
Dec 2, 2011

Screw you, physics!
Please tell me they're going to animate more of Wyatt's visions. The chameleon was hilarious.

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(

RearmingStrafbomber posted:

Wyatt's freakouts are far less amusing to anyone who's ever had to babysit a Wyatt.

Seriously, both Wyatt and Fergus getting played for laughs is just so...incredibly loving weird. 'Hey cool, chemical dependencies and PTSD, this is a laugh riot combo! We can use elements of that for both storylines!' It somehow manages to come across as tonally jarring in a game where Jewish super-science saves the protagonist from decapitation by Nazis, and then the crew makes the unusual decision of throwing a surprise party for BJ Blazkowicz. The handling of the two path-divergent characters is probably the one element of the game's writing that isn't really landing for me.

Crazy Achmed
Mar 13, 2001

I think what pisses me off about the robot enemies is that they really don't move like you or anyone else. It's like you're playing call of duty, but they're playing quake.

Is it just me or is the Wyatt diesel grenade launcher thing much better at taking out clumps of squishy enemies rather than single armoured targets?

AradoBalanga
Jan 3, 2013

Shady Amish Terror posted:

Seriously, both Wyatt and Fergus getting played for laughs is just so...incredibly loving weird. 'Hey cool, chemical dependencies and PTSD, this is a laugh riot combo! We can use elements of that for both storylines!' It somehow manages to come across as tonally jarring in a game where Jewish super-science saves the protagonist from decapitation by Nazis, and then the crew makes the unusual decision of throwing a surprise party for BJ Blazkowicz. The handling of the two path-divergent characters is probably the one element of the game's writing that isn't really landing for me.
I'd argue that Wyatt comes out looking for the better, but only by a slim margin. With him, it's more or less clear that his LSD addiction is born from his feelings of guilt and overall depression. You can see why Wyatt might decide to go down this path; he's been struggling with maintaining control over everything in between the deaths of Deathshead (BJ's in a coma, and Anya's combat role has slowly dialed back due to her pregnancy, thus leaving Wyatt as the sole veteran combat specialist) and Caroline (the leader of the Kreisau Circle is dead, and both BJ and Anya aren't stepping up to lead, so Wyatt reluctantly takes over until Grace appears), with Caroline's death being Wyatt's breaking point. He's finally hit rock bottom and wants to find an escape from it all, and thus succumbs and embraces his addiction to LSD.

The problem lies in how the game executes this. In a script with better control, Wyatt's addiction (and Fergus' issues with Mr. Handy, for that matter) would be an interesting side-plot for BJ to confront. Here is one of his most trusted allies, and they are breaking down mentally just as fast as BJ is physically, and now he has to confront this turn of events and possibly be a comforting voice to Wyatt or Fergus. Except, the plot doesn't do that at all; instead, it plays all of the issues with Wyatt and Fergus as a bunch of hilarious side diversions from the main plot. This is especially the case with Fergus, who is reduced to a sketch comedy routine and later a bad romantic comedy gag. Wyatt himself has problems as well because nobody on the Eva's Hammer seems to have a problem with Wyatt's sudden ramblings and mad visions. Grace and Horton's crews can be partially forgiven for their lack of response due to being new to the Kreisau Circle, but people like BJ, Anya and Set? They know what Wyatt is like and still refuse to do anything about Wyatt's LSD addiction. Hell, Set straight up enables Wyatt's addiction to get worse thanks to one vision of Wyatt sounding like something out of D'aat Yischud teachings. I'd argue that while the issues with Wyatt and Fergus were a good idea on paper, the game staff just outright bungled the execution horribly, to the point Wyatt and especially Fergus become downright annoying to deal with.

RearmingStrafbomber
Jan 29, 2009

1-1-2029, tonight the stars are shining bright
And I think spoilers are well over, so.



https://www.youtube.com/watch?v=LEaXRv4cbZM

SID metal rap. GET PSYCHED

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.
In general, the writing of the game feels a lot worse than the first. There was the positively dreadful first part with BJ's cringeworthy monologues, the whole Sigrun thing (the SS dude in the first game is treated as a serious character, the fat woman is a joke), and Wyatt/Fergus's thing.

GUI
Nov 5, 2005

Only tenuously connected to the current topic but I found this 2014 post-release dev interview of The New Order (why haven't there been any for this game yet?) and I wanted an excuse to post it.

quote:

Even here, nothing is arbitrary. Each man has a very different relationship with B.J. because of who they are, and the one that’s saved is meant to be symbolic of each player’s deeply ingrained impulses.

“I always saw Wyatt as this sort of son surrogate and Fergus as more of a father-figure to B.J.,” Matthies explains. “So there’s a contrast there, where we invite you as a player to be protective of Wyatt and be his guardian or mentor in some way. Not really deeply, but on some level that connection exists. And also, Wyatt only gives positive reinforcement. That’s how he communicates. He’s this force of enthusiasm. Whereas Fergus is more of a strict father-figure and he only gives negative reinforcement. There the sense is more that he can tell you what to do. If you’re with him, that gives you a little more safety.”

“That’s what the choice is about. It depends a lot on what kind of player you are. If you’re a player that deploys your own ethics into a game, the kind that would normally play a hero rather than a villain if the option exists, then you would have a moral imperative to save Wyatt. He’s younger and he technically has more life ahead of him, so morally, it’s the more defensible choice. Whereas if you’re the kind of player who likes to play a villain or is more about the raw fun factor of a game and not so much affected by your real-life morals, you would be more likely to choose Fergus. He’s a crazier character, more fun sort of.”

I like this bit since that's the exact same reason I chose Wyatt and regarding Fergus that's the reason I saw on why people choose him during a first playthrough. :v:

What they say at the end about the first game's ending is good too, but I feel it rings hollow considering the route they took with the sequel. Hopefully the third game will have better writing.

Lazyfire
Feb 4, 2006

God saves. Satan Invests



I don't think there's anything different between Fergus and Wyatt for this or the next episode. The New Order had a similar situation when you went to the moon as you were out of communication with your allies for that "undercover" (read: ten seconds of disguise followed by 40 minutes of kicking Nazi rear end) mission as well. Unfortunately, BJ never tells Venus to go gently caress itself for letting Nazis walk on its surface like he did the moon.

Iceclaw posted:

In general, the writing of the game feels a lot worse than the first. There was the positively dreadful first part with BJ's cringeworthy monologues, the whole Sigrun thing (the SS dude in the first game is treated as a serious character, the fat woman is a joke), and Wyatt/Fergus's thing.

I think the Fergus/Wyatt stuff and the Sigrun as a browbeaten joke character both stem from BJ's overwrought monologues and the heaviness of his situation. The writers recognized that they needed something to lighten the mood in the early game and decided that making Wyatt trip out and Fergus being given the mechanical version of the hand from Evil Dead II was the way to go for those characters while giving us the somewhat less important Sigrun to throw down a visual gag or two. I think they could have done more with Sigrun in the end. Her exploring her newfound freedom just sort of starts and ends with the scene with Bombate and the fallout from that. Seeing her get to know other characters or seeing some of the underutilized characters (Anya, I feel, gets marginalized for far too much of the game) have some form of interaction with her between missions could have gone a long way to making her feel like less of a joke. We know the writers can do it, considering Max is shown to have a ton of hidden depths through the course of the game in ways that can be both funny and touching.

Meaty Ore
Dec 17, 2011

My God, it's full of cat pictures!

Something I've noticed and meant to say something about but haven't yet: Is it just me, or is BJ's character model noticeably smaller/leaner after the head transplant? Maybe it was the big jacket with armor spikes/knobs sticking out, but I still seem to recall his original body being larger. If so, I think that's a nice detail.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Meaty Ore posted:

Something I've noticed and meant to say something about but haven't yet: Is it just me, or is BJ's character model noticeably smaller/leaner after the head transplant? Maybe it was the big jacket with armor spikes/knobs sticking out, but I still seem to recall his original body being larger. If so, I think that's a nice detail.

Yeah, the new body is a bit shorter and more lean than muscle compared to his body in TNO. I also like the body being tanner than BJ's head/neck as a detail, like the Nazis had a specific level of melanin their supersoldiers would need to have to match up to the bodies they were producing.

So YouTube hosed up on the video that I should have posted on Thursday and I had to re-upload. It's the last Wyatt video for a while (we're going into the main game end game in the video after that) so I don't think anyone will notice the delay.

Lazyfire
Feb 4, 2006

God saves. Satan Invests



Last Wyatt video, here we are. Yes, we still need to see the party and the aftermath, but from here we're sort of in a combined timeline where only a couple things change because Wyatt and Fergus don't super factor into the end game. That means that the next episode brings us back to the main story and progress. We're super close to the end so that'll be fun. I've been sort of dragging my feet on this one because I'm not a huge fan of the last hour or so of the game. The lack of a real end boss (you'll see what I mean) combined with the lack of a spectacle fight like against the London Eye from TNO make it feel like yes, there is something missing from the last third. I had at least one person ask me if I thought they were going to release the end of the game as DLC and I'm pretty sure this is what people talk about with regards to that idea rather than the game's overall length. I can't remember anyone complaining about the length of TNO despite it lasting less overall time than this game, even if you don't factor in the side missions (which I'm still going to complete, I just need Enigma machine codes). This game ends, in my opinion, really well story-wise, but action wise it feels like a major fight or two were cut. This is really a discussion for like two episodes from now, but really, this level is a retread of stuff we've seen with literally no differences from the Fergus version, so what else is there to really talk about?

Rappaport
Oct 2, 2013

Re: that area you were 'lost' in, those parts of Venus kinda combine the 'exploring a cool alien hellscape' with the usual bland repetitive industrial areas of 00's FPSs. I still think they're interesting and look great, and the coolant mechanism isn't bad either for a first time around for creating tension. Or keeping you moving, whatever. However, they're a great contrast to the interior parts of Venus, which have this really great 70's futurism thing going on, it's a Nazified version of Space:1999 or something and I love it :haw:

Crazy Achmed
Mar 13, 2001

Man, the SMG just doesn't seem to keep up with the other weapons. Sure it can take out a few unarmoured targets before its clip runs out, but even in that department a single well placed shot from the diesel gun would have it outclassed. On the other hand, the shotguns in this game :black101:

MA-Horus
Dec 3, 2006

I'm sorry, I can't hear you over the sound of how awesome I am.

Crazy Achmed posted:

Man, the SMG just doesn't seem to keep up with the other weapons. Sure it can take out a few unarmoured targets before its clip runs out, but even in that department a single well placed shot from the diesel gun would have it outclassed. On the other hand, the shotguns in this game :black101:

There's a reason that LazyFire has been calling the shotguns a walking talking warcrime. That's because they turn Nazis into Bolognaise.

Antilles
Feb 22, 2008


Does anything happen if you manage to stealth Venus? Thinking of the whole "secure Alpha" bit when you get caught...

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Crazy Achmed posted:

Man, the SMG just doesn't seem to keep up with the other weapons. Sure it can take out a few unarmoured targets before its clip runs out, but even in that department a single well placed shot from the diesel gun would have it outclassed. On the other hand, the shotguns in this game :black101:

I actually try to make use of the upgraded SMG next video. As people mention in the thread, upgraded with full perks it becomes a totally useful weapon even towards the end game. Shotgun is still the best thing, though.


Antilles posted:

Does anything happen if you manage to stealth Venus? Thinking of the whole "secure Alpha" bit when you get caught...

Nope. It's just sort of assumed you either kill or sneak by everyone, the game doesn't know the difference.

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

Lazyfire posted:

I actually try to make use of the upgraded SMG next video. As people mention in the thread, upgraded with full perks it becomes a totally useful weapon even towards the end game. Two shotguns is still the best thing, though.

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Crazy Achmed
Mar 13, 2001

The machine gun has armour piercing as an upgrade, right? I'd be interested to see how quickly two of those shred an armoured soldier.

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