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Coolguye posted:a point where a weapon just suddenly starts doing more damage/pushing harder/cleaving more. it isn't a point by point smooth progression, it just gets an entire chunk of bonus damage/etc all at once Is there a list somewhere?
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# ? Mar 22, 2018 20:10 |
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# ? Jun 9, 2024 09:51 |
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Xaris posted:Is there a list somewhere? nope, not that i've seen!
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# ? Mar 22, 2018 20:12 |
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Dang it is crazy how much of a god beam staff Pyro is compared to any of the Saltz or Kruber classes. I'm bummed I'm not going to get to play with it for very long before they nerf it.
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# ? Mar 22, 2018 20:16 |
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fadam posted:Dang it is crazy how much of a god beam staff Pyro is compared to any of the Saltz or Kruber classes. I'm bummed I'm not going to get to play with it for very long before they nerf it. but alternatively, play unchained and get good with not clutching the beam (entirely anyways, still very much so). it's more fun and interactive. Also Bolt Staff is pretty drat good too I would hope Conflagration and Fireball staffs see some buffs tho
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# ? Mar 22, 2018 20:17 |
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Mechafunkzilla posted:It definitely isn't a smooth progression, because damage numbers on dummies is always a fairly rounded number like 2250 or whatever. You'll never hit a dummy for 2257 damage because your HP went up a gew points. That's because damage values displayed on the dummies are multiplied by 100. The actual damage is 22.5 or 22.75. It rounds to the nearest 1/4 (though it's possible only the display does), which is why you never see weird stuff like 2263. I'm not sure about this "break point" stuff, I haven't seen any evidence of it.
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# ? Mar 22, 2018 20:28 |
I don't think you understand numbers if thats your reasoning
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# ? Mar 22, 2018 20:31 |
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Taffer posted:That's because damage values displayed on the dummies are multiplied by 100. The actual damage is 22.5 or 22.75. It rounds to the nearest 1/4 (though it's possible only the display does), which is why you never see weird stuff like 2263. sure, the damage is multiplied because for some reason fatshark doesn't like decimals, but you still only get the benefit from the half or full base step-ups unless the dummies are outright lying and the actual game uses a different damage mechanic entirely - and that's the real focal point here. hero power is like 90% of the value of a piece of gear but there is no need to obsessively trade up because you get an extra couple points of hero power - most hero power step-ups make no difference at all.
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# ? Mar 22, 2018 20:33 |
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Taffer posted:That's because damage values displayed on the dummies are multiplied by 100. The actual damage is 22.5 or 22.75. It rounds to the nearest 1/4 (though it's possible only the display does), which is why you never see weird stuff like 2263. There are other, more meaningful ones in addition to damage curves, such as hits-to-kill. That one should at least be obvious as to its importance.
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# ? Mar 22, 2018 20:52 |
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I'm a fan of the swiftbow even in legendary, easy to mow down hordes or if things go very badly, kiting while dodging and shooting until everything chasing you is dead, only downside is it doesn't stun armored enemies and distant rattling gunners aiming at you can be a pain, but that's what your ultimate "delete everything in this general direction" button is for.
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# ? Mar 22, 2018 21:10 |
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I would kindly invite everyone to consider the following. TURN AROUND When nothing is going on and you are just jauntily jogging with your team waiting for rats, TURN AROUND. Whenever you haven't seen your team in the last 5 second but are assuming they are still there, TURN AROUND. When you are trying to fight, TURN AROUND. Whenever you are doing literally anything in the game take a moment to TURN AROUND for less than half a second and check behind you. For what? Literally anything. Flankers, a silently spawned backdoor horde, a teammate that stopped your stupid rear end from getting oneshot from a booty smack because you didn't notice the 10 foot tall armored man behind you and nor did the rest of your team so now you're leaving them to solo it, a special that targets your lagging behind teammate cause everyone on your team is too simple too understand the previous concept, or specials in general. Treat yourself like a TF2 heavy at all times and TURN AROUND with a quick flick to check your back as often as you can spare a moment to do so. You only need to look for 1/60th of a second (assuming you get 60fps). Long enough to make sure nothing hinky has gone on since the last time you looked about 3-5 seconds ago. Yes I know you think you are doing the super important job of gently caress All while drooling on your keyboard, but please TURN AROUND. I know you think mindlessly charging power attacks with your 2Hander against this piss easy horde is the most vital job in existence, but please TURN AROUND. If only for a split second, TURN AROUND. Cause chances are I am there looking at you very angrily cause I spent all game looking behind you for you and wondering how you didn't notice the tidal wave of crap that snuck up on you. Turn around so you can see how disappointed I am in you.
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# ? Mar 22, 2018 21:21 |
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Preach. The first rule of each Vermintide on any difficulty: THEY ARE ALWAYS BEHIND YOU!!
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# ? Mar 22, 2018 21:24 |
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Be nice. Some players only know how to hold down the forward key the entire game.
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# ? Mar 22, 2018 21:32 |
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No you don't get it. If I run ahead as fast as possible, it becomes everyone else's job to turn around and watch my back. And if I get isolated, that's everyone else's fault for not keeping up. After all, I didn't notice any hordes coming from the back, now did I?
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# ? Mar 22, 2018 21:34 |
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Don't get me wrong. Whenever I get elf, I make my major occupation to keep everyone's butt unmolested by their Creepy Uncle Ratte. Competent people do not need me spamming down hordes, and rushing in to 'help' when one person can manage the whole wave is just trying to inflate my own numbers. Elf is very good at hopping through small targets very quickly with their mobility and more agile weapons. I like people being able to focus on what's important, and cascade failure starts with unnoticed back attacks in 99% of cases. If I have a moment I'll also roll up enemy flanks a bit to make the horde more managable before keeping an eye out again. It's not the GREEN CIRCLE job, but I like winning. Still, please TURN AROUND. Chances are I can't handle every single problem for you, or the job of antiflank has separated me from you for any number of reasons I can't really control without help. Edit: On that note, I realize I have implied that using my short bow to help spam down hordes can be seen as a measure of my current confidence in you. Honestly.. that's probably accurate. That or I just got bored and have infinite ammo anyway. Fuuka Ayase fucked around with this message at 21:42 on Mar 22, 2018 |
# ? Mar 22, 2018 21:36 |
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Fuuka Ayase posted:TURN AROUND
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# ? Mar 22, 2018 21:48 |
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The Myth of Orpheus is a lie. Do look back.
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# ? Mar 22, 2018 21:49 |
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E. WRONG THREAD
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# ? Mar 22, 2018 21:54 |
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Xaris posted:depends on how they nerf it I think it's already been nerfed, so that you can't just wait for a crit beam and go to town. Recent Patch Notes posted:Beam staff now determine crits for each overcharge tick (each 0.45 seconds) instead of for the duration of the attack. This change was made in order to ensure a predictable crit rate that could not be manipulated. Beam is still good, but I prefer bolt over beam especially with the crit to temp health talent. Also, now that I hit 25 I can use my Pyromancer ult to dump all the heat the bolt staff generates, and my ult is never on cooldown thanks to Resourceful Sharpshooter/Combatant.
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# ? Mar 22, 2018 22:12 |
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Fuuka Ayase posted:I would kindly invite everyone to consider the following. Yes, please. Some people get a serious case of tunnel-vision in this game. I had a game the other day in which I got somewhat behind for whatever reason. The other players would just not stop pressing forward. So of course I couldn't catch back up again because I can only run as fast as them on my stubby dwarf legs. Horde sound? Keep running forward as fast as possible. Is our entire team here? Who cares! Checking for them would not only require turning around, it might involve waiting. Which means NOT pressing forward. Oh now the dwarf is fighting half the horde by himself in an alcove? Doesn't matter, noticing would require turning around. Not to mention letting go of the W key. Keep pressing W! If the dwarf were better at pressing W maybe he wouldn't be stuck by himself.
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# ? Mar 22, 2018 22:18 |
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I tried using a bolt staff with crits = temp health, but it wouldn't trigger any health gain.
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# ? Mar 22, 2018 22:18 |
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Floppychop posted:I tried using a bolt staff with crits = temp health, but it wouldn't trigger any health gain.
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# ? Mar 22, 2018 22:22 |
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Elpato posted:I think it's already been nerfed, so that you can't just wait for a crit beam and go to town. That patch change was actually more of a buff then a nerf, it's only a nerf if you were the type to recast your beam 5 or 6 times and hope your team isn't letting a single rat smack your butt to interrupt it, as it is right now it's a lot better for using the staff normally and it'll still drain your heat to 0 or fill your ult meter instantly if it crits on a big horde depending on the staff trait. Ravenfood posted:I think crits-to-health is broken across the board. Crits-health is decent on the beam staff because it can fill your healthbar pretty fast once it starts critting, but I don't remember ever getting health from the bolt staff, wouldn't surprise me if the bolt staff can't crit or is bugged.
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# ? Mar 22, 2018 22:34 |
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Coolguye posted:nope, not that i've seen! Fatshark did allude to it in one of the early patchnotes about the hero power caps for difficulties. They outlined that hero power impacts damage, penetration, etc., and that it would be capped at certain values for certain difficulties. I inferred that meant that those caps were themselves representative of a significant value of some kind (like a break point where 3 targets increases to 4). I'm not saying that's a good way to communicate information. But it meant that I didn't jump up a difficulty until I was at or near the cap, so I never felt bothered by wanting a more consistent experience with how my weapons handled. They just handled how they were "supposed" to for the HP I was capped to.
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# ? Mar 22, 2018 22:36 |
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Still very new to this game, and so was running a few solo missions last night to get Kruber up a few levels, and finally decided I'll go in for a quick play. I get the mission that I literally just beat twice with Bots, and so I figure this should be easy with Humans. I should have known this would not be the case when the level 1 elf joined the team and immediately started spamming 'What's up cunts' in chat. How can humans be so much worse than AI?
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# ? Mar 22, 2018 23:21 |
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Ra Ra Rasputin posted:Crits-health is decent on the beam staff because it can fill your healthbar pretty fast once it starts critting, but I don't remember ever getting health from the bolt staff, wouldn't surprise me if the bolt staff can't crit or is bugged. Bolt staff does crit and it works with the talent. It’s more noticeable when you get to unload on a horde with your piercing bolts or on a boss with primary fire.
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# ? Mar 22, 2018 23:25 |
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PotatoManJack posted:Still very new to this game, and so was running a few solo missions last night to get Kruber up a few levels, and finally decided I'll go in for a quick play. I get the mission that I literally just beat twice with Bots, and so I figure this should be easy with Humans. I should have known this would not be the case when the level 1 elf joined the team and immediately started spamming 'What's up cunts' in chat. Well...what happened?? The bots actually suck, so that's some poor luck.
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# ? Mar 22, 2018 23:35 |
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PotatoManJack posted:Still very new to this game, and so was running a few solo missions last night to get Kruber up a few levels, and finally decided I'll go in for a quick play. I get the mission that I literally just beat twice with Bots, and so I figure this should be easy with Humans. I should have known this would not be the case when the level 1 elf joined the team and immediately started spamming 'What's up cunts' in chat. Counterintuitively, generally the higher up in difficulty you get the easier the actual game becomes because your teammates will have a better idea of what to (not) to do. I wouldnt stick around in recruit too long, veteran isn't that much of a difficulty spike and will probably be easier due to the usually more competent player pool
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# ? Mar 22, 2018 23:38 |
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PotatoManJack posted:
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# ? Mar 22, 2018 23:41 |
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Phlegmish posted:Well...what happened?? Elf died about 3 times before we got to the mid point in the map. I think it was his first time playing and he thought he was Legolas. Sienna seemed to be just learning how to use a new flame thrower staff, and kept busting it out at the wrong times (like when she was surrounded). Despite that, things were going OK, with the dwarf and I doing most crowd control, and then we hit a chaos spawn, and with no coordination in the blink of an eye the elf and wizard were down. Once the Dwarf got grabbed by spawn, that was the end of everything. Ravenfood posted:The bots are fairly decent shots, tend to save their ammo for specials as far as I can tell, block decently against hordes, and will glue themselves to your rear end. Those last two are probably the most important, and also coincidentally are the things that new/bad players tend to do the least. This - at least bots know not to run off by themselves and know to try and aim for high threat targets. They also tend to keep themselves alive reasonably well.
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# ? Mar 22, 2018 23:41 |
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I genuinely think "beg for welfare Recruit runs in the goon discord until you can play Vet, then enjoy your fine online videogame purchase however you see fit" should be in the OP because the only thing worse than new players playing Recruit is level 15s demonstrating why they can't hang out in Veteran.
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# ? Mar 22, 2018 23:43 |
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Even veteran can be a bit painful. I think champ is a sweet spot of mostly good players at the moment.
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# ? Mar 22, 2018 23:45 |
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Yes, play Veteran as soon as you get some levels under your belt. It's not that much harder, and teammates are generally more competent. Same goes for Champion in turn, but if you do end up with a subpar team there you can get wiped spectacularly and repeatedly.
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# ? Mar 22, 2018 23:46 |
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Phlegmish posted:Yes, play Veteran as soon as you get some levels under your belt. It's not that much harder, and teammates are generally more competent. Same goes for Champion in turn, but if you do end up with a subpar team there you can get wiped spectacularly and repeatedly. I'd honestly hesitate to say Recruit -> Veteran is the same sort of jump because adding friendly fire makes newbie panic instincts into ways to chunk/get chunked by your team, and a one knockdown limit can be god-damned brutal to people who occasionally bump against Veteran's death limit of four.
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# ? Mar 23, 2018 00:01 |
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Phlegmish posted:Well...what happened?? I've run Champ missions alone with nothing but Bot teammates, they're not too bad.
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# ? Mar 23, 2018 00:07 |
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Broken Cog posted:I've run Champ missions alone with nothing but Bot teammates, they're not too bad. I was really considering doing this. Which bots are the best? The worst? How are their subclasses, level and gear determined?
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# ? Mar 23, 2018 00:09 |
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Fatshark put saltz at the back of the bot order again even though sienna bot still doesn’t know how to use most of her staves and barely even uses them at all, so I feel like your best odds will involve playing as her
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# ? Mar 23, 2018 00:12 |
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pmchem posted:I was really considering doing this. Which bots are the best? The worst? How are their subclasses, level and gear determined? I am by no means an expert, but this was the team I ran with. Me on Bounty Hunter. Pyro Sienna bot w/ Bolt Staff (Bots don't seem to utilize the beam staff very well) Merc Kruber bot w/ Halberd. Handmaiden Kerillian bot w/ Spear All bots inherit the gear and talents you've set them up with. As well as the last class you left them on. I've played way too much and leveled all classes to 30, so they had all talents available, which might have helped a bit. Finished 4 or 5 missions with this team. Also had a Slayer bot that absolutely murdered bosses on a separate run, so that might actually be viable in some circumstances. He died a lot to hordes, though. Edit: Oh yeah, one last thing. The bots are actually pretty decent at sniping specials, so give them the means to do so (Handgun for Kruber, Longbow for Kerillian). Broken Cog fucked around with this message at 00:18 on Mar 23, 2018 |
# ? Mar 23, 2018 00:15 |
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It's annoying that you can't play as saltzpyre and have the ranger bot for the free ammo, then you play as sienna and watch all the bots ignore the free ammo
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# ? Mar 23, 2018 00:16 |
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Phlegmish posted:Well...what happened?? Going to disagree here. I jokingly let my 5 year old play the game, and they were able to completely solo a mission, start-to-finish, with bots.
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# ? Mar 23, 2018 00:17 |
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# ? Jun 9, 2024 09:51 |
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Here is what I think they should do to Sienna's various staffs, for what little a random forum users option is. Beam, shotgun blast takes longer to fire if you keep spamming it, resourceful combatant and heatsink (and other ranged ammo on crit traits) should have a 1 second cooldown and only work on the first enemy hit, buff the numbers on the traits to compensate, a single crit into a horde instantly fills your ammo/heat/meter with these traits and become must-haves and fast fire rate abuses them best and the beam staff is the fastest. Bolt, the right click snipe should do more damage then the beam snipe, it's a projectile with travel time and no zoom and has variance in where it will go, shrink the crosshair a little and zoom if you hold it for a bit. Fireball, Sienna loads the fireball on the bottom of the screen instead of the middle and no "looking into the flame makes the world turn dark high end graphxxx", boom, top tier staff. Conflag, fully charging it deletes at least slave or clan rats, less heat generated. Flamethrower, the left click fart of flame replaced with a viable mid-range attack instead of copying the drakegun.
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# ? Mar 23, 2018 00:18 |