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canepazzo
May 29, 2006



A few mods I can't do without now:

Show Research Progress on HUD

Info Bar

Better Zoom Distance

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CuddleCryptid
Jan 11, 2013

Things could be going better

Man the special buildings really does break the game over your knee. It really does just end after you do your mystery.

OwlFancier
Aug 22, 2013

DreamShipWrecked posted:

Man the special buildings really does break the game over your knee. It really does just end after you do your mystery.

yyyyep.

Fortunately it's an easy fix, the game isn't broke it's just unbalanced. Just needs some tweaks to the functionality I think, probably vast staffing requirements and upkeep costs for each wonder, and replace the mohole with infinite extraction sites dotted around to encourage expansion.

ragzilla
Sep 9, 2005
don't ask me, i only work here



That’s a real quality of life improvement right there.

Also when (if?) Workplace filter adds traits that’ll be amazing. Although maybe less necessary post patch.

FractalSandwich
Apr 25, 2010

OwlFancier posted:

yyyyep.

Fortunately it's an easy fix, the game isn't broke it's just unbalanced. Just needs some tweaks to the functionality I think, probably vast staffing requirements and upkeep costs for each wonder, and replace the mohole with infinite extraction sites dotted around to encourage expansion.
The wonders are meant to be a big, expensive win condition. It's okay for them to be powerful.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Chadzok posted:

Yeah I'm on my next game now and rather than just mashing 'send me people goddamnit' I'm actually looking at all the flaws and traits which I wasn't paying attention to. I must have had a couple idiots in my last game because that's exactly what was happening.

I was having a hell of a time last night micromanaging my all my little dudes to stop working in the wrong loving places so hopefully the patch fixes that poo poo.

By default it does have "Idiot" turned off as far as I'm aware. The big issue is that I really don't know how to keep them from popping up in your colony later...and you really don't get a way to deal with them until you can afford a separate dome with a faulty life support system. Does giving children schools and playgrounds actually reduce the chance of them developing the trait?

Also, the idiot flaw seems so hilariously out of balance with the rest of the flaws (hell I view "hypochondriac" as practically a perk since it makes doctor visits restore sanity/morale). I'd be fine with it dramatically reducing the dude's productivity at a job but "10% chance to break the building he's working in" seems way to steep. Especially when the response isn't "discovered in back alley with a 'self inflicted' set of stab wounds in back, cause of death determined to be suicide" considering how fragile your colony is played up as (which it really is).

OwlFancier
Aug 22, 2013

FractalSandwich posted:

The wonders are meant to be a big, expensive win condition. It's okay for them to be powerful.

It's not very interesting though. I'd prefer them to be big expensive useful centerpieces as well as a reason to expand your colony. If they required hundreds of workers to operate then I'd find them more enjoyable. And I'd definitely prefer expanding across the map to increase my base resource income than just powering through on a few deposits, rushing the tech tree, then building the mohole and forgetting about it. It's a waste of capability and the otherwise really quite good design of how the buildings all fit together to just give you fairly easily acquired buildings that just turn off most of the systems in the game.

The game supports massive colonies but there's no reason really to expand past a couple of hundred people and three or four domes. Wonders could serve as that reason.

OwlFancier fucked around with this message at 00:47 on Mar 23, 2018

CuddleCryptid
Jan 11, 2013

Things could be going better

Alkydere posted:

By default it does have "Idiot" turned off as far as I'm aware. The big issue is that I really don't know how to keep them from popping up in your colony later...and you really don't get a way to deal with them until you can afford a separate dome with a faulty life support system. Does giving children schools and playgrounds actually reduce the chance of them developing the trait?

Also, the idiot flaw seems so hilariously out of balance with the rest of the flaws (hell I view "hypochondriac" as practically a perk since it makes doctor visits restore sanity/morale). I'd be fine with it dramatically reducing the dude's productivity at a job but "10% chance to break the building he's working in" seems way to steep. Especially when the response isn't "discovered in back alley with a 'self inflicted' set of stab wounds in back, cause of death determined to be suicide" considering how fragile your colony is played up as (which it really is).

Can't you use a spire to remove those bad traits?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



DreamShipWrecked posted:

Can't you use a spire to remove those bad traits?

From what I understand, you can't cure stupidity.

FractalSandwich
Apr 25, 2010

OwlFancier posted:

It's not very interesting though. I'd prefer them to be big expensive useful centerpieces as well as a reason to expand your colony. If they required hundreds of workers to operate then I'd find them more enjoyable. And I'd definitely prefer expanding across the map to increase my base resource income than just powering through on a few deposits, rushing the tech tree, then building the mohole and forgetting about it. It's a waste of capability and the otherwise really quite good design of how the buildings all fit together to just give you fairly easily acquired buildings that just turn off most of the systems in the game.

The game supports massive colonies but there's no reason really to expand past a couple of hundred people and three or four domes. Wonders could serve as that reason.
Sure. It would be fun if they did more with them, and made them demand a bit more planning, and made them feel like more of an accomplishment. Maybe getting the tech just lets you place the foundation for the wonder, and then actually getting it built is like a mini-Mystery unto itself.

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm
The first biorobot on Mars finally emerged from the assembly line, ready to enter the Manosphere:


Clearly someone made a mistake somewhere. Steadier hands designed the next:


But it was too late, the damage had been done. Mars now knew the touch of a (robot) woman, and more were to come.

Edit: one of my robots just committed suicide from sanity loss due to working outside. Fortunately, she was an idiot.

metasynthetic fucked around with this message at 02:35 on Mar 23, 2018

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!

metasynthetic posted:

Edit: one of my robots just committed suicide from sanity loss due to working outside. Fortunately, she was an idiot.

:allears:

I have not gotten to play with robots yet, but that is amazing.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.




I just want to go back and thank you for recommending these. Also whoever noted you can change which way pipes/cables kink by pressing R is also a saint.

Edit: Also I just want to say that sometimes you get a good start...and sometimes you get a really good start:

Alkydere fucked around with this message at 03:42 on Mar 23, 2018

FractalSandwich
Apr 25, 2010

metasynthetic posted:

Edit: one of my robots just committed suicide from sanity loss due to working outside. Fortunately, she was an idiot.
Too bad she didn't roll the 10% chance to break the noose.

duffmensch
Feb 20, 2004

Duffman is thrusting in the direction of the problem!

Really wish that the was a way for people that have the GoG version to get to the mods on the workshop :(

dedian
Sep 2, 2011

duffmensch posted:

Really wish that the was a way for people that have the GoG version to get to the mods on the workshop :(

Or game patches...

FractalSandwich
Apr 25, 2010

dedian posted:

Or game patches...
My understanding is that you can 100% blame GoG for that. I've been told that their pipeline for that stuff is terrible, and relies on someone on their end manually processing any patch you want to release.

IcePhoenix
Sep 18, 2005

Take me to your Shida

Yeah, with GoG you get what you pay for. It's why I don't use them.

WithoutTheFezOn
Aug 28, 2005
Oh no

Alkydere posted:

Edit: Also I just want to say that sometimes you get a good start...and sometimes you get a really good start:
That’s awfully metally, but I don’t see any surface water?

If someone wants a can’t miss starting spot Elysium Beta D2 has a large concrete spot with water, metal and rare metal near its edges (a basic dome can hit both metals), with more of everything basically within sight.

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm
It's an awkward, lonely night at Fat Robot Vegans Anonymous.

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm
PSA: The Behavioral Melding tech (flaws cured via Sanitorium are replaced with perks) either does not work, does not work on robots, or has a high chance to replace with 'nothing.' I tracked 4 individual robots get cured of flaws and none of them got extra perks, and the rest of the general population doesn't seem to have gained any either.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

canepazzo posted:


Gameplay: Biorobot gurus no longer create biorobots


The best patch note

TOOT BOOT
May 25, 2010

GOG is sometimes better than Steam in all that all their old games actually work which isn't guaranteed on Steam. Steam is happy to continue selling stuff that's broken without extensive third-party patches.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Good grief, Radio Free Earth has some proper earworms. I never expected that the most memorable thing about a game about colonising Mars would be pop songs about surfing.

FractalSandwich
Apr 25, 2010
For my third game, I felt confident enough to play the Church, on a way harder map than before. I'm on Sol 80 right now, with no sign of my mystery yet, but I think I made it, thanks to a couple of free drone hubs from an anomaly, and the unmanned extractor breakthrough saving me from metal starvation.

I'm thinking Russia/Oligarch is next, for something completely different.

double nine
Aug 8, 2013

I don't think I can play without rocket scientist anymore. Not having to stress over the shuttle tech's location in the tech tree is such a life saver.

King Doom
Dec 1, 2004
I am on the Internet.

metasynthetic posted:

PSA: The Behavioral Melding tech (flaws cured via Sanitorium are replaced with perks) either does not work, does not work on robots, or has a high chance to replace with 'nothing.' I tracked 4 individual robots get cured of flaws and none of them got extra perks, and the rest of the general population doesn't seem to have gained any either.

It can also replace a flaw with Renegade, for extra fun!


Edit: gently caress it, day 182, turned off the air to the childrens dome, the idiot containment dome and the old people dome. If this doesn't fix Mars, nothing ever will.

Double edit: Old people can hold their breath for a REALLY long time and idiots are pretty much indestructible.

Triple edit: thinking about it, this is easily the most evil thing I've ever done in a video game.

King Doom fucked around with this message at 11:51 on Mar 23, 2018

canepazzo
May 29, 2006



King Doom posted:

It can also replace a flaw with Renegade, for extra fun!


Edit: gently caress it, day 182, turned off the air to the childrens dome, the idiot containment dome and the old people dome. If this doesn't fix Mars, nothing ever will.

Double edit: Old people can hold their breath for a REALLY long time and idiots are pretty much indestructible.

Triple edit: thinking about it, this is easily the most evil thing I've ever done in a video game.

Literally Dwarf Fortress in space.

FractalSandwich
Apr 25, 2010

King Doom posted:

Double edit: Old people can hold their breath for a REALLY long time and idiots are pretty much indestructible.
I think the idea is that cutting off the oxygen just means there's no fresh air being pumped in, and it takes a while after that for the air that's already in there to become unbreathably skunky.

King Doom
Dec 1, 2004
I am on the Internet.

canepazzo posted:

Literally Dwarf Fortress in space.

The children's domes are both full AGAIN, 220 kids and I just got the soylent green breakthrough from the telescope wonder. I'm not sure I'm comfortable with what's happening anymore.

King Doom fucked around with this message at 13:32 on Mar 23, 2018

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

King Doom posted:

Old people can hold their breath for a REALLY long time and idiots are pretty much indestructible.

There's the next thread title

Michaellaneous
Oct 30, 2013

The soylent green breakthrough would be less nefarious if you couldn't just put all idiot people into a dome and turn off the air.

deathbagel
Jun 10, 2008

metasynthetic posted:

PSA: The Behavioral Melding tech (flaws cured via Sanitorium are replaced with perks) either does not work, does not work on robots, or has a high chance to replace with 'nothing.' I tracked 4 individual robots get cured of flaws and none of them got extra perks, and the rest of the general population doesn't seem to have gained any either.

Did you upgrade the Sanitorium in the upper right hand corner? It works fine in my game. I have a Fit, Enthusiastic, Celebrity robot who used to be a cowardly alcoholic glutton. I renamed him to Richard Simmons.

IcePhoenix
Sep 18, 2005

Take me to your Shida

deathbagel posted:

Did you upgrade the Sanitorium in the upper right hand corner? It works fine in my game. I have a Fit, Enthusiastic, Celebrity robot who used to be a cowardly alcoholic glutton. I renamed him to Richard Simmons.

Yep, worth noting that any time you get a tech that says it upgrades a building, it almost universally means that you still have to pay for the upgrade on the building itself to activate it.

double nine
Aug 8, 2013

IcePhoenix posted:

Yep, worth noting that any time you get a tech that says it upgrades a building, it almost universally means that you still have to pay for the upgrade on the building itself to activate it.

yep. So if you want to install that boost to wind turbines, enjoy clicking and upgrading each turbine individually

IcePhoenix
Sep 18, 2005

Take me to your Shida

double nine posted:

yep. So if you want to install that boost to wind turbines, enjoy clicking and upgrading each turbine individually

Or just ctrl+click to do them all at once like the tooltip tells you to

double nine
Aug 8, 2013

IcePhoenix posted:

Or just ctrl+click to do them all at once like the tooltip tells you to

:vince:

OwlFancier
Aug 22, 2013

ctrl click actually works for quite a lot of things such as the priority button and the power button.

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm

deathbagel posted:

Did you upgrade the Sanitorium in the upper right hand corner? It works fine in my game. I have a Fit, Enthusiastic, Celebrity robot who used to be a cowardly alcoholic glutton. I renamed him to Richard Simmons.

:doh: I don't know why it didn't occur to me this would be true for the sanitorium too. Thanks.

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Michaellaneous
Oct 30, 2013

In case you are as stupid as me:
The transport RC can mine surface deposits of metal and polymer on its own.

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