A few mods I can't do without now: Show Research Progress on HUD Info Bar Better Zoom Distance
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# ? Mar 22, 2018 22:46 |
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# ? Jun 3, 2024 22:21 |
Man the special buildings really does break the game over your knee. It really does just end after you do your mystery.
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# ? Mar 23, 2018 00:00 |
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DreamShipWrecked posted:Man the special buildings really does break the game over your knee. It really does just end after you do your mystery. yyyyep. Fortunately it's an easy fix, the game isn't broke it's just unbalanced. Just needs some tweaks to the functionality I think, probably vast staffing requirements and upkeep costs for each wonder, and replace the mohole with infinite extraction sites dotted around to encourage expansion.
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# ? Mar 23, 2018 00:13 |
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That’s a real quality of life improvement right there. Also when (if?) Workplace filter adds traits that’ll be amazing. Although maybe less necessary post patch.
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# ? Mar 23, 2018 00:16 |
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OwlFancier posted:yyyyep.
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# ? Mar 23, 2018 00:37 |
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Chadzok posted:Yeah I'm on my next game now and rather than just mashing 'send me people goddamnit' I'm actually looking at all the flaws and traits which I wasn't paying attention to. I must have had a couple idiots in my last game because that's exactly what was happening. By default it does have "Idiot" turned off as far as I'm aware. The big issue is that I really don't know how to keep them from popping up in your colony later...and you really don't get a way to deal with them until you can afford a separate dome with a faulty life support system. Does giving children schools and playgrounds actually reduce the chance of them developing the trait? Also, the idiot flaw seems so hilariously out of balance with the rest of the flaws (hell I view "hypochondriac" as practically a perk since it makes doctor visits restore sanity/morale). I'd be fine with it dramatically reducing the dude's productivity at a job but "10% chance to break the building he's working in" seems way to steep. Especially when the response isn't "discovered in back alley with a 'self inflicted' set of stab wounds in back, cause of death determined to be suicide" considering how fragile your colony is played up as (which it really is).
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# ? Mar 23, 2018 00:37 |
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FractalSandwich posted:The wonders are meant to be a big, expensive win condition. It's okay for them to be powerful. It's not very interesting though. I'd prefer them to be big expensive useful centerpieces as well as a reason to expand your colony. If they required hundreds of workers to operate then I'd find them more enjoyable. And I'd definitely prefer expanding across the map to increase my base resource income than just powering through on a few deposits, rushing the tech tree, then building the mohole and forgetting about it. It's a waste of capability and the otherwise really quite good design of how the buildings all fit together to just give you fairly easily acquired buildings that just turn off most of the systems in the game. The game supports massive colonies but there's no reason really to expand past a couple of hundred people and three or four domes. Wonders could serve as that reason. OwlFancier fucked around with this message at 00:47 on Mar 23, 2018 |
# ? Mar 23, 2018 00:43 |
Alkydere posted:By default it does have "Idiot" turned off as far as I'm aware. The big issue is that I really don't know how to keep them from popping up in your colony later...and you really don't get a way to deal with them until you can afford a separate dome with a faulty life support system. Does giving children schools and playgrounds actually reduce the chance of them developing the trait? Can't you use a spire to remove those bad traits?
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# ? Mar 23, 2018 00:45 |
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DreamShipWrecked posted:Can't you use a spire to remove those bad traits? From what I understand, you can't cure stupidity.
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# ? Mar 23, 2018 00:46 |
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OwlFancier posted:It's not very interesting though. I'd prefer them to be big expensive useful centerpieces as well as a reason to expand your colony. If they required hundreds of workers to operate then I'd find them more enjoyable. And I'd definitely prefer expanding across the map to increase my base resource income than just powering through on a few deposits, rushing the tech tree, then building the mohole and forgetting about it. It's a waste of capability and the otherwise really quite good design of how the buildings all fit together to just give you fairly easily acquired buildings that just turn off most of the systems in the game.
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# ? Mar 23, 2018 01:22 |
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The first biorobot on Mars finally emerged from the assembly line, ready to enter the Manosphere: Clearly someone made a mistake somewhere. Steadier hands designed the next: But it was too late, the damage had been done. Mars now knew the touch of a (robot) woman, and more were to come. Edit: one of my robots just committed suicide from sanity loss due to working outside. Fortunately, she was an idiot. metasynthetic fucked around with this message at 02:35 on Mar 23, 2018 |
# ? Mar 23, 2018 01:26 |
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metasynthetic posted:Edit: one of my robots just committed suicide from sanity loss due to working outside. Fortunately, she was an idiot. I have not gotten to play with robots yet, but that is amazing.
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# ? Mar 23, 2018 03:08 |
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canepazzo posted:A few mods I can't do without now: I just want to go back and thank you for recommending these. Also whoever noted you can change which way pipes/cables kink by pressing R is also a saint. Edit: Also I just want to say that sometimes you get a good start...and sometimes you get a really good start: Alkydere fucked around with this message at 03:42 on Mar 23, 2018 |
# ? Mar 23, 2018 03:29 |
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metasynthetic posted:Edit: one of my robots just committed suicide from sanity loss due to working outside. Fortunately, she was an idiot.
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# ? Mar 23, 2018 03:44 |
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canepazzo posted:A few mods I can't do without now: Really wish that the was a way for people that have the GoG version to get to the mods on the workshop
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# ? Mar 23, 2018 03:50 |
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duffmensch posted:Really wish that the was a way for people that have the GoG version to get to the mods on the workshop Or game patches...
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# ? Mar 23, 2018 04:09 |
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dedian posted:Or game patches...
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# ? Mar 23, 2018 05:26 |
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Yeah, with GoG you get what you pay for. It's why I don't use them.
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# ? Mar 23, 2018 05:38 |
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Alkydere posted:Edit: Also I just want to say that sometimes you get a good start...and sometimes you get a really good start: If someone wants a can’t miss starting spot Elysium Beta D2 has a large concrete spot with water, metal and rare metal near its edges (a basic dome can hit both metals), with more of everything basically within sight.
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# ? Mar 23, 2018 06:53 |
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It's an awkward, lonely night at Fat Robot Vegans Anonymous.
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# ? Mar 23, 2018 07:13 |
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PSA: The Behavioral Melding tech (flaws cured via Sanitorium are replaced with perks) either does not work, does not work on robots, or has a high chance to replace with 'nothing.' I tracked 4 individual robots get cured of flaws and none of them got extra perks, and the rest of the general population doesn't seem to have gained any either.
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# ? Mar 23, 2018 07:55 |
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canepazzo posted:
The best patch note
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# ? Mar 23, 2018 08:24 |
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GOG is sometimes better than Steam in all that all their old games actually work which isn't guaranteed on Steam. Steam is happy to continue selling stuff that's broken without extensive third-party patches.
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# ? Mar 23, 2018 08:56 |
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Good grief, Radio Free Earth has some proper earworms. I never expected that the most memorable thing about a game about colonising Mars would be pop songs about surfing.
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# ? Mar 23, 2018 10:05 |
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For my third game, I felt confident enough to play the Church, on a way harder map than before. I'm on Sol 80 right now, with no sign of my mystery yet, but I think I made it, thanks to a couple of free drone hubs from an anomaly, and the unmanned extractor breakthrough saving me from metal starvation. I'm thinking Russia/Oligarch is next, for something completely different.
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# ? Mar 23, 2018 10:08 |
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I don't think I can play without rocket scientist anymore. Not having to stress over the shuttle tech's location in the tech tree is such a life saver.
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# ? Mar 23, 2018 10:43 |
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metasynthetic posted:PSA: The Behavioral Melding tech (flaws cured via Sanitorium are replaced with perks) either does not work, does not work on robots, or has a high chance to replace with 'nothing.' I tracked 4 individual robots get cured of flaws and none of them got extra perks, and the rest of the general population doesn't seem to have gained any either. It can also replace a flaw with Renegade, for extra fun! Edit: gently caress it, day 182, turned off the air to the childrens dome, the idiot containment dome and the old people dome. If this doesn't fix Mars, nothing ever will. Double edit: Old people can hold their breath for a REALLY long time and idiots are pretty much indestructible. Triple edit: thinking about it, this is easily the most evil thing I've ever done in a video game. King Doom fucked around with this message at 11:51 on Mar 23, 2018 |
# ? Mar 23, 2018 11:37 |
King Doom posted:It can also replace a flaw with Renegade, for extra fun! Literally Dwarf Fortress in space.
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# ? Mar 23, 2018 11:54 |
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King Doom posted:Double edit: Old people can hold their breath for a REALLY long time and idiots are pretty much indestructible.
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# ? Mar 23, 2018 13:17 |
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canepazzo posted:Literally Dwarf Fortress in space. The children's domes are both full AGAIN, 220 kids and I just got the soylent green breakthrough from the telescope wonder. I'm not sure I'm comfortable with what's happening anymore. King Doom fucked around with this message at 13:32 on Mar 23, 2018 |
# ? Mar 23, 2018 13:21 |
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King Doom posted:Old people can hold their breath for a REALLY long time and idiots are pretty much indestructible. There's the next thread title
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# ? Mar 23, 2018 13:37 |
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The soylent green breakthrough would be less nefarious if you couldn't just put all idiot people into a dome and turn off the air.
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# ? Mar 23, 2018 17:42 |
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metasynthetic posted:PSA: The Behavioral Melding tech (flaws cured via Sanitorium are replaced with perks) either does not work, does not work on robots, or has a high chance to replace with 'nothing.' I tracked 4 individual robots get cured of flaws and none of them got extra perks, and the rest of the general population doesn't seem to have gained any either. Did you upgrade the Sanitorium in the upper right hand corner? It works fine in my game. I have a Fit, Enthusiastic, Celebrity robot who used to be a cowardly alcoholic glutton. I renamed him to Richard Simmons.
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# ? Mar 23, 2018 17:49 |
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deathbagel posted:Did you upgrade the Sanitorium in the upper right hand corner? It works fine in my game. I have a Fit, Enthusiastic, Celebrity robot who used to be a cowardly alcoholic glutton. I renamed him to Richard Simmons. Yep, worth noting that any time you get a tech that says it upgrades a building, it almost universally means that you still have to pay for the upgrade on the building itself to activate it.
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# ? Mar 23, 2018 17:54 |
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IcePhoenix posted:Yep, worth noting that any time you get a tech that says it upgrades a building, it almost universally means that you still have to pay for the upgrade on the building itself to activate it. yep. So if you want to install that boost to wind turbines, enjoy clicking and upgrading each turbine individually
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# ? Mar 23, 2018 18:01 |
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double nine posted:yep. So if you want to install that boost to wind turbines, enjoy clicking and upgrading each turbine individually Or just ctrl+click to do them all at once like the tooltip tells you to
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# ? Mar 23, 2018 18:08 |
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IcePhoenix posted:Or just ctrl+click to do them all at once like the tooltip tells you to
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# ? Mar 23, 2018 18:14 |
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ctrl click actually works for quite a lot of things such as the priority button and the power button.
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# ? Mar 23, 2018 18:42 |
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deathbagel posted:Did you upgrade the Sanitorium in the upper right hand corner? It works fine in my game. I have a Fit, Enthusiastic, Celebrity robot who used to be a cowardly alcoholic glutton. I renamed him to Richard Simmons. I don't know why it didn't occur to me this would be true for the sanitorium too. Thanks.
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# ? Mar 23, 2018 18:55 |
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# ? Jun 3, 2024 22:21 |
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In case you are as stupid as me: The transport RC can mine surface deposits of metal and polymer on its own.
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# ? Mar 23, 2018 19:38 |