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Would there be interest in a Mac-only game, or even enough people for one? EDIT: Non-Mac-exclusive game on previous page.
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# ? Mar 25, 2018 07:34 |
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# ? Jun 4, 2024 04:07 |
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So how's the expansion to Civ 6? I remember Civ 6 being pretty drat flawed, but in a lot fo ways feeling like it could become better than 5.
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# ? Mar 25, 2018 19:40 |
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JeremoudCorbynejad posted:What's everyone's dumbest mistake in their MP game I launched the game without a turn limit against my friends
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# ? Mar 25, 2018 23:20 |
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Gorelab posted:So how's the expansion to Civ 6? I remember Civ 6 being pretty drat flawed, but in a lot fo ways feeling like it could become better than 5. it added a couple of neat things(mostly the new civs, i could take or leave stuff like the ages or the governors) but it wasn't a real gamechanger from vanilla civ 6
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# ? Mar 25, 2018 23:32 |
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Gorelab posted:So how's the expansion to Civ 6? I remember Civ 6 being pretty drat flawed, but in a lot fo ways feeling like it could become better than 5. The Loyalty mechanic is real cool and good and is the best expansion limiter Firaxis has ever produced. There's some fun toys in there otherwise, but nothing addressing the flaws of the base game.
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# ? Mar 26, 2018 00:00 |
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Gorelab posted:So how's the expansion to Civ 6? I remember Civ 6 being pretty drat flawed, but in a lot fo ways feeling like it could become better than 5. It definitely builds on Civ 6's strengths instead of fixing its flaws. I'm 100% ok with that and think it's a solid direction to take, but your mileage may vary.
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# ? Mar 26, 2018 00:05 |
It also has the Cree and Mapuche, who are fun and cool.
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# ? Mar 26, 2018 02:59 |
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Still doesn't have Civ V Venice or anyone who plays totally differently like them, sadly. Or a Metal Gear mod.
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# ? Mar 26, 2018 04:09 |
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The Mapuche always get wiped out in my tsl games.
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# ? Mar 26, 2018 08:16 |
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ibntumart posted:Yet another PYDT game here: Rise and Fall: Classical Era Start All DLCS I've just noticed you have this as a Classical era start, not Ancient. Is that to make the start faster? I personally prefer starting from the very beginning, even though it the first turns are boring, but at least it allows me to plan city placement, research and everything myself. But I don't mind either way, just stating my preference here FYI.
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# ? Mar 26, 2018 11:34 |
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Nice to cut down on the weeks of hitting "next turn" while your first settler builds... I think my ideal start would be ancient era but 2 settlers, + 1 scout (+ 1 worker?)
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# ? Mar 26, 2018 12:33 |
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Is th are a way to change your starting units like that? Would make me a lot more willing to give a lot of civs a fair shot.
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# ? Mar 26, 2018 14:33 |
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Look up the mod 'starting units', or a mod by user Mynex that does the same thing. There's also a mod that makes every civ begin with a few 1000's of gold.
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# ? Mar 26, 2018 14:46 |
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Hey....so I often play team games with a friend of mine....a consistent error I get is that when we look at the "World Rankings" screen, all the numbers are wrong, and the text and numbers extend past the window that is supposed to contain them.....it is nonsense. So....here are the questions I have: 1) Is this a known bug? 2) Is there a mod or patch that resolves the issue?
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# ? Mar 26, 2018 14:48 |
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Thanks, that's something I'm super interested in. Also does anyone know if they fixed the 'yeild' problem yet or do I still need to mod that?
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# ? Mar 26, 2018 15:02 |
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The Shortest Path posted:Thanks, that's something I'm super interested in. Still not fixed. There's a mod up on the workshop for it (just search for "yield".) Also, fair warning: someone found another, unrelated error in the database that roughly mitigates the yeild bug during the Classical era only. So... if Firaxis fixes both bugs the AI's going to look roughly the same as it does currently during the Classical era, meaning it will still have bad priorities during a critical expansion phase.
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# ? Mar 26, 2018 15:08 |
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Madmarker posted:Hey....so I often play team games with a friend of mine....a consistent error I get is that when we look at the "World Rankings" screen, all the numbers are wrong, and the text and numbers extend past the window that is supposed to contain them.....it is nonsense. 1) Yes. 2) Not as far as I know, even the main UI mod doesn't fix. Fun fact, the "text extends past the tooltip window's end" only happens with teams.
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# ? Mar 26, 2018 15:16 |
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markus_cz posted:I've just noticed you have this as a Classical era start, not Ancient. Is that to make the start faster? Yes, bit of an experiment to see how it goes. I don’t ever use advanced start in solo games, but given how long it can take to get going in MP games, I thought why not?
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# ? Mar 26, 2018 17:45 |
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I've triggered two Emergencies against myself in the same war by converting and subsequently flattening Victoria's cities And she hasn't joined either of them Actually for all it's love for declaring war on people (hi 2 joint declarations in a single turn) the AI rarely joins emergencies.
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# ? Mar 26, 2018 22:07 |
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JeremoudCorbynejad posted:What's everyone's dumbest mistake in their MP game Going baws deep to get and spread a religion even though religious victory was turned off.
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# ? Mar 27, 2018 12:01 |
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I was super hyped about emergencies because I thought it would add a degree of difficulty to the middle to late game where even at higher difficulties proper management can help you run away from the AI, this should be a mechanism by which a runaway civ (generally the player) is forced back on the defensive, at least for a bit. In reality the AI seems to actually approach emergencies pragmatically in the same way I do (I'm not joining one if I can't get to the person in time), which is a fun mechanic, but it results in very few AIs joining emergencies at all. Rather than ganging up on you emergencies just ENHANCE the snowball by giving you a really easy task and a huge amount of gold once you finish it.
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# ? Mar 27, 2018 15:30 |
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Yeah, the emergencies are all terrible on a really basic level. I haven't seen the nuke emergency, but I assume it's just a pot of gold if you can take the guy's capital and gold to them if you can't.
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# ? Mar 27, 2018 16:45 |
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Emergencies are really great in concept but very poorly executed and I would love to see them revisited. Would like to see A) The AI be more eager to join them B) An indication of who is going to join BEFORE you commit C) Win conditions that don't involve trucking an army/missionary horde to the other side of the planet
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# ? Mar 27, 2018 16:57 |
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I know it would make it more complicated, but there should be two tiers of emergencies, make the benefits and pros / cons more compelling, and reduce the payout the target gets. Remove the snowball portion for the aggressive civ or make it more themed. Proposed emergency: Germany has conquered Babylon! This act of aggression cannot stand. The world must band together to liberate Babylon. Joining this emergency immediately grants you 1 envoy. Allied civilizations declare war on the target and cannot make peace for 30 turns. Open borders, etc. All allied military units receive +2 movement if starting their turn in the territory of one of the emergency allies. If the allied civilizations liberate Babylon in 30 turns all allied civilizations receive the benefits of being that city-state's suzerain, gain two envoys, and their alliances are 25% more effective for the rest of the game. If Babylon is not liberated in 30 turns the target receives +3 combat strength against city states for the rest of the game. If the city state is liberated, whether within 30 turns or afterwards, all allied civs get 500 gold. Now there is an incentive to act quickly and a mechanism to allow you to but also a bit of an incentive to have emergency "memory" that lets you join and try to do something about it later for a bit of a benefit, and immediate incentive to jump in rather than sit it out if it's across a continent.
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# ? Mar 27, 2018 17:11 |
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We have one more available spot in this Classical era start game, so hop on in and see how the emergencies work in multiplayer. ibntumart posted:Yet another PYDT game here: Rise and Fall: Classical Era Start All DLCS
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# ? Mar 27, 2018 17:13 |
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Fojar38 posted:Emergencies are really great in concept but very poorly executed What isn't?? (Seriously is there anything that's both a good idea and been implemented really well? All I can come up with is the districts, civics tree and government types (if not the policy cards themselves). Maybe spying too, that seems pretty well done to me)
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# ? Mar 27, 2018 17:41 |
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markus_cz posted:We have one more available spot in this Classical era start game, so hop on in and see how the emergencies work in multiplayer. Stole the last slot; I want more R&F experience because so far in the MP games I'm in I've found that there's some stuff I still need to learn and my early games aren't going as smoothly as they did when I got good at base game Civ. Really I should probably do a bit of studying up on what gives era score and do some practice single player games to get the early game down sometime too, but I've been lazy lately.
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# ? Mar 27, 2018 18:25 |
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Spying is fiddly as gently caress, I would not call it well implemented.
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# ? Mar 28, 2018 02:32 |
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Serephina posted:Spying is fiddly as gently caress, I would not call it well implemented. They came up with a very elegant system in Civ V and everyone bitched that it wasn't fiddly enough.
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# ? Mar 28, 2018 02:41 |
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Tom Tucker posted:I know it would make it more complicated, but there should be two tiers of emergencies, make the benefits and pros / cons more compelling, and reduce the payout the target gets. Remove the snowball portion for the aggressive civ or make it more themed. Proposed emergency: Yeah the pot of gold for allies is fine, but I don't think the target should get anywhere near that. I'd like to see a mounting combat bonus for the amount of people involved. Like +(3*participants) combat strength against the target for all allies. That way people can "contribute" even if they're too far away to fight directly. I'd also like to see a limited-time debuff on the target if they lose, since the entire point is to act as an equaliser.
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# ? Mar 28, 2018 11:26 |
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I love the fact the emergency events can also auto resolve themselves.... I get a alert to liberate cityX from an AI player that recently captured it. Well in R&F the AI is lovely at managing loyalty so in 3 turns after the alert, it flips to free cities and I get a free 3k gold for doing absolutely nothing. I've seen this happen several times, in different game runs.
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# ? Mar 29, 2018 05:40 |
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Slayerjerman posted:I love the fact the emergency events can also auto resolve themselves.... Think that's been patched out. I was on the receiving end of one of those and the city in question immediately gained a +20 loyalty buff.
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# ? Mar 29, 2018 09:48 |
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I was playing as Russia recently and Mongolia had taken Germany's capital, which triggered an emergency. I joined but Germany didn't—mind you, the two civs were still at war and Germany was still decently trying to take Aachen back. Barbarossa still had an army but didn't want the money for liberating his own capital. I swept in, annexed it, got the money, tried to keep it from rebelling and failed, and finally just left with my army, my money, and a settler I popped out of Aachen. The city was abandoned, stagnant at 1 population, and Germany by that point was less capable of taking it back. Last I played the save, Germany never recovered Aachen and had basically fallen too far behind to matter anymore. I would have continued that save if I hadn't decided to try some new mods. Regarding emergencies, that's basically been every one I've joined so far. Other civs don't care and I go meet the one win condition to make some easy money.
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# ? Mar 30, 2018 01:09 |
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Civ6 expansion: We've added more content! No, it's not working as intended, why do you ask?
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# ? Mar 30, 2018 01:33 |
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Not working, as intended?
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# ? Mar 30, 2018 06:53 |
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I wonder if they'll do what they did with Civ5? After the first expansion came out there seemed to be no more DLC until the second expansion. I assumed that it meant they didn't like the DLC model they'd adapted but since they've done it for Civ6 that can't be the reason for it.
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# ? Mar 30, 2018 20:26 |
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I recently picked up Civ 6 for my mother when it was on sale. Now I get 3AM text messages about what she should build or what units to focus on... she plays games, she texts, but she won't read a drat FAQ. My version of "Let me google that for you" is more like "Thank you for calling the Nintendo Power Line, what game are you playing" That aside, it did make me pick the game back up.
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# ? Mar 31, 2018 03:21 |
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Haro_Wonderful posted:I recently picked up Civ 6 for my mother when it was on sale. Now I get 3AM text messages about what she should build or what units to focus on... she plays games, she texts, but she won't read a drat FAQ. I had one IRL friend that bitched about the game the way people bitch about it in this thread. Thanks whole group got it through the humble bundle deal and we play it weekly. Turns out he bought the expansion without telling anyone, I'm happy he enjoys the game
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# ? Mar 31, 2018 05:30 |
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Beyond Earth is still fun for sadism's sake if nothing else. Got into an early war with Hutama this morning, so I pulled a forward sea city back a bit towards the coast. That same turn, Hutama slipped a cruiser into the bay behind the city. So it was my city, sealing a Polystralian cruiser into a one-tile bay. Ramming speed, motherfucker. Several days later edit: CBERT just crashed because they never programmed diplomacy lines for an AI opposing your game-ending wonder if they're of the same affinity. Moon was Supremacy-Purity, and I'm Purity and just built the Exodus Gate. Moon had the Supremacy line about being pissed off when I started construction, but he got a bunch of Purity points between then and finishing the wonder so he's stuck in a t-pose on the diplomacy screen with the only text being about a missing diplomacy line. Christ, Rising Tide was half-assed. Cythereal fucked around with this message at 19:24 on Apr 2, 2018 |
# ? Mar 31, 2018 15:28 |
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# ? Jun 4, 2024 04:07 |
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Are there any mods yet (or being worked on) t lhat allow Free Cities to become new civilizations or city states? Because if not, there really needs to be one. The rebellion mechanic is fun but the fact free cities, if they remain independent, are permanently hostile ‘barbarian nations’ is really dumb. Besides, I really want a crazy organic colonial game to emerge from the mechanics. I want to play TSL Britain and put down the fledgling American empire dammit. Glory to the (virtual) commonwealth!
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# ? Apr 5, 2018 19:05 |