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Thanks for the rough idea on what to expect. Going beyond that, how does HoI differ? Is it basically just a straight WW2 map painting game?
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# ? Mar 22, 2018 14:33 |
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# ? May 10, 2024 03:17 |
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HoI has basically zero politics beyond "you're at war/you're neutral/you're allies" and no civilian economy/trade/development/anything else not directly related to the war effort. It's very much a wargame where the main thing you do is push divisions around and blow poo poo up, with a side serving of managing the war industry and logistics. If you want to fight a world war it's great fun, if you want a more traditional grand strategy it's not.
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# ? Mar 22, 2018 14:45 |
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algebra testes posted:Bitches better have my figs. I wonder if Anno 2205 has you travel to different planets to get different goods. "Oh no this is a temperate planet, no spices or dates here so your people can't develop from space citizens to space patricians"
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# ? Mar 22, 2018 17:04 |
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GrossMurpel posted:I wonder if Anno 2205 has you travel to different planets to get different goods. "Oh no this is a temperate planet, no spices or dates here so your people can't develop from space citizens to space patricians" Sort of, eg there are some resources you can only get from the moon and have to ship back.
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# ? Mar 22, 2018 17:27 |
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Gin_Rummy posted:Thanks for the rough idea on what to expect. Going beyond that, how does HoI differ? Is it basically just a straight WW2 map painting game?
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# ? Mar 22, 2018 20:06 |
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A Buttery Pastry posted:
It's funny I think I'm the opposite. I got my start with Paradox games playing HOI2 with my college roommates and other than the disaster that is HOI3 it's been my favorite game that isn't named Victoria 2 just because the alternate history you can accomplish is a lot more focused than in EUIV and it's not as zany/frustrating/game-y as CK2.
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# ? Mar 22, 2018 21:35 |
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axeil posted:It's funny I think I'm the opposite. I got my start with Paradox games playing HOI2 with my college roommates and other than the disaster that is HOI3 it's been my favorite game that isn't named Victoria 2 just because the alternate history you can accomplish is a lot more focused than in EUIV and it's not as zany/frustrating/game-y as CK2.
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# ? Mar 22, 2018 22:53 |
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V3 is still going to be the best game ever
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# ? Mar 23, 2018 00:26 |
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Zohar posted:Sort of, eg there are some resources you can only get from the moon and have to ship back. I played so much Anno venice that I got so mad when I booted up 2070 and found it was pretty much a reskin of it. I am sure there are differneces but at first blush it felt the same.
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# ? Mar 23, 2018 00:35 |
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RabidWeasel posted:V3 is still going to be the best game ever Victoria 3 is going to be a match-3 phone game
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# ? Mar 23, 2018 03:49 |
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I keep being tempted by HoI4 and enjoy the thread on here but the complaints about the air/naval game being barely functional, AI idiocy and screwy peace treaties put me off whenever it's on sale. It always seems like it'll be fixed in the next patch but never is. In a similar vein, I thought the idea random new world in EU4 was amazing but it doesn't sound like it was implemented very well.
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# ? Mar 23, 2018 11:07 |
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Crazycryodude posted:HoI has basically zero politics beyond "you're at war/you're neutral/you're allies" and no civilian economy/trade/development/anything else not directly related to the war effort. It's very much a wargame where the main thing you do is push divisions around and blow poo poo up, with a side serving of managing the war industry and logistics. If you want to fight a world war it's great fun, if you want a more traditional grand strategy it's not. This. All other PDX games work on a scale of at least a hundred years on turns that are per day, HOI is set on a scale of ~15 years with turns that are every hour (yes I know that if you measure turn-for-turn they come out somewhere similar). HOI is my favourite and I do like the others, but it's more different to any of the other games than they are to each other.
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# ? Mar 23, 2018 11:17 |
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Walton Simons posted:In a similar vein, I thought the idea random new world in EU4 was amazing but it doesn't sound like it was implemented very well.
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# ? Mar 23, 2018 16:38 |
Walton Simons posted:In a similar vein, I thought the idea random new world in EU4 was amazing but it doesn't sound like it was implemented very well. It's okay now. Now it uses a bunch of tiles that are sorted together, with a few neat presets being sidelined for use as well. (Like a giant wall.) The main issue is that it completely messes with trade routes in the process, which can be... an issue.
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# ? Mar 25, 2018 05:32 |
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I hope they've been working on getting a more dynamic trade route system inplace for EU5.
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# ? Mar 25, 2018 05:42 |
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Yeah, I like the actual terrain generated by RNW, but sometimes the trade routes get really bad. Ultimately, the problem's more with the trade system than the RNW itself, but it's frustrating when you're playing as, say, Scotland, and the only trade route between the new world and Europe goes to Sevilla, because that completely fucks your colonial ambitions, even if there's some land that intuitively should trade into to the North Sea node instead. It'd be a lot better if trade nodes could shift or change their paths, but I think Paradox has said before that presents a massive technical challenge.
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# ? Mar 25, 2018 05:47 |
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Nut to Butt posted:Wouldn't there be a host of health issues without first mastering artificial gravity technology? Nah, you just make your colony a circle and spin it. MrChips posted:Victoria 3 is going to be a match-3 phone game At least we'd have the game!
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# ? Mar 25, 2018 06:32 |
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Victoria 3 is already so hyped up in my mind that even if it came out and was absolutely perfect in every way, I'd still be disappointed in it. If we build something like that and it doesn't blast Dead or Alive's "You Spin Me Round" 24/7, we have failed as a species.
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# ? Mar 25, 2018 06:41 |
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Victoria 3 could literally kill IRL capitalists when you have a glorious communist revolution and i'd still be disappointed.
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# ? Mar 25, 2018 07:12 |
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algebra testes posted:Victoria 3 could literally kill IRL capitalists when you have a glorious communist revolution and i'd still be disappointed. It takes like 3 clicks per capitalist pop to put up against the wall when it should really be automated or some sort of purge-all button, this is all pointless micro.
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# ? Mar 25, 2018 08:28 |
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Baronjutter posted:It takes like 3 clicks per capitalist pop to put up against the wall when it should really be automated or some sort of purge-all button, this is all pointless micro. No this is the immersive Mozambique Drill experience
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# ? Mar 25, 2018 09:20 |
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algebra testes posted:Victoria 3 could literally kill IRL capitalists when you have a glorious communist revolution and i'd still be disappointed. I mean, lets not get carried away here
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# ? Mar 25, 2018 15:58 |
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e: never mind this is old news
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# ? Mar 28, 2018 01:49 |
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MrChips posted:Victoria 3 is going to be a match-3 phone game Baronjutter posted:In V3 we've done away with the confusing simulation-like systems and replaced it with extremely abstracted points for all the things you'd want more detail and control in, and added ridiculous levels of micro-management and meaningless choices to other areas of the game. Capitalists now generate capital points in relation to their percentage size of your population which spend to invest in development slots in provinces which are then filled with factories. Each country has a hand-crafted ideology tree which nicely pigeon holes them into a few pre-defined options, most of which are only any good if the countries around you take certain choices them selves and are unlocked by generating Ideology Points, which are generated based on the % of clergy in your nation because we couldn't think of something else for clergy to do and need everything to be symmetrical. Special buildings generate new Loyalty Gems which are spent on policy cards, and a new deck-building system that's replacing the confusing reforms from earlier versions, but be careful, if another country plays a card before you that card becomes more rare unless you hire special Great Person characters which allow you to "stack the deck" in a fun mini-game. Great Persons have up to 30 customizable special slots ranging from shoes to hats to medals and awards that level up their effectiveness in an exciting game of rock paper scissors (note: scissors are useless and in fact a swarm of naked leaders generates the most policy bonuses) In future DLC as we realize the game's core mechanics are kinda boring or not working as intended we'll just keep tacking on more and more forms of slowly ticking mana for you to spend on things, or sweeping changes that just change stats but don't really address the core problems. Baronjutter I still fukken love this post
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# ? Mar 28, 2018 01:53 |
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Pakled posted:Yeah, I like the actual terrain generated by RNW, but sometimes the trade routes get really bad. Ultimately, the problem's more with the trade system than the RNW itself, but it's frustrating when you're playing as, say, Scotland, and the only trade route between the new world and Europe goes to Sevilla, because that completely fucks your colonial ambitions, even if there's some land that intuitively should trade into to the North Sea node instead. It'd be a lot better if trade nodes could shift or change their paths, but I think Paradox has said before that presents a massive technical challenge. They should really have an option that guarantees at least three of North Sea, English Channel, Bordeaux, or Seville get incoming trade. But it doesn't look like rnw is going to get any more serious work.
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# ? Mar 28, 2018 03:16 |
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In Stellaris can I reform Byzantium? This is very important.
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# ? Mar 28, 2018 04:52 |
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Autonomous Monster posted:
I'm a bit less salty about Stellaris and paradox game design in in general today
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# ? Mar 28, 2018 04:58 |
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Shimrra Jamaane posted:In Stellaris can I reform Byzantium? This is very important. Auth, Spir, Mil, humans with a Greek namelist, and the right flagpack must exist. Of course for actual accurate Byzzies you'll need to mod in some truly stupendous buffs, but I leave that as an exercise for the Parakoimomenos.
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# ? Mar 28, 2018 05:59 |
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Autonomous Monster posted:
oh my god I hadn't seen this
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# ? Mar 28, 2018 07:45 |
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Baronjutter posted:I'm a bit less salty about Stellaris and paradox game design in in general today I thought that post was about EU IV, didn't know it was from last year. I hate the direction that game has taken and haven't played it since like 2016. Good thing Stellaris is getting better over time at least.
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# ? Mar 28, 2018 08:24 |
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Trogdos! posted:I thought that post was about EU IV, didn't know it was from last year. I hate the direction that game has taken and haven't played it since like 2016. It's about EUIV, and Stellaris, and HoI4, and probably CK2 as well. It's a fantastic post.
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# ? Mar 28, 2018 09:42 |
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Doesn't quite fit CK2. That came out before they went on the manic mana mission. e:Although now that I say that I just remembered they did turn prestige, piety and gold into mana with the new casus bellis. lol. WhiskeyWhiskers fucked around with this message at 13:28 on Mar 28, 2018 |
# ? Mar 28, 2018 13:26 |
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Trogdos! posted:I thought that post was about EU IV, didn't know it was from last year. I hate the direction that game has taken and haven't played it since like 2016. Yeah, eu4 got to a point where I just locked it at version 1.14.4 (after cossacks, before mare nostrum).
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# ? Mar 28, 2018 15:00 |
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but.... power projection isn't mana?????
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# ? Mar 28, 2018 16:03 |
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Trogdos! posted:Good thing Stellaris is getting better over time at least. To be fair EU4 got better over time too - a lot better over a long time. But it peaked a few years ago and is now a cautionary tale about the dark side of the Paradox DLC method. Lord knows what CK2 is like these days, I heard they added China or something?
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# ? Mar 28, 2018 17:48 |
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popewiles posted:Yeah, eu4 got to a point where I just locked it at version 1.14.4 (after cossacks, before mare nostrum). IMHO Rights of Man was the best expansion/patch in EU4. You should give that patch (1.19 I think) a shot.
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# ? Mar 28, 2018 17:49 |
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I can't imagine playing EU4 without Art of War, but yeah you can 1000000% pass on most of the recent patches/DLC.
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# ? Mar 28, 2018 18:00 |
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Bold Robot posted:To be fair EU4 got better over time too - a lot better over a long time. But it peaked a few years ago and is now a cautionary tale about the dark side of the Paradox DLC method. Lord knows what CK2 is like these days, I heard they added China or something? CK2's actually pretty healthy. Adding India was probably its low point.
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# ? Mar 28, 2018 18:20 |
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China's off map, mostly, and basically just acts as an additional diplomatic window. It doesn't really affect performance and makes the eastern half of the map have more interesting things going on. Really the only downside is China's influence reaches too far west too often, but that's easily fixable.
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# ? Mar 28, 2018 18:48 |
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# ? May 10, 2024 03:17 |
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WhiskeyWhiskers posted:Doesn't quite fit CK2. That came out before they went on the manic mana mission. I might be misremembering but I'm pretty sure you could straight up pay prestige to get a CB on any neighboring province in CK1.
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# ? Mar 28, 2018 19:19 |