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tithin posted:Yeah, this started for me earlier today. civilian ships seem to behave weirdly for vassals/protectorates, one of my games had a couple civs come to me for protection which i granted, and they consequently sent 4-5 science ships to my home system that proceed to just be in the way of clicking on poo poo (i always load my home system up with as much megastructure stuff as possible). They sat there, doing nothing until the game was over
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# ? Mar 29, 2018 14:02 |
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# ? May 25, 2024 15:13 |
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DoubleNegative posted:
To fix this, split your fleet in half, only one of the halves will have the issue. Split the broken half again then merge the two smaller ones back into the larger one. Wiz plz fix.
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# ? Mar 29, 2018 14:05 |
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How exactly do you merge fleets?
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# ? Mar 29, 2018 14:13 |
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iospace posted:How exactly do you merge fleets? Select them both and click the "merge fleet" button on the fleet window.
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# ? Mar 29, 2018 14:22 |
Pharohman777 posted:There totally needs to be a Lavos-type leviathan that can reproduce by burrowing into planets and destroying them like a planet cracker as its spawn head to new planets to grow and continue the cycle. Or as part of the different wincons patch, add a genetic ascension wincon where your race becomes planetary consciousnesses. Then have either a leviathan or a crisis based on destroyed worlds where whole planets up and start coming for your poo poo
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# ? Mar 29, 2018 14:33 |
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DoubleNegative posted:
this happened to me once because I cancelled a bunch of ships in a shipyard when I accidentally reinforced a fleet I didn't mean to, I think. I had to make a new fleet to fix it (split a fleet off, assign admiral to the split fleet, hit merge, you now have a brand new fleet with the same ships/admiral), then set up the ships in fleet manager and it works ok again e;fb, i should check the last page before posting Truga fucked around with this message at 15:05 on Mar 29, 2018 |
# ? Mar 29, 2018 14:53 |
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Yeah, admiral assignment is the other way to do this - basically, when merging, fleets will prioritise one of them as the "main" fleet and all others will merge with it and forget their settings. If one fleet has an admiral it will use that one, otherwise it will use the largest. I also think it perhaps prioritises fleets that have been manually named by the player.
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# ? Mar 29, 2018 15:08 |
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DoubleNegative posted:
The good news is that this bug is attached to the fleet, so you can get rid of it by switching all of the ships into a different fleet. My preferred method is clicking each ship type until there's only corvettes left, then clicking split fleet until there's only one left. Then you delete the bugged fleet. You'll lose the one corvette, but it'll take the bugged queue with it. Then simply select the split up ships and hit merge. Remember to fix your fleet settings in the manager, because it'll default to however many ships you had at the time.
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# ? Mar 29, 2018 15:11 |
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2.0.2 is live. What are the major changes for people who didn't play it in beta?
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# ? Mar 29, 2018 15:26 |
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Caf posted:2.0.2 is live. This is the patch note link: https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-official-2-0-2-patch-released-checksum-5e2f.1084988/ Personally these are the big ticket items I think: Some work on war goals system Some work on AI and difficulty * Added "Eye of Hawking" black hole name Basic starbase (what you claim a system with) from 0 upkeep to 1 Unity increase per system claim from 2%->1% Militarist ethos gives -10/20% war exhaustion instead of army damage bonus 20 year cooldown on AI retargeting you with marauder Unrest/Unhappiness don't reduce food production * Reduced torpedo bonus damage against armor to +50% (from +100%) * Reduced autocannon bonus damage against shields to +50% (from +100%) * Increased range and firing speed of point defense * Habitats now cost 200 influence each * Reduced tech cost per system from 2% to 1% * Faith in Science now gives 3 months of Unity production per tech unlocked instead of adding Unity production to assist research * Removed the penalties for high war exhaustion. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. Once the 24 month timer has ended, it is now possible to force a status quo peace. It is possible to mod out forced status quo and mod back in penalties if desired Devouring swarms got buffed a tad as well. edit: they adjust base costs and stuff on unity/tech up Could be some stuff in there that other people find important as well, I just tried to grab the more broad impact things. ZypherIM fucked around with this message at 15:41 on Mar 29, 2018 |
# ? Mar 29, 2018 15:37 |
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Also Assist Research got turned into a Discovery Tradition. You now trade Food for Minerals or Energy, as a monthly deduction/addition rather than lump sums. You can't trade Energy for Minerals or vice versa at all from the trade stations
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# ? Mar 29, 2018 15:41 |
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Are the Leader buffs for Bio Ascension in or is that a future patch?
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# ? Mar 29, 2018 15:42 |
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Captain Oblivious posted:Are the Leader buffs for Bio Ascension in or is that a future patch? At least one is in this one.
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# ? Mar 29, 2018 15:43 |
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DoubleNegative posted:
Did you used to have a shipyard on it and refit it while it was producing? If so, build a shipyard again on it and let it finish. I had that problem.
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# ? Mar 29, 2018 16:01 |
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Bloodly posted:Also Assist Research got turned into a Discovery Tradition. edit to elaborate: You can now trade monthly Energy, Minerals, or Food for monthly Energy, Minerals, or Food at a 2:1 ratio - if I am selling 2 food I can receive 1 mineral or energy a month. If I remember correctly you have the option of selling 10/20/50 to receive 5/10/25 in exchange. AAAAA! Real Muenster fucked around with this message at 16:18 on Mar 29, 2018 |
# ? Mar 29, 2018 16:07 |
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Yes, at the merchant enclaves you can trade any two of food/minerals/energy for each other.
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# ? Mar 29, 2018 16:15 |
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AAAAA! Real Muenster posted:if I am selling 2 food I can receive 1 mineral or energy a month. If I remember correctly you have the option of selling 10/20/50 to receive 5/10/25 in exchange. Nice, I can finally do something with the +900 food surplus I have. I mean, I could go into my sectors and replace all the farms with mines, but the whole point of sectors is to not deal with the micromanagement of each planet.
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# ? Mar 29, 2018 16:24 |
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Dreissi posted:The worm loves you. Worm is super amazing. I got it on my third playthrough, but there was a bug that broke the chain and it didn't finish. Super disappointing.
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# ? Mar 29, 2018 16:25 |
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i get worm in probably 75% of the games i play so i dunno how it's so rare for others
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# ? Mar 29, 2018 16:37 |
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Captain Oblivious posted:Are the Leader buffs for Bio Ascension in or is that a future patch? They are in. This is what is new over the d07e beta: code:
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# ? Mar 29, 2018 16:43 |
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Shadowlyger posted:The good news is that this bug is attached to the fleet, so you can get rid of it by switching all of the ships into a different fleet. Thanks for the suggestions, everyone. It's good to have use of my fleet manager back. Now to make up for lost time...
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# ? Mar 29, 2018 16:43 |
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ulmont posted:They are in. This is what is new over the d07e beta: Eeeeexcellent. Sloober posted:i get worm in probably 75% of the games i play so i dunno how it's so rare for others I've logged 405 hours in Stellaris and still never seen Horizon Signal once
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# ? Mar 29, 2018 16:45 |
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I really love the buff to Erudite because not having any new traits for leaders (especially admirals) was my least favorite part of the biological ascension path. I do hope they add some more advanced traits though because at the moment RObust and Erudite are a bit overloaded and it'd be nice to have more alternatives.
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# ? Mar 29, 2018 17:19 |
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I've played a dozen games and never seen the prethorian.
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# ? Mar 29, 2018 17:21 |
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Captain Oblivious posted:I've logged 405 hours in Stellaris and still never seen Horizon Signal once Do you only play hive minds or robots? Recently I've been getting it in just about every single non-robot, non-hive game.
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# ? Mar 29, 2018 17:28 |
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Nevets posted:I've played a dozen games and never seen the prethorian. Same. The conditions for getting the Contingency or the Unbidden are just too common.
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# ? Mar 29, 2018 17:32 |
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I got the Horizon Signal during my first game ever, from the first black hole I encountered IIRC
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# ? Mar 29, 2018 17:32 |
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binge crotching posted:Do you only play hive minds or robots? Recently I've been getting it in just about every single non-robot, non-hive game. Nope. I only rarely play Gestalts.
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# ? Mar 29, 2018 17:34 |
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Captain Oblivious posted:Nope. I only rarely play Gestalts. i usually poo poo out like 4-5 science vessels after i get some +anomaly stuff to survey the rear end outta the galaxy, so maybe that buffs my average chance up due to the sheer number of ships i have flying around
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# ? Mar 29, 2018 17:40 |
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Is anyone else finding Synthetics impossible to research in 2.x?
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# ? Mar 29, 2018 17:41 |
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Dreissi posted:The worm loves you. It was my second, after I restarted after getting a bit more advice from friends and here. (Also, the abyss stared back and I embraced it)
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# ? Mar 29, 2018 17:46 |
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Danny Glands posted:Is anyone else finding Synthetics impossible to research in 2.x? It's a rare technology so you're probably just having bad luck. It happens.
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# ? Mar 29, 2018 17:50 |
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Danny Glands posted:Is anyone else finding Synthetics impossible to research in 2.x? Have you made sure that your engineering scientist has industry expertise, maniacal, spark of genius or is a curator? If none apply, your chance of drawing the tech is multiplied by 0.2.
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# ? Mar 29, 2018 17:56 |
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Danny Glands posted:Is anyone else finding Synthetics impossible to research in 2.x? I had that problem in the last game I was attempting to play as cyborg -> robuts. Never drew the option even as I got near endgame and just gave up on the game.
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# ? Mar 29, 2018 19:08 |
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There's a line from the excellent Electric Six song Steal Your Bones that really belongs in a technology description somewhere: "evolution rolls the dice, we can be so much more precise."
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# ? Mar 29, 2018 20:59 |
Oh man maybe giving my ships some crystal plated hulls in place of more armor or shields was a less than optimal idea. I just had a 16k fleet lose against a 9k, grand total of 4 ships lost but everyone bugged out without destroying enough opponents to make a difference That autocannon/torp nerf apparently hit harder than I realized.
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# ? Mar 29, 2018 21:04 |
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I don't know if it's from the More Events mod, or vanilla and incredibly rare, but one of my science ships found an anomaly way off in an obscure corner of the galaxy. It was one of my empire's ships, but an extremely old pre-FTL design, one that disappeared without a trace on its inaugural run. When the science ship investigated it, the description given was basically this: https://www.youtube.com/watch?v=xuJnIJHgQ44 Whether vanilla or modded...
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# ? Mar 29, 2018 21:12 |
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I'm having an issue as a machine with the new patch. I seem to not be receiving any trait points. I should have gotten at least 3 by now with synthetic age and robomodding. Could be one of my mods but I didn't add anything since last game that should affect it. Anyone else?
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# ? Mar 29, 2018 21:12 |
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Garfu posted:I'm having an issue as a machine with the new patch. I seem to not be receiving any trait points. I should have gotten at least 3 by now with synthetic age and robomodding. Could be one of my mods but I didn't add anything since last game that should affect it. Anyone else? I've done two runs as a machine empire and robo traits were working properly on the beta patch. That's the synthetic dawn hive mind variant, so if you're talking about regular synthetic ascension I haven't checked that one out since 2.0.
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# ? Mar 29, 2018 21:15 |
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# ? May 25, 2024 15:13 |
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DoubleNegative posted:I don't know if it's from the More Events mod, or vanilla and incredibly rare, but one of my science ships found an anomaly way off in an obscure corner of the galaxy. That's from MEM.
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# ? Mar 29, 2018 21:19 |