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Strudel Man posted:Argh. There is a very annoying thing with armageddon bombardment - even when you have enough to cause -100% population growth, planets still sprout ghostly growing pops, and it almost seems like it prefers to bomb those down instead of real, fully-grown pops. Actually getting it to a tomb world takes forever because I'm constantly killing off a no-progress growing pop that spawns again and again instead of the one full-grown pop left on the planet.
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# ? Mar 31, 2018 23:08 |
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# ? May 25, 2024 16:53 |
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I now can only imagine gray pop's are literally just a load of children left in an empty field or unstaffed power plant as the government waits for them to grow up enough to work.
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# ? Mar 31, 2018 23:10 |
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Poil posted:So your fleet is forever murdering all of their children over and over? Also, ships swarming in the wrong place when fighting stations, rendering them unable to actually attack because they're out of range.
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# ? Mar 31, 2018 23:22 |
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Poil posted:So your fleet is forever murdering all of their children over and over? Somewhere, Steven Baxter feels a tingle of joy.
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# ? Mar 31, 2018 23:26 |
Strudel Man posted:Apparently. I had a fight against an FE go terribly south when my fleets decided to string themselves out between the warp point (where all the FE fleets were sitting, merrily blasting away) and the starbase, which to be fair was popping ships with ion cannon shots every so often but maybe the dozens of technological wunderships right up in your grill should be the first target, guys.
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# ? Mar 31, 2018 23:39 |
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Strudel Man posted:Argh. There is a very annoying thing with armageddon bombardment - even when you have enough to cause -100% population growth, planets still sprout ghostly growing pops, and it almost seems like it prefers to bomb those down instead of real, fully-grown pops. Actually getting it to a tomb world takes forever because I'm constantly killing off a no-progress growing pop that spawns again and again instead of the one full-grown pop left on the planet. It's because they have techs that give pop growth bonuses (I know of two, which each give 10%), so 100% doesn't actually fully cancel out their growth rate. I'd advise Paradox to make it 200% to make absolutely certain.
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# ? Mar 31, 2018 23:47 |
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Dang it, sol iii managed to progress out of the world war in between me finding it and my poo poo getting there to invade Cockteased by the RNG
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# ? Mar 31, 2018 23:56 |
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pmchem posted:I'm in the middle of my first actual full game. This is vanilla 2.0.2 with default settings. I'm not sure how badly I've screwed anything up. My civ is doing REALLY well compared to other people, but, some horde just spawned mid-game with megafleets. So I've been playing this game out the past couple hours. the khan subjugated one civ next to him, and destroyed the other bordering him. They were hopeless against him. I was next on the list; my closest big starbase choke point was renamed to "wolf 359". I let some border systems die and built up at the choke with everything I had. he rolled in with a 31k stack against my 11k starbase and 19k worth of stacks. basically an even fight. but I won! a lot of his ships got away via FTL. I'm currently salvaging the remains of some huge galleon ship. There was a 'khan defeated' popup after the battle, but this MASSIVE horde empire is still on my borders with insane fleets. We'll see how things go.
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# ? Apr 1, 2018 00:05 |
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Shadowlyger posted:It's because they have techs that give pop growth bonuses (I know of two, which each give 10%), so 100% doesn't actually fully cancel out their growth rate. I'd advise Paradox to make it 200% to make absolutely certain.
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# ? Apr 1, 2018 00:06 |
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Strudel Man posted:Actually, I don't think that's it. I'm looking right now at a pop with +45% (genome mapping, cloning, harmony traditions) before the bombardment malus, but it still says a growth progress of 0.00 per month. I think it just pops up, even if there's no actual growth. Hmm. Maybe a 0.001 or so slipped in somehow.
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# ? Apr 1, 2018 00:07 |
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pmchem posted:So I've been playing this game out the past couple hours. the khan subjugated one civ next to him, and destroyed the other bordering him. They were hopeless against him. I was next on the list; my closest big starbase choke point was renamed to "wolf 359". Sounds like you had a good ship+admiral setup against what he had (quite a bit of a starbase's power is based on their enormous HP values, so you were probably down like 5-6k). I'm not sure how exactly the horde empire works after the Khan dies but I think they're not nearly as aggressive and stop spawning free fleets. Sniping the Khan in that fight was probably a bit lucky but a great turnout! Also a great example of how defensive starbases can be very useful! (callback to old discussion)
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# ? Apr 1, 2018 00:26 |
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pmchem posted:Here's my screenshot, but man, it seems insufficient for evaluating an empire. I'm like 40 years in the past in my current run, so a comparison isn't really easy to do, but this looks good. Extrapolating from the differences to my machine empire (no food production, less territory, 40 years more development time), it seems we're about the same. Maybe you're even in a slightly better position? Since I'm not exactly a masterful player myself, I hereby judge your empire to be average.
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# ? Apr 1, 2018 00:34 |
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ZypherIM posted:New systems for like pre-cursor and stuff got a nice boost. My current game I got the old normal unity+influence+etc reward, but the system also has +12 energy, +16 minerals, +10 to each science station spots (the planet for the quest line finisher has the triple +10 science). Holy crap that sounds really nice. Guess I'll bother to do more than just the Cybrex one in the future.
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# ? Apr 1, 2018 00:41 |
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ZypherIM posted:Sounds like you had a good ship+admiral setup against what he had (quite a bit of a starbase's power is based on their enormous HP values, so you were probably down like 5-6k). I'm not sure how exactly the horde empire works after the Khan dies but I think they're not nearly as aggressive and stop spawning free fleets. Sniping the Khan in that fight was probably a bit lucky but a great turnout! yeah, it was an exciting fight. The horde is back for more, though. They're sending 4 more 18k stacks my way. Engaging one right now in Wolf 359, but 2 of the others are taking the long way around and may be a bit of a problem. Libluini posted:I'm like 40 years in the past in my current run, so a comparison isn't really easy to do, but this looks good. Extrapolating from the differences to my machine empire (no food production, less territory, 40 years more development time), it seems we're about the same. Maybe you're even in a slightly better position? Since I'm not exactly a masterful player myself, I hereby judge your empire to be average. haha, thanks. A++ review.
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# ? Apr 1, 2018 00:45 |
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Shadowlyger posted:Hmm. Maybe a 0.001 or so slipped in somehow.
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# ? Apr 1, 2018 01:03 |
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Found a nasty bug. An AI empire is totally hosed because there's some "hiver" station in one of their systems. It just sits there in the corner, but it's totally invincible. It has 1000 fleet power so the AI keeps throwing big 2000+ fleets at it which get obliterated due to the whole invincible thing. I tried to damage 99999 it it, which works, but the station instantly pops back.
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# ? Apr 1, 2018 01:04 |
Did someone say 2.0.2?! Featuring a staggering TWENTY new species and updated for 2.0.2. Awful Apocalypse As always, send me a PM, ping me on the Discord, or even just post it here (make sure you quote me so I can see it easier) if you want your garbage fire of a species added to the mod pack. Aztec Space Gods Corporation for Public Braincasting Hesukar Swarm Honorable 1v1 Industrial Workers of the Galaxy Interstellar Void Company Kingdom of the Chrysalis Lumocom Interstellar Telecommunications Memeworm Collective Ogrim Clans Pirak University of Blood Qualicon Construction Hub Society for the Advancement of Plants SpiritBot Seekers Spyran Empire of Beauty Sybernian Regierung Government Steel Kingdom of Barbaria The End of Cruelty The Watchful United Good Doggy Union
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# ? Apr 1, 2018 01:20 |
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wtf do you do when a federation ally gets in a war with a hostile fallen empire and the FE just starts owning your space? Leave the federation and sue for peace? I don't even know how to end this war.
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# ? Apr 1, 2018 02:57 |
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Huh. When the planetary shield generator says "immune to orbital bombardment," it's not kidding. You cannot tombify a world with one; it will simply stop bombarding if the only pop left is on a shield generator tile.
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# ? Apr 1, 2018 05:05 |
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Strudel Man posted:Huh. When the planetary shield generator says "immune to orbital bombardment," it's not kidding. You cannot tombify a world with one; it will simply stop bombarding if the only pop left is on a shield generator tile. How long did it take to whittle the planet down to that point?
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# ? Apr 1, 2018 06:18 |
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so are there some good ship setups? i am very lazy and i feel like my ship designs are bad. like rail guns + plasma used to be the best but idk now help a brotha out with some sick nasty setups =)
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# ? Apr 1, 2018 06:41 |
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Are there problems with the crisis just... stopping? The prethoryns appear to have completely stopped everything. Like all their ships are just parked after they grabbed 4 systems. They have an enormous number of constructors, infestors and fleets so I don't know what the problem is. edit: one of their fleets is flickering between "Moving to _____ system" and "No orders" hobbesmaster fucked around with this message at 06:58 on Apr 1, 2018 |
# ? Apr 1, 2018 06:55 |
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Ramadu posted:so are there some good ship setups? i am very lazy and i feel like my ship designs are bad. That combo still works.
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# ? Apr 1, 2018 06:59 |
hobbesmaster posted:Are there problems with the crisis just... stopping? The prethoryns appear to have completely stopped everything. Like all their ships are just parked after they grabbed 4 systems. They have an enormous number of constructors, infestors and fleets so I don't know what the problem is. Yeah.. I've had a few games where, say, the Unbidden show up, and then just sit there doing gently caress all. Some crisis.
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# ? Apr 1, 2018 09:10 |
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Shadowlyger posted:How long did it take to whittle the planet down to that point?
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# ? Apr 1, 2018 09:25 |
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pmchem posted:wtf do you do when a federation ally gets in a war with a hostile fallen empire and the FE just starts owning your space? Cry. As I recall only whoever declared the war gets to sign the peace. Yes, this can gently caress over other federation members pretty badly. Yes, this sucks. Yes, Federations need (and are hopefully going to get) a lot of work.
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# ? Apr 1, 2018 13:05 |
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Is it just me, or does the gaia world from the Stellar Devourer never spawn with the 25 energy and 10 minerals the popup says it does? I don't think I've seen it happen since Leviathans first happened.
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# ? Apr 1, 2018 13:06 |
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Anyone got some good videos of people playing the game from start to midgame-ish? I've played a few games but I always feel like I'm slow to get off the ground even compared to non-advanced-start AI unless I turn the difficulty all the way down, and that just makes things pathetically easy after that initial hump.
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# ? Apr 1, 2018 14:28 |
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McSpanky posted:Anyone got some good videos of people playing the game from start to midgame-ish? I've played a few games but I always feel like I'm slow to get off the ground even compared to non-advanced-start AI unless I turn the difficulty all the way down, and that just makes things pathetically easy after that initial hump. I too would watch a good curated collection of "how to roll your first 100 years in Stellaris 2.0.2"
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# ? Apr 1, 2018 15:45 |
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I'll put a strong point into "don't accidentally leave it on probably the minimum difficulty" because this is boring
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# ? Apr 1, 2018 15:51 |
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Shugojin posted:I'll put a strong point into "don't accidentally leave it on probably the minimum difficulty" because this is boring Yeah, I'm starting to see this. This second run with my tall science build has once again left me as the leading power in the galaxy by a large margin, with all my neighbors asking for protectorate after I wiped out some Determined Exterminators. Should I try scaling?
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# ? Apr 1, 2018 15:59 |
Sandwich Anarchist posted:Yeah, I'm starting to see this. This second run with my tall science build has once again left me as the leading power in the galaxy by a large margin, with all my neighbors asking for protectorate after I wiped out some Determined Exterminators. Should I try scaling? nah, scaling isn't very hard either go for commodore maybe? the AIs will outmatch you at first on anything but cadet and scaling, but that isn't a huge issue because the AI is not very aggressive early on. a defensive pact with somebody else is usually enough to keep you secure into the midgame, by which time you should be equivalent or better. also consider glavius's AI mod, which makes the AI play quite a bit better such that it doesn't need as many bonuses to keep up with you
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# ? Apr 1, 2018 16:11 |
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Arrath posted:Yeah.. I've had a few games where, say, the Unbidden show up, and then just sit there doing gently caress all. Some crisis. In my current game, the Unbidden showed up 60 years early, never actually killed the two planets directly below the goddamn portal, their starbases wouldn't die unless I used the console to push them to negative health, and when I went to assault the portal, I found a 193k defense fleet... and about ten 53k fleets surrounding that. That was my "open palm slam the tilde key" moment.
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# ? Apr 1, 2018 16:13 |
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um, how modded is it unbidden definitely worked last time i got them
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# ? Apr 1, 2018 16:16 |
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Sandwich Anarchist posted:Yeah, I'm starting to see this. This second run with my tall science build has once again left me as the leading power in the galaxy by a large margin, with all my neighbors asking for protectorate after I wiped out some Determined Exterminators. Should I try scaling? Crank the difficulty up, make sure there are a healthy number of advanced AI starts, and play a devouring swarm/fanatic purifier/determined exterminator. That initial boost the enemy has makes it harder to just jump on enemies (though still perfectly possible), and your enemies will band together in all sorts of a hurry, and that giant malus means they're willing to press wars against you.
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# ? Apr 1, 2018 16:26 |
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Speaking of difficulty, is it possible to change the difficulty mid-game? Via save file editing or something perhaps?
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# ? Apr 1, 2018 16:32 |
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TheDeadlyShoe posted:um, how modded is it Very.
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# ? Apr 1, 2018 16:39 |
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So, crises: I became the dominant galactic power, got bored with my game etc. before the crisis happened. Again. I'm thinking of fiddling with the settings so it comes much earlier, before the game is de facto decided. If I set crisis strength to 0.25x, how early can I realistically put it to have a fighting chance? On a related note, is the Khan affected by the crisis strength setting?
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# ? Apr 1, 2018 17:21 |
Shadowlyger posted:In my current game, the Unbidden showed up 60 years early, never actually killed the two planets directly below the goddamn portal, their starbases wouldn't die unless I used the console to push them to negative health, and when I went to assault the portal, I found a 193k defense fleet... and about ten 53k fleets surrounding that. Wow, thats annoying
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# ? Apr 1, 2018 17:42 |
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# ? May 25, 2024 16:53 |
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Guildencrantz posted:So, crises: The Khan is the midgame crisis. As for the rest, I've been slowly moving them up myself. Right now I'm at .5x strength at 75 years earlier than default and it seems pretty good.
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# ? Apr 1, 2018 18:02 |