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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Anything for Immortal Redneck? I've played Ziggurat and Tower of Guns so I know how this show works, more in the vein of useful skills/builds/traps. Also, what's the game's stance on secrets? Are there some in the procedurally generated rooms?
Oh, and is there anywhere I can read the description of the weapons I have?

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ninguno
Jan 17, 2011

Dr. Quarex posted:

Yes, for example, I would almost certainly defend to the death the BeforeIPlay tip "play Lionheart until you finish everything possible in Barcelona, and then tear out the hard drive you installed it on and set fire to it" because I literally spent the latter 80% of the game mostly being angry at how awful the game became.

I almost typed this exact post.

Twitch
Apr 15, 2003

by Fluffdaddy
I'm about 6 hours into my first game, so I think I have most of the basics down, but is there anything I may have missed for Surviving Mars?

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

ninguno posted:

I almost typed this exact post.
:mad::hf::mad:

I often find myself a contrarian when reading other people's views about games that seem like they should be great, but end up awful. Like how I am seemingly the only person who thinks Watch_Dogs 1 worked better than 2 even though 2 was clearly a better-designed game.

But.

Every bad thing ever written about Lionheart is true.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Any non-spoilery tips for the first Obscure game? I have it on Steam, because I got it and the second one for cheap in a sale.

CuddleCryptid
Jan 11, 2013

Things could be going better

Twitch posted:

I'm about 6 hours into my first game, so I think I have most of the basics down, but is there anything I may have missed for Surviving Mars?

Not sure where you stand so I'll just put some general tips down

- You can mine metal with the transport rover, which is the easiest way to get metal at the start.
- Buildings inside domes are not shared between domes, ie if you have a casino in one it will not be used by people in the other. This is supposedly being changed in an upcoming patch.
- However, external buildings can be shared by domes as long as it is within the range of both of them.
- Structures can function outside of drones range, they will just not be maintained.
- The easiest way to transfer drones between hubs is to break them down with the menu in one and build them again with the other. This is free and instantaneous.
- The easiest way to move specialists is to ban them from all other domes with the dome's preference menu. Give them a thumbs down to ban.
- Colonists will produce babies like crazy until there are too many homeless people in the dome.
- There is no reason to have unspecialized colonists. There are buildings where being specialized is a detriment, but they are things like the grocers where it doesn't matter. Send everyone to college.
- Water is the least sustainable resource above all else. Save it where you can, because once its gone it's gone. The small water producers help, but you need a lot spread over a large space to help even one dome.

VVV if you want to pound through research then a Europe start is the way to go. You get cash for completed research, so you can outsource your research and make almost all it back in the research bonus cash.

CuddleCryptid fucked around with this message at 02:23 on Apr 1, 2018

Twitch
Apr 15, 2003

by Fluffdaddy
Thanks, I was moving drones by clicking on each individual drone then sending it to another hub. Also I got lucky and my first breakthrough was one that turns excess power into research points so I'm blasting through the tech tree and making things a lot easier than the game usually is, based on what I've read.

Several Goblins
Jul 30, 2006

"What the hell do they mean? Beefcake?"


Leavemywife posted:

That actually sounds really familiar, so thanks for that. Is there any general advice you can give me? There's no wiki page for it, and I kind of remember a battery gimmick.

I don't think I saw anyone else answer this.

Outlast is fairly straight forward - no real puzzles or gimmicks. The game will generally point you in the direction you need to go next.
The battery mechanic allows you to use the night-vision on your camera, allowing you to see in the darker areas. Use it relatively sparingly and look around for extra batteries and you most likely won't have any issues with running out.
The Whistleblower DLC is pretty good and I actually kind of enjoyed it more than the base game. It also expands on the story from the base game and functions as a prequel.

That's about it. I liked Outlast, but it is kind of the bog standard, "Walk forward, explore, hide or run from spooky guys" game. The sequel is a very mixed bag if you want to move on to it afterwards. It's got some scary moments but they took it in a very gross-out, edgy direction that I found mostly just off-putting and :rolleyes:

Bedurndurn
Dec 4, 2008

DreamShipWrecked posted:

Not sure where you stand so I'll just put some general tips down

- You can mine metal with the transport rover, which is the easiest way to get metal at the start.


Just for clarity:

- You can collect surface metal (shiny rocks) with the transport rover.

I'm just worried about telling newbies they can mine with the transport rover. Don't want anybody to get stuck trying to figure out how to collect the underground metal deposits you use the metal miner buildings on.

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.
Anyone have any advice for how to get started in Dawn of Discovery? I have that and the Venice expansion, and was thinking of starting in on one or the other. From just booting up the game, it's not immediately apparent whether there is some tutorial or starter campaign. I didn't see anything in the wiki on this.

Any basic advice for starting out? Is there in fact some tutorial I'm missing? Perhaps an even more basic question -- with Venice content installed, is the entire game just Venice now (and if so, should I first play without the Venice content installed?)

Barudak
May 7, 2007

Leavemywife posted:

Any non-spoilery tips for the first Obscure game? I have it on Steam, because I got it and the second one for cheap in a sale.

The game has an extremely unique lives mechanic that is designed to give the game a real horror movie vibe. You can save scum to avoid this issue and avoid dealing with it by not dying, but the game does lose quit a bit of the horror ambiance that comes with it.

Related: while characters have special abilities none are required to beat the game so dont worry if something ends up blocked to you. It will never prevent progress.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

McCoy Pauley posted:

Anyone have any advice for how to get started in Dawn of Discovery? I have that and the Venice expansion, and was thinking of starting in on one or the other. From just booting up the game, it's not immediately apparent whether there is some tutorial or starter campaign. I didn't see anything in the wiki on this.

Any basic advice for starting out? Is there in fact some tutorial I'm missing? Perhaps an even more basic question -- with Venice content installed, is the entire game just Venice now (and if so, should I first play without the Venice content installed?)
The first thing you do is download the fan patch because it adds context-sensitive menus that give things like basic building ratios like the newer anno games do. Venice is pretty much mandatory and I'd recommend playing the normal campaign as it's is pretty much a tutorial. The problem with it is midway through you'll start to do actual combat with armies and that part of the game really sucks (and is why venice is so good - you can just buy islands without the clunky army system). The "meat" of the game is the challenges which are on random maps with varying difficulties and objectives.

KirbyKhan
Mar 20, 2009



Soiled Meat

McCoy Pauley posted:

Anyone have any advice for how to get started in Dawn of Discovery? I have that and the Venice expansion, and was thinking of starting in on one or the other. From just booting up the game, it's not immediately apparent whether there is some tutorial or starter campaign. I didn't see anything in the wiki on this.

Any basic advice for starting out? Is there in fact some tutorial I'm missing? Perhaps an even more basic question -- with Venice content installed, is the entire game just Venice now (and if so, should I first play without the Venice content installed?)

I put a good 12 hours in. If you want a chill experience, just turn off the AI opponent in the sandbox mode. The best way to describe it is that the presence of the AI opponent creats a timer and necessitates a build order so you dont get land blocked.

Missions are effectivelt a cool fidget spinner that generates a lil bump of cash while you wait for resources to generate. Never spend too much time with negative cash flow.

CuddleCryptid
Jan 11, 2013

Things could be going better

Bedurndurn posted:

Just for clarity:

- You can collect surface metal (shiny rocks) with the transport rover.

I'm just worried about telling newbies they can mine with the transport rover. Don't want anybody to get stuck trying to figure out how to collect the underground metal deposits you use the metal miner buildings on.

Truth, thanks for the clarification

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.

Bhodi posted:

The first thing you do is download the fan patch because it adds context-sensitive menus that give things like basic building ratios like the newer anno games do. Venice is pretty much mandatory and I'd recommend playing the normal campaign as it's is pretty much a tutorial. The problem with it is midway through you'll start to do actual combat with armies and that part of the game really sucks (and is why venice is so good - you can just buy islands without the clunky army system). The "meat" of the game is the challenges which are on random maps with varying difficulties and objectives.

Thanks for this. When I launch the game I see options for Quickstart, Continuous Game, and New Scenarios. Which of those is the normal campaign? Do I want to pick the Vendetta scenario from that menu option? I've tried that, and it seems to kick my right into some quests to get revenge on one dude for another dude, and also commit a little light arson, but it seems to be presuming I know how to do anything of those things, like even how to navigate the map and move units around.

Is there some more basic way to start that tells you stuff like how to develop buildings, found a city, etc.?

John Murdoch
May 19, 2009

I can tune a fish.
Are you launching the main game or Venice? IIRC, the tutorial/normal campaign stuff is only in the base game.

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.

John Murdoch posted:

Are you launching the main game or Venice? IIRC, the tutorial/normal campaign stuff is only in the base game.

Venice appears to be present even when I launch from the main game icon, but I think I just found it -- there's a "Classic" scenario, different from this Vendetta thing (which appears to be for Venice), and this first scenario seems to be pretty basic -- I'm just building out a tiny settlement on an island, starting from nothing but a Warehouse. This seems like an intro to the game.

CordlessPen
Jan 8, 2004

I told you so...

Dr. Quarex posted:

:mad::hf::mad:

I often find myself a contrarian when reading other people's views about games that seem like they should be great, but end up awful. Like how I am seemingly the only person who thinks Watch_Dogs 1 worked better than 2 even though 2 was clearly a better-designed game.
You should know that you're not alone. I still defend my theory that someone, if maybe not the whole team, was designing the character of Aiden as a satire of typical game protagonists and is actually sort of clever. Kinda.

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

McCoy Pauley posted:

Venice appears to be present even when I launch from the main game icon, but I think I just found it -- there's a "Classic" scenario, different from this Vendetta thing (which appears to be for Venice), and this first scenario seems to be pretty basic -- I'm just building out a tiny settlement on an island, starting from nothing but a Warehouse. This seems like an intro to the game.

The base game campaign is the tutorial. If Northburg is telling you what to do constantly, that's it. Otherwise, you may just be in a scenario without Venice. You might have to launch the old EXE to get it, I remember it being a pain to find.

John Murdoch
May 19, 2009

I can tune a fish.

CordlessPen posted:

You should know that you're not alone. I still defend my theory that someone, if maybe not the whole team, was designing the character of Aiden as a satire of typical game protagonists and is actually sort of clever. Kinda.

Woah, how did I miss this. Hello fellow Watchdogs 1 likers.

Sandwich Anarchist
Sep 12, 2008
Anything not on the wiki for Kingdoms of Amalur: Reckoning?

pigdog
Apr 23, 2004

by Smythe

Sandwich Anarchist posted:

Anything not on the wiki for Kingdoms of Amalur: Reckoning?

You can and should safely ignore optional sidequests once you've had your fill. Owing to the game's MMORPG roots there's a fuckton of them, and you won't be missing out on anything. That's speaking as a map-clearing completionist in most games.

My Lovely Horse
Aug 21, 2010

CordlessPen posted:

You should know that you're not alone. I still defend my theory that someone, if maybe not the whole team, was designing the character of Aiden as a satire of typical game protagonists and is actually sort of clever. Kinda.
From what I can tell about Watch Dogs games someone was definitely designing that, and maybe even under the assumption that that was the game's premise. Actually, from what I can tell, at one point it was. Just like all the other things in them that someone designed at some point in development that don't go together in the finished game at all.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Sandwich Anarchist posted:

Anything not on the wiki for Kingdoms of Amalur: Reckoning?

The wiki entry looks pretty good to me. I would add:

- Do not attempt to do all the side quests, the game is so overloaded with them that you're almost guaranteed to burn out and end up absurdly overleveled otherwise.
- Stealth is fairly useless, and while sneak attacks can work, there's so much fighting that wasting time trying to start each fight with a sneak attack just isn't worth it in the long run, and I say this as someone who always does sneak builds in RPGs.
- Detect Hidden is very useful, since it reveals things on the map, AND reveals hidden doors that have extra treasure.
- I remember that I always had to carry round a source of fire damage to open certain barriers in dungeons. It's possible that you need other damage types for other barrier types too, it's been a while though and I'm not sure.

John Murdoch
May 19, 2009

I can tune a fish.
If you have the pre-order bonus DLC, all of the weapons are hanging out in a chest on the side of the first inn. However, you can only take them out, not put anything in, so don't be a fool like me and eat up inventory room with extra stuff.

And on a related note you don't get proper item storage until you hit up Canneroc in the middle of Webwood and do the mayor's quest, which results in a house with an item chest.

CordlessPen
Jan 8, 2004

I told you so...

My Lovely Horse posted:

From what I can tell about Watch Dogs games someone was definitely designing that, and maybe even under the assumption that that was the game's premise. Actually, from what I can tell, at one point it was. Just like all the other things in them that someone designed at some point in development that don't go together in the finished game at all.

Poe's law makes it really hard to draw the line between parts that I think are satirical and parts that are just standard video game tone-deafness, but the main argument that I usually use when I try to defend Watch_dogs is that there's a side activity called "Privacy invasion", in which you literally spy on innocent civilians having sex, killing themselves, being murdered or sharing news about a cancer disagnosis. Also that the main (only?) way to earn money is to steal it from innocent people's bank accounts. The vocabulary of the game also suggests that you're an insane man on a rampage, with the "good" side the morality meter being called "Vigilante" (and the "evil" side is "Menace", I think).

Also, I'm not 100% confident on this one, but I the game begins with your niece being killed in a car crash because you're a criminal who wronged bad people and ends with your nephew and sister almost being killed (possibly in a car crash) because you're a criminal who wronged THE SAME bad people.

One of the collectibles is serial murder victims. Literally. Like, their bodies. One of the side activities is to kill (or loving mash into the pavement, but non lethally) people BEFORE they commit a crime because your phone told you that they would. Semi often, their crime seems like a smaller deal than preemptive murder.

Anyway, to bring things back on topic: Far Cry 5:
-Outside of 1-point perks, you should prioritize abilities that unlock new challenges, such as the takedown expert perk. The extra skin from animals, for extra-money, is also best gotten early. The extra follower perk is also really useful and fun. Don't dismiss the Black Market perk, there's a lot of cool poo poo in there. I would also personally choose between the torch and the lockpick perks, because there's a bit of overlap, and what you really want them for is opening safes.
-I personally found the wingsuit to not be as useful as in Far Cry 4, so don't necessarily rush for that perk.
-There's no reason to not put a silencer on everything.
-Don't forget to craft and use homeopathics, which help immensely, especially when hunting.
-Fishing is cool.
-After getting a new resistance level, you'll get a message that says "You're being hunted" or "You've been blessed", which means that you're being followed by a cutscene. There's nothing you can do to avoid it, so don't start anything too fancy until you're through.

pentyne
Nov 7, 2012

Gerblyn posted:

The wiki entry looks pretty good to me. I would add:

- Do not attempt to do all the side quests, the game is so overloaded with them that you're almost guaranteed to burn out and end up absurdly overleveled otherwise.
- Stealth is fairly useless, and while sneak attacks can work, there's so much fighting that wasting time trying to start each fight with a sneak attack just isn't worth it in the long run, and I say this as someone who always does sneak builds in RPGs.
- Detect Hidden is very useful, since it reveals things on the map, AND reveals hidden doors that have extra treasure.
- I remember that I always had to carry round a source of fire damage to open certain barriers in dungeons. It's possible that you need other damage types for other barrier types too, it's been a while though and I'm not sure.

- Soak in the lore of the world. There is a ton of creative lore developed for the "franchise" and great VA that goes along with it.
- Rush the main quest until you get to the point where you have your own house. You can store things in the house, upgrade it for crafting stations, and decorate it
- Make buying backpacks a priority. You get tons of drops that are usually good for nothing other then cashing in
- Using a game-pad restricts you to a few abilities, KB+M you can go crazy with spamming 9-10 abilities, makes a huge difference for pure mages
- Keep one or two elemental weapons if caring about the combat. Fire weapons have the most use, and keeping one other is enough for a flame resist enemy
- Re: Side quests, do all the major faction side quests. Things like "Kill these chickens for 10 gp" ignore

Sandwich Anarchist
Sep 12, 2008

Gerblyn posted:

The wiki entry looks pretty good to me. I would add:

- Do not attempt to do all the side quests, the game is so overloaded with them that you're almost guaranteed to burn out and end up absurdly overleveled otherwise.
- Stealth is fairly useless, and while sneak attacks can work, there's so much fighting that wasting time trying to start each fight with a sneak attack just isn't worth it in the long run, and I say this as someone who always does sneak builds in RPGs.
- Detect Hidden is very useful, since it reveals things on the map, AND reveals hidden doors that have extra treasure.
- I remember that I always had to carry round a source of fire damage to open certain barriers in dungeons. It's possible that you need other damage types for other barrier types too, it's been a while though and I'm not sure.

I just got to the first town and there is a chest loaded with all sorts of special gear. Should I not use any of it if I don't want to break the early game?

Ainsley McTree
Feb 19, 2004


For Ni No Kuni 2: Revenant Kingdom, should I just sell my old gear that I don't need, or will there be a better use for it later?

I'm still in chapter 2 or thereabout and I haven't unlocked Kingdom building yet, but the game seems to just dump gear on you. Can I just sell my poo poo I don't need at shops, or is there some break down for crafting parts mechanic or something coming later that's gonna make me wish I hung on to all this crap?

DOUBLE CLICK HERE
Feb 5, 2005
WA3
Don't put a silencer on anything in FarCry 5. The game isn't hard, and all the guns will have the same-y pew-pew noise instead of rad 50 caliber bullets echoing through the mountains.

I cleared entire outposts with the dog and sometimes the bow lady without ever stepping on it. The dog would light everyone up so I could target them and they'd clear the place out and grab the undetected bonus.

DOUBLE CLICK HERE fucked around with this message at 00:43 on Apr 2, 2018

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Ainsley McTree posted:

For Ni No Kuni 2: Revenant Kingdom, should I just sell my old gear that I don't need, or will there be a better use for it later?

I'm still in chapter 2 or thereabout and I haven't unlocked Kingdom building yet, but the game seems to just dump gear on you. Can I just sell my poo poo I don't need at shops, or is there some break down for crafting parts mechanic or something coming later that's gonna make me wish I hung on to all this crap?

Unless you need money there's no need to sell anything. You might want to ask in the thread as there are people who've completed the game and would know if there's some sort of later use. I doubt it extremely but I'm only at 80%.

The Lone Badger
Sep 24, 2007

Sandwich Anarchist posted:

Anything not on the wiki for Kingdoms of Amalur: Reckoning?

Crafting is egregiously overpowered. Only use it if you want to kill all challenge.

Ainsley McTree
Feb 19, 2004


Lorini posted:

Unless you need money there's no need to sell anything. You might want to ask in the thread as there are people who've completed the game and would know if there's some sort of later use. I doubt it extremely but I'm only at 80%.

Well I mean...needing money is generally why one sells things ;). I was wondering more if there were alternate uses for old gear, since if the only options are "clog up your inventory" or "sell for cash" it's not a hard choice, even if there isn't that much need for money. But I'll check with the game thread and see if they know more!

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Ainsley McTree posted:

Well I mean...needing money is generally why one sells things ;). I was wondering more if there were alternate uses for old gear, since if the only options are "clog up your inventory" or "sell for cash" it's not a hard choice, even if there isn't that much need for money. But I'll check with the game thread and see if they know more!

Stuff can get a little expensive as the game goes on but if you don't need the money then there's no need to sell anything. They don't really clog up your inventory because you won't see them as you get better gear.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

CordlessPen posted:

Poe's law makes it really hard to draw the line between parts that I think are satirical and parts that are just standard video game tone-deafness, but the main argument that I usually use when I try to defend Watch_dogs is that there's a side activity called "Privacy invasion", in which you literally spy on innocent civilians having sex, killing themselves, being murdered or sharing news about a cancer disagnosis. Also that the main (only?) way to earn money is to steal it from innocent people's bank accounts. The vocabulary of the game also suggests that you're an insane man on a rampage, with the "good" side the morality meter being called "Vigilante" (and the "evil" side is "Menace", I think).
This page is all very exciting to me, and I pretty solidly agree with you here. Like, Aiden was about as clearly evil thanks to his efforts to """do the right thing""" as any protagonist I can remember, and the fact that you could indeed just decide to become a murder-machine and virtually ignore hacking entirely made all the more sense as a result. o/` E-LITE HACKER MAAAAaaaAANNN! Blowin' up pursuing law enforcement with grenade launchers in broad daylight! o/`

Plus for someone who was basically riding the wave of cyberinterwar to become precognizant of all crime, he made absolutely no effort to avoid walking into traps so telegraphed that you could see them coming immediately upon learning about your next destination. I think he was doing it all on purpose to satisfy his bloodlust!



Oh yeah and is it just me or is the Pillars of Eternity entry a lot shorter than you would expect for such a complex game? Not that I am suddenly trying frantically to make sure I finish it before the sequel comes out or anything.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

CordlessPen posted:

Poe's law makes it really hard to draw the line between parts that I think are satirical and parts that are just standard video game tone-deafness,

All of that pales before the breathless inanity of the "iconic cap." At the end of the day, he was marketed as a standard hero, even if he might have been intended as a more complicated character in an earlier version.

Justin Godscock
Oct 12, 2004

Listen here, funnyman!
I finally got around to firing up Prey (2017) the other day. Are there any tips I should know before I get further into this game? It seems like the game gets incredibly easier or incredibly harder depending on which skill tree you put Neuromods into and I wish to know which ones are better.

DOUBLE CLICK HERE posted:

Don't put a silencer on anything in FarCry 5. The game isn't hard, and all the guns will have the same-y pew-pew noise instead of rad 50 caliber bullets echoing through the mountains.

I cleared entire outposts with the dog and sometimes the bow lady without ever stepping on it. The dog would light everyone up so I could target them and they'd clear the place out and grab the undetected bonus.

Both of those allies are so handy and honestly pretty cheap. Especially the bow lady, just mark the snipers in any settlement or whatever and you are good to go.

numerrik
Jul 15, 2009

Falcon Punch!

Any advice for the new atelier game that just dropped on consoles?

A HUNGRY MOUTH
Nov 3, 2006

date of birth: 02/05/88
manufacturer: mazda
model/year: 2008 mazda6
sexuality: straight, bi-curious
peircings: pusspuss



Nap Ghost

LawfulWaffle posted:

I use the wiki pretty often and just want to say that I really appreciate it as a resource and am happy that it's a branch off of this website.

As for requests, I just started The Surge and noticed there's no page for it. Any advice?

AS SOON AS POSSIBLE, find and equip an injector that converts energy to health. I have no idea why they don't start you with one of these because it is so obviously the way you're supposed to keep yourself healthy.

Ainsley McTree posted:

For Ni No Kuni 2: Revenant Kingdom, should I just sell my old gear that I don't need, or will there be a better use for it later?

I'm still in chapter 2 or thereabout and I haven't unlocked Kingdom building yet, but the game seems to just dump gear on you. Can I just sell my poo poo I don't need at shops, or is there some break down for crafting parts mechanic or something coming later that's gonna make me wish I hung on to all this crap?

Sell your excess equipment. There are some sidequests and busywork that very occasionally ask for specific pieces of gear, but those situations aren't worth worrying about in advance.

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limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

Justin Godscock posted:

I finally got around to firing up Prey (2017) the other day. Are there any tips I should know before I get further into this game? It seems like the game gets incredibly easier or incredibly harder depending on which skill tree you put Neuromods into and I wish to know which ones are better.

I was typing up a post before I realized everything I was typing I learned by reading the wiki.

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