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Serephina posted:Absolutely not. The numerical mechanics of DCSS are so obfuscated that it's almost comical. You'll find stuff like nested 1d(1d(2d(foo))+foo) and other assorted madness. It will be vague bars forever, until someone rips it all down and rebuilds it from scratch. wat
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# ? Apr 3, 2018 16:55 |
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# ? Jun 12, 2024 18:33 |
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Blink. Wrong thread.
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# ? Apr 3, 2018 17:04 |
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Anonymous Robot posted:Is there a way to actually see what enemy abilities do? I’m always just sort of mystified by what the numerical effects of Mark Target (like, I know it’s either a damage or accuracy modifier, but idk which based on the graphic and skill name) or some of the weirder poisons etc do. I never could find a UI element that told me what was happening to the effected target. I had to look on a wiki to find out that hunkering down negated burning. Not really. There are some mods that help with this like 'Not another F1', otherwise its mostly trial and error. Serephina posted:Absolutely not. The numerical mechanics of DCSS are so obfuscated that it's almost comical. You'll find stuff like nested 1d(1d(2d(foo))+foo) and other assorted madness. It will be vague bars forever, until someone rips it all down and rebuilds it from scratch. Wrong thread lol.
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# ? Apr 3, 2018 17:05 |
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edit: nevermind. I had thought burning no longer disabling melee attacks in WotC a thing, but I apparently read something wrong. Emberfox fucked around with this message at 17:09 on Apr 3, 2018 |
# ? Apr 3, 2018 17:06 |
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I'm fairly certain it still disables melee hits. If anything Fire is now better than ever between Lost and Rulers.
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# ? Apr 3, 2018 17:10 |
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I think Long War 2 changed it so that melee didn't disable melee? It did some confusing stuff with status effects.
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# ? Apr 3, 2018 17:14 |
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Serephina posted:Absolutely not. The numerical mechanics of DCSS are so obfuscated that it's almost comical. You'll find stuff like nested 1d(1d(2d(foo))+foo) and other assorted madness. It will be vague bars forever, until someone rips it all down and rebuilds it from scratch.
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# ? Apr 3, 2018 17:15 |
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It's very important to me because I like ambushing Stun Lancer pods with a flamethrower. I think it's chrysalids that now can attack while on fire in WotC.
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# ? Apr 3, 2018 17:15 |
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Vib Rib posted:Where's my magic fantasy mod that lets me train rookies into sorcerers and druids while blasting Koboldlids and ORK troopers? http://steamcommunity.com/sharedfiles/filedetails/?id=1137913176
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# ? Apr 3, 2018 17:17 |
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Looking at the numbers behind status effects has made me realize I’ve really been sleeping on flashbangs.
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# ? Apr 3, 2018 17:41 |
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Bogart posted:Let him run? It turned out to be tied with his Flee Portal. I went back 3 rounds, bombed him to death of out of LOS, mission finished fine. All rulers now dead.
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# ? Apr 3, 2018 17:44 |
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Colgate posted:edit: nevermind. I think it disables melee for humanoids but not melee-only stuff like chryssalids, is my understanding.
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# ? Apr 3, 2018 17:55 |
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So I bought xcom 2 and wotc. Should I play with wotc?any recommendations modwise for a beginner?what difficulty?
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# ? Apr 3, 2018 18:18 |
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Jack-Off Lantern posted:So I bought xcom 2 and wotc. Should I play with wotc?any recommendations modwise for a beginner?what difficulty? How cocky are you? Did you play Enemy Unknown?
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# ? Apr 3, 2018 18:20 |
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Fangz posted:How cocky are you? Did you play Enemy Unknown? I did for a bit,but I never really got into it when it came out. I own the basegame. I watched an LP of Xcom2 and it seems more my deal...I feel kinda cocky,I know half cover is a trap. I'd be lying if I said I wouldn't sign up for ADVENT superpowers instantly. I'm a race traitor
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# ? Apr 3, 2018 18:24 |
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Feel free to play WOTC but do note you might get overwhelmed by how much poo poo the game throws at you. Honestly it feels like a kids' toybox with dozens of stuff crammed in; just find whatever is cool and you can probably make it work. Don't reveal new terrain and risk activating a new pod if your troops aren't ready, and especially not if you're already fighting some mooks. abilities that are 100% guaranteed to deal damage are the best because they're fall-back options in case that 78% shot misses. With the above we know that grenadiers and blademaster rangers are effectively the best two classes because they are most useful for demolishing cover and dealing grenade damage (the former) or for flanking and instantly-deleting enemies with shotguns or swords (the latter) with 100% attacks. That's basically it
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# ? Apr 3, 2018 18:38 |
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if you feel cocky I suggest you play on commander with the bronzeman mod and see how far you get first, and then if you get utterly slaughtered, consider turning down the difficulty. You only get the full experience once after all
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# ? Apr 3, 2018 18:53 |
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I assume the rng seed is still savescummable?
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# ? Apr 3, 2018 19:27 |
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Decided it was time to up the difficulty Start new Ironman game on Commander First mission, turn two, two crits, both in full cover:
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# ? Apr 3, 2018 22:46 |
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Half cover can be acceptable sometimes if you have a smoke grenade, flashbang or aid protocol handy. Better yet, all three at once.
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# ? Apr 3, 2018 23:06 |
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Fellatio del Toro posted:Decided it was time to up the difficulty Did you accidentally break concealment or something?
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# ? Apr 3, 2018 23:14 |
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It's nice to watch people play L/I on twitch just to see bullshit 98% shots miss and mess everyone else up too
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# ? Apr 4, 2018 04:03 |
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Jack-Off Lantern posted:I assume the rng seed is still savescummable?
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# ? Apr 4, 2018 04:15 |
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The Biggest Jerk posted:It's nice to watch people play L/I on twitch just to see bullshit 98% shots miss and mess everyone else up too My favorite is watching people miss 100% shots and realizing with horror that XCOM rounds the percentage chance up. My least favorite is when that happened to me.
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# ? Apr 4, 2018 04:23 |
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I was planning to come back for more XCOM tomorrow on a new campaign. I took a look at what WOTC is all about and. What the hell is this Saturday morning cartoon villain poo poo? The chosen are awful. What the hell is going on? Was OldCOM like that ever?
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# ? Apr 4, 2018 06:42 |
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The Skeleton King posted:I was planning to come back for more XCOM tomorrow on a new campaign. I took a look at what WOTC is all about and. What the hell is this Saturday morning cartoon villain poo poo? The chosen are awful. What the hell is going on? was old XCOM ever cartoony hmm let me think https://www.youtube.com/watch?v=Ttggec6eJFY
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# ? Apr 4, 2018 06:48 |
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OldCOM was like an accounting department trying to clear and alien crash site and occasionally not all dying. Eventually they'd all end up in power armor with blaster bombs and they were incredibly powerful but still nothing like the super hero bullshit firaxis has turned the series into
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# ? Apr 4, 2018 06:49 |
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Cicadalek posted:was old XCOM ever cartoony hmm let me think This intro has almost nothing to do with the actual gameplay though
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# ? Apr 4, 2018 06:49 |
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muh seerious xcoms!!!!!!!!!
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# ? Apr 4, 2018 07:13 |
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It was a very sombre and serious depiction of a man with guile hair using magical mind powers to kill snake men
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# ? Apr 4, 2018 07:21 |
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Yea, the intro is totally out of whack with the actual gameplay look/music/feel. TFTD's intro, while very dated, is more representative. TFTD was scary, yo.
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# ? Apr 4, 2018 08:01 |
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I mean I still love XCOM, but what the hell is up with the chosen being such lame idiots?Bogart posted:muh seerious xcoms!!!!!!!!! I'm just a little confused with the anime villain plot in a series about government dudes shooting a bunch of aliens.
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# ? Apr 4, 2018 10:07 |
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Oh, another fun hater
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# ? Apr 4, 2018 10:13 |
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Zore posted:I think Long War 2 changed it so that melee didn't disable melee? It did some confusing stuff with status effects. Reason behind this: Bug in base game that was never fixed. Doing a sword attack run that gets pathed through fire will disable, mid-run, the ability to do the very attack you're pathed for.
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# ? Apr 4, 2018 12:44 |
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Fangz posted:Oh, another fun hater Video games are serious business, no fun allowed!
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# ? Apr 4, 2018 13:05 |
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I kind of miss the bumbling feeling of everyone dying horribly and being expendable. There was a black comedy charm to the old X-COM meatgrinder.
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# ? Apr 4, 2018 13:28 |
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kidkissinger posted:OldCOM was like an accounting department trying to clear and alien crash site and occasionally not all dying. It's kind of a consequence of the basic assumptions in the new model, I think. Fewer units mean each unit needs to do more, meaning each unit matters more. And, as things drift, that means there's less of X-Com 1's disposable meat shield style.
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# ? Apr 4, 2018 13:29 |
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Don't get me wrong, I still enjoyed 2 and WotC a lot but I would love to see a return to fewer hitpoints on both sides, with a more grounded feel.
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# ? Apr 4, 2018 13:33 |
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kidkissinger posted:Don't get me wrong, I still enjoyed 2 and WotC a lot but I would love to see a return to fewer hitpoints on both sides, with a more grounded feel. It's not hit point counts. The original X-Com actually had higher HP. What you're looking for, I think, is survivability. The new X-Com has more limited variation in damage, and tends to give you a couple hits before dying. The original was a crapshoot. One Chryssalid terror mission stuck in my memory started off with a shot bending around the first soldier off the ramp to instantly kill the guy behind her, and then followed up by bouncing rounds off her armor with only minor injuries. (Seriously, that soldier had all the luck. First off the ramp from first contact to Cydonia. It was kind of absurd.) Yes, the boosting HP totals help, but the reduced randomness in damage is a much bigger factor in reducing the meatgrinder feel.
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# ? Apr 4, 2018 13:41 |
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# ? Jun 12, 2024 18:33 |
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While "fun hater chosen are cool" is a fair enough thing, when I was still actively playing it I wanted them to just shut the gently caress up like halfway through my first game. They just drone on and on and on. Its a bit obnoxious.
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# ? Apr 4, 2018 14:04 |