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Elysiume posted:nobody in my group is accustomed to thinking in yards* Just pretend it says "metre" instead of "yard," it's close enough not to make a difference.
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# ? Apr 4, 2018 17:46 |
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# ? Jun 5, 2024 01:58 |
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Lemon-Lime posted:Just pretend it says "metre" instead of "yard," it's close enough not to make a difference. Elysiume posted:*: except for the one of us that uses metric
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# ? Apr 4, 2018 18:03 |
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Jeffrey of YOSPOS posted:I'm not sure what you mean by a 5' grid - why not make it a 1 yard grid instead so each square is a game tile? There's still something I'm missing - where does a 5' square come up that you need to express it as 2x2? There's no universe where increments of 5 are simpler to express than increments of 1. (Why are you assuming 1 yard is 3 feet anyway? These are fantasy yards they can be as long as you want, just say they're 5 feet if you're stressing out over some pre-printed grid paper.) The in-game unit is still 1/tile, that's the important thing. 1. A yard is not very big at all, so a larger area needs more of them than it would 5' squares. (That was the admittedly inexact conversion above.) This makes my maps big. 2. The characters' movement rates are very high, as are ranges. This also makes my maps big. Now in practice, I'm using zones, so whatever. But this has been a deterrent to trying out the grid.
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# ? Apr 4, 2018 18:03 |
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This is why the US will never switch to metric.
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# ? Apr 4, 2018 18:20 |
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Fah. Thou shoudlst use rods and furlongs for thy measures.
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# ? Apr 4, 2018 18:36 |
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Obviously a yard is the length from the Demon Lord's shoulder to the end of his middle finger. Yards in SotDL are the size of a football field, people are just really fast and REALLY protective of their personal space. (For obvious reasons given all the nastiness. )
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# ? Apr 4, 2018 18:38 |
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dwarf74 posted:You can and should represent everything in units of 1. My problems are kinda twofold How much would it screw up/require futzing if you just divided Speed and ranges and so on by two to find "squares moved" and so on?
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# ? Apr 4, 2018 18:42 |
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That Old Tree posted:How much would it screw up/require futzing if you just divided Speed and ranges and so on by two to find "squares moved" and so on? Regardless - as mentioned above, we're using Zones. I may houserule some stuff for our next game, but overall I'm digging it. SotDL seems like a game where precisely-placed fireballs shouldn't be a thing.
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# ? Apr 4, 2018 18:45 |
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dwarf74 posted:You can and should represent everything in units of 1. My problems are kinda twofold I get this. I think 1 is solvable by changing your perspective a little, and 2 is a real issue. Basically, it seems you're figuring out how big a place is in real world distance, then dividing that into yards and sometimes getting things that require too much grid space. Instead, maybe try dividing a place into grid tiles as would make for a good scene/fight, and worry about the Real Size of the place independently. It's totally valid to say, on this map a yard is 2 feet and on this one it's 6 feet because that is what will create the narrative tension I want. I now genuinely wish they left them unitless so this could be more explicit instead of using a name that unfortunately has real world meaning. The rules aren't supposed to be the physics of the world, just a way for the humans to resolve what happens, playing with what a grid tile means shouldn't stretch verisimilitude too far. But like I said, 2 is an issue. Being able to move many tiles and attack from many tiles away will generally push you towards bigger maps. Fixing that would require thought for sure.
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# ? Apr 4, 2018 18:53 |
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Yeah, I just did a real bad job of explaining myself while phone-posting. Sorry 'bout that.
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# ? Apr 4, 2018 18:57 |
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Jeffrey of YOSPOS posted:I get this. I think 1 is solvable by changing your perspective a little, and 2 is a real issue. Basically, it seems you're figuring out how big a place is in real world distance, then dividing that into yards and sometimes getting things that require too much grid space. Instead, maybe try dividing a place into grid tiles as would make for a good scene/fight, and worry about the Real Size of the place independently. It's totally valid to say, on this map a yard is 2 feet and on this one it's 6 feet because that is what will create the narrative tension I want. I now genuinely wish they left them unitless so this could be more explicit instead of using a name that unfortunately has real world meaning. The rules aren't supposed to be the physics of the world, just a way for the humans to resolve what happens, playing with what a grid tile means shouldn't stretch verisimilitude too far. Yeah, I haven't gotten to try SOTDL yet but when running 4e I've found that trying to make the grid size consistent will really screw you if you try to run, say, a bar fight at the same resolution you'd use for people fighting outdoors
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# ? Apr 4, 2018 19:09 |
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But how many chains to the hogshead? How many barleycorns can I move in a turn?Serf posted:I had been running Strike for years when I started running SotDL and when drawing a map for one of the published adventures one of my players informed me that the bar I had drawn for this isolated forest tavern was about 60 feet long. As a soon to be first time DM who is kinda bad with distance IRL, this is the kind of thing that makes me anxious.
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# ? Apr 5, 2018 04:22 |
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my isolated forest tavern would totally have a 60 foot bar cut from a single trunk
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# ? Apr 5, 2018 04:29 |
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it's fine, there's a chain of peasants who use free actions to instantly pass drinks up and down the bar
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# ? Apr 5, 2018 04:43 |
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Do you know if a target of a spell is fully affected, particularly for spells like Question with no visual component, but also for spells in general? That is, can you tell if they succeed their challenge roll or you fail your attack roll? In Pathfinder you can tell for single-target spells but not for multi-target spells, and I can't find an analogous rule in SotDL. If someone casts a spell, can other characters recognize the spell being cast?
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# ? Apr 5, 2018 08:02 |
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Hollandia posted:As a soon to be first time DM who is kinda bad with distance IRL, this is the kind of thing that makes me anxious. Don't sweat it. Like most little gently caress ups, it was more funny than anything else.
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# ? Apr 5, 2018 11:03 |
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Jeffrey of YOSPOS posted:my isolated forest tavern would totally have a 60 foot bar cut from a single trunk Yeah, this actually sounds like a rad place to start. One of those Norse longhouse style buildings with an open fire pit in the center and a gallows tree on the grounds?
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# ? Apr 5, 2018 17:18 |
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Elysiume posted:Do you know if a target of a spell is fully affected, particularly for spells like Question with no visual component, but also for spells in general? That is, can you tell if they succeed their challenge roll or you fail your attack roll? In Pathfinder you can tell for single-target spells but not for multi-target spells, and I can't find an analogous rule in SotDL. I would assume that you would know if your spell was successful because the GM and the player would know what numbers were rolled and whether they were high enough. If the question is in-character, two of the general requirements for casting a spell are Speak the Words and Wield the Implement. This can be as evident or subtle as you and the GM agree, but I think spellcasting is supposed to be relatively obvious.
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# ? Apr 5, 2018 17:26 |
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Serf posted:I would assume that you would know if your spell was successful because the GM and the player would know what numbers were rolled and whether they were high enough. If the question is in-character, two of the general requirements for casting a spell are Speak the Words and Wield the Implement. This can be as evident or subtle as you and the GM agree, but I think spellcasting is supposed to be relatively obvious. I phrased the second question ambiguously--should've said "can other characters recognize which spell is being cast."
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# ? Apr 5, 2018 18:25 |
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Recently one of my players was attempted abducted by a gang of orcs (he got one wish from a faerie queen after boning her, and of course wanted to be considered the holiest thing imaginable to orcs), led by a spellcaster with Hex tradition. Since it was a baleful magic and would generally harm those directed at, I opted to make the implement appear threatening and emitting bad, reddish juju in the direction of the victims. That's not saying too much, but hinting at what is going on.
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# ? Apr 6, 2018 10:19 |
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I ran a game last night which was about a village in the Northern Reach where travellers have occasionally disappeared and the Imperial Secret Service sent the PCs to find out what is up, because sending cavalry patrols hadn't given any results. On the outskirts of the village, the PCs discover a pit full of gnawed human bones. Villagers are friendly and talk about how there's bandits in the woods and speculate that they're probably the culprits. PCs hunt down the bandits and have a short fight with them, interrogating the prisoners and finding out that they weren't the ones eating people. Villagers throw a feast for the players, in the middle of the feast some of them start turning into monsters and start chowing down on their families and friends. The goblin rogue discovered a demonic altar that the village barber had in his house, they track down the barber and find him with a group of beastmen, fight ensues but the beastmen don't care about protecting the barber and just gently caress off. At the end of the adventure, the entire village is dead, and the only survivors are the four bandits who the players let go. "That's SotDL" is like for elfgames.
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# ? Apr 6, 2018 10:35 |
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Kemper Boyd posted:"That's SotDL" is like for elfgames.
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# ? Apr 6, 2018 11:20 |
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I foresee a shining future in the Inquisition for those PC's . Maybe next time they'll hit a 100% kill rate, practice makes perfect.
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# ? Apr 6, 2018 11:36 |
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Antilles posted:I foresee a shining future in the Inquisition for those PC's . Maybe next time they'll hit a 100% kill rate, practice makes perfect. There's a grand total of one religious PC and they're a witch. So secular career options are probably better.
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# ? Apr 6, 2018 12:20 |
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Kemper Boyd posted:There's a grand total of one religious PC and they're a witch. So secular career options are probably better. Yeah, I wasn't seriously suggesting you try to recruit them to an Inquisitor's entourage, it was more a comment on how they seem to be pretty down with the whole purge the unclean/heretics. Even without a skull mask they're doing the New God's work, and doing it fairly well.
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# ? Apr 6, 2018 13:49 |
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Tias posted:Recently one of my players was attempted abducted by a gang of orcs (he got one wish from a faerie queen after boning her, and of course wanted to be considered the holiest thing imaginable to orcs), led by a spellcaster with Hex tradition.
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# ? Apr 6, 2018 19:07 |
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Oh no, yards, waaagh. Did you people ever exchange currencies in old warhammer fantasy? (My maps in roll 20 just say 1 sq. = 1 square)
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# ? Apr 6, 2018 23:49 |
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This might be of interest to some of you. https://www.drivethrurpg.com/cc/18/Disciples-of-the-Demon-Lord?affiliate_id=41076 quote:Welcome to the Shadow of the Demon Lord Creative Community!
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# ? Apr 7, 2018 06:10 |
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Oh holy poo poo that's awesome. I was just talking to my buddy last night about how I should write up a trashy fantasy novel of our last campaign.
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# ? Apr 7, 2018 17:22 |
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That looks pretty cool! Shame you can't publish alternate settings, I'd really like to adapt my trashy fantasy setting into SotDL's ruleset.
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# ? Apr 9, 2018 14:13 |
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ZorajitZorajit posted:That looks pretty cool! Shame you can't publish alternate settings, I'd really like to adapt my trashy fantasy setting into SotDL's ruleset. I reckon you could contact Rob. Mists of Akuma was allowed to use the SotDL engine, and there is a long-delayed other setting for the game that may never actually be finished. I think it's one of those things where you just need his approval.
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# ? Apr 9, 2018 14:22 |
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Why does the casts-per-day table in the magic section have power up to 10? Unless I missed something, it looked like the maximum power is 5. Magician: +1 at 1, +1 at 5; warlock: +1 at 3, +1 at 9; chronomancer: +1 at 7 (or whatever combination you want). I know that higher than rank 5 spells exist outside core, but are players supposed to be boosting their power from elsewhere to be able to cast those spells?
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# ? Apr 9, 2018 20:03 |
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Elysiume posted:Why does the casts-per-day table in the magic section have power up to 10? Unless I missed something, it looked like the maximum power is 5. Magician: +1 at 1, +1 at 5; warlock: +1 at 3, +1 at 9; chronomancer: +1 at 7 (or whatever combination you want). I know that higher than rank 5 spells exist outside core, but are players supposed to be boosting their power from elsewhere to be able to cast those spells? You can bargain with Devils to get to Power 6, and the level 10+ rules in Forbidden Rules give you the ability to go above that up to 10. But really it was just future-proofing for Occult Philosophy, the next big KS which will have expanded 10+ rules, 800 or so spells and a ton of other stuff.
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# ? Apr 9, 2018 20:07 |
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Antagonists can have any power they want, as well. Some of those higher level spells might be best in the hands of an enemy, or a well-meaning NPC who doesn't know what he's wrought.
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# ? Apr 9, 2018 20:09 |
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Serf posted:800 or so spells Finally, a system that gives spellcasters the narrative options they deserve.
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# ? Apr 9, 2018 20:16 |
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Subjunctive posted:Finally, a system that gives spellcasters the narrative options they deserve. From what I can tell, most of these spells are still going to be combat-oriented fare. Some of them can have narrative effects, but true to Shadow of the Demon Lord, awesome power has awesome drawbacks. quote:drat THE DEATH FATHER NECROMANCY UTILITY 10
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# ? Apr 9, 2018 20:27 |
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Serf posted:From what I can tell, most of these spells are still going to be combat-oriented fare. Some of them can have narrative effects, but true to Shadow of the Demon Lord, awesome power has awesome drawbacks. Yeah this is the one I had in mind for antagonists...my players sure as poo poo aren't gonna spend 10 years at level 20 casting this poo poo but the hosed up necromancer dude they track down to his hideaway sure is.
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# ? Apr 9, 2018 21:09 |
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Serf posted:You can bargain with Devils to get to Power 6, and the level 10+ rules in Forbidden Rules give you the ability to go above that up to 10. There are also multiple already published Relics that can boost player Power above 5, such as the main MacGuffin from the Tales of the Demon Lord campaign, or the Blade of Secrets from Uncertain Faith. Serf posted:From what I can tell, most of these spells are still going to be combat-oriented fare. Some of them can have narrative effects, but true to Shadow of the Demon Lord, awesome power has awesome drawbacks. Yeah, from the playtesting documents I've read it doesn't look like most casters are going to get too buck wild until magic starts getting to "plot device" status, which appears to be the 7+ range (and even then the majority of the spells are still combat-centric). The way Traditions and learning/casting spells works also means that even if you have more narrative affecting spells you're generally not having most magic users going quadratic (though players can spec to go more that way late via Wizard/Tower Mage expert/master paths). LGD fucked around with this message at 21:57 on Apr 9, 2018 |
# ? Apr 9, 2018 21:55 |
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Also I wonder how level 20 is gonna work. Are there gonna be 3+ whole new kinds of paths, will you take a second expert/master path, or what? Maybe extend the current ones? They can't exactly continue exponentially branch out the choices without a gazillion page book. I'm kinda guessing one new expert path, one new master path, and an "immortal" path, perhaps with some that supplant your additional path. Hard to say though.
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# ? Apr 9, 2018 21:59 |
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# ? Jun 5, 2024 01:58 |
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Serf posted:From what I can tell, most of these spells are still going to be combat-oriented fare. Some of them can have narrative effects, but true to Shadow of the Demon Lord, awesome power has awesome drawbacks. Ah, ok. About how many new choices do you expect non-casters to get?
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# ? Apr 9, 2018 23:32 |