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I love how casually the grenade is tossed. A great highlight. Now if only dice would release more info on the next Battlefield.
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# ? Apr 1, 2018 00:58 |
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# ? May 8, 2024 21:53 |
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Finally finished my bartrek bludgeon puzzle lol
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# ? Apr 1, 2018 02:34 |
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I’m amazed anyone has finished a puzzle, drat near two years and nearly 400 hours I think I’ve finished one puzzle.
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# ? Apr 1, 2018 06:22 |
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e.pilot posted:I’m amazed anyone has finished a puzzle, drat near two years and nearly 400 hours I think I’ve finished one puzzle. I got all the French ones done shortly after release somehow, and haven't gotten another puzzle piece since
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# ? Apr 1, 2018 07:42 |
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That grenade throw was a thing of beauty
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# ? Apr 1, 2018 22:12 |
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The Ilya murmots bomber is absolutely retarded strong right now and I’m amazed more people aren’t talking about it
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# ? Apr 2, 2018 04:19 |
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Kolibiri carbine
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# ? Apr 2, 2018 09:30 |
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https://twitter.com/britcomics/status/981129812449398784 Possibly of interest to someone in this thread. Out of nowhere they've republished Charley's War, an '80s British comic about a young lad who goes off to fight in WWI. It loving owns. Read it as a kid, and a several years back had to revisit it via some really sketchy scans found online. Great to see them available again in a quality format.
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# ? Apr 3, 2018 18:44 |
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is there a pc thread for this "game"?
The Mantis fucked around with this message at 17:01 on Apr 7, 2018 |
# ? Apr 7, 2018 13:57 |
Anyone having connection problems on PS4 lately? I can't get in a conquest match to save my life.
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# ? Apr 7, 2018 15:31 |
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The Mantis posted:is there a pc thread for this "game"? I see what you did there
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# ? Apr 7, 2018 19:17 |
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Twat McTwatterson posted:Anyone having connection problems on PS4 lately? I can't get in a conquest match to save my life. Yeah I get a “failed to connect” error, then when I try again I end up in an empty lobby
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# ? Apr 8, 2018 00:26 |
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Heyyyy... anybody on Xbox feel free to add me as a friend. Playing as "CASTLE BR4V0" Are there any Goon Platoons?
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# ? Apr 9, 2018 22:59 |
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They dropped a bunch of new weapons today and also all the changes to the sweet spot mechanics!
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# ? May 7, 2018 16:34 |
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drat I'll have to try that out this weekend. Haven't actually played battlefield in ages.
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# ? May 7, 2018 17:32 |
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Anyone try out the new stuff?
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# ? May 8, 2018 01:54 |
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I was thinking about getting BF4 on PSN since there's that sale going- if I had the disk version of BF1, and the digital version of BF4, could I do that thing where you can just switch between them on a whim in the main menu? That looks neat.
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# ? May 21, 2018 00:13 |
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I don't think it really saves you any time over just going to the main menu and switching from there but yeah I assume it would work. But definitely get BF4, it is cool and good and still has a very strong player base on PS4.
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# ? May 21, 2018 21:39 |
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Lumpy the Cook posted:I was thinking about getting BF4 on PSN since there's that sale going- if I had the disk version of BF1, and the digital version of BF4, could I do that thing where you can just switch between them on a whim in the main menu? That looks neat. Idk, I have the digital versions of both, but for me it works really well. There’s 0 load time switching between the games, which is absolutely loving nuts considering everything else about dice UI
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# ? May 22, 2018 06:53 |
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Battlefield V reveal is today at 1PST/4EST.
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# ? May 23, 2018 15:05 |
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15 minutes until the reveal!
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# ? May 23, 2018 20:44 |
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Based on this kooky concept art it definitely looks more like Inglourious Basterds than Saving Private Ryan.
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# ? May 23, 2018 21:12 |
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Oh god the misogyny in the twitch chat
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# ? May 23, 2018 21:14 |
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Good bye Premium. You won't be missed.
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# ? May 23, 2018 21:24 |
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So what was it? Link?
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# ? May 23, 2018 21:43 |
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Other than picking up and tossing a grenade back it was very ‘meh’.
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# ? May 23, 2018 21:48 |
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There's a long video on the Jack Frags channel that goes into all the changes in the gameplay, all of which sounds awesome. Towing AA guns while a mate shoots it, setting up fortifications, dragging downed players into cover so they can be revived (with an animation now) in safety. Crouch sprinting, being able to vault through intact windows and doing a parkour roll as you land, different bullet penetrations through walls, customisable players and vehicles. Tons and tons of great sounding changes and additions. The trailer itself was a bit of a confusing hot mess of things exploding all over the place, so can't really judge it from that, but it looks great. Love that they went with a British female SOE agent as the face of Battlefield V just to make fuckboys poo poo their pants. And she has a prosthetic arm, which is probably a nod to Virginia Hall, who had a false leg she nicknamed "Cuthbert". No premium pass and no lootboxes sounds great, not sure how I feel about the idea of "seasons" which might mean temporary content rotating in and out as I do like to be able to play all the things at all the times. But I guess that all remains to be seen. The official trailer (which already has 2:1 like to dislike ratio because "oh now, womens"): https://www.youtube.com/watch?v=fb1MR85XFOc A loooong video listing all the gameplay stuff. Worth the listen because holy poo poo it is a ton of stuff: https://www.youtube.com/watch?v=xegBXGaFrOU Parkingtigers fucked around with this message at 23:01 on May 23, 2018 |
# ? May 23, 2018 22:56 |
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Parkingtigers posted:There's a long video on the Jack Frags channel that goes into all the changes in the gameplay, all of which sounds awesome. Towing AA guns while a mate shoots it, setting up fortifications, dragging downed players into cover so they can be revived (with an animation now) in safety. Crouch sprinting, being able to vault through intact windows and doing a parkour roll as you land, different bullet penetrations through walls, customisable players and vehicles. Tons and tons of great sounding changes and additions. The top post on the subreddit is literally "were there men in ww2?" lmao
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# ? May 23, 2018 23:00 |
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Shamelessly stolen from a dude on Resetera who typed up the details from that long BF5 gameplay changes video: Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War givs new maps, game modes, limited time expierences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map
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# ? May 23, 2018 23:13 |
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Sounds good to me, looking forward to the open beta. I'm about ready for a new Battlefield in my life after 1 didn't really click for me.
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# ? May 23, 2018 23:23 |
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I know I haven't played Battlefield 1 in a while but I hope to play with you guys again in Battlefield V.
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# ? May 23, 2018 23:40 |
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Is there any word about a new playstation? I saw somewhere that Sony announced that the PS4 is at the end of its life cycle.
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# ? May 23, 2018 23:52 |
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We're expecting it to be in 2020. 2019 doesn't seem likely. They just said the ps4 is starting to be end of life they're probably gonna start really working out what the new generation will be.
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# ? May 23, 2018 23:57 |
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I will customize my female nazi to be full prostecics, all body, prostetics arms, prostetic legs, prostestic torso.
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# ? May 24, 2018 00:03 |
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Here's to hoping the entire Pacific theater isn't just two maps half a year into the game's life.
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# ? May 24, 2018 00:25 |
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I thought it was very strange that the trailer had no music so I implemented music of my own to fix it and I find it really draws out the color
Minorkos fucked around with this message at 00:57 on May 24, 2018 |
# ? May 24, 2018 00:52 |
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red19fire posted:Is there any word about a new playstation? I saw somewhere that Sony announced that the PS4 is at the end of its life cycle. 3 years out at the very least according to Sony.
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# ? May 24, 2018 01:20 |
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Tei posted:I will customize my female nazi to be full prostecics, all body, prostetics arms, prostetic legs, prostestic torso. but asian
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# ? May 24, 2018 05:10 |
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So we have some loving awesome game they are making, but all around of the intro theres a lot of negativity because they tried to get mil-sim people to buy Bad Company 3. I think people will loving call down once we see more gameplay. What I don't understand is how medics will be viable in the new model of "no magical effects". If revive require a long animation, even less people will revive. Also "spawn on squad" is the most stupid mechanic ever, but I guess is a compromise with some people wanting instant action. Hope they made tanks OP again.
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# ? May 24, 2018 08:41 |
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# ? May 8, 2024 21:53 |
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Tei posted:What I don't understand is how medics will be viable in the new model of "no magical effects". You'll need health packs you top you off since you don't heal to full health on your own anymore.
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# ? May 24, 2018 10:07 |