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Palladium
May 8, 2012

Very Good
✔️✔️✔️✔️
Maximum bio-warcrimes?

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Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Proposal: obliterate all but one Bulrathi world while keeping the Silicoid alive, vote the Bulrathi as emperor then defy your own vote and win.
Or vote the Silicoid instead before winning, whichever is the biggest middle finger to the bears.

E: I forgot how alliances work, can you park the Guava plan fleets in orbit without attacking while the alliance is in play? If you can do so, what happens when you provoke the bears into dissolving the alliance?

Omobono fucked around with this message at 09:06 on Apr 8, 2018

Deathwind
Mar 3, 2013

He lacks the bio weapons required for the guava plan.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Deathwind posted:

He lacks the bio weapons required for the guava plan.

s/Guava plan fleets/murder fleets/ then, question still stands.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Comedy option: use spies to attempt to achieve a state of perpetual revolution in the Silicoids so you can safely ignore them and focus on the Bulrathi without dissolving the Council.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.
Do the Bulrathi have Universal Antidote?
If not the mid level biotoxin will still work. Bio Terminator is just a guarantee for pop loss.

Strategic Sage
Jan 22, 2017

And that's the way it is...

omobono posted:

can you park the Guava plan fleets in orbit without attacking while the alliance is in play? If you can do so, what happens when you provoke the bears into dissolving the alliance?

Yes. When it's broken they'll get attacked by whatever is there.

OAquinas posted:

Do the Bulrathi have Universal Antidote?
If not the mid level biotoxin will still work. Bio Terminator is just a guarantee for pop loss.

Probably, but even if they don't we didn't have any on the biotoxins in our tech tree.

GuavaMoment
Aug 13, 2006

YouTube dude
Just give Smurch Death Ray for Bio Terminator. What is he going to do, death ray us? :)

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

GuavaMoment posted:

Just give Smurch Death Ray for Bio Terminator. What is he going to do, death ray us? :)
- Quote From Man Death Ray'd

BurningStone
Jun 3, 2011
Could’ve declared war and destroyed or taken one Bulrathi world the turn before the vote. 😀

ManxomeBromide
Jan 29, 2009

old school

Simply Simon posted:

- Quote From Man Death Ray'd

"I never thought bears would Death Ray my face," says Sakkra who voted for the Bears Death Raying Dinosaur Faces Party.

I'm hoping for a slightly different kind of unpunished hubris, myself.

idhrendur
Aug 20, 2016

Well that's annoying. Someone's gonna pay, and I don't think it'll be the Sakkra.

Strategic Sage
Jan 22, 2017

And that's the way it is...

GuavaMoment posted:

Just give Smurch Death Ray for Bio Terminator. What is he going to do, death ray us?

It's the principle of the thing. There will be no more discussions, no more negotiations.

idhrendur posted:

Someone's gonna pay, and I don't think it'll be the Sakkra.

Most assuredly.

Strategic Sage
Jan 22, 2017

And that's the way it is...
Episode X: Multi-Part Conclusion

SAURON PRESENTS: MAXIMUM EVIL OVERKILL

Because anything worth doing, is worth overdoing to an absurd degree. The great Emperor Sauron is furious with Smurch's refusal to recognize our superiority. He did everything possible to end this age in a peaceful resolution, but the impossibly stubborn Bulrathi potentate would not acquiesce. Sauron's rage is infinite, kindled against all bearkind. He has pledged to wipe them from the face of the galaxy in this most cruel and brutal way he can imagine.




We have no need of Status updates anymore. This is between us and ugly. The sea of green stands ready to overwhelm all opposition. 21 Bulrathi planets, not 20 -- I miscounted before.




This is the fleet. 299 Dragon V-class capital ships. This should be more than sufficient for the task, and while we can build somewhat better ones now(meaning more weaponry crammed on) that won't be necessary. We will proceed as follows:

FIRST PHASE

There are several steps leading up to our first major actions against Smurch.

I. Five ships were be sent to Darrian, to destroy the last Silicoid colony from orbit. Granid's remaining charges are getting off easy in being obliterated in this way.




This stupidly ended up taking longer than expected. First, it didn't give me a bombardment option with the Dragon Vs. I'm not sure why -- I've been able to do it(ineffectually) with only laser-armed ships before. So then I sent in a single Colossus, but by then the Silicods managed to scrape together a fleet that, while I destroyed most of them, defeated the handful of ships I sent. So I then had to send in the obsolete ones(Colossus and Dragon IVs) to finish the job. That happened in 2832.

II. All planet spending was siphoned into research as much as possible. The tech tree must be completely maxed out for reasons of absurdity to be later demonstrated. Also just because. The only exceptions to this are Rich/Ultra Rich planets; they'll fund their output into the reserve, where it will be used to accelerate research at Orion and artifact planets.




The approach here will be to distribute research evenly between all the fields that are not yet finished. So far there are still five of them, but Weapons is close and Computers not that far off. This stupid amount of research should make reasonably short work of even this herculean task.

Second Phase

III. The remaining ships were recalled via the Stargate network to Proteus, the best and most central staging location. This should take only a couple of years.




There are more Bulrathi above and left, below and right of course, but this is the best location for dispursement.

IV. After the fleet was assembled, Smurch was delivered a notarized notice that the Alliance with the Sakkra has been terminated with immediate effect. This will be signed with the blood of his ambassador, with accompanying small boxes containing said official's atomized personal effects and mutilated portions of his body parts.

Smurch's words were 'The words of your broken treaties will be inscribed upon your tombstone'. Which is a fairly good insult for the time of course, but that's not what will actually transpire.

V. Immediately afterwards, the entirety of the Imperial Sakkra Fleet was divided into task forces of 14 Dragon Vs apiece, a smattering of the older designs going along with each for the ride. Each task force was sent forth to a different Bulrathi world in a massive, simultaneous attack the likes of which the galaxy has never seen. The bears are strong enough to withstand a couple of these I am sure, but most will succeed in obliterating defenses. The great majority of the Bulrathi Empire will be at our mercy.

I ran into a small problem here as well: I had to divide the fleet into multiple locations in order to get the control over the numbers that was needed. I forgot that you can only send ships in increments equal to 10% of number that are at any one location. So dividing to 21 planets from a single place is not possible. With two though, it can be done. Nearby Lyae would suffice just fine. The ships departed in 2835, and would hit their first targets in 2836.

Final War Commences

:siren:
https://youtu.be/-Olq7zxJ4Ig
:siren:


Naturally such an operation requires video confirmation. This is fairly long as there are a lot of mostly repetitive battles. By my count we lost once and held orbit ready to bombard 11 Bulrathi systems at the end of the first year of the campaign.

"Of course you know this means war" is rather an understatement now. It is time to move onto the next phase, but it is worth noting as well that Weapons research is finished. Four more fields to complete. Perhaps the most astonishing thing here is the sheer number of capital ships. One of the systems literally had a thousand of them ... and they retreated :P.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

https://www.youtube.com/watch?v=BjIZwv5aENQ
https://www.youtube.com/watch?v=4XNr-BQgpd0
https://www.youtube.com/watch?v=aR1WKu4SLkg

I still say you should have kept the council around for maximum middle finger

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
Any particular reason for why you didn't just firebomb the lot of 'em?

Aesclepia
Dec 5, 2013
Next verse same as the first.

Thotimx posted:


Final War Commences


eeeeeeeeeeeeeeeeeeeeeeeeeee

ManxomeBromide
Jan 29, 2009

old school

Omobono posted:

I still say you should have kept the council around for maximum middle finger

The thing I was in fact hoping for was voting himself Ruler of the Galaxy and then refusing to accept the ruling because there must be glorious crushings, yes.

I am still in maximum :unsmigghh: mode though, yes.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat
The Orions were a scrub-tier race compared to ultra tech lizard people. Seems like kind of a wasteful conflict when you consider everyone knows everything, anyone can build anything, and every sapient being in this galaxy pretty much lives on a planet terraformed to perfection. So no individual person will be able to say that they gained anything by winning this mega war.

But, the bears were mean to you so this is no time to let bygones be gone. You have to kill them all if only for the reason that they wouldn’t trade you the tech that would allow you to kill them all slightly easier.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

Cathode Raymond posted:

The Orions were a scrub-tier race compared to ultra tech lizard people. Seems like kind of a wasteful conflict when you consider everyone knows everything, anyone can build anything, and every sapient being in this galaxy pretty much lives on a planet terraformed to perfection. So no individual person will be able to say that they gained anything by winning this mega war.

But, the bears were mean to you so this is no time to let bygones be gone. You have to kill them all if only for the reason that they wouldn’t trade you the tech that would allow you to kill them all slightly easier.

Well, that and the bears glassed a number of lizard planets. Repeatedly. Despite being friends.

This grizzly fate is one they've earned.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

OAquinas posted:

This grizzly fate is one they've earned.

Ugh, that pun was unPANDAble.

Did I do that right?

habituallyred
Feb 6, 2015
Just because you didn't like it doesn't mean you have to PAN DA joke.

Strategic Sage
Jan 22, 2017

And that's the way it is...

Cathode Raymond posted:

You have to kill them all if only for the reason that they wouldn’t trade you the tech that would allow you to kill them all slightly easier.

Well played. I also like your point about everybody basically having everything(not exactly true, but close enough).

Simply Simon posted:

Any particular reason for why you didn't just firebomb the lot of 'em?

Yes. Sauron's plan has not yet been fully revealed. The next update will get into this.

Omobono posted:

I still say you should have kept the council around for maximum middle finger

One can never have too much Bugs! I went with a different version of maximum middle finger, but at this point it was basically 'which specific way am I going to be a total bastard the likes of which has never before been seen'.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

habituallyred posted:

Just because you didn't like it doesn't mean you have to PAN DA joke.

:stonk:

Randalor
Sep 4, 2011



habituallyred posted:

Just because you didn't like it doesn't mean you have to PAN DA joke.

These puns are becoming unbearable.

Personally, I'm hoping that whatever Thotimx has up his sleeve will be a good kodiak moment.

Palladium
May 8, 2012

Very Good
✔️✔️✔️✔️
I hate to be the bearer of bad news but we need a lot of forbearance to barricade the embarrassingly threadbare rocks in hibernation and also new bearings against our ursine friends

Strategic Sage
Jan 22, 2017

And that's the way it is...
I don't even know what to say about all of these bad puns. Some form of horsewhipping is definitely appropriate, but I can't think of an appropriate punishment. So enjoy this instead:

Episode X: Conclusion

Really. Finally.

Third Phase

VI. Though it would be a small thing to glass their worlds from orbit at that point, that would be too merciful for our foe. Instead, Sauron has ordered the unthinkable; a massive ground invasion of Bulrathi territory. Until he is satisfied that there is nothing more to be learned from the exercise, countless(though I will count them for posterity) billions(literally) of Sakkra will be poured into the meat grinder to satisfy his bloodlust. This directive will be satisfied only when we stop capturing new technology from Bulrathi archives.

For this phase, each year any Sakkra world will undergo a specific priority check:

** If they are within two years travel of any Bulrathi planet, any population above 50% of the maximum capacity will be sent as an invasion force to the closest Bulrathi planet that does not already have a sufficient amount committed to it from other worlds.

** If no such target exists, they will move their troops closer to the front, wherever that happens to be.

** Maximum cloning is to occur on any planet short of it's capacity, in order to ensure a ready supply of lizardpower.

Imagine the scenes on Sakkra worlds; entire families ... villages ... clans being loaded onto transports, but only after having submitted DNA samples so that they may be cloned for next year's troops. Entire generations willingly(or forcibly) martyred for the 'cause', knowing that they will die and that their children, their children's children, and quite possibly multiple generations beyond that will suffer the same fate in incomprehensibly large numbers.

The Bulrathi will be made to know the fear of giving ground against an enemy that they slaughter by the billions, yet it simply keeps coming ... and coming ... and coming .... overwhelming them who are masters of hand-to-hand combat, with sheer numbers and disregard for the lives of their citizens. Their equipment and facilities will then be appropriated to feed the already obscenely-overpowered Sakkra economic machine.

In all honesty, the biggest problem here was doing too much damage to the planets during the fleet attacks. Much of the infrastructure was reduced more than I wanted it to be. In the more extreme cases, most of the population was killed by the destruction of the planetary defenses.

Grinding Them Up

I don't think the Bulrathi have all of the top research available for ground troops. Leaving tech aside for the moment, we would expect to lose a little over twice as much as they did if we were invaded(7:3 to be exact), while a 5:1 rate is expected while we are on the attack. Since I think our tech is a little better in one or two areas, I aimed for a 4:1 ratio initially. Seemed as good a ballpark figure as anything.

We were able to target 9 Bulrathi worlds initially, almost half of their empire. Projections indicate there were enough to possibly take five systems, while the other four would merely be weakened. This initial 'shock and awe' wave would be the biggest one; in the future the limitations of cloning technology would allow for significant, but somewhat reduced numbers. A total of 2.837 billion were sent as invasion troops, not counting those transferred up from rear areas to the front lines. Over a half-billion went to Rotan alone.

Warning: This comes in at over 18 minutes, by far the longest video of this LP. And it consists of only the combat phase of the turn(2836).

:siren:
https://youtu.be/b0tJwRdy1a4
:siren:


Well, that took a while. It seemed, eyeballing it at the time, that it was about 3:1 kill ratio in favor of the Bulrathi. That means that at least 4:1 is where I want to be; more like 5:1 wouldn't be overly excessive in most cases. It's best to take the planet with a decent amount of population left over. We only succeeded in taking Rana, and that only barely. A maximum tech reap resulted as expected, including Industrial Waste Elimination and of course first up was the BioTerminator. Might as well start building some ships for that. Also, the Planetology capture maxed us out there, so that left three fields remaining to study.

It was time begin preparations for the final phase.

VII. Once all the technology that can be stolen, has been stolen, the invasions will cease so that a new fleet can be built. This will employ the dreaded BioTerminator that Smurch once used on Sakkra worlds, assuming that we capture it in the process. The so-called "Guava Plan" will be followed. The intention will be announced ahead of time so that Sauron can have the satisfaction of observing the panic set in and Bulrathi society tearing itself apart from the inside. Anyone foolish enough not to take their own life anywhere in Smurch's sphere of authority will be subjected to a new meaning of suffering as a massive, simultaneous BioTerminator drop sufficient to kill all of the citizenry on the largest possible planets will occur at all Bulrathi systems. The slow, excruciatingly painful deaths of his foes will serve as a grim reminder that Sauron is not to be trifled with or double-crossed ... even though he has double-crossed many, including Smurch, in the past. Only when it is complete will his anger be sated.




Here is my ode to Guava, although I hope to use this idea sometime in the future when it actually of strategic use, rather than a 'which way do I want to win' consideration. The Smurchbane, with 300 BioTerminators, has tons of space left over, a double hull just for the fun of it, and Subspace Teleporters to move in immediately(I upgraded to the Nullier instead of Stabilizer after taking this shot). In a single drop, it can exterminate all carbon-based life from any planet in the galaxy, regardless of size.

I only need one of these per system, though I'll probably end up with more. The Ultra-Rich systems Artemis and Klystron were tasked with their construction. Each can produce two per year, so in 4-5 years time I'll have enough to handle the entirety of whatever is left of the Bulrathi empire.

Speaking of which, the ground troops actually needed to stop being sent, and in some cases get redirected(so they would stay in limbo between systems for now). The reason for this is that I don't want to take too many Bulrathi systems. Two per year is the desired amount, that way we don't capture a bunch at once beyond the point where we stop acquiring new technology from them. Sauron doesn't want an excessive amount of their people to be spared the embrace of ultimate suffering.

:siren:
https://youtu.be/2zcxvpJa-gI
:siren:


I didn't do nearly as well at redirected transports as I thought. Still, Guradas falls, we don't care about Rana being destroyed in the least, and a bunch more of their small little ship groups flitting about have been eliminated. Plenty more advances were captured, so we will keep going. I'm particularly confused about Rigel, which had just 9M left and then had 70 or something one year later, with my ships in orbit. They must have snuck some transports in. That's a game that won't last long.

Almost all of the Bulrathi ships are in that one doomstack. And the smart tactician doesn't fight the doomstack; he ignores the doomstack.

:siren:
https://youtu.be/JQPMturY2EM
:siren:


Smacking the small groups of ships is getting beyond tedious -- and the Bulrathi troop transports getting through in these kinds of numbers are troubling as well. Obviously they really want to keep Rigel but they are reinforcing everywhere it seems. So I divert extra ships and troops to the systems I've been attacking specifically: Rigel and Proxima. Hopefully we can take out more of their transports before they reach the planets.

:siren:
https://youtu.be/9WFpkMZbfIo
:siren:


Destroying Centauri on accident sucks, but that's going to happen with this level of firepower if things keep up. All the more reason to wrap it up quickly. Finally got Rigel and (barely) Proxima. We were a couple techs short of a full load so that might be it. One system at a time now. We have 11 Smurchbanes and 16 Bulrathi systems remain, so we will be ready for extermination soon.

A truly stupid amount of ships and troops were sent to Willow to(theoretically) complete this nonsense. I'm sparing everyone the fleet battle spam that resulted. At one point I got the message "300 of 536 transports penetrate defenses blah blah blah" ... with a massive fleet in orbit. How do they stop my transports when I control the system? I think the answer may be that within the 'Next Turn' process, they build ships/bases first, then transports arrive, then fleet combat, then ground combat. So basically they can build stuff and for the purposes of shooting down transports for that turn I can't do anything about it. Which cost the lives of almost a quarter-billion Sakkra troops. At the same time.

** Note: Alternatively, perhaps the Combat Transporters DO work, at least for the AI?? ... **

Meanwhile more colonies of the Bulrathi were occasionally getting blown up on accident despite me trying to be careful about it.




Took several years but finally got the job done. Would have been a LOT easier just to wipe the bastards out. But no new tech ... which means it is time to do just that.

The first test of the Smurchbane failed. Basically, it is apparently possible for the BioTerminators to 'miss', which I didn't consider. So I needed a few ships per planet. No problem, just build more. Perhaps it was fitting that we were ready five years later, exactly halfway through the 29th century at 2850. Normally the Council would be voting, but there is no more High Council. It is simply us.

:siren:
https://youtu.be/7AUQGrMfnYg
:siren:


Sauron brings new meaning to the term 'ruthless tyrant'. By the way, I didn't understand at first why the Subspace Teleporter worked sometimes and not others. Turns out the Bulrathi have Subspace Interdictors, so some of the ships can prevent me from using it. If it'd been just a little bit slower, torpedoes would have gotten me on the way in to one of the planets.

And now for a bit of alternate path. When the final attack was launched in 2850, there were still two fields that had not maxed out in research. By judicioius Next Turn spamming, I finished it up 24 years later.




Nothing else to research. Literally.




The Bulrathi have already destroyed a few worlds, and I scrapped all my ships at one point to give more funding to research. Almost 300k in the reserve without trying, and at one point planetary production was above 100k.

Finally, a couple of absurdly overpowered designs just to show the upper limits. Here's the most expensive thing I can build:




If you use lesser engines then it gets more expensive to put weapons on that require a lot of power, but assuming you aren't intentionally sabotaging things it's impossible to build an expensive ship. Everything else(computers, shields, ecm, specials, armor, etc.) has a much more forgiving cost-to-space ratio and would just make this cheaper. All the engines cost 1 credit each no matter what. The most expensive special is the Inertial Nullifier at a piddling 24 credits. Computers are 50 or less, shields 70 or less, manuevering thrusters in the low 30s, and if you go crazy with a double Neutronium hull that's 75 credits. At 15 credits, the Death Ray is triple the price of any other single weapon system.

Flipping it around and looking at it from a Space point of view, here's a ship with the biggest thing on it in every category, save for Weapons.




I like how the Reserve Fuel Tank(600) is the biggest special you can put on. Apparently fuel compression is not a thing in the MOO universe. Even when you get Thorium Fuel Cells(unlimited fuel) that's still the case. So you'd never want to build this, but if you did ...

My list of weapons has 26 items on it, not counting the two types of launchers for each missile. Most of them, 19 to be exact, can fit a full complement of each onto this design: 396 of them, 99 in each slot. The others:

** 265 Heavy Phasors OR
** 225 Mauler Devices OR
** 216 Stellar Converters OR
** 195 Hellfire Torpedo Launchers OR
** 179 Proton Torpedo Launchers OR
** 157 Plasma Torpedo Launchers OR
** 30 Death Rays(the slightest bit under 31) at a fraction of their original size.

With the ADC, this thing also repairs over a thousand HP(1080) per turn, just for the fun of it, along with the impressive missile defense and maximum shields. And of course, this would be slightly worse if anyone had invented Warp 9 engines. Nobody got Radiated Landings either. But most other techs were invented by somebody along the line, and thus eventually came into our possession.

Post-Mortem

Safe to say I don't plan on every playing a 550-year game of Master of Orion again. And if I do, please hit me in the face with a mallet as many times as required(jk) to dissuade me from said activity. While I'm definitely pleased with being able to rise from such a poor start to victory, there were a couple of things my favor. One was the Bulrathi-Silicoid split. While it sucked to have them so powerful, they canceled each other out and created a deadlock in the High Council that provided me with time. I think the Orion capture and even moreso the Mrrshan campaign were definitely the turning points. Those gave me the critical mass I needed to really start the long climb to relevancy.

I would not have won without the community in this thread. In particular, reminding me once again of the importance of tech trades. I think this game has cured a hole in my thinking. The reason I didn't do it more in the past was that they usually ask for better than they give, and I didn't want to be helping the opposition. The more salient point though is that anything you gain is still a gain overall, and relative to the other powers. Particularly early in the game when there are six active empires, if you lose compared to one but gain compared to the other four, that's a clear win. I'm now of the mindset that I need to be doing them a LOT more. There are times when I still won't(the offered options aren't good enough to help, I need to serve some tech for tribute purposes with each race, what they want is obscenely good, etc.) For example in this game I wasn't the least bit interested in handing over Death Rays or Robotics VII to the Bulrathi under any circumstances. Trading techs can give me more options to tribute other races with, but not having anything left to offer is a big problem. Once I'm a few rungs up the tree though, I plan on going pretty nuts with them to fill things out.

And there's also the fact that it was another non-Psilon(or Klackon or Human for that matter) game. It's not an accident that both of the from-the-ashes comebacks have not involved the Psilons. They have a way of making such efforts turn out to be fruitless.

However this time we did muddle through, see some things we haven't before, and against the odds preserved my record of not losing twice in a row. 6-4 in the first 10 attempts. Next up is a preview of our next race, and of course the poll about what order to do the final trio in.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Good Work. That comeback took way too long,though.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Congratulations on the victory!

Do you feel like the Sakkra racial advantage carried any weight in you being able to win, perhaps by allowing you to build up planets faster when you managed to snatch them?

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
That was a damned impressive turnaround. I particularly liked how you basically turned the galaxy into Warhammer 40k at the end, solely out of a vengeful desire to vent your frustration at how goddamn long it took. :golfclap:

Black Balloon
Dec 28, 2008

The literal grumpiest



poo poo man, nice work.

General Revil
Sep 30, 2014

by Jeffrey of YOSPOS
Congrats on pulling through.

Angry Diplomat posted:

That was a damned impressive turnaround. I particularly liked how you basically turned the galaxy into Warhammer 40k at the end, solely out of a vengeful desire to vent your frustration at how goddamn long it took. :golfclap:

That's an apt way of putting this run.

puppets freak me out
Dec 18, 2015

drat, that was an awesome showcase of the game. Congrats on pulling the most impressive turnaround I've seen in any 4x.

Randalor
Sep 4, 2011



God drat. I'm still amazed you managed to turn it around like that.

Dong Quixote
Oct 3, 2015

Fun Shoe
That might have been the greatest game of MOO ever played, Thotimx

ManxomeBromide
Jan 29, 2009

old school
Congratulations on an amazing slog and an incredibly implausible victory.

It occurs to me that the Sakkra in fact have the counter to Bulrathi superior ground combat: an endless supply of enraged dinosaurs.

primaltrash
Feb 11, 2008

(Thought-ful Croak)
Truly you are the Master of Orion.


https://www.youtube.com/watch?v=oyFQVZ2h0V8

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

Thotimx posted:

And I'm going to spoil coming attractions enough to point out that you may be interested in the starting situation in the next game. I'm blaming you for it, since you started this sharing trend and 'let's see some of those hard starts you get' crap. Let's just say that MOO was listening, and threw down the gauntlet with fervor.

Yessssss :unsmigghh: Is it worse than the one we just played? I still have yet to roll anything nearly that bad!

Great way to cap things off, too. :D Man, the MOO1 "postgame" is just bananas, you could probably solo the Guardian with one of those battleships. I've played ~40 games on Impossible and have never maxed out one field, let alone all of them. Nothing more to say than

MillennialVulcan posted:

Truly you are the Master of Orion.

As promised, here are my saves. Dropbox ZIP. "Notes" indicates what the stardate was and a note about what was going on. I saved but forgot to backup I think 4 times during the Alkari war and reconstruction, which really sucks because that's probably the most interesting part of the game. :( But then I also lost my finishing saves when I started that spy game and had to replay the last 20 turns or so, so yeah, just bad luck there, heh.

I remember my main workhorses then were Banshee destroyer missile boats (I think 1 each 2 and 5 rack Merculites and nothing else besides engines and BC I, not even any maneuverability) and Hydra gatling laser cruisers to deal with the Alkari fighters. I remember making a battleship design with like 20 heavy ion cannons when I saw they only had Deflector 2s and no planetary shields, I only made a couple at Phyco before they got that tech and they were instantly obsolete. :sweatdrop:

I got Improved Space Scanner really early and that helped pull off some steals on the Alkari, including nuclear engines and the missiles, while I was building up to deal with them. Once they got planetary shield 5, I just made a ton of fusion bomb fighters (that was the tech in that tier I actually researched, I traded for ion cannons because everybody had it). The war took about 25 turns and the rest was building those planets up.

Edit: PS - Thot, if you don't know, you can hit the first letter of the menu commands in battle instead of clicking every time, like 'D' for Done when you only want to use one ship. Saves a lot of time and wrist energy when you have an hour of battles to do!

PPS - I wouldn't think Combat Transporters work because they should be resolved the same way. I think what's happening on offense is that the game "auto-battles" transports flying to the planet, and once armor is strong enough to take a few hits and engines are fast enough to get there in 2 turns (which I think happens at Ion, warp 6 so speed 3) they're hard to stop. The "300 transports" thing is a separate issue: you can only have 300 population on the ground at a time, so excess transports can't fight. They're supposed to be added to your surviving population if you win, but if you lose... yeah. So you have to send them in waves.

Wayne fucked around with this message at 06:32 on Apr 12, 2018

ManxomeBromide
Jan 29, 2009

old school

Thotimx posted:

Here is my ode to Guava, although I hope to use this idea sometime in the future when it actually of strategic use, rather than a 'which way do I want to win' consideration. The Smurchbane, with 300 BioTerminators, has tons of space left over, a double hull just for the fun of it, and Subspace Teleporters to move in immediately(I upgraded to the Nullier instead of Stabilizer after taking this shot). In a single drop, it can exterminate all carbon-based life from any planet in the galaxy, regardless of size.

...

Sauron brings new meaning to the term 'ruthless tyrant'. By the way, I didn't understand at first why the Subspace Teleporter worked sometimes and not others. Turns out the Bulrathi have Subspace Interdictors, so some of the ships can prevent me from using it. If it'd been just a little bit slower, torpedoes would have gotten me on the way in to one of the planets.

I think it's actually the missile bases that end up having the Interdictors installed. That means the Guava Plan all but mandates very fast ships. Otherwise any planet worth Guava'ing will also block your teleporters.

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idhrendur
Aug 20, 2016

That was a heck of a game. Good work!

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