|
Speaking of tile updates, serious FR: bring back the previous tiles for entropy weavers and vampire mosquitos. The new ones are so ugly that I went in and changed them back myself in my offline copy. e: lol of course this is the new page. To keep us on topic, I like the idea of the new Demigods having an artifact-creation gimmick out of all the suggestions that have been made, honestly.
|
# ? Apr 12, 2018 05:21 |
|
|
# ? Jun 8, 2024 21:18 |
|
Samog posted:its the "i have played this game 10000 times" penalty There’s clearly a disconnect between the sort of players who have played 1000 times and focus on winning each and every game, and the ones who are perfectly content to go through dozens of characters in the early game until they get a specific character they feel some attachment to. From the perspective of someone trying to win every game, demigod is not bad, because you’ll go into d:2, 3 and 4, the point where you’re most likely to lose your character, with higher spellpower, defensive stats, hp, mp etc. than a demonspawn or most other species. And they don’t care that demonic guardian is better than any of that, because they want to win every game, not just the ones where they get a strong mutation early. Most players expect to die a billion times until they get a strong character anyway, so demonspawn is more appealing and seems more powerful. I’m not passing any judgement on either perspective, I think the game’s design has to be informed by both. cheetah7071 posted:The change to Promethean feels like the kind of thing that could make it into main branch crawl The name change could, but the stats almost certainly not. Duvessa already thinks demigods are good and her opinions seem to carry a lot of weight. The change in the name and the xl aptitude are inarguably good, though. I’m surprised the mainstream crawl hasn’t gotten rid of xl aptitudes entirely, actually.
|
# ? Apr 12, 2018 05:40 |
|
Dachshundofdoom posted:...Demigods having an artifact-creation gimmick... edit: Oh wait Floodkiller posted an update, Prometheans! Um, yea, I'm gonna go play that now, ttyl. Serephina fucked around with this message at 09:53 on Apr 12, 2018 |
# ? Apr 12, 2018 09:50 |
|
What's the link to download floodkiller's new version? I can only find the old one and idk anything about this git hub poo poo ;p
|
# ? Apr 12, 2018 14:23 |
|
Serephina posted:Again, so many of these ideas are just random ideas the peanut gallery has that'd be Totally Coolz Dudez to see on some random gimmick race, but have absolutely nothing to do with Demigods and their problems beyond a two second word-association game. The entire loving point of playing Dg is to not have gimmicks or odd mechanics. It's like taking a step back in time to playing Rogue again, you just your own wits and floorgod to wrangle a win with. Dg's problems lie in balance rather than concept; the tiniest of tweaks will see them playable and fun. I thought that was the point of playing a human? I am Otis posted:What's the link to download floodkiller's new version? I can only find the old one and idk anything about this git hub poo poo ;p You should be able to find it here: https://github.com/Floodkiller/crawl/releases/tag/v1.0 Apologies in advance if I'm loving up the link though. FulsomFrank fucked around with this message at 15:25 on Apr 12, 2018 |
# ? Apr 12, 2018 14:32 |
|
lmao this slapfight is never going to end
|
# ? Apr 12, 2018 15:00 |
|
post the link please :]
|
# ? Apr 12, 2018 15:21 |
|
no
|
# ? Apr 12, 2018 15:24 |
|
tbh i dont know and am too impaired to figure it out
|
# ? Apr 12, 2018 15:25 |
|
Serephina posted:Again, so many of these ideas are just random ideas the peanut gallery has that'd be Totally Coolz Dudez to see on some random gimmick race, but have absolutely nothing to do with Demigods and their problems beyond a two second word-association game. The entire loving point of playing Dg is to not have gimmicks or odd mechanics. It's like taking a step back in time to playing Rogue again, you just your own wits and floorgod to wrangle a win with. Dg's problems lie in balance rather than concept; the tiniest of tweaks will see them playable and fun. excuse me this is a wendys drivethru
|
# ? Apr 12, 2018 16:00 |
|
Great, at this rate it should only take 6 or 7 more pages before people realize that the name "Demigod" is now a free floating concept liberated from the challenge race it used to be.
|
# ? Apr 12, 2018 16:53 |
|
FulsomFrank posted:I thought that was the point of playing a human? Thanks for the link. I have that version. I actually meant to ask for the link to the demigod promethean updated version.
|
# ? Apr 12, 2018 16:55 |
|
Dachshundofdoom posted:Great, at this rate it should only take 6 or 7 more pages before people realize that the name "Demigod" is now a free floating concept liberated from the challenge race it used to be. This is still the thread for 0.21 as well.
|
# ? Apr 12, 2018 17:24 |
|
#Give Prometheans rElec my current demigod proposal: - human aptitudes, slightly boosted hp/mp/mr - still cant worship gods - a chance on certain events to turn a random equipped non-artefact item into a randart. event examples are killing extremely dangerous uniques, surviving a dangerous and protracted fight, entering a branch for the first time, seeing a rune. chances vary between kinds of events - a +2 boost to a weapon skill the first time you turn a weapon into a randart and +2 boosts at xl 7 and xl 14 to a defense skill and spell school respectively (should fighting be a defense skill and spellcasting a spell school for this purpose?)
|
# ? Apr 12, 2018 17:29 |
|
I am Otis posted:Thanks for the link. I have that version. I actually meant to ask for the link to the demigod promethean updated version. I'm afraid you'll either have to compile it from source (the git hub poo poo) or wait till someone of "authority" to do it and provide the binaries. Also I presume the online version gets updated sometimes?
|
# ? Apr 12, 2018 17:44 |
|
I personally think that the name demigod implies extra interaction with the god system, not less. Maybe a race that gains piety 50% faster and has really good invo?
cheetah7071 fucked around with this message at 19:59 on Apr 12, 2018 |
# ? Apr 12, 2018 17:59 |
|
Tollymain posted:- a chance on certain events to turn a random equipped non-artefact item into a randart. event examples are killing extremely dangerous uniques, surviving a dangerous and protracted fight, entering a branch for the first time, seeing a rune. chances vary between kinds of events Tollymain posted:- a +2 boost to a weapon skill the first time you turn a weapon into a randart and +2 boosts at xl 7 and xl 14 to a defense skill and spell school respectively (should fighting be a defense skill and spellcasting a spell school for this purpose?)
|
# ? Apr 12, 2018 18:52 |
|
both fair points
|
# ? Apr 12, 2018 19:39 |
|
honestly i'd just want it to be a gamble entirely. sacrifice some chunk of your character and play the slots, at the very least knowing you're getting an artifact. maybe limit it so you can only do it from level 2/3/etc. or so onwards so people don't load one up and immediately do it then quit if it's not to their liking.
|
# ? Apr 12, 2018 19:42 |
|
cheetah7071 posted:I personally think that the name demigod implies extra interaction with the god system, not less. Maybe a race that gains piety 50% faster and has really good invo? At XL 8 you gain a choice between two random gods. At XL 11, the other one starts attacking you.
|
# ? Apr 13, 2018 01:03 |
|
Would it be hellish to code a race that can worship two gods?
|
# ? Apr 13, 2018 01:12 |
|
is it acceptable to bribe people to code my dumbshit ideas
|
# ? Apr 13, 2018 03:17 |
IronicDongz posted:I do still think this would be highly manipulatable via dropping/unequipping items. I would at the very least switch to a backup weapon when finishing uniques pretty often to avoid making uncommon base weapon types into artifacts because artifacts often aren't that good and can't be enchanted. And also if I have a prot+3 ring and slay+4 ring, but also a ring of fire, temporarily I'm gonna want that ring of fire on while fighting a fire damage unique, but before they die I'm gonna wanna swap on one of the others because they're better overall. maybe a bit fiddly, but that is a pretty standard roguelike situation. sometimes crawl runs away from decent mechanics in the name of avoiding something with perceived similarities to old problems like victory dancing. we don't really need to service the Theoretically Optimal Player as much as mainline crawl does
|
|
# ? Apr 13, 2018 03:33 |
|
Tollymain posted:is it acceptable to bribe people to code my dumbshit ideas
|
# ? Apr 13, 2018 03:37 |
|
Jazerus posted:maybe a bit fiddly, but that is a pretty standard roguelike situation. sometimes crawl runs away from decent mechanics in the name of avoiding something with perceived similarities to old problems like victory dancing. Being locked out of upgrading something anymore(which is what something becoming an artifact would do) is a pretty huge/annoying downside, so I think it's worth avoiding. If I had just found a demon trident or some other rare base weapon type only for it to become a mediocre artifact with a low enchant, preventing it from ever becoming good, would basically sour me on the mechanic forever. Being able to make things artifacts yourself would be fun as well, I enjoyed it even with that super old kinda wonky smith god from a while back.
|
# ? Apr 13, 2018 04:29 |
|
you can tune the good/badness of artefacts within a bit of a spectrum right
|
# ? Apr 13, 2018 05:15 |
|
thinking on it a bit more i think the best situation would be a "do you want to name this X" kinda prompt getting to artefactize a piece of equipment whenever seems like itd feel a good bit less satisfying tho
|
# ? Apr 13, 2018 05:18 |
|
The option to turn down making something an artifact is probably fine too. I would definitely still swap a lil bit but that would avoid the worst of it
|
# ? Apr 13, 2018 05:22 |
|
The ability to turn items into artefacts feels like a god power, not a racial power to me, for what it's worth
|
# ? Apr 13, 2018 05:23 |
|
it could be a reason to bring back Gnomes as a thing that exists, which I would enjoy basically mostly because the idea of playing as a gnome is hilarious since I always picture them as a peppy garden gnome kinda dude
|
# ? Apr 13, 2018 05:25 |
|
that is also completely fair i do at the least want a species that gains skill boosts to one skill in each category tho, sort of like a less rigid draconian w/o innates
|
# ? Apr 13, 2018 05:26 |
|
cheetah7071 posted:The ability to turn items into artefacts feels like a god power, not a racial power to me, for what it's worth This talk makes me anxious because I have an items centric god with artifact creation in the works and had so since I asked about adding a new gods a while back Please guys go back to discussing 🦀 race
|
# ? Apr 13, 2018 07:54 |
|
im absolutely open to discussing crabinoids
|
# ? Apr 13, 2018 08:10 |
|
split the difference and make it a crab god
|
# ? Apr 13, 2018 08:48 |
|
The shield/claw bash should have a low chance to malmutate the enemy because... crabs... cancer...
|
# ? Apr 13, 2018 08:49 |
|
cheetah7071 posted:split the difference and make it a crab god That's actually floorgod's secret, true name which only the enlightened know
|
# ? Apr 13, 2018 08:50 |
|
I'm reasonably certain Qazlal is a crab actually
|
# ? Apr 13, 2018 08:51 |
|
Teal posted:The shield/claw bash should have a low chance to malmutate the enemy because... crabs... cancer... nah, thats just silly
|
# ? Apr 13, 2018 09:43 |
|
Do jellies eat the stuff on the ground in Slime 5 still?
|
# ? Apr 13, 2018 10:08 |
|
|
# ? Jun 8, 2024 21:18 |
|
icantfindaname posted:Do jellies eat the stuff on the ground in Slime 5 still? Only if you worship Jiyva.
|
# ? Apr 13, 2018 10:30 |