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lobster22221 posted:Which game had the best end game balance between magic and physical attacking? FF6? Both end game options were broken as poo poo. Gem Box + Economizer and Quick for 4x Ultima spam or genji glove + offering and Atma Weapon/Valiant Knife setups to hit 8x for a metric shitload of damage and potentially 1-shot kefka. Or dual wield Illumnia's (if you give up the Ragnarok Esper for the sword, you monster) and have someone who couldn't be hit by just about anything... and also hits for 9999x2 plus some extra damage from the Illumina swords casting Pearl. e: or for magic you give everyone fire null/absord gear of some kind and spam Merton, nuking enemies while healing your party. Evil Fluffy fucked around with this message at 14:47 on Apr 16, 2018 |
# ? Apr 16, 2018 14:45 |
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# ? May 11, 2024 08:14 |
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lobster22221 posted:Which game had the best end game balance between magic and physical attacking? FF9 was fairly balanced for a game that didn't allow more than 9999 multi-hits outside of Trance. You had Dragon Crest/Thievery/Shock/Throw, but you also had some easy elemental options in Vivi/Garnet/Eiko (and every boss except humanoids had an elemental weakness), and of course the 4x Reflect trick.
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# ? Apr 16, 2018 15:08 |
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Dragonatrix posted:Never forget: I love that walkthrough so much. quote:Buy three more Ice rods, so you should have 2.
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# ? Apr 16, 2018 16:37 |
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apophenium posted:Oh poo poo you can summon Espers? I had no idea! On the person that has the Esper equipped, go to the top of their magic menu and press up. You can summon each once per battle. Trappers will ruin you if you're characters are a multiple of level 5.
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# ? Apr 16, 2018 16:47 |
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Are any of the espers really worth summoning?
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# ? Apr 16, 2018 16:53 |
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A couple of them are a bit stronger than 2-level spells. A single phantom cast can basically auto win some dungeons. Fenrir and Golem have their uses similarily. Odin/Raiden have that insta-kill effect that's pretty reliable. Phoenix has an AOE revive. They're rare, but some of them aren't completely useless. They're just situational tools in an overloaded toolkit.
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# ? Apr 16, 2018 17:01 |
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lobster22221 posted:Which game had the best end game balance between magic and physical attacking?
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# ? Apr 16, 2018 18:17 |
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I'm not sure what the best balanced ones were, but FF8 and FF10 were definitely the worst. Magic is essentially worthless past a certain point in those games.
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# ? Apr 16, 2018 18:22 |
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Fister Roboto posted:I'm not sure what the best balanced ones were, but FF8 and FF10 were definitely the worst. Magic is essentially worthless past a certain point in those games. Not really unless you compare it to limit breaks in 8. In 10 it's only worthless in the postgame, for the actual story the balance is good.
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# ? Apr 16, 2018 18:24 |
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Offensive Magic seemed kind of bad in vanilla FF12 to me, and then overpowered as hell thanks to the removal of the spell queue + Scathe spamming in Zodiac Age.
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# ? Apr 16, 2018 18:25 |
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Magic is very good in Zodiac Age because it deals burst AoE dmg and you can have 3 mages firing spells non stop. Physical dmg is still the way to go but magic never stops being useful against large groups.
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# ? Apr 16, 2018 18:38 |
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bloom posted:Not really unless you compare it to limit breaks in 8. In 10 it's only worthless in the postgame, for the actual story the balance is good. Well, we're talking about endgame. Also limit breaks are spammable in FF8 and don't cost you any resources, so they're just flat out superior.
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# ? Apr 16, 2018 18:45 |
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I stopped using magic past a certain point in 8 because I sure as poo poo didn't want to have to redraw to keep my junctions at max stats.
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# ? Apr 16, 2018 18:47 |
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FF3D had a good balance of physical power and magic. Magic absolutely never becomes worthless or anything. Dual-wielding ensures physical attackers probably do more on average but not that much more and there are many situations you'll want magic. Although, now I think on it, somebody once told me that the 9999 limit is a lie in the game. Even if says you only did 9999 damage, you actually can do more than that. Dunno if that's true or not.
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# ? Apr 16, 2018 18:50 |
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Fister Roboto posted:Well, we're talking about endgame. Also limit breaks are spammable in FF8 and don't cost you any resources, so they're just flat out superior. Ah, I missed it was about endgame. Still if the question is between physical vs magic attacks I don't know if it's really fair to count limit breaks there. If you compare normal physical attacks to spells in FF8 spells actually come out ahead. In damage that is, you'll want to use attacks anyway unless you really like those triple animations.
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# ? Apr 16, 2018 18:52 |
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Also, why wouldn't you convert the Ragnarok into a sword? The paladin shield gives you access to Ultima anyways.
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# ? Apr 16, 2018 18:52 |
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seiferguy posted:Also, why wouldn't you convert the Ragnarok into a sword? The paladin shield gives you access to Ultima anyways. You might be playing a version where you can have both, because you can keep what you steal from the final boss.
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# ? Apr 16, 2018 19:20 |
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The best endgame limit break in FFVIII (Angel Wing) requires magic to use anyway, so magic is still plenty strong.
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# ? Apr 16, 2018 19:24 |
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bloom posted:Ah, I missed it was about endgame. Still if the question is between physical vs magic attacks I don't know if it's really fair to count limit breaks there. But there's no opportunity cost to using a limit break versus a normal attack, and it's incredibly easy to set yourself up so that you can limit break on every turn. And I'd argue that normal physical attacks are also better than magic, since they can crit, inflict status ailments, and most importantly don't consume spell charges.
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# ? Apr 16, 2018 19:28 |
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Bongo Bill posted:You might be playing a version where you can have both, because you can keep what you steal from the final boss. Fair enough, but I'd rather have it for most of the WoR, plus it's not like the Ragnarok magicite does anything worthwhile besides teach Ultima
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# ? Apr 16, 2018 19:34 |
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Hyper Inferno posted:The best endgame limit break in FFVIII (Angel Wing) requires magic to use anyway, so magic is still plenty strong. Yeah, why are y'all talking about the difference between FF8's endgame limit breaks and magic as if you had to choose https://www.youtube.com/watch?v=rp-q5FEsm6w
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# ? Apr 16, 2018 19:42 |
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I finally forced myself to finish FF6 a few days ago, and grinding the 255 battles to uncurse the shield just didn't seem worth the effort when I could just pick up the magicite that has Ultima, quickly kill a few Cactuars at 10 AP a time, and then just loldemolish Kefka's Tower in the low 40's.
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# ? Apr 16, 2018 20:02 |
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seiferguy posted:Fair enough, but I'd rather have it for most of the WoR, plus it's not like the Ragnarok magicite does anything worthwhile besides teach Ultima The actual Ragnarok esper can cast Morph, which transforms monsters into items. I don't think you can get anything cool with it of course, and technically you can replicate it with the Magicite item and rolling Ragnarok (though, uh, have fun doing that), but it's still something.
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# ? Apr 16, 2018 21:08 |
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Was Angel Wing that good? I had no idea. And one thing I didn't like that much about 8 was that I had the impression that certain characters had incredible limits and others had extremely poo poo ones.
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# ? Apr 16, 2018 21:26 |
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Lunchmeat Larry posted:Are any of the espers really worth summoning? They're very strong, like somewhere between a lv2 and a lv3 spell, and they don't divide damage over multiple targets. They often have elemental typing that's hard to get, too, like Bismark and Water, or Terrato and Earth. Obviously their power drops off sharply once you get real lv3 spells, but even then they can be used for utility spells. Golem blocks damage from physical attacks, which is an effect you absolutely can't get anywhere else; Palidor has some defensive utility because it makes your entire party jump; Phantom and Carbuncle cast single-target effects on the entire party; barring stuff like Ramuh, Shiva, Ifrit, and weird status effect espers like Stray and Siren (because status effects suck in FF6), they all have a use that can't really be gotten from regular magic. Hyper Inferno posted:The best endgame limit break in FFVIII (Angel Wing) requires magic to use anyway, so magic is still plenty strong. Actually it does not. Angel Wing is "true magic," because Rinoa is a sorceress, and drawn magic is "paramagic," and it's just fake poo poo, so the limit is completely independent from your spell stocks.
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# ? Apr 16, 2018 21:30 |
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Raxivace posted:I finally forced myself to finish FF6 a few days ago, and grinding the 255 battles to uncurse the shield just didn't seem worth the effort when I could just pick up the magicite that has Ultima, quickly kill a few Cactuars at 10 AP a time, and then just loldemolish Kefka's Tower in the low 40's. I think anyone here could've told you as much beforehand.
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# ? Apr 16, 2018 21:46 |
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zedprime posted:FF13 but that might be cheating because the only difference is an animation and which base stat it scales off of. There are also some other differences like Ravagers magic in general being more impressive than their physical abilities, for AOE stuff, chaining stuff, or Aerora/ga being launchers. There's also other differences too. Physical attacks usually have more Cut/Keep (aka, how likely your move will interrupt the opponent/likely your move will be interupted) over their magic equivalents, and have a higher base damage over magic attacks. On the other hand, magic attacks cannot be evaded (less relevant for considering offense, but pretty important for when you want to look at sentinels) and stay far away which can be crucial for positioning. There's also a difference in a slight damage variation between them (physical attacks have less damage variance than magic) but I don't think it's entirely relevant. Ultimately, I'd agree with saying FF13 but for kinda the opposite reason you said. Physical and magic attacks are usually so specific and both necessary mechanically that you have to use both, aside from the rare battles where you have to use 1 or the other. So they both end up as being just as good when it comes to endgame since you kinda need both.
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# ? Apr 16, 2018 21:59 |
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The White Dragon posted:Actually it does not. Angel Wing is "true magic," because Rinoa is a sorceress, and drawn magic is "paramagic," and it's just fake poo poo, so the limit is completely independent from your spell stocks. it still deals damage based off your magic stat lol
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# ? Apr 16, 2018 22:05 |
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Kanfy posted:I think anyone here could've told you as much beforehand. Paladin's Shield is the most worth thing in the entire game, put it and the Snow Muffler on Mog and he's mathematically invulnerable at any level. Just make sure you get Locke and it first thing in WoR. If you do all the other sidequests with the Cursed Shield equipped, you'll easily have hit 255 encoutners by the time you're done with everything else.
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# ? Apr 16, 2018 22:06 |
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The White Dragon posted:Paladin's Shield is the most worth thing in the entire game, put it and the Snow Muffler on Mog and he's mathematically invulnerable at any level. Just make sure you get Locke and it first thing in WoR. If you do all the other sidequests with the Cursed Shield equipped, you'll easily have hit 255 encoutners by the time you're done with everything else.
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# ? Apr 16, 2018 22:08 |
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Paperhouse posted:Was Angel Wing that good? I had no idea. And one thing I didn't like that much about 8 was that I had the impression that certain characters had incredible limits and others had extremely poo poo ones. Angel Wing functions as a "magic berserk" causing Rhinoa to spam random offensive spells with a 5x multiplier, heavily weighted towards lovely stuff like Scan and Fira or whatever. The two keys are that 1) Rhinoa won't cast spells she doesn't have, and 2) Angel Wing doesn't use curative and support magic. So just give her no offensive magic except Meteor (junctioned to Magic), hit Angel Wing, and watch postgame bosses just kinda evaporate in a hail of 8x9999s.
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# ? Apr 16, 2018 22:09 |
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Fun fact, if you were ever to get multiple "cursed shields" (not possible in regular gameplay) and equip them, the counter would go down by a multiple of the amount of shields you had, but only one would get uncursed when you reached the end, and the counter will roll over.
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# ? Apr 16, 2018 22:17 |
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Time to hack the Genji Glove so my party can wield eight shields.
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# ? Apr 16, 2018 22:19 |
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Always grab Mog first in the WoR and his moogle charm. Technically you could easily beat the Phoenix Cave shortly after with your original 4 in one party and Mog by himself. Then at that point, go whichever way you want to. Probably to get Cyan since that's where the game kind of leads you to.
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# ? Apr 16, 2018 22:32 |
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Today I learned that since FFX is a story tube, they set some lockouts based on location rather than a flag. You wait there Yunalesca, I'm gonna go play some Blitzball in the Calm Lands. I'll be back eventually, promise.
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# ? Apr 16, 2018 22:34 |
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Mega64 posted:The actual Ragnarok esper can cast Morph, which transforms monsters into items. I don't think you can get anything cool with it of course, and technically you can replicate it with the Magicite item and rolling Ragnarok (though, uh, have fun doing that), but it's still something. you can morph birds near the coliseum into exp eggs
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# ? Apr 16, 2018 22:59 |
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Bruceski posted:Today I learned that since FFX is a story tube, they set some lockouts based on location rather than a flag. FFX:International had a glitch that let you skip to an earlier part of the game by walking past an npc letting your reset the games state back to the bikanel island sequence. It did however mean you were softlocked if you triggered a certain gate in via purifico making you unable to finish the dungeon.
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# ? Apr 16, 2018 23:06 |
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Ohtsam posted:FFX:International had a glitch that let you skip to an earlier part of the game by walking past an npc letting your reset the games state back to the bikanel island sequence. It did however mean you were softlocked if you triggered a certain gate in via purifico making you unable to finish the dungeon. I'm certainly glad I didn't encounter that.
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# ? Apr 16, 2018 23:42 |
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If you replaced every final fantasy character with birds, which game would be improved the most?
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# ? Apr 16, 2018 23:58 |
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# ? May 11, 2024 08:14 |
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lobster22221 posted:If you replaced every final fantasy character with birds, which game would be improved the most?
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# ? Apr 17, 2018 00:00 |