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PoptartsNinja posted:I forgot to actually roll your shutdown check, so you're not shut down at least? I also noticed that. Another thing I'm thankful for. I won't be able to run interference this turn on run to the back corner but at least I can jump 4 and kick something while I try to cool off.
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# ? Apr 19, 2018 04:12 |
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# ? May 30, 2024 15:05 |
Strobe posted:ATMs do damage in groups of 5, which means there's a group of 1 left over after the initial 35 points are allocated. Ferro-Lamellor armor reduces all incoming damage by 1, to a minimum of 0. Huh. I didn't know it would reduce something all the way to zero. Neat.
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# ? Apr 19, 2018 04:17 |
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I could jump to 1211 smash on some proto’s Next turn and still help with the plan of approching the mech under repairs?
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# ? Apr 19, 2018 04:34 |
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Light and Medium Clan 'Mech list has been posted in the usual place. There're some interesting things on it, and their armor types are pretty much as-expected. No targeting computers though, the Clan ilKhanate has decided that those are "cheap"
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# ? Apr 19, 2018 05:34 |
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PoptartsNinja posted:Crawling in my skin.
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# ? Apr 19, 2018 06:07 |
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Confirmed: Goliath Scorpions are ilClan
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# ? Apr 19, 2018 07:58 |
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Updated kill list. #1 Mithras Protomech #2 Mithras Pilot hit on Sprite Half a platoon Protomech Protomech #3 Other half of platoon Protomech #4 Hellfire mech Infantry Platoon Mithras #5 Mithras Protomech 2 Pilot hits on Sprite #6 Infantry platoon Hellbringer Z #7 Sphinx Mech Immobilized Engine Viper Z Leg Savage Wolf #8 #9 Protomech #10 Mithras Jagermech #11 Mithras Protomech Ares #12 Mithras Caboose Crew
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# ? Apr 19, 2018 13:00 |
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Holy crap, it's a turkey shoot! One hell of a way to round off the season.
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# ? Apr 19, 2018 14:50 |
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Hey PTN The fluff in hexes 1907/2007 and 2106 are those hardened height 2 buildings as well? or something else? Just asking for uhh, no reason. (mostly because This turn I can jump 5 to 1211, then jump 5 to 1709, then jump 5 to 2006 or 2106 and give the Turkina a love tap on Turn zero of its countdown, and if that doesn't work I can try to find a different line) \/\/ you're on the board, promotions all around AJ! Mezzanon fucked around with this message at 16:28 on Apr 19, 2018 |
# ? Apr 19, 2018 16:25 |
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Leith Maclaine posted:Updated kill list. Good news, I TSMed that Sprite to death and am no longer Johnny No-Kills.
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# ? Apr 19, 2018 16:26 |
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Affi posted:
Quoting myself so I can get some feedback. Adding: Would it be an illegal move if I jumped into the dfa mechs spot?
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# ? Apr 19, 2018 16:41 |
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The Osteon D cannot flip it's arms, but it does have hyper extending actuators so it can shoot with one arm directly behind it. It's also by faaaar more dangerous than the Mad Dog- Quad cLPLs vs two cluster weapons that get a ton of their damage removed by your Ferro Lammelor armor. I don't think you;d be able to swap places with the mech doing a DFA. I don;t know that your cybernetics counts for the comparative PSR, but even without that, the Osteon needs 6 base + 3 jumping + 3 skill differential = 12. So it's likely to just fall on it's butt if you don't move, but there's always that 2.7% chance for BATTLETECH. Falling will do 27 damage to it in 5 point clusters, vs however much damage you might do from shooting. Gwaihir fucked around with this message at 16:55 on Apr 19, 2018 |
# ? Apr 19, 2018 16:53 |
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#8 kill list updated, will post again after next PTN update.
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# ? Apr 19, 2018 17:21 |
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Affi posted:Adding: Would it be an illegal move if I jumped into the dfa mechs spot? The person who's there can move out of the way or stay still, but can't be replaced (because the Osteon is already "in" the hex)
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# ? Apr 19, 2018 17:56 |
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Mezzanon posted:Hey PTN The fluff in hexes 1907/2007 and 2106 are those hardened height 2 buildings as well? or something else? I would also like to know that answer to this question. For similar lack of reasons.
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# ? Apr 19, 2018 18:16 |
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They have the red "this is a building" outline and don't have a specified height or toughness. So they're Heavy (not Hardened) and Level 2. Which means they're too tall to jump over unless you're a protomech.
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# ? Apr 19, 2018 18:23 |
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PoptartsNinja posted:They have the red "this is a building" outline and don't have a specified height or toughness. how many hit points in a heavy but not hardened structure like that? (can I fire/charge through them?)
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# ? Apr 19, 2018 18:29 |
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Up to 90, yes you can move through them (but it's dangerous)
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# ? Apr 19, 2018 18:57 |
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PoptartsNinja posted:Up to 90, yes you can move through them (but it's dangerous) How dangerous are we talking here?
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# ? Apr 19, 2018 20:15 |
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Fail a PSR, take some damage, the roll/damage is harder the further you've moved when you enter the building/the heavier the building is. Hardened buildings need like a +5 psr to avoid impaling your cockpit on a structural I-beam or something. It's not a ton of damage, but it is more likely to hit your head than random weapons fire. Then again, you all don't really care about head hits compared to normal mechs. It also costs a ton of MP to move in to heavy buildings.
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# ? Apr 19, 2018 23:00 |
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Gwaihir posted:Fail a PSR, take some damage, the roll/damage is harder the further you've moved when you enter the building/the heavier the building is. Hardened buildings need like a +5 psr to avoid impaling your cockpit on a structural I-beam or something. Depending on what the damage/piloting skill roll is I might consider it. I can always Jump to 1211 fight stuff, then jump to 1307, shoot stuff, then run to 1903, then jump to 2403. We'll see how the next turn shakes out!
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# ? Apr 19, 2018 23:16 |
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Clan Heavy and Assault lists are up in the usual place. Most of it's as-expected: Hel (Loki Mk II), Grand Summoner (Thor Mk II), Hellhawk is basically a non-canon Warhawk (Mk II), the Silent Caracal is a non-canon name for the Shadow Cat Mk II, etc, but the Jaguar Warrior's totally new and I can't wait to see peoples' reactions to meeting it whenever we finally vote for something involving the Clan ilKhanate.
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# ? Apr 20, 2018 00:57 |
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So the Legion isn't planning to leave survivors. Are they just going to have their infantry sweep the area after and put a bullet in the head of everyone they find?
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# ? Apr 20, 2018 01:12 |
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Artificer posted:So the Legion isn't planning to leave survivors. Are they just going to have their infantry sweep the area after and put a bullet in the head of everyone they find? They are the infantry. Anything they can't deal with using AP Gauss, they can get out in their armor and kill personally.
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# ? Apr 20, 2018 01:18 |
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Nothing beats that personal, hands-on touch.
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# ? Apr 20, 2018 01:30 |
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Too bad the BA lacks a mortar, for maximum MechAssault 2 bullshit.
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# ? Apr 20, 2018 01:45 |
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So should I tsm kick or punch the osteon in the back? Kick: does more damage and will crit a leg if I hit. Punch: Can hit more important rear torsos and crit those? I can’t use my ppc or ap gauss but since I’m jumping I don’t want to push my heat too much anyway. Or I simply kick and alpha and include the tsemp. I’d spike my heat up to: 9+5+32 = 46 - 24 = 22 which seems suicidal. Or 20 if I skip my gauss. Or I skip the tsemp and end up at 12. It’s like “where do i fit in my tsemp??”
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# ? Apr 20, 2018 14:45 |
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Since one of your arms is missing a hand you should probably stick with a kick. It's easier to hit with and does more damage. Punches have a better than normal chance to hit the head of a mech for reference though, and TSM punches from you all will one shot a head.
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# ? Apr 20, 2018 16:02 |
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I would vote kick since they still have back armor in all locations. (Although Gwaihir's point about the changes to a head hit is tempting.) Probably hold off on the TSEMP to be at 12.
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# ? Apr 20, 2018 16:12 |
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Affi posted:So should I tsm kick or punch the osteon in the back? You have talons and tsm, kicks forever. Kick supremacy.
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# ? Apr 20, 2018 16:20 |
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The Osteon Prime has had all of its leg armor kicked off. If you kick it in either leg and connect you are doing, I believe, 37 damage, which will destroy all of the structure of the leg you connect with and thus get a mission kill on that mech. Assuming you do the same damage I did. In fact this is such a good plan that you could consider shooting something else and only kicking the Osteon, although there is a chance you miss with your kick and it survives another round. As far as heat goes, you can definitely use your 2x AP Gauss, and then deside if you want to climb the heat chart by shooting the rHPPC, or drop down the heat chart by not shooting it. The TSEMPP does 10 heat so if you don't shoot the PPC, you can afford to take a shot with it, but remember it adds a +2 penalty next turn and you also can't shoot it next turn if you shoot it this turn, so reserve it for when it's actually gonna be useful. e. I forget, there's a difference in how much damage we do depending on tech types of structure etc. so check with the experts about how much damage you'll do on the kick to the Osteon's structure. But even if you don't totally destroy the leg, you'll cause a crit check and force a piloting check, and that's a really lovely pilot driving that rig. Leperflesh fucked around with this message at 18:03 on Apr 20, 2018 |
# ? Apr 20, 2018 17:57 |
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Affi posted:So should I tsm kick or punch the osteon in the back? Leperflesh posted:The Osteon Prime has had all of its leg armor kicked off. If you kick it in either leg and connect you are doing, I believe, 37 damage, which will destroy all of the structure of the leg you connect with and thus get a mission kill on that mech. Assuming you do the same damage I did. Affi's up top where both the Osteons are undamaged, but.. Let's see, he can run to 2522 facing 2622 and one shot the Mad Dog with a very easy kick: 3 base + 1 heat + 2 ran + 1 target movement -1 cybernetics - 2 kick = 4. Shooting, you could do PPC and AP gauss at the Osteon D's back on 8s and 6s I think: The PPC is 2 base + 2 ran + 2 enemy moved + 2 min range + 1 heat -1 cybernetics = 8. You have a slightly better shot at the jumping Osteon C because it's not in your min range: 2 base + 2 ran + 3 enemy movement + 1 heat - 1 cybernetics = 7. Actually scratch that, I think you have a better option to get all your weapons in to play: Run to 2024 facing 1925. A kick will one shot that Septicemia E, which is way way more dangerous than the Mad Dog since it's got double headcappers. Then you can use your PPC + AP gauss to shoot with no min range penalty at one of the 5 protos surrounding AJ_Impy and jng2058. The hill in 2124 will also block the Osteon D and Mad Dog from shooting you, too.
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# ? Apr 20, 2018 18:23 |
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Ah, my bad, I got my allies mixed up! Sorry about that. It remains the case, though, that our kicks are sooo good that I've been trying to avoid shooting at an enemy I'm about to kick. If my kick connects, the shooting often will have been wasted. And there's no penalty for shooting at a different target from your physical attacks.
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# ? Apr 20, 2018 18:29 |
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Leperflesh posted:The Osteon Prime has had all of its leg armor kicked off. If you kick it in either leg and connect you are doing, I believe, 37 damage, which will destroy all of the structure of the leg you connect with and thus get a mission kill on that mech. Assuming you do the same damage I did. Ferro-Lamellor only reduces damage while there's armor to hit, the Osteon takes full damage to structure (as reinforced structure merely doubles the structure's durability, it doesn't have a damage reduction component)
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# ? Apr 20, 2018 18:31 |
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OK cool, thanks PTN. So, yeah, any kick on the Osteon Prime on the lower level that connects, is gonna leg it.
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# ? Apr 20, 2018 18:35 |
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I received a short-notice extension request, one of the players had something come up unexpectedly. As such, orders will be pushed back to Midnight, Saturday 4/28 because I intend to livestream HBS's BattleTech pretty much all day on 4/25.
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# ? Apr 20, 2018 20:36 |
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A week! OK well I guess that gives us lots of time to intricately plan our next moves. I kickstarted that game, I wonder if I'll ever get my activation code.
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# ? Apr 20, 2018 20:43 |
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I’ll be away all week next week can’t play
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# ? Apr 20, 2018 20:43 |
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That's fine, Affi, don't worry about it man. We can handle the delay.
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# ? Apr 20, 2018 20:45 |
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# ? May 30, 2024 15:05 |
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Leperflesh posted:A week! OK well I guess that gives us lots of time to intricately plan our next moves. Steam codes for backers come out Monday.
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# ? Apr 20, 2018 20:48 |