Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
RyokoTK
Feb 12, 2012

I am cool.

OutOfPrint posted:

I haven't played the game yet, but reading these spoilers wants to make me play it even more. I'm a sucker for any media that takes an abrupt and overwhelming turn completely nixing the entire story. One of my favorite pet ideas is a movie in which the heroic lawyer, walking from the parking garage to the courthouse for the final legal showdown, gets smacked by a bus, and the movie ends on a shot of his case breaking evidence flying gently down a sewer grate.

It's also a 20-hour campaign that is incredibly annoying at several parts throughout, so it's not like a short story with a twist into nihilism.

It's not worth it, just watch the ending on Youtube and imagine how much time you could have wasted.

Adbot
ADBOT LOVES YOU

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

RyokoTK posted:

A game that handles surprise nuclear armageddon extremely well is Hotline Miami 2, because that game is all about an escalation of violence and death for its own sake, and the entire world wiping itself out in nuclear hellfire is the only logical conclusion. You're right, FC5 is mostly about good old American rednecks taking back their hills against some weird drug cult and that trademark level of Far Cry irreverence until, apparently, if you actually pay attention to the game's garbage lore, nuclear war breaks out in the background and the entire storyline about liberating Hope County is a complete waste of time anyway since everyone dies. What a waste.

I was going to write a post here about how HM2's ending is heavily foreshadowed, but now I've found that it's because there's a bonus scene that you get for starting a new game again after you've beaten it. I played through on my friend's save so I didn't realize I wasn't supposed to have seen that as a new player.

The surreal scene involves Richard, the chicken-masked figure that repeatedly visits the protagonist of the first game, in a room with all the other characters that get introduced later in the game. He asks why they've all returned here again, and points out that things aren't going to end well for any of them, that the best case scenario is ending up in a graveyard. The rest of the conversation involves each character in turn voicing their confusion and then being replaced by their corpse during a cut. At the end Richard turns on a movie projector and it segues into the actual beginning of the game: the title card of a horror film and the beginning of the first stage, where you're an actor playing out a scene from that movie.

Frankly, I think it made the experience even better. Left me with a quiet cloud of dread hanging over my head for the rest of the game.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I just wish the game-design of Hotline Miami 2 wasn't so bullshit. The sometimes cheap-difficulty of Dark Souls II's base-game can be traced back to its troubled development, but I don't know why HM2 saw fit to have so many long levels with wide-open spaces.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

poptart_fairy posted:

On the other hand why do people such as you go to bat for companies that employed and protected plagiarists, thieves and sexual predators.

broken brain

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

Inspector Gesicht posted:

I just wish the game-design of Hotline Miami 2 wasn't so bullshit. The sometimes cheap-difficulty of Dark Souls II's base-game can be traced back to its troubled development, but I don't know why HM2 saw fit to have so many long levels with wide-open spaces.

Agreed. The levels were way too long and kind of a slog at many points. One of the stages had almost a hundred enemies. The stages were often super spacious to the point that you couldn't see all the way to the other end of the screen, but enemies over there could definitely see you and kill you if you popped your head out of cover. It had the better soundtrack, though

RyokoTK
Feb 12, 2012

I am cool.
I think the problem with Hotline 2 is that they wanted it to be the bigger, badder sequel that's just a little more in every way, but part of what made Hotline 1 so drat good is how compact and tight it is. But Hotline 2 had more gunplay (which turned out to not be all that fun mechanically), bigger levels (which were really frustrating with how lethal everything was), more enemies, more more more. I don't think it's a bad game, it's still alright, but it's very frustrating at times compared to 1 which is nearly perfect.

But I can't hate it too much because I think the themes hit home a lot harder than they did in Hotline 1 and the music is so drat good. And then the aforementioned bonus scene really adds such a horrendous level of darkness to the rest of the story that really stuck to me.

Also the after-credits fake teaser for Hotline 3 with the eerie music and the crumbling Miami in the background... the idea that even after the end of everything, whatever remains of humanity can't wait to essentially cannibalize themselves for the thrill of it. :black101:

RyokoTK has a new favorite as of 00:22 on Apr 20, 2018

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
X-Morph is a pretty fun (and brutally hard) tower defense/bullet hell game on steam, but after completing the campaign mode, I think it has a few noteworthy problems:

1. Not enough bosses. I guess not every level can have a boss fight, but I think there were only four spread across 17 levels - and the boss from the first level got reused in multiples as minibosses in the Nigeria level. The boss fights in the game are pretty cool, a giant spider tank in South Africa (and its brothers in Nigeria), a Baneblade-wannabe mega-tank in Germany, and a huge airship flying fortress thing in Russia, plus a rather spoilery final boss in Japan, and I wish there'd been more.

2. Overly samey gameplay. Every now and then the game teases you with needing to switch up the game formula by making you defend a secondary area or, in one level, needing to go on the offensive as well as defending your core, but it never lasts. Especially in the later levels, every unit available to the humans gets used regardless so their unit composition stops being interesting, and I think the game really needed some more variety in the structure of missions. I think Nigeria ended up being the most memorable because it wasn't in an urban area.

3. The game needed more destruction, plain and simple. Almost every level is set in a city, and you're playing as aliens here to assimilate earth. Errant shells from artillery towers and human artillery will blow small holes in scenery, your towers spread metallic creep across the ground nearby (but only the ground, buildings and doodads are unaffected), and occasionally you're allowed to blow up specific towers and bridges with your weapons to delay the human advance. But otherwise, human architecture is incredibly resilient to damage and it really disappointed me that maps don't end with the city you've conquered in ruins or being subsumed by the creep.

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost

OutOfPrint posted:

I haven't played the game yet, but reading these spoilers wants to make me play it even more. I'm a sucker for any media that takes an abrupt and overwhelming turn completely nixing the entire story. One of my favorite pet ideas is a movie in which the heroic lawyer, walking from the parking garage to the courthouse for the final legal showdown, gets smacked by a bus, and the movie ends on a shot of his case breaking evidence flying gently down a sewer grate.

The problem is in FC5, they were supposed to reveal that information to your over the radio as the game played out. I drove often in the game since I kinda liked listening to the music, and never once heard the the news report.

They could have earned the ending, but didn't since they withheld too much information from the player

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I think it's a problem in not wholly-linear games like Human Revolution and Final Fantasy VIII where the material that foreshadows big-twists is easily missed side-content most players aren't going to pore over.

RyokoTK
Feb 12, 2012

I am cool.

CitizenKain posted:

The problem is in FC5, they were supposed to reveal that information to your over the radio as the game played out. I drove often in the game since I kinda liked listening to the music, and never once heard the the news report.

They could have earned the ending, but didn't since they withheld too much information from the player

I never heard this was happening at any point in the game. I could never focus on the music because being attacked on the road is incredibly frequent.

So when the ending happened at first I thought it was Joseph Seed detonating his own nukes as a sort of dead-man's switch, which at least would make some kind of sense, since the cult does control several missile silos and they do actually exist in Montana. It's still a really bad "screw you" ending but at least it's got some kind of logical trail to follow.

It turns out when I was complaining to someone else that that isn't what happens, that the US gets nuked by probably Russia and absolutely nothing that happens in the game itself correlates to the fact that nukes fall everyone dies. Which is somehow even worse.

Jukebox Hero
Dec 27, 2007
stars in his eyes
Don't forget that it's implied that cult programming causes people to have apocalyptic hallucinations when Daddy Seed gets hurt, so the bomb MIGHT NOT EVEN HAVE BEEN REAL. God in heaven somebody cut that writer's hands off, he hosed up Bioshock Infinite and then he hosed up Far Cry 5, stop hiring him drat it

RyokoTK
Feb 12, 2012

I am cool.
And the very last mission of the game involves you driving to a bunker with Joseph Seed and the cops you came to Hope County while the nukes are falling only to transition into a loading screen, unceremoniously have a tree fall on you in a cutscene which kills everyone in the car except for you and Joseph, who somehow breaks out of his handcuffs and finally ends with Joseph chaining you to a bedpost and taunting you until the credits play. It's the most irrelevant wet fart conceivable.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
So I started playing Into the Breach and the basic game is fun, but there's a few things that drive me nuts. Specifically, flying enemies are kind of bullshit?

You see, when enemies spawn in they instantly get to move. Flying enemies can go across any terrain, have huge movement ranges and if they do something like this? You're hosed. There are so many maps where they just spawn in, gently caress off to attack some objective or building I have straight up no way to protect from them. It's not fun.

FeastForCows
Oct 18, 2011
Replaying Dragon Age: Origins (Awakening right now, to be specific) and it's really starting to piss me off that every single loot in this game is just garbage. There's so many crates and chests and vases and weapon stands and all of them have just generic lovely starter gear in them. Sometimes I go out of my way for a specific chest that I see and LO AND BEHOLD it's another loving set of boots that was already underpowered when I started this game. Don't put the loving chest there if you're just gonna have garbage inside.

John Murdoch
May 19, 2009

I can tune a fish.

Nuebot posted:

So I started playing Into the Breach and the basic game is fun, but there's a few things that drive me nuts. Specifically, flying enemies are kind of bullshit?

You see, when enemies spawn in they instantly get to move. Flying enemies can go across any terrain, have huge movement ranges and if they do something like this? You're hosed. There are so many maps where they just spawn in, gently caress off to attack some objective or building I have straight up no way to protect from them. It's not fun.

I've never seen a map go quite that bad, but generally speaking train missions are usually a huge pain in the rear end.

I'm curious how you're setting things up that fliers are a huge problem unto themselves.

oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
RAID💥: SHADOW LEGENDS 👥 - It's for your phone📲TM™ #ad📢

John Murdoch posted:

but generally speaking train missions are usually a huge pain in the rear end.

In games as well as porn

Memento
Aug 25, 2009


Bleak Gremlin
My really annoying thing about FC5 isn't even in the game.

Tons and tons of online discussion about the ending goes "well hang on, if it is the Russians nuking America bringing on The Collapse, why are they nuking this sleepy little corner of Montana?"

This sleepy little corner of Montana that has the player go through multiple nuclear missile silos that have been co-opted as Cult bases. If you don't nuke those silos, then whatever is in them is going to come back to bite you.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

John Murdoch posted:

I've never seen a map go quite that bad, but generally speaking train missions are usually a huge pain in the rear end.

I'm curious how you're setting things up that fliers are a huge problem unto themselves.

It's just poo poo like that. Or maps with a huge ocean and a crevasse that spawns two fliers every turn, except the map is shaped like a giant U with mountains making the buildings on the far ends of the U completely untouchable so I can't do anything to save them from the infinite wasps.

John Murdoch
May 19, 2009

I can tune a fish.
Those missions...are also bullshit. :v: Honestly like half of the gimmick missions suck while the other half tend to be gimmes and it's not great.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
I've been playing some open world sandbox games lately - Mafia III, Watch_Dogs 2, Just Cause 3 - and noticed a life-changing mechanic that Saint's Row 3 implemented but seems like no one else cared for: When you fall in a lake or river or anything like that there is a "Press ____ To Go To Shore" button. It doesn't help that piloting boats is always a pain in the rear end, IMO.

My Lovely Horse
Aug 21, 2010

They even had that in Saints Row 2 already. There's a game I wish had aged better, I've tried to replay it every now and then but it's really rough these days.

I like that Saints Row generally puts little quality of life things over gameplay. Most crime games, if the door to a car is blocked, you simply can't get in. Saints Row says gently caress it and warps you in the driver's seat.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
And I'm done with Into the Breach already. They don't seem to have really learned from the biggest flaw with FTL which is the final stage, the part of the game virtually no one likes. In Into the Breach you're forced to endure a huge gauntlet with the strongest enemies and no way to recover your energy meter. Which sucks because unlike any other stage in the game, enemies will hit it for two or three bars at a time if you can't perfectly counter them each turn.

FactsAreUseless
Feb 16, 2011

Nuebot posted:

And I'm done with Into the Breach already. They don't seem to have really learned from the biggest flaw with FTL which is the final stage, the part of the game virtually no one likes. In Into the Breach you're forced to endure a huge gauntlet with the strongest enemies and no way to recover your energy meter. Which sucks because unlike any other stage in the game, enemies will hit it for two or three bars at a time if you can't perfectly counter them each turn.
Into the Breach is a fantastic game and you need to give it more time.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
Don't force yourself to play games you're not enjoying.

Attestant
Oct 23, 2012

Don't judge me.
The playing will continue until you enjoy it.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Into The Breach disappoints me just because it feels like such a "This is it?" game after FTL.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

FactsAreUseless posted:

Into the Breach is a fantastic game and you need to give it more time.

Sorry to be off topic but I don't have PM's. How do I go about redeeming the avatar upgrade you said you'd do for me? I posted it on the "PYF saga thread".

https://forums.somethingawful.com/showthread.php?threadid=3784826&userid=0&perpage=40&pagenumber=372#post483199209

Guess you could just email me a cert.

Thanks

Agent355
Jul 26, 2011


Into the breach is good and it sounds like you need to get good.

Guy Mann
Mar 28, 2016

by Lowtax

Yardbomb posted:

Into The Breach disappoints me just because it feels like such a "This is it?" game after FTL.

SMDH if you don't know better than to ignore goon launch hype around roguelites and pixel indies in general.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Guy Mann posted:

SMDH if you don't know better than to ignore goon launch hype around roguelites and pixel indies in general.

I mean no hype about it, I just saw it came out shortly after it did and went "Oh, the FTL people made it, neat" and then watched someone play and came away thinking "Well that's really underwhelming."

Morpheus
Apr 18, 2008

My favourite little monsters

Yardbomb posted:

Into The Breach disappoints me just because it feels like such a "This is it?" game after FTL.

I felt FTL sucked as a game. Roguelikes often depend on luck, as is the nature with many games that rely on procedural generation, but FTL was a huge roll of the dice that made you think that you had anything to do with your success outside of battles, and even then that wasn't always the case. Random events were designed entirely to gently caress you over because either you avoided all of them and got nothing or you got a completely arbitrary result that could either save the day or gently caress you over, with absolutely no input from you, and because of that there are very specific scenarios in which you actually get to feel a sense of accomplishment at the end of the game, as opposed to "Oh well I guess I got lucky that game."

Because no matter how good you are at combat, no matter how pro your crew is, if you've gotten hosed by random encounters or didn't happen to have the right build for your opponent (which is impossible to scout or anything beforehand), you were hosed and entered a losing spiral, if you didn't lose outright. Then there's the boss, which is the culmination of all the game's problems.

Now, Into the Breach does things differently. The only random nature is how the buildings are set up, and where the bugs spawn. Everything else is management of these two elements. And everything is given to you beforehand. You know where bugs are going to spawn, and can mitigate that. You know how attacks are going to go, and can balance that with your choices. I'm sure sometimes you get hosed by chance, maybe you had to move someone to get to a bug and as a result there is simply no way to move back to prevent some sort of catastrophic damage, even though you knew what was going to happen the turn before. But it happens so. much. less. than FTL.

Anyway that's my rant.

Sunswipe
Feb 5, 2016

by Fluffdaddy
Loving Far Cry 4, but goddamnit game, I do not want the car radio on. I especially do not want it on in a car I got out of ten seconds ago where I'd already switched the loving thing off. On the plus side, there's no radio in the tiny helicopters, so I can fly around grenading people like an own brand Airwolf in peace and quiet.

Bunni-kat
May 25, 2010

Service Desk B-b-bunny...
How can-ca-caaaaan I
help-p-p-p you?

My Lovely Horse posted:


I like that Saints Row generally puts little quality of life things over gameplay

Except I can't turn cheats off ffs.

FactsAreUseless
Feb 16, 2011

Into the Breach is a really good game lmao.

Ugly In The Morning
Jul 1, 2010
Pillbug

Bunni-kat posted:

Except I can't turn cheats off ffs.

Yeah, I really regretted buying invulnerability in 3. It’s fun to dick around with but I’d also like to be able to play normally.

Agent355
Jul 26, 2011


FactsAreUseless posted:

Into the Breach is a really good game lmao.

:same:

Gitro
May 29, 2013

Morpheus posted:

I felt FTL sucked as a game. Roguelikes often depend on luck, as is the nature with many games that rely on procedural generation, but FTL was a huge roll of the dice that made you think that you had anything to do with your success outside of battles, and even then that wasn't always the case. Random events were designed entirely to gently caress you over because either you avoided all of them and got nothing or you got a completely arbitrary result that could either save the day or gently caress you over, with absolutely no input from you, and because of that there are very specific scenarios in which you actually get to feel a sense of accomplishment at the end of the game, as opposed to "Oh well I guess I got lucky that game."

Because no matter how good you are at combat, no matter how pro your crew is, if you've gotten hosed by random encounters or didn't happen to have the right build for your opponent (which is impossible to scout or anything beforehand), you were hosed and entered a losing spiral, if you didn't lose outright. Then there's the boss, which is the culmination of all the game's problems.

Yeah, part of the learning curve in FTL is 'which events can randomly kill my crew, and which can i afford to gamble on', which is just dumb. Taking 5 hull damage for a chance at a reward was something you could risk, losing your full-level pilot or one of the 3 people you'd managed to scrape together not so much. Leave it alone or take a blue option isn't exactly a compelling decision.

I don't really know what you mean by the bolded part though, races run consistent loadouts (rocks like missiles, zoltan will have overshields, slugs have rear end in a top hat events, mantis will board you, engi run a lot of anti-missile stuff) and you generally choose the sector you jump into. Shields progress at a consistent rate, and all else failing getting hacking or stacking a bunch of two-shot burst lasers will see you through the game.

e: Ships with clone bays usually ignore crew losses, so you could freely gamble on most of those events in exchange for sort of shittier healing, except for one or two where you'd still lose a crew member because they didn't technically die or something.

Gitro has a new favorite as of 04:36 on Apr 21, 2018

lamey_whinehouse
Jul 5, 2007

by Smythe
So I just started playing Yakuza 6. Really beautiful game, especially with the new engine.

My gripe? How the hell do I get yen in this game? Everything I do only yields me EXP (which, it yields A LOT of), and occasionally, enemies will drop items to pawn (but that's few and far between).

Anyone who's started this game have any tips? I've only got 6000 yen!

Ugly In The Morning
Jul 1, 2010
Pillbug

lamey_whinehouse posted:

So I just started playing Yakuza 6. Really beautiful game, especially with the new engine.

My gripe? How the hell do I get yen in this game? Everything I do only yields me EXP (which, it yields A LOT of), and occasionally, enemies will drop items to pawn (but that's few and far between).

Anyone who's started this game have any tips? I've only got 6000 yen!

Get drunk and beat the christ out of people. It’s not mentioned, but from my experience it looks like being hammered makes enemies drop more poo poo. In chapter 5 you get a minigame that makes you a shitload of money, too.

Adbot
ADBOT LOVES YOU

lamey_whinehouse
Jul 5, 2007

by Smythe

Ugly In The Morning posted:

Get drunk and beat the christ out of people. It’s not mentioned, but from my experience it looks like being hammered makes enemies drop more poo poo. In chapter 5 you get a minigame that makes you a shitload of money, too.

Thank you, I was wondering if it was something that came later in the game. I just started Chapter 3. Guess I'll have Kiryu drink more.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply