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Shitenshi
Mar 12, 2013
50 item limit still isn't as bad as Legend of Dragoon, which was only 32. At least that one had the decency to count plot items as separate. I think? And I thought we'd be going straight into Drakengard territory when you showed the Cat's Eye item. Thought our party was so crazy to dig out an actual cat's eye, and not just getting a random chunk of alexandrite. Not even Shadow Hearts at it's darkest would go that far.

And I can't remember, but was this the first regular human the party ever killed? Edward must have the split personalities of Ed, Ed'n'Eddy to stick up for the guy and then pop a cap in his rear end in the blink of an eye.

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Kavak
Aug 23, 2009


I was kind of wishy-washy on this game so far, but now that we've had a man executed for no particularly good reason I'm coming around on the story.

gbuchold
Oct 7, 2007

We feel free because we lack the very language to articulate our unfreedom.
Pillbug

The Dark Id posted:

<stands up and looks at Alias> Still... He did try to kill us... For that...


And so Edward just dead rear end executes the thief.
Man that is gangster as gently caress.

Hunt11
Jul 24, 2013

Grimey Drawer
So we have two assholes and one sort of rear end in a top hat to make up our party.

TheGreatEvilKing
Mar 28, 2016





You'd think a man with magic immunity would be much more useful on your team than dead.

I know, I know, Magus' law.

Nihilarian
Oct 2, 2013


Shitenshi posted:

50 item limit still isn't as bad as Legend of Dragoon, which was only 32. At least that one had the decency to count plot items as separate. I think? And I thought we'd be going straight into Drakengard territory when you showed the Cat's Eye item. Thought our party was so crazy to dig out an actual cat's eye, and not just getting a random chunk of alexandrite. Not even Shadow Hearts at it's darkest would go that far.
Legend of Dragoon is a bit of a special case, in that you're basically limited to 32 combat items, mostly consumables like healing items. Equipment is separate; you're allowed to hold something like 255 swords if you feel like it, and you can carry as many key items as you want.

Ubiquitous_
Nov 20, 2013

by Reene
That’s probably my favorite scene with Edward. Love when he points the gun at James just to prove his point.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
I still like Edward more than James, but I just have a special distaste for racist fuckknuckles hiding behind religion to excuse their being lovely. I do live in the South, after all.

Accordion Man
Nov 7, 2012


Buglord

Kavak posted:

I was kind of wishy-washy on this game so far, but now that we've had a man executed for no particularly good reason I'm coming around on the story.
The writing just keeps getting better from here.

Nohman
Sep 19, 2007
Never been worse.
Real hosed up the gang would just murder their Charlie equivalent like that as soon as he shows up. I hope there is a Frank and he fairs better. :v:

Hwurmp
May 20, 2005

The upside down head face man was their Frank.

Accordion Man
Nov 7, 2012


Buglord
Their Frank has yet to appear.

Skanker
Mar 21, 2013
I love how much I hate James. He is so well written.

EagerSleeper
Feb 3, 2010

by R. Guyovich
What better way to celebrate some thief dude getting shot than with an official wallpaper.

chiasaur11
Oct 22, 2012



Night10194 posted:

Holy poo poo, Ed.

Wildcard, bitches.

GimmickMan
Dec 27, 2011

I'm impressed at how believable James is. Usually racist dickheads come across as cartoonish (which is unfortunately not all that unrealistic, but that's a different matter...) but he's disgustingly down to earth. I'm really liking all the bickering between the party members.

Keldulas
Mar 18, 2009
I find it really funny how well Koudelka and Edward have been getting along ever since James joined the party. James: fostering cooperation by being utterly repellent.

I also love how gloriously little sense that boss fight makes no matter how you look at it.

Nissin Cup Nudist
Sep 3, 2011

Sleep with one eye open

We're off to Gritty Gritty land




The priest is still a shittier dude than Ed, even after Ed iced a dude

Picayune
Feb 26, 2007

cannot be unseen
Taco Defender
I find myself wondering if Edward thought the thief guy might Know Something that he didn't want shared. :ohdear:

Maybe I just think that because the alternative is stone-cold execution?

amigolupus
Aug 25, 2017

The Dark Id posted:

The more wholesome they look on the outside, the colder and uglier the heart is...
<points to James> Just look at him!
<feigns slapping motion again>



<laugh and back off>
Heh... yeah. Good assessment for a thief.

Someone get James some holy water because he just suffered a massive :iceburn:. I love that Koudelka and Edward laughs along just to rub salt in the wound. :v:

Keldulas posted:

I also love how gloriously little sense that boss fight makes no matter how you look at it.

I think the thief is using the crates and barrels as cover so as not to get hit by Koudelka's spells. I do like that an enemy with a gun is one of the most dangerous fights in this place.

Keldulas
Mar 18, 2009

amigolupus posted:

I think the thief is using the crates and barrels as cover so as not to get hit by Koudelka's spells. I do like that an enemy with a gun is one of the most dangerous fights in this place.

I guess you could sort of divine that intent somewhat.... but the way the combat system shows it is..... lacking.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
Executing a guy who just tried to kill your entire party twice, in the same room, makes a lot of sense when you're trapped inside a literal murder mansion. They've got enough to worry about without the possibility of him trying something again.

Materant
Jul 22, 2010

see, what you don't understand is he now has

THE MANLIEST MUSTACHE

it defies physics


Schubalts posted:

Executing a guy who just tried to kill your entire party twice, in the same room, makes a lot of sense when you're trapped inside a literal murder mansion. They've got enough to worry about without the possibility of him trying something again.

Not only that, but he was already in pretty poo poo shape after that round with us. Healing him being out of the question (you loving shot me), it was either kill him here or leave him for the monsters. It's cold logic and still a mercy in that viewpoint.

amigolupus
Aug 25, 2017

I can see Edward using that as his justification for doing it, though I think he did it more just to gently caress with James.

Kibayasu
Mar 28, 2010

Dang Eddie.

Also K and Ed better team-dunk on James more often.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
...so given that getting static-shocked by a stray cat does like a fourth of our hit points in damage, is it possible that the party is just the largest pile of milquetoasts ever assembled in Wales?

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

Glazius posted:

...so given that getting static-shocked by a stray cat does like a fourth of our hit points in damage, is it possible that the party is just the largest pile of milquetoasts ever assembled in Wales?

Well, one of them did just kill a man. On the other hand, James. So it's a wash.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

I just want to voice my appreciation for this image choice.

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
Episode XII: Red Key Profile



Previously on Koudelka, we discovered the identity of the man who’d been trailing our party since the end of Disc 1. At least... we discovered it was, in fact, a man. Then Edward straight smoked that dude. At least they couldn’t be bothered to re-render background the party propped his corpse back up against a wall instead of leaving it sprawled out in an undignified fashion on the floor.



That said, we’re going to immediately loot the gun and ammo off this guy’s corpse. After all, he won’t be needing it anymore. Unless he comes back from the dead like everyone here seems to... at least in that case he probably won’t grow extra heads and start taking potshots at our trio from the ceiling.

The DA Pistol is a flat improvement over the initial SA Pistol we started the game with to the point we can toss the old model in the trash. Unless we wanted James to become a Bullet Bishop or something. But I don’t foresee that becoming a thing.



Entering the door behind Alias’ corpse, we find a very obvious puzzle room. Seems we need to cross this floor in a specified pattern.



The game is actually nice enough to show us the clue from earlier we found at the top of the stairwell near the Boss/Holy Water Font room. Unfortunately, we only have symbols for the spaces belongs to the second half of the grid. We’re going to need to find the rest before we can proceed further in this room.



There is also a box of shotgun shells in this room. The trouble is we’ve yet to find a shotgun to use ‘em on and our inventory is getting critically close to its 50 item max limit. Oh well. Nothing more to be done in this room for now. We’ll just remember it is here.





For now we’re going to double back to the save room as the next allotted hour of 4:44:44 has arrived. This time our inventory is currently sitting at 43 items after a touch of old weapon and low level supply culling.



This time around we’ve pilfered Charlotte’s Book. Pfft. She was in prison since the day she was born till the day she died. She almost assuredly couldn’t read. What is she going to need with a book? We’re well within our rights taking this.



Charlotte’s Book is actually a renamed Fire Scroll. Scrolls are extremely rare, single use consumable drops which cast the highest level spell of that particular element. So this can really wreck a water elemental enemy’s poo poo at some point. That’s a touch more worth it than the lousy 350 HP heal item we got last time...







Back on task, we now have the Red Key which popped out of Alias the Thief’s shirt as Edward was beating his rear end prior to murdering him. And we also have a shortcut back to the opening area of the game. If you’ll recall, the dining room where we met Bessy and Ogden was immediately barred by a Red Key door when we left it. So let’s go pay that a visit while we’re in the neighborhood.





Since we’re backtracking through past areas, there’s not much in the way of new enemies. Save one... Edward managed to get his rear end kicked and paralyzed by a malevolent tag team of a spectral corner table and a ghost set of chairs bashing him in the shins and smashing him over the head. It’s already crowded enough with the undead in this monastery and this jerk added another dead guy to the monster mash. No wonder the spirits are taking issue.



The Hartmans are nowhere to be found in the dining room and it seems they couldn’t even be bothered to clean up after supper. The Welsh have no manners, I tell ya.



Though Ogden and Bessy have left the scene, in their place another anim—err... moderately large creature themed statue has been left on the table since their departure. We’ll just help ourselves to that for... a still as of yet unknown purpose other than it’s there and we can take it. James doesn’t seem to have any objections jacking the good Christian couple’s poo poo anymore. Who are we to say any different?





The back of the dining room gives way to a rather morbid back room filled with paintings of sinking ships. Huh... Whoever has this grisly collection is going to be over the moon in 14 years when the Titanic goes down...





Further into the room we find Valna’s Doll. You’ll remember those invincible ghost dolls wanted what I suppose is their corporeal form returned to their... corpses? I’m not clear on how that haunting works. The point is, we needed to acquire this doll and its companion piece for them to give up that Green Key they were carrying. That gets us half way there. Though our Key Item collection is growing to be somewhat absurd.





Also in the very back of this messy room is an interesting item that really has an inadequate item description. Given all the other random poo poo we’ve gotten like this in rapid succession recently, you might think that this is another Key Item no doubt destined for some mannequin busts or placed on shelves to unlock a secret passage or the like. But no... This is actually a special item that permanently decreases the trash mob random battle encounter rate as long as it is in the inventory. That isn’t really gotten across from the item description, no?

This means we’ll only be fighting rarer enemies with higher chances of dropping rarer goods. Of course, everything is still set to the whims of RNG even with this in our inventory. So it’s just another element of chaos in Koudelka. The only way to get rid of this effect is to discard it forever. We’ll just hold onto it for now.



Before we leave the room, there is one final business of note to be found here. If we have Koudelka examine the painting in the center of this room it will trigger a hidden FMV. At least I’m fairly certain this is optional. Anyway...



Hey, what’s this?





The Princess Alice...?



She was a pleasure boat that went down in a terrible accident in the Thames.



This one too...



And this one.



What’s going on...? They’re all the Princess Alice.



Koudelka vision... ACTIVATE!





Koudelka’s psychic vision treats her to a montage of drowned bodies, ominous music and a medley of stock scream sound effects – as any good grisly montage of a tragedy ought to...



So the sinking of the SS Princess Alice was an actual event. It was a passenger paddle steamer that operated on the Thames river. On September 3rd, 1878 the ship offered a Moonlight Trip from a pier near the London Bridge to the rather ironically named Gravesend borough. On the way it collided with the Bywell Castle, a much larger coal shipping vessel, causing the Princess Alice to split in two and sink within four minutes.



Of the passengers, only around 69 to 170 were rescued. Meanwhile, over 650 passengers died in the disaster, with most obvious dying from drowning. But also those escaping the ship had the extremely rotten luck of a twice-daily dumping of 75 million gallons of raw sewage having just occurred up river an hour earlier so the Princess Alice went under right in the middle of that. Which needless to say is a bad scene to be swimming in fleeing for your life in the middle of the night...



What... is going on...?



That’s a good question. One we won’t be discussing or addressing with the rest of the party. I’m not sure where James and Edward wandered off to while Koudelka was on a disaster porn mind journey.





Regardless, we’re done with the dining room of the Hartmans and their odd collection of river boat disaster artistry. Time to retrace our steps back a ways to the room full of James’ “treasures” which contains the other door locked by the Red Key. The game is nice enough to automatically discard the key as Koudelka instinctively knows its use has come to an end. I never did get why Resident Evil and other survival horror games aping it always made discarding keys an optional task when they’d become useless. Especially when limited inventory space was involved...



Huh... Another trashed storeroom. Really mixing it up here. Where the hell do Bessy and Ogden sleep in this dump...? In that room full of hay adjacent to the werewolf room? The temporary save did refer to that as the Caretaker’s Quarters...



There are a couple items of note in this room. First up we have Roman Nuts, which is just a funny name for anything. These are the Senzu Beans of Koudelka resulting in a full HP/MP revive on characters who have gotten their poo poo kicked in.



A random crate in the corner of this room also has a drawing that looks awfully familiar. I guess we have the entire code for crossing that weird puzzle room now. They probably should have made it clearer that crate is an interactive item since it looks just like any other clutter in the scenery.



Lastly, the chest of drawers in the corner contains a Music Box. Which we need to stuff in our bag of holding for our obsessive compulsive Key Item collecting needs.



Unfortunately, I hit the item cap right here. Despite now having over a dozen essential items that cannot be discarded in our inventory, the total item capacity we’re allowed to carry is 50 items. All items are included in that tally – armor, weapons, accessories and tools. We’re obviously not going to discard the couple pieces of armor or the handful of accessories we’ve acquired. So that adds five more inventory slots accounted for... A large culling of weapons and lower grade healing items was made. Those Roman Nuts we just picked up also got tossed in the trash. That poo poo is like a Mega Elixir. It’s just going to fester in the inventory JUST IN CASE it’s needed one day and that day will never come. Better to part with it immediately.



Now that inventory issues are handled, we can liberate this ornate music box from the mansion basement for... some reason. I really hope all of these key items are used in one absurd room full of slots and specialized levers that fit ‘em all in at once.





Anyway, time for yet another retracing of steps right past the thief’s corpse yet again and back to the puzzle floor room now that we have all the pieces to pass it.



The game helpfully shows us both answers hints to crossing the floor again. Which again is extremely generous given the era of video games where “write that poo poo down, busta” was the order of the day.



Here’s the proper path across the tiles – triangle, mixed drink glass, flask, Roman Number 4, the flask again (that seems like cheating having to double back a space), round flask, pitchfork, spooky eye, Mercury symbol. After all those are crossed, a pleasant unlocking sound is heard and our path is cleared.



Tune in next time as the party faces the greatest challenge of all... literacy. Also perhaps we finally get some sort of reason why this monastery is full of abominations, ghosts and other unpleasantness. Also perhaps we'll finally get a place to shove a few of these key items we've been collecting as Koudelka continues.






Video: Episode 12 Highlight Reel
(You should probably watch this.)

The Dark Id fucked around with this message at 18:07 on Apr 26, 2018

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

The Dark Id posted:

A large culling of weapons and lower grade healing items was made. Those Roman Nuts we just picked up also got tossed in the trash. That poo poo is like a Mega Elixir. It’s just going to fester in the inventory JUST IN CASE it’s needed one day and that day will never come. Better to part with it immediately.

You absolute madman.

Kase moch
Jun 5, 2012

Gentlemen prefer blondes

Rendering hands is hard.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Isn't decreasing your encounter rate just going to result in you having to do more grinding later, since you'll be behind in experience/skill training for something?

DeafNote
Jun 4, 2014

Only Happy When It Rains
in my experience you dont need every encounter anyway

also I didnt notice this LP until now!
shame on me

Zagglezig
Oct 16, 2012
Eesh, now I wonder when giving key items their own slot became more normalized for strict inventory limit games.


The Dark Id posted:

At least I’m fairly certain this is options. Anyway...

a montage of drowned bodies, ominous music and a meddle of stock scream sound effects

now that we have all the piece to pass it.

fluffyDeathbringer
Nov 1, 2017

it's not what you've got, it's what you make of it
I like how James is all about dehumanizing the thief until he dies and then gets shocked when Edward kills him. Hypocrisy, squeamishness towards seeing actual smiting of the wicked occur despite all the fire-and-brimstone talk, or a thin thread of compassion for fellow man briefly meeting the surface? You make the call!

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Kase moch posted:

Rendering hands is hard.

You're joking?, but hands are one of the hardest things to get right.

Kase moch
Jun 5, 2012

Gentlemen prefer blondes

Schubalts posted:

You're joking?, but hands are one of the hardest things to get right.

That’s what’s I’m calling out here - I know they’re hard but that was an especially terrible attempt at one.

Bricoleur
Feb 1, 2012

fluffyDeathbringer posted:

I like how James is all about dehumanizing the thief until he dies and then gets shocked when Edward kills him. Hypocrisy, squeamishness towards seeing actual smiting of the wicked occur despite all the fire-and-brimstone talk, or a thin thread of compassion for fellow man briefly meeting the surface? You make the call!
Well, once he's dead it's impossible to redeem his soul. Also you can't yell at him to make you feel good about yourself.

Shitenshi
Mar 12, 2013
Look on the bright side. Edward going gangsta on that thief was enough for James to shut his loving mouth for an entire update.

The Dark Id posted:

Unfortunately, we only have symbols for the spaces belong to the second half of the grid.
Whoever has this grizzly collection is going to be over the moon in 14 years when the Titanic goes down...

Should be, "belonging," and, "grisly."

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Bricoleur
Feb 1, 2012

At this point it wouldn't be surprising if grizzly bears became an enemy even though they're not endemic to the region.

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