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Novum
May 26, 2012

That's how we roll
Mastermind rogue maybe but depends on what you mean by support.

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The Dregs
Dec 29, 2005

MY TREEEEEEEE!

Novum posted:

Mastermind rogue maybe but depends on what you mean by support.

Mostly she just heals and blesses, but you don't need a lot of healing in 5E. She isn't exactly the most imaginative player. She more enjoys being a host.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Pick the spells out for her.

The Dregs
Dec 29, 2005

MY TREEEEEEEE!

gradenko_2000 posted:

Pick the spells out for her.

Yup. that's what I figured. Thanks guys!

Razorwired
Dec 7, 2008

It's about to start!
Why does she hate Bards? You know you don't literally have to be Scanlan from CR when you play one, right?

My last Bard was an elderly Half-Orc that knew the All-Song of his people's oral tradition. His spells were him performing specific verses from it. I just rolled another one for a Weird West Campaign that's a trail marking slingmaster that smuggles gunpowder. The only Bard that should act like the Jester guy from that King of the Hill Episode is one who goes College of Satire.

If she irreconcilably hates the class Celestial Sorcerers from Xanathar's can poach Cleric Spells in exchange for one of their Sorcerer Spells and Celestial Warlocks from the same book enjoy the simple Warlock chassis with some healing and support options.

The Dregs
Dec 29, 2005

MY TREEEEEEEE!
Thanks! I'll check that out! Perfect!

She hates bard because she tried one and trying to think of sick burns for the...poo poo I forget the bard power name, the one where you hurt people's feelings so much they die..anyway, our DM made us actually come up with insults. broke her brain and now she hates bards.

That warlock sounds perfect. I will look for it.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Waffles Inc. posted:

It's an interesting thought experiment: what can you change/kill from D&D and still keep its "DND-ness"?

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
Ancestral Spirit Barbarians do a lot of "support" by making it very hard for enemies to hit targets. I'm playing one that's basically nothing but support abilities and a high AC, which has been very interesting so far.

Pollyanna
Mar 5, 2005

Milk's on them.


Waffles Inc. posted:

It's an interesting thought experiment: what can you change/kill from D&D and still keep its "DND-ness"?

Chronicles of Mystara is undeniably D&D, right? So I don’t think the engine is a requirement. I guess it depends on if we’re talking D&D the game, or D&D the franchise.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Also please note that both of these terms should be interpreted figuratively.

Razorwired
Dec 7, 2008

It's about to start!
Dungeon can be a collection of encounters or whatever but imo you should always let a newbie fight an actual Dragon by the end of their first month of regular play.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

AlphaDog posted:

The bit about "if you die" was my main point. There's nothing in the text of the spell to support the skeletons doing anything other than performing the last task they were given (and if they finish that, then going to their "haven't received a command" behaviour as specified in the spell text), even if the caster dies, until the 24 hours is up.

The after 24 hours part? My DM has them hang out doing their bullshit unless they're approached, because that's how they interpreted "When skeletons encounter living creatures". Because what "encounter" means is clearly open to interpretation. If your DM says they viciously attack everyone they see and then go looking for more stuff to kill, I'm not gonna say they're doing it wrong. Which is why I said "check with your DM".

The if you die part was mainly related to the fact that if the caster dies they have no way to refresh the spell. You are indeed correct they would not go feral right away.

MonsterEnvy fucked around with this message at 20:04 on Apr 21, 2018

MonsterEnvy
Feb 4, 2012

Shocked I tell you

CubeTheory posted:

I'm about to sit down for a 10+ hour in person session to start OotA. Wish me luck on my journey.

Have fun.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

CubeTheory posted:

I'm about to sit down for a 10+ hour in person session to start OotA. Wish me luck on my journey.

Whatever else you do, protect Stool at all costs.

Trojan Kaiju
Feb 13, 2012


In my Lost Mines campaign my players sort of accidentally took Droop in as a semi-ward. I've given him to one of the dwarf fighters (this one multiclassed into stone sorceror for AC and occasional smites) and told them I'd give him an actual class when we eventually move on to SKT (following someone's joke in this thread he has the voice of Frank from China, IL). In the last session, Garaele also agreed to join them for some of the Part 3 sidequesting since they don't have a healer (stitched her up with a lower level Trickery setup). This has led to the aforementioned fighter being really into the idea of just having as many buds as possible join the gang.

Probably doing this very wrong but we've been having a good time with it.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Razorwired posted:

Dungeon can be a collection of encounters or whatever but imo you should always let a newbie fight an actual Dragon by the end of their first month of regular play.

That's fair given the game name.

inthesto
May 12, 2010

Pro is an amazing name!

Trojan Kaiju posted:

In my Lost Mines campaign my players sort of accidentally took Droop in as a semi-ward. I've given him to one of the dwarf fighters (this one multiclassed into stone sorceror for AC and occasional smites) and told them I'd give him an actual class when we eventually move on to SKT (following someone's joke in this thread he has the voice of Frank from China, IL). In the last session, Garaele also agreed to join them for some of the Part 3 sidequesting since they don't have a healer (stitched her up with a lower level Trickery setup). This has led to the aforementioned fighter being really into the idea of just having as many buds as possible join the gang.

Probably doing this very wrong but we've been having a good time with it.

There's nothing wrong with your players turning NPCs into tagalong allies, but the problem is if they end up joining combat encounters, you end up playing D&D against yourself which isn't very fun for a lot of reasons. Try to think of reasons why NPCs can't or won't participate in combat ahead of time. Alternatively, just flat-out state that NPCs aren't strong enough to tussle with the same things that the PCs do, but they have skills and means to do things that the PCs normally do not have (or do not have the time to do).

Right now, one of my players has a permanent NPC attached to him who exists mostly to take a lot of verbal abuse and to dig around in libraries for days on end, because the party has more important things to do.

Tendales
Mar 9, 2012

Razorwired posted:

Dungeon can be a collection of encounters or whatever but imo you should always let a newbie fight an actual Dragon by the end of their first month of regular play.

Also acceptable is letting the newbie ride a dragon into battle.

The Dregs
Dec 29, 2005

MY TREEEEEEEE!
The wife loves her new support warlock guys. You mean, I can only cast two of these spells per rest, and I can blast at will? Awesome.

Trojan Kaiju
Feb 13, 2012


inthesto posted:

There's nothing wrong with your players turning NPCs into tagalong allies, but the problem is if they end up joining combat encounters, you end up playing D&D against yourself which isn't very fun for a lot of reasons. Try to think of reasons why NPCs can't or won't participate in combat ahead of time. Alternatively, just flat-out state that NPCs aren't strong enough to tussle with the same things that the PCs do, but they have skills and means to do things that the PCs normally do not have (or do not have the time to do).

Right now, one of my players has a permanent NPC attached to him who exists mostly to take a lot of verbal abuse and to dig around in libraries for days on end, because the party has more important things to do.

What I'm currently doing is giving Droop to the aforementioned fighter for combat encounters. He's also just a base Goblin (with a Fury of the Small bonus) until we pick things back up for SKT after a time (if he survives). I may do the same for Garaele but my intent (they haven't done combat with her yet) is to just have her in the back for her Bless and healing so that she's nonintrusive until someone makes sense to loan her for encounters. Currently she's only really slotted for the 3 sidequests over on the east end of the map since she was guiding them to Agatha anyway.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

The Dregs posted:

The wife loves her new support warlock guys. You mean, I can only cast two of these spells per rest, and I can blast at will? Awesome.

Heh.

Nehru the Damaja
May 20, 2005

I had a bunch of character ideas and foolishly told this group that would allow me to pick something to play around them.

Then I saw my niches for Dreams Druid, Conquest Paladin, and Rogue get hoovered up and I'm stuck between playing my third cleric (I have fun stuff I wanna do with it but still), another wizard, or another Lore Bard. Trying to find a way to zazz these things up to make them more fun.

Nature Cleric could be the SCAG cantrip Gish I always wanted to play, but it'd be my third cleric in a row for in-person campaigns. I find Wizard fun but all the individual Wizard schools pretty boring. Thought about playing a Hobgoblin who scavenged a helm he didn't realize was a Helm of Opposite Alignment and just swapping between Lawful Evil and Chaotic Good whenever I fail my daily save. (I know the actual helm in old editions was a one-and-done thing but I'm trying to find an excuse to get a hobgoblin going with these people that doesn't make him The Lone Good One like Drizzt). Lore Bard is generally just very fun but not sure how I can make one different from my last one. Was throwing around an idea of a Yuan-Ti Pureblood spy who got so used to living lavishly that he's refusing the call to return home and report, which is a decent hook for getting him adventuring but hard to direct from there.

Smashing Link
Jul 8, 2003

I'll keep chucking bombs at you til you fall off that ledge!
Grimey Drawer

Nehru the Damaja posted:

I had a bunch of character ideas and foolishly told this group that would allow me to pick something to play around them.

Then I saw my niches for Dreams Druid, Conquest Paladin, and Rogue get hoovered up and I'm stuck between playing my third cleric (I have fun stuff I wanna do with it but still), another wizard, or another Lore Bard. Trying to find a way to zazz these things up to make them more fun.

Nature Cleric could be the SCAG cantrip Gish I always wanted to play, but it'd be my third cleric in a row for in-person campaigns. I find Wizard fun but all the individual Wizard schools pretty boring. Thought about playing a Hobgoblin who scavenged a helm he didn't realize was a Helm of Opposite Alignment and just swapping between Lawful Evil and Chaotic Good whenever I fail my daily save. (I know the actual helm in old editions was a one-and-done thing but I'm trying to find an excuse to get a hobgoblin going with these people that doesn't make him The Lone Good One like Drizzt). Lore Bard is generally just very fun but not sure how I can make one different from my last one. Was throwing around an idea of a Yuan-Ti Pureblood spy who got so used to living lavishly that he's refusing the call to return home and report, which is a decent hook for getting him adventuring but hard to direct from there.

Sounds like you have some interesting ideas already! I have been toying with the idea of a War Wizard from a mercenary guild who is basically a Teamster that can cast --- lazy and surly, does nothing without approval from his higher-ups. But he loves the overtime pay so he can be a team player in some instances.

Nehru the Damaja
May 20, 2005

Smashing Link posted:

Sounds like you have some interesting ideas already! I have been toying with the idea of a War Wizard from a mercenary guild who is basically a Teamster that can cast --- lazy and surly, does nothing without approval from his higher-ups. But he loves the overtime pay so he can be a team player in some instances.

You're reminding me of my last lore bard and how I'm quietly offended a party member thought I was an evil character for re-negotiating our contract when the parameters of the job changed, demanding overtime for a caravan escort job that became a ridiculous rescue mission.

Elector_Nerdlingen
Sep 27, 2004



Ages ago now, but I once played a bard who was on a guild wage to follow the party and write the saga. They'd pay the guild 5% of their gross haul monthly, and surviving PCs would share 10% of the royalties in perpetuity.

He was the richest party member by the end - job related expenses were covered, and an on the road per-diem and danger money on top of his union wage added up pretty fast, especially when the DM would do the waggly fingers "6 months pass and the sea voyage ends..." thing.

Liquid Dinosaur
Dec 16, 2011

by Smythe

Nehru the Damaja posted:

I had a bunch of character ideas and foolishly told this group that would allow me to pick something to play around them.

Then I saw my niches for Dreams Druid, Conquest Paladin, and Rogue get hoovered up and I'm stuck between playing my third cleric (I have fun stuff I wanna do with it but still), another wizard, or another Lore Bard. Trying to find a way to zazz these things up to make them more fun.

Nature Cleric could be the SCAG cantrip Gish I always wanted to play, but it'd be my third cleric in a row for in-person campaigns. I find Wizard fun but all the individual Wizard schools pretty boring. Thought about playing a Hobgoblin who scavenged a helm he didn't realize was a Helm of Opposite Alignment and just swapping between Lawful Evil and Chaotic Good whenever I fail my daily save. (I know the actual helm in old editions was a one-and-done thing but I'm trying to find an excuse to get a hobgoblin going with these people that doesn't make him The Lone Good One like Drizzt). Lore Bard is generally just very fun but not sure how I can make one different from my last one. Was throwing around an idea of a Yuan-Ti Pureblood spy who got so used to living lavishly that he's refusing the call to return home and report, which is a decent hook for getting him adventuring but hard to direct from there.

Do the Yuan-Ti bard thing. Make them be a really famous and prominent musician everyone knows and loves*, but little do they know, you were actually a snake person space alien trying to conquer the planet.

( *Insofar as that's possible in a pre mass media world. I guess playing for nobles or at huge big city amphitheaters would need to suffice.)

Blockhouse
Sep 7, 2014

You Win!
put idol singers in your D&D settings

MonsterEnvy
Feb 4, 2012

Shocked I tell you

CubeTheory posted:

I'm about to sit down for a 10+ hour in person session to start OotA. Wish me luck on my journey.

Did this turn out well.

NachtSieger
Apr 10, 2013


Blockhouse posted:

put idol singers in your D&D settings

the true fantasy is the idol industry not being ultra hosed up sexist

Blockhouse
Sep 7, 2014

You Win!

NachtSieger posted:

the true fantasy is the idol industry not being ultra hosed up sexist

Basically yeah.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


NachtSieger posted:

the true fantasy is the idol industry not being ultra hosed up sexist

I think if you take sexism out of that industry it will immediately collapse. Sexism is what drives it.

Celebrity Ghost
Sep 26, 2007

So my cleric finally died in my ToA game. One thing that became apparent before I was obliterated in dragon fire is that we lack a proper frontline, so I was thinking of making a paladin tank so I can still spot heal.

I think I know how to build one, but what does playing a good tank entail, exactly? I assume there’s some level of utilizing shoving and grappling to make yourself “sticky”, but aside from finding chokepoints to park in and be a wall, I’m not really sure how to utilize terrain or prioritize threats. Any advice on playing that role? I’m talking fundamentals, it doesn’t have to be paladin-specific.

Toplowtech
Aug 31, 2004

The Dregs posted:

The wife loves her new support warlock guys. You mean, I can only cast two of these spells per rest, and I can blast at will? Awesome.
Pretty sure it's why this class exist.

Kadath
Aug 17, 2004

Put Your 'Lectric Eye On Me, Babe
Grimey Drawer
Being a tank in 5e is almost entirely unmechanical. Have enough AC and HP to survive one on one with the biggest enemy the party can’t just use magic to disable, and hope your party’s damage rolls are better than its are. There isn’t a stickyness mechanic, but monster attacks need to go somewhere so a 16con d10hp dude with 19-20ac is going to be better at nullifying or mitigating those hits than anyone else, so its about making yourself the obvious target at least somewhat in character.

If the DM is a dick and just has all the orcs or whtever run past you and rush the wizard there isn’t much you can do about that, especially since you only get one reaction for an opportunity attack anyway. I’d talk to the DM about what your planned role is and see how they view it within the ruled or the game and play accordingly.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
You gotta have some way of forcing enemies to attack you to really be front line in this - depending on how your dm decides to deal with the spell, conjure animals druid seems like the best candidate to me.

Trojan Kaiju
Feb 13, 2012


Mechanically there are a couple ways to be sticky. Specifically for Paladins, they get Compel Duel, which disincentives an enemy from attacking others, but at the cost of a spell slot you could have been using for smites (generally not worth it). The UA Stone Sorceror also gets it, which I'm assuming means Hexblade does too since both share a number of Paladin spells. Of course you probably don't want to tank as a Warlock. Stone Sorceror does give a boosted AC though.

It may be better to go either Barbarian (I think it's the Ancestral Guardian that has debuffs for not attacking you but I may be mixed it) or, if your DM does the "Battlemaster + 1" thing for fighters, choosing Cavalier Fighter.

Harvey Mantaco
Mar 6, 2007

Someone please help me find my keys =(
Has anyone ever ran any real life timers to push combat along? We had an erupting volcano that would keep expanding every five real life minutes, increasing the lava hazard area and when getting to certain places would trigger various nasty environmental effects. It was really stressful, but really fun, we weren't able to do that sit back and analyze everything we do sometimes and were reacting quickly and getting our turns ready before they came to us. The one guy who never looks up until it's his turn was having a panic attack though. Anyway, it was fun for the one encounter but has anyone seen this implemented, or something similar, for combat across the board to keep things moving?

Yoshimo
Oct 5, 2003

Fleet of foot, and all that!
Totally off topic but does anyone know what the source material for this meme is?

https://thumbs.gfycat.com/GentleUniqueGraywolf-mobile.mp4

Yoshimo fucked around with this message at 18:22 on Apr 22, 2018

lofi
Apr 2, 2018




Looks like Dorkness Rising, though I might be wrong.

https://www.youtube.com/watch?v=tOUksDJCijw

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ElMaligno
Dec 31, 2004

Be Gay!
Do Crime!

So yesterday I discovered that a Rogue can take two Dash actions in a turn, thanks to Cunning action. And the Tabaxi racial ability lets her double its movement speed until the end of the round. 240 goddamn feet in a round. Or 120 goddam feet if you want to stab some one

Here is my cat Tabaxi rogue archaeologist seeing that there is still more stabbing to be done on the other side of the goddamned bridge.
https://www.youtube.com/watch?v=XVO9CS8D4hQ

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