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Battleship play at that tier revolves around not presenting broadsides though. But even if we dismissed the monster that is Conq HE, Flamu's already shown that a purely AP firing Conq can be monstrously strong. It's almost impossible to citadel, and with its stealth, it is very hard to catch out. All it has to do is stop firing and trigger its repair. Its playstyle is "gently caress you lol I'm a conqueror" At least all the other tier 10 BBs trade something for their gimmicks.
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# ? Apr 21, 2018 18:00 |
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# ? Jun 5, 2024 20:20 |
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Just bought a conquerer, and honest review? It is literally the first of my 9 Tier Xs I am in love with.
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# ? Apr 21, 2018 20:05 |
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I've killed more things in Conqueror with AP than HE, partly due to the ridiculous concealment and partly because people expect you to keep spamming HE like a moron and turn broadside to you all the time. The overpowered part is it having a cloaking device and being able to swap out the ship for a new one whenever it takes damage.
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# ? Apr 21, 2018 20:09 |
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Conquerer sounds good if it elicits this reaction. Double plus good if it causes Flamu to flip out.
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# ? Apr 21, 2018 20:15 |
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davejk posted:I've killed more things in Conqueror with AP than HE, partly due to the ridiculous concealment and partly because people expect you to keep spamming HE like a moron and turn broadside to you all the time. Yeah, I love being able to light them on fire then erase them when they turn broadside. These ships have been around awhile and nobody, so far, ever seems to expect me to expert loader into AP.
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# ? Apr 21, 2018 20:25 |
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Nostalgia4Infinity posted:Conquerer sounds good if it elicits this reaction. i disagree, as that is loving retarded
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# ? Apr 21, 2018 22:00 |
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ZombieLenin posted:Yeah, I love being able to light them on fire then erase them when they turn broadside. These ships have been around awhile and nobody, so far, ever seems to expect me to expert loader into AP. Its not that they don't expect it, it is that they have no choice
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# ? Apr 22, 2018 02:00 |
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I'll never understand why people take their DDs to the far fringe of a map. It's so boring, and you'll almost never get to the carrier in time for it to matter, if his planes don't spot you before you're even in gun range. But it happens over and over again. Wouldn't you rather be a part of the fight? Shooting? Lighting things on fire? Fighting DDs? Capping points? How is that fun for you? MikeC posted:Its not that they don't expect it, it is that they have no choice It's great fun fighting a Conqeuror. If you broadside, you get punished by AP or more fires. If he broadsides, he... doesn't. And if the fight turns in your favor, he just... disengages. You don't need to think about positioning, or angling ( your's or their's ), none of it. I haven't bought mine yet because it just seems so... boring. You know, if they were going to make the Conq an anti-BB BB, and they wanted to encourage people to make it fight BBs, they should have given it Izumo levels of detection. That would encourage them to fire more, and since they're firing from longer ranges, their primary target would be other BBs. In turn, this would mean they were using that great big heal to soak up damage while also taking some attention off of the cruisers and DDs, adding more value to the entire team. NerdyMcNerdNerd fucked around with this message at 06:34 on Apr 22, 2018 |
# ? Apr 22, 2018 06:22 |
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but wargaming didn't make it as an 'anti-battleship' BB. wargaming doesn't really make 'anti-battleship' anythings anymore unless you count the one gimmicky destroyer line. instead, it's the poster-boy for world of battleships, where all the retarded pubbies can hop in the biggest most impressive ship and click things to delete them and never get deleted themselves this poo poo Radio Free Kobold fucked around with this message at 10:29 on Apr 22, 2018 |
# ? Apr 22, 2018 10:26 |
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NerdyMcNerdNerd posted:
Same reason why you get max range sniping BBs. A good chunk of the playerbase are enormous cowards who apparently believe they will die irl if the paint on their internet boats gets scratched. Not to mention that actually fighting the enemy might require a small amount of thinking.
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# ? Apr 22, 2018 10:50 |
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ST. New camos. "Freedom" camo is added for the tier VIII American cruiser Cleveland. -10% to ship's post-battle service cost +50% to XP earned in the battle -3% to detectability range by sea +4% to maximum dispersion of shells fired by the enemy attacking your ship "Stars n'Stripes" consumable camo is added to the game. +75% to Commander XP eared in the battle +125% to XP earned in the battle +100% to Free XP earned in the battle -3% to detectability range by sea +4% to maximum dispersion of shells fired by the enemy attacking your ship
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# ? Apr 22, 2018 11:09 |
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NTRabbit posted:
Ah, the Type 9/11 camo.
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# ? Apr 22, 2018 11:24 |
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High School Fleet not enough ~animes~ in your Warships? Well you're in luck because: https://www.youtube.com/watch?v=nKu7LkYlI24
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# ? Apr 22, 2018 11:41 |
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Yes. We were wondering since the collaboration features Belfast and Wargaming promised never to sell it again. Five of the seven ships featured are premiums, as well. Hipper flag is the best.
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# ? Apr 22, 2018 12:00 |
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Lunsku posted:High School Fleet not enough ~animes~ in your Warships? Well you're in luck because: time to reinstall WoWS! i hope other players can hear all of the azurlane captain's voice clips when i use them in game.
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# ? Apr 22, 2018 12:05 |
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Lunsku posted:High School Fleet not enough ~animes~ in your Warships? Well you're in luck because: This seems to be an Asian server only deal. but i dunno
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# ? Apr 22, 2018 15:35 |
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ElMaligno posted:This seems to be an Asian server only deal. but i dunno
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# ? Apr 22, 2018 15:57 |
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oh yeeeee
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# ? Apr 22, 2018 16:18 |
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So what's the deal here? Will they be selling ships which have been out of rotation for a while? Or is this just another "grind to get camos for these ships if you have 'em" event?
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# ? Apr 22, 2018 16:22 |
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NerdyMcNerdNerd posted:
Because sometimes you get a team full of sleepy boat helmsmen.
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# ? Apr 22, 2018 16:36 |
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So I've been playing my Yamato. It is... somewhat hard to play, because it doesn't re-position well, and it suffers greatly from poor DD play. Which is a problem at tier 10. My average damage is low because while the guns are extremely accurate and consistent, uh. 1) You cannot push as aggressively as say, a Missouri. This is problematic if you mostly solo because you're taking a lot of long range shots, and it is harder for you to pressure a cap. 2) You will be focused, and have to position with the idea that everything which can shoot at you, will shoot at you. 3) The shell velocity is just weird. Floaty, like some of the US BBs, but faster than you'd think. That said, when you have a team that doesn't fall apart, and you're in the position to exert the leverage of your retarded huge weeb cannons Still, pretty much every other T10 BB is probably a better choice for a solo player. NerdyMcNerdNerd fucked around with this message at 17:04 on Apr 22, 2018 |
# ? Apr 22, 2018 17:01 |
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I haven't played this since release, but is there still that mod for leading your shots? Also, it looks like a bunch of ships that I'd researched have been converted back into monies. SERPUS fucked around with this message at 18:53 on Apr 22, 2018 |
# ? Apr 22, 2018 18:17 |
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SERPUS posted:I haven't played this since release, but is there still that mod for leading your shots? Aim-assist is gone, and WG will now ban you for using certain mods that were seemingly selected at random (e.g. a minimap mod that lets you blind-fire targets in smoke is fine, but seeing when allies have hydro running is cheating). Their selection of which mods were bannable was so weird and arbitrary I just stopped using mods entirely.
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# ? Apr 22, 2018 19:03 |
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MikeC posted:Its not that they don't expect it, it is that they have no choice I beg to differ, sir. I don’t ever broadside a Conquerer unless it is: really far away, I have to to avoid torpedos, or I get surprised by a decloaking Conquerer.
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# ? Apr 22, 2018 19:20 |
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davejk posted:Aim-assist is gone, and WG will now ban you for using certain mods that were seemingly selected at random (e.g. a minimap mod that lets you blind-fire targets in smoke is fine, but seeing when allies have hydro running is cheating). It’s not that bad, you can run anything in Aslain’s mod pack or the WG official mod pack that you want. Both can be found on the forums.
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# ? Apr 22, 2018 20:44 |
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Victor Surge posted:It’s not that bad, you can run anything in Aslain’s mod pack or the WG official mod pack that you want. Both can be found on the forums.
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# ? Apr 22, 2018 21:05 |
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Only sort of vital mod imo is the one that shows angle of your target in relation to you.
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# ? Apr 22, 2018 21:48 |
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Antiglare. That damnable
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# ? Apr 22, 2018 21:54 |
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cheese posted:I find mods far less important in WoWs than WoT. For whatever reason its just not that vital. Haven't had mods for ships in quite a while. I like the no fog anti-glare, navigation, better zoom out, and panels, but they aren’t necessary Edit: Looks like they are adding direction lines to the minimap along with detection ribbons Victor Surge fucked around with this message at 22:34 on Apr 22, 2018 |
# ? Apr 22, 2018 22:31 |
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Victor Surge posted:I like the no fog anti-glare, navigation, better zoom out, and panels, but they aren’t necessary good more rewards for team play please
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# ? Apr 22, 2018 22:39 |
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Victor Surge posted:It’s not that bad, you can run anything in Aslain’s mod pack or the WG official mod pack that you want. Both can be found on the forums. The consumable display mod was in both mod packs before they banned it. Presumably the WG mod pack is safe, but who knows with Wargaming. I do find it funny that they banned a mod that helps teamplay while allowing the mods that actually do give unfair advantages over the enemy (the angle indicator and the aiming reticle on the minimap).
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# ? Apr 22, 2018 23:29 |
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minimap x mod and navigation mod are must-haves everything else is aesthetics (i like anti-glare a lot too though)
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# ? Apr 22, 2018 23:31 |
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(Not pictured, the spotter aircraft mod I already installed on my Perth, and the DFAA mod on my Des Moines) I am so amazed at this level of fuckery that I'm convinced radar and speed boost mods have lower percentage drop rates than other mods.
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# ? Apr 23, 2018 00:21 |
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Blindeye posted:
Those are the only 2 mods I've ever gotten vv
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# ? Apr 23, 2018 02:28 |
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davejk posted:The consumable display mod was in both mod packs before they banned it. Presumably the WG mod pack is safe, but who knows with Wargaming.
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# ? Apr 23, 2018 04:45 |
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ffs wargaming just give me the asashio already I NEED THIS Anyways, the most recent WG series, Waterline, covered some stuff upcoming in the future, most notably for me, is that the Flint, Black, and Stalingrad will be purchasable via a new ingame currency, of which they're still prototyping. It'll probably function like Oil (or they might just use Oil, as we currently have no use for our Personal Oil numbers), but what this does mean is that people who aren't in super serious clans have a chance to still get the Stalingrad. THANKS WG
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# ? Apr 23, 2018 05:23 |
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ZombieLenin posted:I beg to differ, sir. I don’t ever broadside a Conquerer unless it is: really far away, I have to to avoid torpedos, or I get surprised by a decloaking Conquerer. I am sorry that not everyone can emulate your super unicum play and never get caught in a difficult position vs a Conq
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# ? Apr 23, 2018 13:28 |
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MikeC posted:I am sorry that not everyone can emulate your super unicum play and never get caught in a difficult position vs a Conq Once upon a time in my Mogami I was lining up a shot at a battleship that was aiming and sailing away from me at about 13km or so, and my scope was suddenly blurred because a Conqueror decloaked between us with guns point right at me and deleted me, that's my Conqueror story.
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# ? Apr 23, 2018 13:33 |
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I'm usually garbage at Italian ships but yesterday I held down the west end of a map in my Roma with a Des Moines supporting and killed a Shimakaze, an enemy Des Moines, and a Tirpitz.
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# ? Apr 23, 2018 13:42 |
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# ? Jun 5, 2024 20:20 |
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Finally ground up to Shima, and I swear I'm just cursed in it so far. Either I have a brilliant game and we still lose (just blew up a full hp Minotaur, a full hp Baltimore, helped gun down a Yueyang, 1 solo cap and 1 assist, also blew up a ~50% Monty later in the game -- and we somehow still lost), I have active team killers (torp'd from behind by a Fletcher in one game, and a Neptune in another, this is in the span of 10 games), and in two I've just potato'd myself completely and misjudged how quickly I could disengage when trying to push to get a cap. Clearly the problem is I'm playing the objectives, I think I should just start cruising down the 10 line torp'ing BBs from 12km. Maybe switch to the 20km's instead.
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# ? Apr 23, 2018 14:39 |