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Stick100 posted:Personally, I'd suggest against a stand instead get a hook then you can always hang your Vive such that any water/sweat would drain out instead of stay near the display. Fair enough. Just curious, is it better to hang the Vive by the HMD or the back of the deluxe audio strap?
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# ? Apr 21, 2018 16:42 |
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# ? Jun 2, 2024 08:01 |
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CapnBry posted:And I hope it never gets out of Early Access! ... I just checked out his recent devlog and apparently, he is now adding a take and hold gauntlet system. You start with a random weak weapon then progress through a space then eventually have to do a wave defense then get powerups and stronger weapons. Then you have to repeat this process against increasingly stronger enemies. H3VR started with no enemies, then a bit of enemies and it looks like it's now fully turning into an incredibly deep and complex game along with being the best gun simulator in VR.
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# ? Apr 21, 2018 16:45 |
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Edison was a dick posted:It sounds like magnetic cups are going to be available soon so it might be worth waiting a bit before buying. I have a magtube v2 prototype and it is awesome. It should be available for sale pretty soon, sourcing the magnets they use has been challenging as they are kind of specialized in shape. I’ve never had reloading problems whatsoever, in fact quite the opposite. : https://clips.twitch.tv/EphemeralTransparentPepperoniM4xHeh rage-saq fucked around with this message at 17:41 on Apr 21, 2018 |
# ? Apr 21, 2018 17:36 |
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EbolaIvory posted:Mamut also has a stock that is already magnetic and the guy who makes it is nicer. Mamut has the fatal flaw of having the tube on top of the controllers, that’s bad for tracking even for oculus. Also, Bourin is nice as hell what are you taking about?
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# ? Apr 21, 2018 17:38 |
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rage-saq posted:Also, Bourin is nice as hell what are you taking about? Agreed, I ordered one then had to cancel and he was incredibly nice. He even was worried for me, nicest guy in the world. When I was ready to order one the wait was four weeks (now no wait) so I ordered a knockoff. The knockoff works but I can't shake the feeling his stock is much higher quality. I'm tempted by the mag versions.
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# ? Apr 21, 2018 18:02 |
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Tom Guycot posted:I hate to kick something thats already been getting flack, but my biggest problem with orbus every time I tried it, back through early beta tests was the magic system. I personally like the idea of drawing spells, but the issue I had with it is it was wildly inconsistent, and the more complex spells (like Fireworks) were almost a gamble whether or not you get the correct, even if you're trying to draw from the book, and in combat this made trying to use complicated spells nigh impossible, because even if you draw the shape correctly, there's no guarantee it will register correctly, and every precious second matters. You also get a bit of the opposite effect with some spells, like Mana Shield for example you can just draw a circle instead of the diamond and it'll still work, but then you get something like Pushback which I actually get to cast like an 1/8th of the time I've drawn it. I like the idea of wand casting, so I think the Sigil Idea you mentioned wouldn't be a bad fix. But something definitely must be tweaked or changed, because outside of showing newbies cool spells you can do in town, Runemage is just not an enjoyable class.
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# ? Apr 21, 2018 18:14 |
Does H3VR work with Rift?
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# ? Apr 21, 2018 18:29 |
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nickhimself posted:Does H3VR work with Rift? Yeah, works great except for the fact that you have to hold grip to not drop the gun.
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# ? Apr 21, 2018 18:34 |
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rage-saq posted:Yeah, works great except for the fact that you have to hold grip to not drop the gun. Which is how guns work irl so....
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# ? Apr 21, 2018 18:34 |
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FormatAmerica posted:Which is how guns work irl so.... Except you just hold a gun instead of hold a gun and also hold a button in else you drop it instead of holding it which your hands are ALSO doing. After very long periods of time trying to hold the touch controller AND making sure you don’t accidentally release the grip button you can get hand cramps. Due to the poor way Anton implemented the controller scheme (yes I’m going there, he has admitted to such almost a year ago) he cannot give rift users the same configurable options that vive users have by being able to change this to a toggle.
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# ? Apr 21, 2018 18:39 |
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tbh, I like grip to hold.
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# ? Apr 21, 2018 18:42 |
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rage-saq posted:Also, Bourin is nice as hell what are you taking about? Never said he was an rear end in a top hat, just not as nice. Bhodi posted:tbh, I like grip to hold. Same. On rift at least.
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# ? Apr 21, 2018 18:43 |
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Bhodi posted:tbh, I like grip to hold. Agreed. Though its one of those things that I think needs to become a standard option across VR games in the same way any flat game is going to let you invert the mouse. It should just be standard so people aren't forced one way or another. Maybe openXR will help with that when it comes out this yeah, who knows.
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# ? Apr 21, 2018 18:47 |
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Bhodi posted:tbh, I like grip to hold. Same. I’ve never had any hand cramp issues, it feels really natural.
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# ? Apr 21, 2018 18:48 |
rage-saq posted:Yeah, works great except for the fact that you have to hold grip to not drop the gun. Good enough for me! Thanks
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# ? Apr 21, 2018 19:26 |
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Still haven't spent my $15 credit from oculus. Lemme hear your best games of the last few months (doesn't have to be under $15)
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# ? Apr 21, 2018 21:17 |
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Sairento seems well received, is it worth laying out a little extra for Dead Effect VR and Eternity Warriors in this bundle..? http://store.steampowered.com/bundle/6124/Dead_Ninja_Warriors_VR_Bundle/
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# ? Apr 21, 2018 23:12 |
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I can't check at the moment, but I'm almost certain hold/toggle-to-grab is an option in H3VR.
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# ? Apr 21, 2018 23:22 |
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NoneMoreNegative posted:Sairento seems well received, is it worth laying out a little extra for Dead Effect VR and Eternity Warriors in this bundle..? *Yes Assuming Eternity Warriors play style interests you. Dead Effect gets mixed reviews but most people I know that really sunk time into it enjoy it a TON. I've had some fun, but its got a lot of extra character development I wasnt interested in, But with that said its not bad. I just personally wasnt into that part of it. Gameplay was good though. SO yeah. As someone who owns all that poo poo, its worth the extra few bucks.
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# ? Apr 21, 2018 23:32 |
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Can I make a Soundboxing request? https://www.youtube.com/watch?v=bV6up-_by-E Great punchy little song, works brilliantly in Audioshield but I'd love to play it in Soundboxing.
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# ? Apr 22, 2018 03:28 |
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The Touch grip buttons have such little resistance that I've never found holding it in an issue
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# ? Apr 22, 2018 03:56 |
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Someone mentioned itch.io and I figured I would throw my recommendation in Freeclimb is clearly a proof of concept , but it's a drat fun hour or so learning the possibility space and trying to climb. A good intro to VR for someone who has maybe tried the lab and wants to try something new Edit: forgot to link https://icekalt.itch.io/freeclimb-vr
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# ? Apr 22, 2018 04:21 |
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Jestery posted:Someone mentioned itch.io and I figured I would throw my recommendation in You should give Climbey a look on Steam.
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# ? Apr 22, 2018 04:22 |
NoneMoreNegative posted:Sairento seems well received, is it worth laying out a little extra for Dead Effect VR and Eternity Warriors in this bundle..? Sairento is dope. Dead Effect is neat, but the voice acting is PS1 Capcom levels of awful. If you enjoyed a simple zombie shooter like The Brookhaven Experiment and want a fleshed-out version of it, then you'll be happy with it.
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# ? Apr 22, 2018 05:52 |
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Shine posted:but the voice acting is PS1 Capcom levels of awful. This is true. I totally forgot until you said something then instantly remembered the first 20-30 min of the game with all the dialog. With that said. I chuckled a lot with that, so it was enjoyable even if it was bad.
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# ? Apr 22, 2018 06:14 |
House of the Dead VR when?????
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# ? Apr 22, 2018 12:13 |
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I'd love a VR version of the Resident Evil: Umbrella/Darkside Chronicles Wii games.
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# ? Apr 22, 2018 13:14 |
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The Script Extender for SkyrimVR is out. A bunch of VR sex mods with Argonian women that have realistic boob and rear end physics are incoming, people!
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# ? Apr 22, 2018 13:39 |
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bobfather posted:The Script Extender for SkyrimVR is out. This is where the fun begins.
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# ? Apr 22, 2018 13:43 |
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nickhimself posted:House of the Dead VR when????? Typing of the Dead VR tho
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# ? Apr 22, 2018 13:54 |
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I'm excited about SKSE, mostly because it presents an opportunity to unfuck a lot of the half-assed VR interaction mechanics. I want hands, I want to be about to intuitively pick stuff up and throw it around and I want as little UI clutter as possible. Here's hoping that kind of stuff is actually possible, though people have already had some success with creating an OpenVR overlay app and interfacing with Skyrim through janky console commands.
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# ? Apr 22, 2018 14:01 |
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I finally got stand out last night and it's awesome. The jank level is lower than I expected and it's just really fun.
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# ? Apr 22, 2018 14:03 |
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I posted this in the dad thread but I feel it is wholesome enough to post here too. My father was a pilot most of my childhood but hasn't flown in nearly a decade , so I loaded him into a flight Sim I have hacked together and we had a great time flying his favourite plane and him talking me through the process of it all, checking flaps and trimming and stuff. Which of course he remembered like it was yesterday. A more human story but still VR related
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# ? Apr 22, 2018 14:06 |
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Jestery posted:Someone mentioned itch.io Obviously the best Itch VR game is https://mscottmcbee.itch.io/skreletons-hotdog-kitchen tho'
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# ? Apr 22, 2018 15:53 |
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Jestery posted:I posted this in the dad thread but I feel it is wholesome enough to post here too. That's cool, though the picture of a polaroid makes it seem like an artifact of the 80s.
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# ? Apr 22, 2018 16:24 |
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My OrbusVR Gold Rush story: Really bad look to disable the tutorial during Gold Rush. I've heard that it was a server issue because they couldn't handle that many tutorial instances at once, but still. There is a SEVERE feeling of jankiness to a lot of the game from the very moment you spawn -- I had the opening menu appear basically inside my body too! -- and it was seriously exacerbated by the fact that I didn't have a clue what to do once I started trying to play the game. I waved at some NPCs, which I only knew to do from reading this thread, and it was hit-or-miss whether they spoke to me or not. And since it took a couple tries before the first guy said anything to me, I spent a while waving repeatedly at random NPCs and was never sure whether they didn't have anything to say or if they just weren't picking up my wave. The playerbase does seem pretty friendly and helpful, I will say. I wandered outside of town and tried to fight a deer with the pickaxe dangling from my hip, and a level 20 told me to equip my actual WEAPON, which was slung over my shoulder. A couple of us noobs fought another couple deer, while the 20 told us that these deer, directly outside town, would probably murder us on our own. He also took us through how to swap weapons to change classes. The inventory threw me for a minute, actually, since you tap an item and the border will turn green, then you tap the slot on your character to equip it. I suppose that's intuitive enough on flatscreen, but after a month of VR I didn't think it was working at first because I wasn't actually grabbing the item with my hand. I spent a few minutes playing with the ranger and musketeer(?) class, but I had no idea where to go or what to do besides fighting overpowered deer and not seeing my experience bar go up at all, and the level 20 guy wasn't sure either without the tutorial quests. Like, I'm sure going through the tutorial might answer some of these issues for me, but the Gold Rush was an invitation to a ton of potential players to come and check the game out, and this is the experience we got. If it wasn't for that guy willing to sit and answer some dumb questions, I would have turned it off after seeing the achievement show up. I might try it again tonight to maybe give it a fair go, but I'm going to bet that a lot of people won't. The graphics are rudimentary, the UI feels off, there's no sense of impact to the combat, and there didn't seem like a lot of content from what I could see. It's only because I'd really like to see a large-scale MMO in VR that I'd even bother looking further, and even then, $40 is a hard ask for what feels like an early alpha.
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# ? Apr 22, 2018 16:31 |
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Yeah you can’t start the main quest line without completing the tutorial. Totally worth $40.
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# ? Apr 22, 2018 16:39 |
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What's the deal with Soundboxing? I load the game, and a bunch of options are in front of me, but the actual game is behind me, over my right shoulder. Is there any way to re-centre the game so the game is in front of me? I'm on Rift and my sensors are on the desk in front of me - if I try just turning 135 degrees to my right then my body blocks one of them and my right hand stops working ingame. PS: I am bad at finding VR options
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# ? Apr 22, 2018 16:40 |
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Hey all, read the OP and the last few pages and have a couple questions. I own a Rift (actually have for months) but just now getting into it. When I use Steam VR, it keeps audio as my regular speakers. I have to override it to the rift handset. Likewise, when I turn off Steam and just use my PC it still keeps the Rift speakers as primary. I can obviously manually switch back and forth, but it's a pain in the butt. Is there a simple setting I'm missing? Also, I am getting into Arizona Sunshine with Steam. I notice the play-space boundaries I set up in the Rift set up are not translating into the game and I find myself whapping my hand on my desk/filing cabinet, etc. Another thing I haven't set up properly I assume? Apologies if these are dumb. Oh, also, whats the go to recommendation for flight sims? I have Elite Dangerous, but thinking an aircraft sim.
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# ? Apr 22, 2018 16:40 |
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# ? Jun 2, 2024 08:01 |
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DCS and War Thunder have VR. I dunno if il2 does. I think xplane 11 has a mod for it.
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# ? Apr 22, 2018 16:44 |