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Mastermind rogue maybe but depends on what you mean by support.
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# ? Apr 21, 2018 17:59 |
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# ? Jun 5, 2024 15:12 |
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Novum posted:Mastermind rogue maybe but depends on what you mean by support. Mostly she just heals and blesses, but you don't need a lot of healing in 5E. She isn't exactly the most imaginative player. She more enjoys being a host.
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# ? Apr 21, 2018 18:02 |
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Pick the spells out for her.
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# ? Apr 21, 2018 18:05 |
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gradenko_2000 posted:Pick the spells out for her. Yup. that's what I figured. Thanks guys!
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# ? Apr 21, 2018 18:09 |
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Why does she hate Bards? You know you don't literally have to be Scanlan from CR when you play one, right? My last Bard was an elderly Half-Orc that knew the All-Song of his people's oral tradition. His spells were him performing specific verses from it. I just rolled another one for a Weird West Campaign that's a trail marking slingmaster that smuggles gunpowder. The only Bard that should act like the Jester guy from that King of the Hill Episode is one who goes College of Satire. If she irreconcilably hates the class Celestial Sorcerers from Xanathar's can poach Cleric Spells in exchange for one of their Sorcerer Spells and Celestial Warlocks from the same book enjoy the simple Warlock chassis with some healing and support options.
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# ? Apr 21, 2018 18:17 |
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Thanks! I'll check that out! Perfect! She hates bard because she tried one and trying to think of sick burns for the...poo poo I forget the bard power name, the one where you hurt people's feelings so much they die..anyway, our DM made us actually come up with insults. broke her brain and now she hates bards. That warlock sounds perfect. I will look for it.
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# ? Apr 21, 2018 18:30 |
Waffles Inc. posted:It's an interesting thought experiment: what can you change/kill from D&D and still keep its "DND-ness"?
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# ? Apr 21, 2018 18:36 |
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Ancestral Spirit Barbarians do a lot of "support" by making it very hard for enemies to hit targets. I'm playing one that's basically nothing but support abilities and a high AC, which has been very interesting so far.
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# ? Apr 21, 2018 18:39 |
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Waffles Inc. posted:It's an interesting thought experiment: what can you change/kill from D&D and still keep its "DND-ness"? Chronicles of Mystara is undeniably D&D, right? So I don’t think the engine is a requirement. I guess it depends on if we’re talking D&D the game, or D&D the franchise.
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# ? Apr 21, 2018 18:45 |
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Also please note that both of these terms should be interpreted figuratively.
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# ? Apr 21, 2018 19:15 |
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Dungeon can be a collection of encounters or whatever but imo you should always let a newbie fight an actual Dragon by the end of their first month of regular play.
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# ? Apr 21, 2018 19:48 |
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AlphaDog posted:The bit about "if you die" was my main point. There's nothing in the text of the spell to support the skeletons doing anything other than performing the last task they were given (and if they finish that, then going to their "haven't received a command" behaviour as specified in the spell text), even if the caster dies, until the 24 hours is up. The if you die part was mainly related to the fact that if the caster dies they have no way to refresh the spell. You are indeed correct they would not go feral right away. MonsterEnvy fucked around with this message at 20:04 on Apr 21, 2018 |
# ? Apr 21, 2018 20:00 |
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CubeTheory posted:I'm about to sit down for a 10+ hour in person session to start OotA. Wish me luck on my journey. Have fun.
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# ? Apr 21, 2018 20:03 |
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CubeTheory posted:I'm about to sit down for a 10+ hour in person session to start OotA. Wish me luck on my journey. Whatever else you do, protect Stool at all costs.
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# ? Apr 21, 2018 20:47 |
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In my Lost Mines campaign my players sort of accidentally took Droop in as a semi-ward. I've given him to one of the dwarf fighters (this one multiclassed into stone sorceror for AC and occasional smites) and told them I'd give him an actual class when we eventually move on to SKT (following someone's joke in this thread he has the voice of Frank from China, IL). In the last session, Garaele also agreed to join them for some of the Part 3 sidequesting since they don't have a healer (stitched her up with a lower level Trickery setup). This has led to the aforementioned fighter being really into the idea of just having as many buds as possible join the gang. Probably doing this very wrong but we've been having a good time with it.
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# ? Apr 21, 2018 21:08 |
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Razorwired posted:Dungeon can be a collection of encounters or whatever but imo you should always let a newbie fight an actual Dragon by the end of their first month of regular play. That's fair given the game name.
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# ? Apr 21, 2018 21:15 |
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Trojan Kaiju posted:In my Lost Mines campaign my players sort of accidentally took Droop in as a semi-ward. I've given him to one of the dwarf fighters (this one multiclassed into stone sorceror for AC and occasional smites) and told them I'd give him an actual class when we eventually move on to SKT (following someone's joke in this thread he has the voice of Frank from China, IL). In the last session, Garaele also agreed to join them for some of the Part 3 sidequesting since they don't have a healer (stitched her up with a lower level Trickery setup). This has led to the aforementioned fighter being really into the idea of just having as many buds as possible join the gang. There's nothing wrong with your players turning NPCs into tagalong allies, but the problem is if they end up joining combat encounters, you end up playing D&D against yourself which isn't very fun for a lot of reasons. Try to think of reasons why NPCs can't or won't participate in combat ahead of time. Alternatively, just flat-out state that NPCs aren't strong enough to tussle with the same things that the PCs do, but they have skills and means to do things that the PCs normally do not have (or do not have the time to do). Right now, one of my players has a permanent NPC attached to him who exists mostly to take a lot of verbal abuse and to dig around in libraries for days on end, because the party has more important things to do.
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# ? Apr 21, 2018 21:20 |
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Razorwired posted:Dungeon can be a collection of encounters or whatever but imo you should always let a newbie fight an actual Dragon by the end of their first month of regular play. Also acceptable is letting the newbie ride a dragon into battle.
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# ? Apr 21, 2018 21:31 |
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The wife loves her new support warlock guys. You mean, I can only cast two of these spells per rest, and I can blast at will? Awesome.
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# ? Apr 21, 2018 21:40 |
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inthesto posted:There's nothing wrong with your players turning NPCs into tagalong allies, but the problem is if they end up joining combat encounters, you end up playing D&D against yourself which isn't very fun for a lot of reasons. Try to think of reasons why NPCs can't or won't participate in combat ahead of time. Alternatively, just flat-out state that NPCs aren't strong enough to tussle with the same things that the PCs do, but they have skills and means to do things that the PCs normally do not have (or do not have the time to do). What I'm currently doing is giving Droop to the aforementioned fighter for combat encounters. He's also just a base Goblin (with a Fury of the Small bonus) until we pick things back up for SKT after a time (if he survives). I may do the same for Garaele but my intent (they haven't done combat with her yet) is to just have her in the back for her Bless and healing so that she's nonintrusive until someone makes sense to loan her for encounters. Currently she's only really slotted for the 3 sidequests over on the east end of the map since she was guiding them to Agatha anyway.
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# ? Apr 21, 2018 21:51 |
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The Dregs posted:The wife loves her new support warlock guys. You mean, I can only cast two of these spells per rest, and I can blast at will? Awesome. Heh.
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# ? Apr 21, 2018 22:59 |
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I had a bunch of character ideas and foolishly told this group that would allow me to pick something to play around them. Then I saw my niches for Dreams Druid, Conquest Paladin, and Rogue get hoovered up and I'm stuck between playing my third cleric (I have fun stuff I wanna do with it but still), another wizard, or another Lore Bard. Trying to find a way to zazz these things up to make them more fun. Nature Cleric could be the SCAG cantrip Gish I always wanted to play, but it'd be my third cleric in a row for in-person campaigns. I find Wizard fun but all the individual Wizard schools pretty boring. Thought about playing a Hobgoblin who scavenged a helm he didn't realize was a Helm of Opposite Alignment and just swapping between Lawful Evil and Chaotic Good whenever I fail my daily save. (I know the actual helm in old editions was a one-and-done thing but I'm trying to find an excuse to get a hobgoblin going with these people that doesn't make him The Lone Good One like Drizzt). Lore Bard is generally just very fun but not sure how I can make one different from my last one. Was throwing around an idea of a Yuan-Ti Pureblood spy who got so used to living lavishly that he's refusing the call to return home and report, which is a decent hook for getting him adventuring but hard to direct from there.
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# ? Apr 22, 2018 01:45 |
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Nehru the Damaja posted:I had a bunch of character ideas and foolishly told this group that would allow me to pick something to play around them. Sounds like you have some interesting ideas already! I have been toying with the idea of a War Wizard from a mercenary guild who is basically a Teamster that can cast --- lazy and surly, does nothing without approval from his higher-ups. But he loves the overtime pay so he can be a team player in some instances.
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# ? Apr 22, 2018 02:07 |
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Smashing Link posted:Sounds like you have some interesting ideas already! I have been toying with the idea of a War Wizard from a mercenary guild who is basically a Teamster that can cast --- lazy and surly, does nothing without approval from his higher-ups. But he loves the overtime pay so he can be a team player in some instances. You're reminding me of my last lore bard and how I'm quietly offended a party member thought I was an evil character for re-negotiating our contract when the parameters of the job changed, demanding overtime for a caravan escort job that became a ridiculous rescue mission.
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# ? Apr 22, 2018 02:11 |
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Ages ago now, but I once played a bard who was on a guild wage to follow the party and write the saga. They'd pay the guild 5% of their gross haul monthly, and surviving PCs would share 10% of the royalties in perpetuity. He was the richest party member by the end - job related expenses were covered, and an on the road per-diem and danger money on top of his union wage added up pretty fast, especially when the DM would do the waggly fingers "6 months pass and the sea voyage ends..." thing.
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# ? Apr 22, 2018 03:08 |
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Nehru the Damaja posted:I had a bunch of character ideas and foolishly told this group that would allow me to pick something to play around them. Do the Yuan-Ti bard thing. Make them be a really famous and prominent musician everyone knows and loves*, but little do they know, you were actually a snake person space alien trying to conquer the planet. ( *Insofar as that's possible in a pre mass media world. I guess playing for nobles or at huge big city amphitheaters would need to suffice.)
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# ? Apr 22, 2018 08:07 |
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put idol singers in your D&D settings
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# ? Apr 22, 2018 08:09 |
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CubeTheory posted:I'm about to sit down for a 10+ hour in person session to start OotA. Wish me luck on my journey. Did this turn out well.
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# ? Apr 22, 2018 08:18 |
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Blockhouse posted:put idol singers in your D&D settings the true fantasy is the idol industry not being ultra hosed up sexist
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# ? Apr 22, 2018 08:24 |
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NachtSieger posted:the true fantasy is the idol industry not being ultra hosed up sexist Basically yeah.
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# ? Apr 22, 2018 08:26 |
NachtSieger posted:the true fantasy is the idol industry not being ultra hosed up sexist I think if you take sexism out of that industry it will immediately collapse. Sexism is what drives it.
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# ? Apr 22, 2018 11:13 |
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So my cleric finally died in my ToA game. One thing that became apparent before I was obliterated in dragon fire is that we lack a proper frontline, so I was thinking of making a paladin tank so I can still spot heal. I think I know how to build one, but what does playing a good tank entail, exactly? I assume there’s some level of utilizing shoving and grappling to make yourself “sticky”, but aside from finding chokepoints to park in and be a wall, I’m not really sure how to utilize terrain or prioritize threats. Any advice on playing that role? I’m talking fundamentals, it doesn’t have to be paladin-specific.
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# ? Apr 22, 2018 14:42 |
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The Dregs posted:The wife loves her new support warlock guys. You mean, I can only cast two of these spells per rest, and I can blast at will? Awesome.
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# ? Apr 22, 2018 14:51 |
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Being a tank in 5e is almost entirely unmechanical. Have enough AC and HP to survive one on one with the biggest enemy the party can’t just use magic to disable, and hope your party’s damage rolls are better than its are. There isn’t a stickyness mechanic, but monster attacks need to go somewhere so a 16con d10hp dude with 19-20ac is going to be better at nullifying or mitigating those hits than anyone else, so its about making yourself the obvious target at least somewhat in character. If the DM is a dick and just has all the orcs or whtever run past you and rush the wizard there isn’t much you can do about that, especially since you only get one reaction for an opportunity attack anyway. I’d talk to the DM about what your planned role is and see how they view it within the ruled or the game and play accordingly.
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# ? Apr 22, 2018 16:43 |
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You gotta have some way of forcing enemies to attack you to really be front line in this - depending on how your dm decides to deal with the spell, conjure animals druid seems like the best candidate to me.
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# ? Apr 22, 2018 17:06 |
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Mechanically there are a couple ways to be sticky. Specifically for Paladins, they get Compel Duel, which disincentives an enemy from attacking others, but at the cost of a spell slot you could have been using for smites (generally not worth it). The UA Stone Sorceror also gets it, which I'm assuming means Hexblade does too since both share a number of Paladin spells. Of course you probably don't want to tank as a Warlock. Stone Sorceror does give a boosted AC though. It may be better to go either Barbarian (I think it's the Ancestral Guardian that has debuffs for not attacking you but I may be mixed it) or, if your DM does the "Battlemaster + 1" thing for fighters, choosing Cavalier Fighter.
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# ? Apr 22, 2018 17:15 |
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Has anyone ever ran any real life timers to push combat along? We had an erupting volcano that would keep expanding every five real life minutes, increasing the lava hazard area and when getting to certain places would trigger various nasty environmental effects. It was really stressful, but really fun, we weren't able to do that sit back and analyze everything we do sometimes and were reacting quickly and getting our turns ready before they came to us. The one guy who never looks up until it's his turn was having a panic attack though. Anyway, it was fun for the one encounter but has anyone seen this implemented, or something similar, for combat across the board to keep things moving?
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# ? Apr 22, 2018 17:24 |
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Totally off topic but does anyone know what the source material for this meme is? https://thumbs.gfycat.com/GentleUniqueGraywolf-mobile.mp4 Yoshimo fucked around with this message at 18:22 on Apr 22, 2018 |
# ? Apr 22, 2018 18:16 |
Looks like Dorkness Rising, though I might be wrong. https://www.youtube.com/watch?v=tOUksDJCijw
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# ? Apr 22, 2018 18:50 |
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# ? Jun 5, 2024 15:12 |
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So yesterday I discovered that a Rogue can take two Dash actions in a turn, thanks to Cunning action. And the Tabaxi racial ability lets her double its movement speed until the end of the round. 240 goddamn feet in a round. Or 120 goddam feet if you want to stab some one Here is my https://www.youtube.com/watch?v=XVO9CS8D4hQ
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# ? Apr 22, 2018 18:51 |