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Panfilo posted:As others have said, not every Skaven clan is necessarily advanced to the WW1 war crime wonder weapons of Skyre. If you read the Iron mine under Skaven control, it says that only a few clans are even capable of metalworking period, with the rest needing to Barter for equipment. Yeah, and the Empire has in the lore 6 irreplaceable steam tanks which makes them too valuable to actually use, but you can have as many as you want ingame, and the High Elves can't field legions of dragons like you can do in the game either, but it's more fun to be able to play with these toys. The Skaven don't get a lot of their fun toys. I would have more fun if I had more toys.
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# ? Apr 23, 2018 03:49 |
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# ? Jun 3, 2024 10:41 |
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Ideally, they could add Ratling Gunners, which would function similar to the Hellblaster Volley gun and be wildly inaccurate, but get a bonus vs flyers and have shieldbreaker (reduces missile block of target) . This would be unique and make them handy against large numbers of flyers such as bats since their other ranged options aren't so hot vs flying units. Jezzails, long range low rate of fire snipers with bonus vs infantry and stalk, but super fragile and reliant on clear LoS Warplock Jezzails, an upgraded version that had even longer range but even slower reload and doing magic + fire damage.
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# ? Apr 23, 2018 03:57 |
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It would actually be more fun if the 7 (not 6, NOOB) steam tanks were unique units. They are supposed to all have strengths and drawbacks unique to their design.
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# ? Apr 23, 2018 04:40 |
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Panfilo posted:Jezzails, long range low rate of fire snipers with bonus vs infantry and stalk, but super fragile and reliant on clear LoS Jezzails are basically just luminarks on foot.
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# ? Apr 23, 2018 05:52 |
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Edgar Allen Ho posted:It would actually be more fun if the 7 (not 6, NOOB) steam tanks were unique units. They are supposed to all have strengths and drawbacks unique to their design. I think this would be pretty rad. The ROR are wildly enjoyed because of their unique traits giving them more character. CA should extend the lord development to units, allowing true customization Might be a balance headache though.
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# ? Apr 23, 2018 16:59 |
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Choice and Consequence somewhat did this by having caps on units (like Tomb Kings). It definitely helped prevent the AI from fielding bullshit armies like goblins with ten rock lobbas or something. But I do like the idea of just making those super elite endgame units RoR because you could have six distinctive steam tanks/star dragons/grail knights/etc.
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# ? Apr 23, 2018 17:03 |
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Panfilo posted:Choice and Consequence somewhat did this by having caps on units (like Tomb Kings). It definitely helped prevent the AI from fielding bullshit armies like goblins with ten rock lobbas or something. Yeah C&C was interesting but extremely unfulfilling in the Lord spec segment...plus some balance issues where there's really clearly a Best Choice and two other OK choices.
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# ? Apr 23, 2018 18:30 |
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That was my gripe about it too. Veterancy is better than more recruitment, ambush chance better than ambush defense for most races (Brettonia an exception perhaps). Best element is caster lords which do get some nice choices that aren't always a no brainer. Choosing between potentially 3 different mounts is also significant since basic mount comes with bigger ld bubble+effect while the armored mount and flyer counterparts just beef up hp/armor/speed /charge with no additional effects usually. So you can plan ahead and there's equal benefits to each mount type or none at all. Generally the skills that cost additional upkeep seldom felt worth it and tended to be samey (generally poison or fearless). The choices for most ranged or artillery were also virtually identical for most races (range, reload, or ammo). The modder is gonna overhaul red skills, personally I hope they group units together a bit more so you get Stacking boosts instead of one unit getting marginally more ammo. They also updated followers and made them a LOT better, which is nice.
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# ? Apr 23, 2018 18:49 |
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Edgar Allen Ho posted:It would actually be more fun if the 7 (not 6, NOOB) steam tanks were unique units. They are supposed to all have strengths and drawbacks unique to their design. https://steamcommunity.com/sharedfiles/filedetails/?id=1206010657 This seems like the best approximation anyone will probably make.
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# ? Apr 23, 2018 19:50 |
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I remember in a Gotrek and Felix book, a group of Skryre Skaven broke into the College of Nuln to steal it's tech. The Warlock Engineer in charge actually started to fantasize and drool over the Steam Tank they found. So he went inside it and started imagining all the stuff the Skaven Empire could do with Steam Tanks once they overhauled the design. (Stuff like replacing the engine with a Warpstone Engine to crank up it's speed, getting Warpfire throwers on it, Putting a periscope in so the look out does not actually have to stick his head out of the machine.) He was so excited about the Steam Tank that he decided to drive it back to lift they were used to get in. Then underestimating the speed of the tank and not paying attention were he was going he ran over a Poison Wind Globadier. This spread poison all over the place and the other Skaven thought a human was actually in the tank and started attacking it. While the Engineer came to that conclusion Skaven paranoia overrode it and he thought his soldiers were betraying him so he started running them over. Eventually driving the Steam Tank into a hole they dug were it exploded. (Though the Engineer escaped.)
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# ? Apr 23, 2018 20:06 |
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Anyone else had Dark Elf factions survive with only a Black Ark left, sailing around the world forever, and always just fast enough that you'll never catch it?
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# ? Apr 24, 2018 00:14 |
No but that sounds amazing! Bribe them untill they ally you and see what they do. Can they recruit Lords from a Black Ark so they can take a ruin or weak city? Can a Black Ark assault a port city?
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# ? Apr 24, 2018 14:12 |
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RBA-Wintrow posted:No but that sounds amazing! Bribe them untill they ally you and see what they do. Can they recruit Lords from a Black Ark so they can take a ruin or weak city?
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# ? Apr 24, 2018 15:58 |
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GCCM needs to have more custom maps like Naggarond which has a stretch of wall that vanguard deployment units can deploy directly adjacent, so the second the battle starts they are already scrambling up the walls. Normally vanguard units aren't always useful, doubly so in sieges. But creative maps could change that. Imagine siege battles where vanguard units can deploy in areas normally inaccessible to other ground units, serving as a 'shortcut' or at the very least a diversion to tie up defenders while your main force attacks from the front. Or for defenders, getting access to a vanguard deploy zone that lets you flank the attacking force, to hamper their advance. This could be applied to other maps too- I really wish GCCM would crank out a couple Underway, World Roots and Beast Path maps because they could be set up to favor armies that primarily fight in these maps.
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# ? Apr 24, 2018 16:46 |
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"Hungry" update refers to a buff in skaven food production! https://twitter.com/totalwar/status/988810069348364290
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# ? Apr 24, 2018 17:03 |
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they have the worst media presence of dumb jokes and dumb hype
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# ? Apr 24, 2018 17:11 |
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Gejnor posted:"Hungry" update refers to a buff in skaven food production! More rats is always a good thing!
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# ? Apr 24, 2018 17:26 |
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Well, at least they're still doing balancing work for all factions!
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# ? Apr 24, 2018 17:27 |
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'Hunting' presumably refers to the next news being new/reworked Norsca hunts.
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# ? Apr 24, 2018 17:33 |
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Third World Reggin posted:they have the worst media presence of dumb jokes and dumb hype the problem is they'll say one word in a teaser and you immediately get a legion of dorks with those green hats and calculators on reddit saying they crunched the numbers and based off of the word "hungry" we're probably getting a whole new faction
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# ? Apr 24, 2018 17:39 |
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Hungary comfirmed!
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# ? Apr 24, 2018 17:47 |
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But I don't want to play as Hungary.
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# ? Apr 24, 2018 17:52 |
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Mordja posted:But I don't want to play as Hungary.
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# ? Apr 24, 2018 17:55 |
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I have an overwhelming strange urge to go home and start a Pontus campaign.
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# ? Apr 24, 2018 18:23 |
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Gejnor posted:"Hungry" update refers to a buff in skaven food production! Thank god, the food mechanic is keeping me from playing skaven. They just have so many unnecessary complexities to them, even one crappy wrinkle can make a big difference.
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# ? Apr 24, 2018 18:35 |
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Yeah, I don't think they really needed it in Vortex, since there were enough food-production provinces around their starting positions to not need to worry about it. But the food rework is going to make them a much more viable option in Mortal Empires, finally.
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# ? Apr 24, 2018 18:41 |
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Acute Grill posted:Yeah, I don't think they really needed it in Vortex, since there were enough food-production provinces around their starting positions to not need to worry about it. But the food rework is going to make them a much more viable option in Mortal Empires, finally. Someone hasn't played Tretch.
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# ? Apr 24, 2018 18:52 |
When this game first came out I played as Skaven and pretty quickly fell off. I just came back to the game this last week and started a Lizardmen campaign and it's much better. Skaven just feel too weak at the start and the complexities of managing food are a pain.
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# ? Apr 24, 2018 19:49 |
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On the other hand, their ambush on attack mechanic and hilariously powerful artillery makes them pretty overpowered come lategame. Compare how easy it is to wipe out the Chaos stacks with Skaven compared to anyone else.
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# ? Apr 24, 2018 19:59 |
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Just use a mod that buffs food and spread warcrimes across the world.
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# ? Apr 24, 2018 20:06 |
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Having plentiful food is nice also as you can make the most out of Dwellers Below. As Queek in high corruption you can potentially get like 11 charges of it, which is great in close battles.
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# ? Apr 24, 2018 20:31 |
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Or just bukd some public order buildings and don't worry about food at all.
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# ? Apr 24, 2018 21:27 |
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Awe I'm slightly disappointed, I was hoping that CA use of "hungry" was hinting at Ghorgon's would be added to the beastmen roster.
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# ? Apr 24, 2018 21:37 |
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Broken Cog posted:Someone hasn't played Tretch. Tretch got hosed by the changes to self-raiding. When it tanked your public order, Tretch was fine just self-raiding and knocking out rebellions until the food suprlus topped out. Then expand and do it again. Rinse and repeat until you were at the largest extent you could support. Feel like CA went too far nerfing that. loving up your own people seems like a matter of course for Dark Elves, Skaven, and Greenskins (and Chaos but that doesn't fit into the game mechanics). Was a bit silly that it was an optimal start for everyone else as well. Acute Grill fucked around with this message at 22:21 on Apr 24, 2018 |
# ? Apr 24, 2018 22:14 |
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When did they change auto-resolve to be at 50% almost every battle? Im so sick of fighting these tedious, easily-won battles that autoresolves wipes 3-5 units out in.
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# ? Apr 24, 2018 23:48 |
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Ammanas posted:When did they change auto-resolve to be at 50% almost every battle? Im so sick of fighting these tedious, easily-won battles that autoresolves wipes 3-5 units out in. I've started avoiding certain units that end up being auto resolve liabilities. Kroxigors were the biggest offenders for Lizardmen, but fortunately their artillery are also dinosaurs so they don't get the bolt thrower treatment.
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# ? Apr 25, 2018 02:04 |
Gejnor posted:"Hungry" update refers to a buff in skaven food production! Whaaat? Skaven were already ez mode I'm confused by this. Raiding generated poo poo tons of food, and raiding your own land is very skaven, they definitely would be killing other rats to eat rats to feed rats to generate more rats to kill.
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# ? Apr 25, 2018 04:25 |
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Without mod buffs to food supply skaven would often get trash-canned by other factions, notably Teclis and Grimgor/Settra.
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# ? Apr 25, 2018 07:16 |
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No, not really. The Ambush mechanic for Skaven makes it so you pretty much never have to fight at a disadvantage, and once you've gotten a balanced food supply coming in, any extra food you get from battles can just be put straight into boosting new settlements. Skaven is probably the easiest faction in the campaign once they get going. Or well, at least Skrolk is, Queek is a bit harder because of his starting neighbours, and Tretch is, well, Tretch. Broken Cog fucked around with this message at 08:19 on Apr 25, 2018 |
# ? Apr 25, 2018 07:44 |
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# ? Jun 3, 2024 10:41 |
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He's taalm but then ai
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# ? Apr 25, 2018 09:10 |