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I once drunkenly sent Wiz a bunch of messages because he was one of two Martins on my skype and told him that if he was ever in Iceland I'd buy him a hotdog welp that's my wiz story
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# ? Apr 24, 2018 05:47 |
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# ? May 9, 2024 04:54 |
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That's legally binding.
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# ? Apr 24, 2018 05:53 |
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Icelandic hotdogs are pretty goddamn great.
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# ? Apr 24, 2018 06:51 |
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Deceitful Penguin posted:I'd honestly love if stability was actually a kind of see-saw, where you have a bunch of factors that steadily increase it (religious unity, cultural unity, prosperity and so on) with other factors decreasing it (lack of the aformentioned, events) and raising stability would just mean that you tipped it further to the good side. A crisis system for interior politics where you can push through reforms would be kinda neat in EU or VIC. I guess EU doesn't really have enough interior politics to make this interesting except as another way to get +5% to something or other.
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# ? Apr 24, 2018 08:19 |
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quote:The SA Stellaris thread is pretty much building shrines to Wiz full-time now. Deceitful Penguin posted:I once drunkenly sent Wiz a bunch of messages because he was one of two Martins on my skype and told him that if he was ever in Iceland I'd buy him a hotdog I stand by my statement!
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# ? Apr 24, 2018 15:32 |
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I moved to Iceland 3 years ago and it absolutely blew my mind they put the sausage on last. No more spillage!
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# ? Apr 25, 2018 02:19 |
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Mantis42 posted:That's legally binding. In IKEA Ein Sexmonster posted:Icelandic hotdogs are pretty goddamn great. Lum_ posted:I stand by my statement! Demiurge4 posted:I moved to Iceland 3 years ago and it absolutely blew my mind they put the sausage on last. No more spillage! When I first released and played as Iceland in EUIV I was beyond shocked to see GENERIC IDEAS!! Meanwhile, the villainous mainland curs have ideas mentioning Sagas and whatnot when they were nothing but stay-at-home layabouts who managed to lose most of theirs
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# ? Apr 25, 2018 02:53 |
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We're playing a multiplayer Hearts of Iron 4 game using goon-mod Apres Moi Le Deluge come sign up! https://forums.somethingawful.com/showthread.php?threadid=3855139 Game starts Friday May 4th and goes for 3 hours every week starting at 22:00 UTC
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# ? Apr 25, 2018 10:57 |
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This has been one of the better/more chaotic Europes I've seen. Possibly because I stayed out of it this run through. It's 1918 ans communist rebels just enforced their demands on Russia...
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# ? Apr 27, 2018 21:39 |
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Beautiful. The German exclave in belerussia is top tier. What country were you playing & you have a world map?
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# ? Apr 27, 2018 21:51 |
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ThatBasqueGuy posted:Beautiful. The German exclave in belerussia is top tier. What country were you playing & you have a world map? I'm the USA. The red bit in China is the last remaining part of what was a big russian presence. China's got its act together now though (as long as they don't declare on Korea again). That's also the soviets in the Yukon. Gran Columbia is where Venezuela should be (there's a tiny piece of Venezuela left too). I took Cuba from Spain when they intervened in the Mexican American war for the second time. feller fucked around with this message at 23:19 on Apr 27, 2018 |
# ? Apr 27, 2018 23:14 |
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Capitalism was a mistake.
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# ? Apr 30, 2018 00:29 |
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really queer Christmas posted:
Most efficient way of allocating resources now, please. we need more concrete
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# ? Apr 30, 2018 00:50 |
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For Vicky2, Is there any way for me, as Japan, to make Koreans and Manchus into accepted cultures or get some Japanese people over there? I’ve owned Korea for like 30 years and not a single Japanese person will live there. Also, replaying the game makes me really frustrated in some of the archaic and dumb systems and makes me really want that Victoria 3 that won’t come until 2042.
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# ? May 1, 2018 06:56 |
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really queer Christmas posted:For Vicky2, Is there any way for me, as Japan, to make Koreans and Manchus into accepted cultures or get some Japanese people over there? I’ve owned Korea for like 30 years and not a single Japanese person will live there. No, Victoria 2 accepted/primary cultures are static. The only thing that can change them are preset events like various the various US native american events. I think if you use a national focus to encourage immigration to those areas you'll see more Japanese pops move there, but they're likely always going to be vastly outnumbered by Koreans and Manchus. The thing about Korea and Manchuria in Victoria 2 is that in Vicky 2 a lot of places are "cultural cores", where even if the nation stops existing, the pops of that culture living in those cores are very unlikely to change cultures no matter how long they've been living under another nation. All you can really do is have Japanese troops hanging out nearby to put down the inevitable rebellions that pop up and suppress the separatist movements to try to keep the crisis temperatures down.
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# ? May 1, 2018 07:10 |
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The Cheshire Cat posted:No, Victoria 2 accepted/primary cultures are static. The only thing that can change them are preset events like various the various US native american events. I think if you use a national focus to encourage immigration to those areas you'll see more Japanese pops move there, but they're likely always going to be vastly outnumbered by Koreans and Manchus. The thing about Korea and Manchuria in Victoria 2 is that in Vicky 2 a lot of places are "cultural cores", where even if the nation stops existing, the pops of that culture living in those cores are very unlikely to change cultures no matter how long they've been living under another nation. All you can really do is have Japanese troops hanging out nearby to put down the inevitable rebellions that pop up and suppress the separatist movements to try to keep the crisis temperatures down. I’ve had the immigration focus on it for a while to no avail. I just wanted to be able to turn them into states and build factories. Pyongyang’s got a lot of good industrial material I’ve not got a lot of on the home islands.
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# ? May 1, 2018 07:22 |
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iirc the immigration focus only makes it so that if your country receives immigrants (and you won't if you're in the Old World), they're more likely to go to that state. It doesn't affect internal migration at all. There's pretty much nothing you can do here!
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# ? May 1, 2018 07:31 |
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Fister Roboto posted:iirc the immigration focus only makes it so that if your country receives immigrants (and you won't if you're in the Old World), they're more likely to go to that state. It doesn't affect internal migration at all. Yeah, from what I can tell, your pops will migrate internally to conquered territory if and only if they share a land route.
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# ? May 1, 2018 07:33 |
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Victoria 2 may not have been all that well thought-out.
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# ? May 1, 2018 07:34 |
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really queer Christmas posted:I’ve had the immigration focus on it for a while to no avail. I just wanted to be able to turn them into states and build factories. Pyongyang’s got a lot of good industrial material I’ve not got a lot of on the home islands. If you really want to, you could just add them as accepted cultures in your savefile. Keep in mind that pretty much breaks the game though. Or you could remove the modifier that makes cultures not convert in cores of that culture and convert them all to japanese slowly
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# ? May 1, 2018 10:02 |
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when will they announce victoria 3 at PDXcon
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# ? May 1, 2018 10:07 |
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Radio Free Kobold posted:when will they announce victoria 3 at PDXcon Never, there's Stellaris story DLC and for my money something they're just publishing Good thing though because Victoria II is v bad
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# ? May 1, 2018 14:29 |
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GrossMurpel posted:If you really want to, you could just add them as accepted cultures in your savefile. Keep in mind that pretty much breaks the game though. The real move here is to conquer as much of Oceana as possible, and keep them & your mainland posessions the same administrative type (colony/state) so there is intermigration. Not only will the islands in Oceana not have cores blocking your Manchu and Korean subjects from zapping into proper Japanese, they actually get a bonus for doing so. This also works if you start grabbing land in the Americas, which obviously may present some other difficulties along with it.
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# ? May 1, 2018 14:35 |
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Obliterati posted:Never, there's Stellaris story DLC and for my money something they're just publishing Well yeah if it was perfect we wouldn't need Vicky 3
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# ? May 1, 2018 15:17 |
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Obliterati posted:Never, there's Stellaris story DLC and for my money something they're just publishing You don’t need to speculate. They’ve said there will be a new game they’re publishing and a new game they’re developing. I’m expecting Rome or CK3 feller fucked around with this message at 16:09 on May 1, 2018 |
# ? May 1, 2018 16:05 |
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Vicky gives you something no other Paradox game does, and that's a detailed view of the regular people of your country. In other games, you only get very basic indications of how your people are doing based on things like revolt risk and province prosperity. Other Paradox games are all about leveraging the resources of the state to accomplish your goals (though CK2 gets points for the personal interactions with courtiers expanding the scope beyond that), and the people of your country are just means to that end. In Vicky, however, you actually get to see how your people live their lives, what their needs are, and you can take measures to provide that for them. The game is all about your people, not your borders. The addition of human capital is what elevates Victoria 2 to the level of the best Paradox game.
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# ? May 1, 2018 16:39 |
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Senor Dog posted:You don’t need to speculate. They’ve said there will be a new game they’re publishing and a new game they’re developing. I’m expecting Rome or CK3 To be fair we need EUV before CK3
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# ? May 1, 2018 16:46 |
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really queer Christmas posted:For Vicky2, Is there any way for me, as Japan, to make Koreans and Manchus into accepted cultures or get some Japanese people over there? I’ve owned Korea for like 30 years and not a single Japanese person will live there. If you want Korea to be a proper state you have to conquer them before you civilise. If you conquer uncivs as an uncivs they become states, if you conquer uncivs as a civ they become colonies.
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# ? May 1, 2018 17:00 |
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Senor Dog posted:You don’t need to speculate. They’ve said there will be a new game they’re publishing and a new game they’re developing. I’m expecting Rome or CK3 We know it's a Johan game though, right? He's not the CK "guy" from what I can tell (i'm probably going to get shot down by the goons itt that actually know...) so I would doubt it is CK3. So my guess is Rome for that reason. Or something new!
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# ? May 1, 2018 17:05 |
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algebra testes posted:We know it's a Johan game though, right? He's not the CK "guy" from what I can tell (i'm probably going to get shot down by the goons itt that actually know...) so I would doubt it is CK3. I didn’t really believe CK3 when I added it, I just wanted to list more than one game and the world is too cruel and mean a place for Vicky 3.
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# ? May 1, 2018 17:28 |
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Pakled posted:Vicky gives you something no other Paradox game does, and that's a detailed view of the regular people of your country. In other games, you only get very basic indications of how your people are doing based on things like revolt risk and province prosperity. Other Paradox games are all about leveraging the resources of the state to accomplish your goals (though CK2 gets points for the personal interactions with courtiers expanding the scope beyond that), and the people of your country are just means to that end. In Vicky, however, you actually get to see how your people live their lives, what their needs are, and you can take measures to provide that for them. The game is all about your people, not your borders. The addition of human capital is what elevates Victoria 2 to the level of the best Paradox game. I really love that demographic aspect of the Victoria series. You can see their religion, their ethnicity, how new inventions or historical developments affect their fertility rate - that stuff is like crack to me and you don't really get it in any other game.
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# ? May 1, 2018 19:23 |
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I can't wait for it all to be abstracted away and replaced with proletariat mana in Vicky 3.
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# ? May 1, 2018 20:21 |
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Fister Roboto posted:I can't wait for it all to be abstracted away and replaced with proletariat mana in Vicky 3. Yeah, it's kind of a shame that the magic juice that makes V2 special (a black box of simulated populations with details that the player has little to no control over) runs pretty directly counter to Paradox's modern design philosophy of allowing as much player control over gameplay systems as possible. I feel like if V3 ever actually does come out, the likely response from V2 fans would be "It's a good game, but kind of a disappointment."
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# ? May 1, 2018 20:35 |
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100%, the entire thing that makes Vicky so good is that you don't have magical control over everything. You're not some magical god-force that has perfect knowledge and control, you're trying to run a real country like a real human and those rear end in a top hat capitalists keep doing things you don't want or can't control. It's also what makes CKII the second-best PDX game, it's about actual humans doing actual human things.
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# ? May 1, 2018 21:50 |
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Crazycryodude posted:100%, the entire thing that makes Vicky so good is that you don't have magical control over everything. You're not some magical god-force that has perfect knowledge and control, you're trying to run a real country like a real human and those rear end in a top hat capitalists keep doing things you don't want or can't control. It's also what makes CKII the second-best PDX game, it's about actual humans doing actual human things. There’s definitely more things I’d want control over than vic2 gives. Having to wait a year to start building a naval base because nobody is selling any timber sucks, especially when it already takes 3 years to build them then more time to build the ships you need. War justification feels like I plot with my cabinet, then one of those fuckers immediately runs outside the building and screams WE ARE PLOTTING A WAR JUSTIFICATION and accruing max infamy sucks poo poo and means I can’t have fun unless I cheat some of it away. Besides those things, I do agree that it’s fun to be along for the ride than being able to take complete control of destiny like in other paradox games.
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# ? May 1, 2018 21:59 |
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Crazycryodude posted:100%, the entire thing that makes Vicky so good is that you don't have magical control over everything. You're not some magical god-force that has perfect knowledge and control, you're trying to run a real country like a real human and those rear end in a top hat capitalists keep doing things you don't want or can't control. It's also what makes CKII the second-best PDX game, it's about actual humans doing actual human things. You mean all those liberals who keep thinking they should have some say in the government, and end up blocking the necessary social reforms in my nation?
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# ? May 1, 2018 22:06 |
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idhrendur posted:You mean all those liberals who keep thinking they should have some say in the government, and end up blocking the necessary social reforms in my nation? Well, how are you going to get re-elected if you fix the problems people elected you to fix? Answer me that, wiseguy.
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# ? May 1, 2018 22:10 |
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I've started trying to get the lieberals elected. Game is more fun when 100k unemployed craftsmen could spring up at any moment.
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# ? May 1, 2018 23:14 |
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really queer Christmas posted:There’s definitely more things I’d want control over than vic2 gives. Having to wait a year to start building a naval base because nobody is selling any timber sucks, especially when it already takes 3 years to build them then more time to build the ships you need. Yeah infamy is one of the things that tends to annoy me about the game, but I get why it's there - Victoria isn't meant to be a game about world conquest, at least, not through military means. I think the main issue with it is that the way it works is kind of dumb, where anything below 25 is fine, but with 25.1 infamy suddenly all your allies ditch you and everyone decides to declare containment wars. It would make a lot more sense if it was a more gradual thing, like how aggressive expansion works in EU4. Although relations themselves would probably have to be a bit more meaningful as well - in Vicky the numbers go from -200 to +200 but they might as well just be "hates me" "loves me" "is indifferent".
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# ? May 1, 2018 23:57 |
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# ? May 9, 2024 04:54 |
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Well considering Paradox's post HoI4 policy of only announcing games when you're months out from release. It seems to be it's something that Jon Shafer started working on and that the original Stellaris team got assigned to, which fits about a 3 year dev cycle. That would suggest a sequel to an older game or a completely new title.
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# ? May 2, 2018 00:16 |