|
can/should the accuracy and evasion math be tightened up
|
# ? Apr 26, 2018 09:51 |
|
|
# ? Jun 8, 2024 21:23 |
|
this post from that thread seems p reasonable honestlyquote:Dumb rework idea: allow riposte to proc on attacks even if they don't miss. Change riposte rate from being constant on all misses to (constant * PC's weapon skill / mindelay required for weapon). Don't allow ripostes if the player's last action was a melee attack or a throw. e: good christ im stoned well, thats fixed but also i have another thing to say and that is to increase staff generation on early floors augh ee: bring back clubstabs eee: to more accurately describe the killing power of an angry/terrified cornered cat, give felids cleave at level 9 and riposte at level 18 Tollymain fucked around with this message at 12:55 on Apr 26, 2018 |
# ? Apr 26, 2018 10:01 |
|
Tollymain posted:ee: bring back clubstabs *Ogre voice* yeah
|
# ? Apr 26, 2018 12:52 |
|
please bring ogres maces apt down to +2 and their other non shortblade categories up one each
|
# ? Apr 26, 2018 12:58 |
|
Tollymain posted:e: floodkiller what're the content goalposts for gooncrawl v2 I definitely want to get everything from the Design Detail survey in, as that was stuff that was originally slated for v1.0. After that, just keep working on anything else until I get stumped on everything remaining. Development will likely be slower this time due to not having holiday free time to code through.
|
# ? Apr 26, 2018 13:05 |
|
is there any way for dipshits what cant code to help
|
# ? Apr 26, 2018 13:07 |
|
Tollymain posted:can/should the accuracy and evasion math be tightened up I don't know on both counts. I think the way evasion works in crawl is pretty good. It makes a clear difference, but armor is superior. Dex needs something extra, but not EV. Accuracy should be more relevant and more important to stack, at least for some characters. I've been digging around in attack.cc and I can't actually figure out how it works. I've messed around with the function to calculate player and monster accuracy, which is straightforward for crawl, but I don't know where the actual calculation to determine whether an attack is dodged or not is kept. It's not a linear thing, accuracy and evasion both have pretty steep diminishing returns. You can have over 100 dex with 27 skills and a +9 weapon and still not have an 80% chance to hit an orb of fire. Does anyone in the thread know how accuracy and evasion actually work, or can point me in the right direction?
|
# ? Apr 26, 2018 13:23 |
|
Tollymain posted:is there any way for dipshits what cant code to help Vaults, documentation, sprite work, and naming. Vaults are always needed, since they add more variety to every game. Documentation includes stuff like making the changelog, translations to other languages, upkeeping the FR log, etc. Sprite work is needed for anything new or modified in order to avoid the stupid stuff like my programmer art tiles and misaligned paperdoll equipment on species (like octopodes and helmets, or felids not having paperdoll equipment). Naming involves the fact that there's been a couple comments in the latest surveys about some of the names and flavor text for things like Orbageddon being too silly for the rest of the flavor for Crawl (even considering death cobs).
|
# ? Apr 26, 2018 13:37 |
|
Heithinn Grasida posted:I don't know on both counts. I think the way evasion works in crawl is pretty good. It makes a clear difference, but armor is superior. Dex needs something extra, but not EV. Accuracy should be more relevant and more important to stack, at least for some characters. Tread carefully the treacherous kingdom of the floorgod. I spent like 20 minutes trying to get at least a basic grip of how item spawning probability works and just have up.
|
# ? Apr 26, 2018 13:40 |
|
Tollymain posted:is there any way for dipshits what cant code to help inability to code hasn't stopped my idiot rear end going to try to do more to make the hermit crab poo poo better this weekend before i request it gets shoved in anywhere at least since i don't know what half of what i did actually does edit: also i forgot the main reason i quoted you was to ask for a link to what you had in mind for the gimmick of fiddler crabs to see if it was something i could try working on after i get the hermit crab settled Sojenus fucked around with this message at 14:07 on Apr 26, 2018 |
# ? Apr 26, 2018 14:04 |
|
armour slots: head - (hats only) cloak - (no scarves??? somebody figure out how you put a scarf on a crab) no body slot no gloves slot no boots slot jewelry slots probably as normal maybe extra tbd innate mutations: - antennae 2 - scaling ac like draconians/gargoyles - maybe amphibious - the big gimmick: a built-in medium shield w/ no penalties (upgrades to large shield at level 14), uses shields skill. idk what effective enchantment level should be. has an infrequent offhand punch style aux attack that does considerable damage apts: very good: dodging good: fighting, uc, summoning, invocations average: melee weapons/shield apts, spellcasting, hexes/charms mediocre: stealth, tloc/tmut, air/earth bad: ranged weapons, conjurations/necro, fire/ice/poison, evocations n/a: armour, bows e: rename orbageddon iskenderun's undoing ee: dammit i just got an idea for a vault Tollymain fucked around with this message at 15:14 on Apr 26, 2018 |
# ? Apr 26, 2018 14:39 |
|
coconut crab species that's good at stealth and stabbing and can burrow into basic walls but sucks at dodging and isn't very fast
|
# ? Apr 26, 2018 14:48 |
|
Tollymain posted:armour slots: No boot slots, or 4 boot slots?
|
# ? Apr 26, 2018 14:56 |
|
they got crab feet, they dont make crab boots
|
# ? Apr 26, 2018 15:06 |
|
Consider how their literally one single AC source other than the innate one gonna be hats. +2 AC from equipment and that's it? What about resists? Also I'm not sure if you forgot rings or if you think a crab wearing rings is less silly than a crab in boots. Like, their whole entire equipment slot set is, if I understand it right; Hat Weapon Cloak Talisman You gonna have a hell of a time gathering resists for any of the later branches.
|
# ? Apr 26, 2018 15:11 |
|
i forgot to mention rings and amulet yes they could be an extra ring slots species like the octopode i suppose
|
# ? Apr 26, 2018 15:13 |
|
How about innate rF+, rC+, rCorr? (and yes, still vulnerable to Steam)
|
# ? Apr 26, 2018 15:15 |
|
Teal posted:Also I'm not sure if you forgot rings or if you think a crab wearing rings is less silly than a crab in boots.
|
# ? Apr 26, 2018 15:15 |
|
im good w both these things happening here also i just remembered theres a word that specifically means evolving to become crab-like e: carcinization
|
# ? Apr 26, 2018 15:19 |
|
Boots slots would obviously be ridiculous for crabs. Give them 3 glove slots instead so they can plap-plap-plap around with gloves on their little crab feet. More seriously, what if you gave them two amulet slots and two ring slots? They wear the rings on their eyestalks and the amulets around their claws
|
# ? Apr 26, 2018 15:27 |
|
yeah sure im afraid of actually putting steam vulnerability on it tho cause steam can get some terrifying spike damage as-is
|
# ? Apr 26, 2018 15:29 |
|
rSteam- is funny but it's not as obviously clear as other resist issues so i don't particularly want to go there
|
# ? Apr 26, 2018 15:41 |
|
You just need special flavortext messages for when they get hit by steam damage
|
# ? Apr 26, 2018 15:47 |
|
Johnny Joestar posted:coconut crab species that's good at stealth and stabbing and can burrow into basic walls but sucks at dodging and isn't very fast to add onto this, make them a large species that basically hides in plain sight. also decent at earth magic.
|
# ? Apr 26, 2018 15:47 |
|
Johnny Joestar posted:also decent at earth magic. i was trying to come up with something for a sand bubbler crab and this was all i could get at
|
# ? Apr 26, 2018 15:53 |
|
arent formicids already this except for w stasis instead of slow movement also im not joking about the felids lmao
|
# ? Apr 26, 2018 15:53 |
|
Tollymain posted:arent formicids already this except for w stasis instead of slow movement i was thinking more a stealthy tactical striker that isn't great at escaping but if they can get the drop on something then they can get the upper hand. claw. upper claw
|
# ? Apr 26, 2018 15:55 |
|
thats called a naee
|
# ? Apr 26, 2018 16:50 |
|
Crab should get Hats-only, Cloaks+Scarves, Robes-only, and Boots. The resists are pretty important. Formicids get almost full slots so it's not too weird. Also, don't forget that the giant claw mutation comes with the only one hand (a la Ru) drawback. Edit: Unify the Barding item for crabs, nagas, and centaurs? Speleothing fucked around with this message at 18:13 on Apr 26, 2018 |
# ? Apr 26, 2018 18:08 |
|
Tollymain posted:thats called a naee don't ruin my dreams, i like large races and also crabs
|
# ? Apr 26, 2018 18:14 |
|
Speleothing posted:Edit: Unify the Barding item for crabs, nagas, and centaurs? I'm liking this more & more. Special-case the two current Unrands, then add an Unrand for crabs only.
|
# ? Apr 26, 2018 18:22 |
|
So I'm having the most luck I've had so far with getting a caster of any sort going, this kobold here, and I'm not quite sure what to do from here. Probably check out swamp/snake next, I ran into Tesla in elf with literally no way to get rElec so I'm not going back in there. There's a relatively cheap randart quickblade in an orc shop I can't quite afford that I'm intending to buy next, and I'm not sure if I'm overvaluing warlock's mirror considering I spent 1440 gold for it. I know I want a necromancy book for regeneration at some point as well. Also there's a randart scalemail for 300~ gold in one of the orc shops, if it doesn't wind up awful and I have spare gold at some point how feasible is casting in scale mail on a tiny 7str kobold? Einwand fucked around with this message at 20:10 on Apr 26, 2018 |
# ? Apr 26, 2018 19:40 |
|
Johnny Joestar posted:to add onto this, make them a large species that basically hides in plain sight. also decent at earth magic. too many species are good at Earth Magic, not nearly enough good at Air or Ice
|
# ? Apr 26, 2018 20:56 |
|
piņa colada crab
|
# ? Apr 26, 2018 22:10 |
|
Penguin race
|
# ? Apr 26, 2018 22:51 |
|
Weeping Wound posted:too many species are good at Earth Magic, not nearly enough good at Air or Ice i've always wanted more ice magic species but assumed nothing would be taken note of unless it was a crab
|
# ? Apr 27, 2018 00:39 |
|
Johnny Joestar posted:i've always wanted more ice magic species but assumed nothing would be taken note of unless it was a crab on this note i've always wanted a yeti race that's large and has aptitudes for ice magic
|
# ? Apr 27, 2018 00:43 |
|
same but w fur 3
|
# ? Apr 27, 2018 01:05 |
|
I like how hellcrawl manages to condense "whoa this is awesome I'm so powerf--whoops I'm dead" into less than five minutes
|
# ? Apr 27, 2018 01:11 |
|
|
# ? Jun 8, 2024 21:23 |
|
Tollymain posted:same but w fur 3 of course
|
# ? Apr 27, 2018 01:13 |