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odiv posted:I thought sedans had four doors? You can set it up so that Steam will only patch the game when you go to play it, which should let you dodge a patch here and there
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# ? Apr 26, 2018 16:03 |
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# ? May 29, 2024 20:22 |
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Hippie Hedgehog posted:Then don't play on the test servers. flatluigi posted:You can set it up so that Steam will only patch the game when you go to play it, which should let you dodge a patch here and there
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# ? Apr 26, 2018 16:05 |
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Oh good another 7.62 dmr. With even more recoil than the existing one that has comedy-level recoil.
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# ? Apr 26, 2018 16:18 |
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Hippie Hedgehog posted:These don't sound very attractive to me, particularly the thumb grip. Horizontal recoil sucks because it's random so you can't control it. Vertical recoil is easy to manage by pulling down. (Well, I say "easy"...) Unless the tuning is really good (like it completely blasts vertical recoil away and doesn't do much to horizontal) then I'll probably skip it.
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# ? Apr 26, 2018 16:18 |
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did they ever fix vertical and horizontal sensitivity not being the same?
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# ? Apr 26, 2018 16:21 |
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HATECUBE posted:in the last 3 games I've played solo, I've gotten two l3 helmets, they didn't make a goddamn difference. I didn't check the environment, moved too far out of cover and gave away my positron respectively. the l3 helmet will never stop a headshot on you, but it will always stop headshots you try to make
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# ? Apr 26, 2018 16:22 |
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Groovelord Neato posted:did they ever fix vertical and horizontal sensitivity not being the same? According to the patch notes the vertical sensitivity will now be configurable so- kind of
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# ? Apr 26, 2018 16:22 |
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WAR CRIME SYNDICAT posted:Also, make sure to tell Choco his wish has been (sort of) granted and fall damage no longer affects you from a grenade. Although they did increase grenade damage so...
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# ? Apr 26, 2018 16:25 |
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Eh I have had plenty of games where a L3 helmet saved me and I have definitely had a game where my opponent having a L3 helmet let him shrug off a headshot and win. I can see how they would want to reduce its effectiveness but also this game is all about randomness and making due with what you find so I am not really a big fan of changes like that.
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# ? Apr 26, 2018 16:28 |
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Having a (small) visual indication that your opponent (probably) has a crate gun if they have a l3 helmet is a small boon, I guess? Silver lining at least.
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# ? Apr 26, 2018 17:22 |
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can't wait to walk around slam firing the pump shotgun
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# ? Apr 26, 2018 17:33 |
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The Lemondrop Dandy posted:Having a (small) visual indication that your opponent (probably) has a crate gun if they have a l3 helmet is a small boon, I guess? Silver lining at least. ooh that's a good point. I like that
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# ? Apr 26, 2018 17:58 |
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watching a (test server) stream, the pan has a bullseye on it now?? or is that a skin I missed or something
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# ? Apr 26, 2018 18:18 |
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Nfcknblvbl posted:"Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights." If I can run while aiming my solid gold sawed-off? Oh ho baby
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# ? Apr 26, 2018 18:29 |
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Is there a spreadsheet that explains the new shots to kill because of the damage changes? Dropping the 5.56 AR damage by 1 and increasing mini-15 by 1 means... ?!?
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# ? Apr 26, 2018 18:30 |
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I understand the logic behind changing the damage of weapons but wouldn’t it be better to adjust damage fall off at distance and bullet velocity?
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# ? Apr 26, 2018 18:41 |
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Old Binsby posted:watching a (test server) stream, the pan has a bullseye on it now?? or is that a skin I missed or something it's a guaranteed skin from a 5000 bp crate
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# ? Apr 26, 2018 18:41 |
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cougar cub posted:Is there a spreadsheet that explains the new shots to kill because of the damage changes? I think damage is expressed in hitpoints? Don't know to what body part and whether that assumes a vest or anything.
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# ? Apr 26, 2018 18:43 |
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cougar cub posted:Is there a spreadsheet that explains the new shots to kill because of the damage changes? Every since the ballstics change, there has been a more pronounced damage drop off, but no indication of where those drop offs for velocity and damage will be. So the only thing that chart would give you is point blank ranges, which is fairly useless. I guess you will just have to stop being a spreadsheet warrior and learn to shoot.
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# ? Apr 26, 2018 18:43 |
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Tab8715 posted:I understand the logic behind changing the damage of weapons but wouldn’t it be better to adjust damage fall off at distance and bullet velocity? Likely not, they are already adjusting recoil and probably wanted to avoid also touching bullet velocity since it has an enormous impact on how it feels to shoot at a target 2-400 yards away.
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# ? Apr 26, 2018 18:44 |
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Does the test client let you play on EU this time? Previously it was often only NA an AS.
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# ? Apr 26, 2018 19:12 |
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VulgarandStupid posted:Every since the ballstics change, there has been a more pronounced damage drop off, but no indication of where those drop offs for velocity and damage will be. So the only thing that chart would give you is point blank ranges, which is fairly useless. I guess you will just have to stop being a spreadsheet warrior and learn to shoot. vvvvvvvvv - thanks! cougar cub fucked around with this message at 20:11 on Apr 26, 2018 |
# ? Apr 26, 2018 19:14 |
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cougar cub posted:Is there a spreadsheet that explains the new shots to kill because of the damage changes? Maybe this is what you are looking for? A view of mine/choco's made this. https://docs.google.com/spreadsheets/d/1Cn6iqu5OgHd7eUddIjbSYbztJYrNWVBSHv_YlROFBlQ/edit?usp=sharing
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# ? Apr 26, 2018 19:19 |
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Tab8715 posted:I understand the logic behind changing the damage of weapons but wouldn’t it be better to adjust damage fall off at distance and bullet velocity? Drop-off should be decreased. I managed to hit someone from 1km+ with a VSS and it did hardly any damage.
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# ? Apr 26, 2018 19:33 |
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Hippie Hedgehog posted:Does the test client let you play on EU this time? Oh no. NA/AS only this time, too. I'll never get into a game...
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# ? Apr 26, 2018 19:34 |
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I always figured damage drop-off was a relic of hitscan days. Anyone have a good line of reasoning for why devs still include it in games with real ballistics like this one?
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# ? Apr 26, 2018 19:39 |
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Accretionist posted:Drop-off should be decreased. I managed to hit someone from 1km+ with a VSS and it did hardly any damage. VSS has no damage drop off.
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# ? Apr 26, 2018 19:47 |
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Oh, well okay then.
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# ? Apr 26, 2018 19:49 |
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What does this mean? quote:Restricted big scopes (8x and up) for use with all ARs
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# ? Apr 26, 2018 19:59 |
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I think they meant, "from." As written, big scopes are AR-only.
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# ? Apr 26, 2018 20:02 |
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hawowanlawow posted:I always figured damage drop-off was a relic of hitscan days. Anyone have a good line of reasoning for why devs still include it in games with real ballistics like this one?
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# ? Apr 26, 2018 20:05 |
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For the distances you shoot in PUBG, not really at all. Maybe for like 9mm but still. If you get shot by a 7.62x39 or 5.56 round from 500m away, its still going to cause a lot of damage and be very painful.
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# ? Apr 26, 2018 20:14 |
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The amount the damage changes is not much, but it can still be significant. For example, prior to these most recent nerfs, 5.56 ARs would kill people with no helmet in one shot at under 80m, but past 80m would only do 99 damage. There's several other examples where just a shift of one or two damage is all it took to add an extra bullet to kill.
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# ? Apr 26, 2018 20:18 |
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Which again is why damage charts are ok but don’t tell you the whole story. It’s better to just try to get better at shooting people til they die rather than waste your time memorizing stuff that’s subject to change anyway.
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# ? Apr 26, 2018 20:57 |
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No one is saying charts tell the whole story - it’s simply a quick way to get a snapshot of what the patch did. Jesus you’re a condescending douche.
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# ? Apr 26, 2018 21:09 |
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He is right though, the tiny amount of damage isn't going to make a difference when 99% of the time, people miss kills because they cant even land shots.
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# ? Apr 26, 2018 21:11 |
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I just want post-match individualized damage reports identical to CS. You hit Jimmy 3 times for 84 damage. You hit Beth 1 time for 10 damage. You hit Tom 4 times for 102 damage. -DBNO You hit Richard 1 time for 150 damage. - Kill
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# ? Apr 26, 2018 21:15 |
IRL, there's a pretty significant drop off in joules of force from muzzle energy when shooting at range; rarely enough that a 5.56 is going to bounce off of you, but there are documented changes in kevlar/ceramic plate protectiveness, angle of shot, projectile stability, and wounding potential (some rounds are designed to keyhole or break apart on impact to best rend flesh). For a game like pubg, it makes sense to abstract all of the ballistics science into a simple damage drop-off. Makes sense for certain weapons to be more resistant or less resistant to drop-off based on their role. If anything, I think ARs should have a slightly higher drop-off than it does currently, but it seems like they've already made some choices about the problem of the AR's universal effectiveness.
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# ? Apr 26, 2018 21:27 |
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Hockles posted:I just want post-match individualized damage reports identical to CS. i want this also
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# ? Apr 26, 2018 21:29 |
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# ? May 29, 2024 20:22 |
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Doorknob Slobber posted:i want this also even just the nr of hits you/other players landed when someone drops would be cool
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# ? Apr 26, 2018 22:30 |