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Only if you weather out the storm.
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# ? Apr 26, 2018 13:55 |
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# ? Jun 8, 2024 06:15 |
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Relax, I know how to stay frosty.
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# ? Apr 26, 2018 13:56 |
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Game looks pretty, but that's cold comfort to a depressing story and atmosphere. You'd have to be one cold-blooded person to take some of the story options.
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# ? Apr 26, 2018 14:06 |
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Sounds like the devs are treading on some mighty thin ice. Hope this doesn't snowball into anything they can't handle.
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# ? Apr 26, 2018 14:15 |
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I always knew after This War of Mine that they were on a slippery slope.
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# ? Apr 26, 2018 14:19 |
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They should be more careful about hedging their risks. They're a small company you know. They're not Blizzard.
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# ? Apr 26, 2018 14:21 |
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If they're anything like Avalanche they'll just get worse as they grow.
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# ? Apr 26, 2018 14:26 |
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Hopefully they'll be able to survive this hostile climate.
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# ? Apr 26, 2018 14:28 |
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I'm not too worried, they're no snowflakes.
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# ? Apr 26, 2018 14:30 |
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Caps off to them, then.
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# ? Apr 26, 2018 14:34 |
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Still, they'd best be careful. Snow blindness is a killer.
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# ? Apr 26, 2018 14:40 |
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It's a little late for them to be getting cold feet.
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# ? Apr 26, 2018 14:43 |
Have a little optimism, don't be so frigid.
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# ? Apr 26, 2018 14:46 |
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I'm going to ice this whole loving thread if these puns keep accumulating.
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# ? Apr 26, 2018 14:52 |
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Anybody up for John Carpenter's The Thing?
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# ? Apr 26, 2018 14:55 |
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I'd prefer At The Mountains of Madness, myself.
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# ? Apr 26, 2018 14:56 |
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Stuffing children into coal mines to own the libs
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# ? Apr 26, 2018 14:57 |
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MiddleOne posted:Stuffing children into coal mines to own the libs *Mine shuts down all day while they search for the kid, because you can't take another discontent hit*
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# ? Apr 26, 2018 14:59 |
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I bought it the first day even though I usually don't do that because I always regret it. I am a little distressed by how easy it sounds to beat but it sounds really decent otherwise and I suppose there will be balancing changes and additional content soonish. (I hope it's okay to just make a normal post, I did not come with any puns prepared. )
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# ? Apr 26, 2018 15:58 |
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Zoe posted:I bought it the first day even though I usually don't do that because I always regret it. I am a little distressed by how easy it sounds to beat but it sounds really decent otherwise and I suppose there will be balancing changes and additional content soonish. Nice of you to break the ice, tbh. But yeah, because people are beating this so quickly i've moved this to my "get on sale" list.
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# ? Apr 26, 2018 16:16 |
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Zoe posted:I bought it the first day even though I usually don't do that because I always regret it. I am a little distressed by how easy it sounds to beat but it sounds really decent otherwise and I suppose there will be balancing changes and additional content soonish. It took me a few starts, but after the 3rd or so I hit a good groove mid game. I limped past the finish line though, because your population and resource demands start to take off. If you're a sperg like me and get off to perfect city layouts there will be a lot of replay value.
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# ? Apr 26, 2018 16:31 |
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It seems that guys from eastern Europe are excellent at making games with morally grey choices lesser of two evils etc. Not your typical Black/White Good Ending/Bad Ending simple dichotomy that plagues western games. I am sorry that this game offends some of your western sensibilities. I cannot wait to build a totalitarian fascist state with secret prisons and secret police in plain cloth patrolling the streets.
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# ? Apr 26, 2018 16:53 |
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Savy Saracen salad posted:It seems that guys from eastern Europe are excellent at making games with morally grey choices lesser of two evils etc. Not your typical Black/White Good Ending/Bad Ending simple dichotomy that plagues western games. I dislike games with overly bleak and dark atmospheres in general. I play video games largely for escapism, and I like playing a good guy. Frostpunk looks neat, but I'm giving it a pass for that reason.
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# ? Apr 26, 2018 16:59 |
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Cythereal posted:I dislike games with overly bleak and dark atmospheres in general. I play video games largely for escapism, and I like playing a good guy. You can totally play as a good guy, and imo, the Good Guy choices are better/more advantageous anyways. The whole being forced between two "slightly evil fascism, but less bad choice" vs "dictactor child cannibalism" is not really here. I would also say its' not overly bleak in like a Cormac McCarthy way, I think there's still a layer of... hope to it all which is sort of setting for the game to begin with. Xaris fucked around with this message at 17:11 on Apr 26, 2018 |
# ? Apr 26, 2018 17:08 |
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I think it's probably possible to get a good ending by doing the Faith laws and just not implementing the faith police or whatever. I'm doing a play through now where I'm testing it. Oh and as for what's causing the ice age, I think I've hit every scoutable area now and it implies that there was a huge volcano event, a meteor impact, and the sun itself is dimming.
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# ? Apr 26, 2018 17:25 |
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going full fascism and having Hope eliminated and replaced by the perpetually full, black obedience bar, complete with public-execution ability, is pretty hilarious the one random event where a kid gives one of the guards a stuffed animal dog "to help keep them safe" is really cute and also kind of horrifying i love going full evil in this game
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# ? Apr 26, 2018 17:35 |
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also totally unnecessary, to be clear. i had effectively already beaten the game and wanted to see how deep down the fascism hole it was possible to go (my hope bar was full when i cast hope out of the city) game is kind of easy, though replayability is decent just to see what other paths there are and such. beat the first scenario second try (first try was sabotaged by not knowing how the game worked) and the second scenario first try (failed the secondary objective though). haven't tried the third yet second scenario felt weirdly game-y to me, in that some choices (choices that rely on people dying) are strictly worse than other choices, while in the first scenario there was a lot more give and take with the options. you never get new people in your colony in scenario 2, just new robots, so taking all the "use corpses as fertilizer" options and building for a large population early on was a big mistake for me (i was pretty conditioned after the first scenario, which just vomits new citizens all over you) i liked that the second scenario played substantially different from the first just by nature of what the game gives you and throws at you, but i dunno why it's even offering me those laws in the first place except as a weird trap. it certainly had no trouble removing other stuff from the tech tree/adding in new stuff (which was cool) of course, maybe the fact that i beat it first try anyway makes it kind of a nonissue
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# ? Apr 26, 2018 17:43 |
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Tinfoil Papercut posted:It took me a few starts, but after the 3rd or so I hit a good groove mid game. I limped past the finish line though, because your population and resource demands start to take off. i keep restarting because it turns out buildings dont have a fixed footprint but rather take up a variable dimension of space depending on how far they are from the center of the radial grid and this absolutely drives me completely loving nuts WHY cant i build roads at 90* angles and place a fixed number of structures between the spokes???? why!!?????????? did nobody bring loving surveying equipment? god drat it!!! Xaris posted:You can totally play as a good guy, and imo, the Good Guy choices are better/more advantageous anyways. The whole being forced between two "slightly evil fascism, but less bad choice" vs "dictactor child cannibalism" is not really here. yeah, same problem tropico has it's touted as "you can be a bad guy!" but the devs never take the steps to make bad guy decisions better than good guy decisions tropico, is easily destroyed with a benevolent liberal socialist dictatorship and a strong welfare state. engineering apprentices are so vastly superior to child labor i dont know what the point is. do you want your kids digging rocks or assisting the scientists in saving the world hmmmm that's a tough choice or rpgs where the good guy 'i dont need a reward' options always give you a bigger reward in xp than usually useless gold or trinkets boner confessor fucked around with this message at 17:50 on Apr 26, 2018 |
# ? Apr 26, 2018 17:46 |
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Savy Saracen salad posted:I cannot wait to build a totalitarian fascist state with secret prisons and secret police in plain cloth patrolling the streets. I too play RimWorld.
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# ? Apr 26, 2018 17:48 |
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boner confessor posted:yeah, same problem tropico has yeah this game is basically Frozen Tropico in so many ways and I think not an unfair way to describe it, and not a bad thing. I think there is overlap if someone likes Tropico they'll probably like this and visa-versa. But yeah that's basically also all games ~morality problem~ dating back to like, forever. Especially anything Bioware. I'm sure there are games that do reward being bad/evil more, but this doesn't seem to be it nor any other high profile game of the last... 20 years. bioshock, hmm do you want to kill a little girl to get actually worse rewards because you actually get double the rewards for being good and saving them? mass effect, do you want to be a dick but actually get a lot more experience which is better anyways?? I think this game does balance it better but in general yeah theres lots of no brainer stuff like Engineering Apprentices > child labor, some of the medical stuff, most of the dialog choices, etc where Being The Good Guy is probably slightly better, or at worse, not going to hamper or hinder you for doing otherwise. Xaris fucked around with this message at 18:06 on Apr 26, 2018 |
# ? Apr 26, 2018 18:03 |
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developers play around with gray moral choices but in the end they always default to the status quo that "positive social behavior is a good thing" because, this is the literal cornerstone of human society and something that human beings are hard wired to believe. it's a bit like thinking of a nine colored rainbow, it's just so outside of our daily experience of the world that attempts to create antisocial games always come off as edgy and tryhard like that mass murder simulator game. it's difficult to thread the needle of why people make antisocial choices (personal benefit, including greed) without just being psychopaths, and especially hard when you're trying to capture the "bad choices for good reasons" dynamic of being a dictator in a world falling apart scenario the only game i can think of that really nails moral gray is crusader kings. you always start off being like "i'm not going to murder a baby" but then a few hours later and you see an entire duchy you can inherit if you pay a nurse to smother one little baby boy, who won't even be missed by anyone, and he was probably going to die young anyway...
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# ? Apr 26, 2018 18:32 |
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You can rotate buildings with middle mouse button...
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# ? Apr 26, 2018 18:33 |
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Korthal posted:You can rotate buildings with middle mouse button... god loving drat you
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# ? Apr 26, 2018 18:34 |
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Korthal posted:You can rotate buildings with middle mouse button... WHAT
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# ? Apr 26, 2018 18:37 |
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Korthal posted:You can rotate buildings with middle mouse button... Fffffuuuuuuccckkkk
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# ? Apr 26, 2018 18:37 |
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motherfucker
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# ? Apr 26, 2018 18:43 |
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Xaris posted:I think this game does balance it better but in general yeah theres lots of no brainer stuff like Engineering Apprentices > child labor Is that really true though? I feel like good old workers are a far too valuable commodity in the early-game (being your only source of food not reliant on steam cores) and so being able to sub in children for tasks you don't want engineers doing is super valuable. In contrast engineering apprentices just give a vague efficiency bonus in a game were research costs are already kind of a joke.
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# ? Apr 26, 2018 19:22 |
Korthal posted:You can rotate buildings with middle mouse button... Is there a reason to do this other than to make it look pretty? Everything is on a circular grid for a reason
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# ? Apr 26, 2018 19:36 |
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boner confessor posted:god loving drat you Arven posted:WHAT Ms Adequate posted:Fffffuuuuuuccckkkk Cheston posted:motherfucker
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# ? Apr 26, 2018 20:19 |
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# ? Jun 8, 2024 06:15 |
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Korthal posted:You can rotate buildings with middle mouse button... Straight to OP
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# ? Apr 26, 2018 20:24 |