Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Necrothatcher
Mar 26, 2005




Inco posted:

I never beat Ground Zeroes because getting to Paz was a giant pain in the rear end in itself, then I died during the escape and it respawned me right in front of a tank, which would shell me instantly. gently caress it.

lol GZ is like 10 minutes long dude

Adbot
ADBOT LOVES YOU

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

If you're like speedrunning it or know where everything is maybe.

Inco
Apr 3, 2009

I have been working out! My modem is broken and my phone eats half the posts I try to make, including all the posts I've tried to make here. I'll try this one more time.

glad she is dead posted:

lol GZ is like 10 minutes long dude

Yeah, it def took me more than 10 minutes to get to Paz so I don't even know what the gently caress you want from me

Necrothatcher
Mar 26, 2005




Yardbomb posted:

If you're like speedrunning it or know where everything is maybe.

It's a small base with guards on tiny patrol loops. I mean, by far the most common complaint about GZ is that it's incredibly short. So short that people thought Konami were ripping customers off by selling it solo.

MrJacobs
Sep 15, 2008

glad she is dead posted:

It's a small base with guards on tiny patrol loops. I mean, by far the most common complaint about GZ is that it's incredibly short. So short that people thought Konami were ripping customers off by selling it solo.

They were. Like it was parted out specifically so Konami would have something to put out that year to help recoup the cost of the fox engine development in addition to actual development time. It was supposed to be the intro to PP.

Memento
Aug 25, 2009


Bleak Gremlin

Inco posted:

I never beat Ground Zeroes because getting to Paz was a giant pain in the rear end in itself, then I died during the escape and it respawned me right in front of a tank, which would shell me instantly. gently caress it.

There's a couple of bits like that I've encountered in Far Cry 5. I died going into one of the bunkers, and instead of walking up to the bunker and being able to scout out my approach etc, it spawned me right out the front next to two machine-gun heavy armour dudes.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

MisterBibs posted:

I get too stressed in any Bethesda game with regards to having companions following me, and I blame this entirely on Morrowind. That game taught me that if you ever have a dude following me for whatever reason (usually a quest or something), you have to be drat sure to look over your shoulder a lot to ensure that he or she didn't get stuck somewhere, or have a conniption fit if you decided to go anywhere other than the flattest of roads. I still have memories of some Morrowind quest asking me to escort an NPC to a temple, or something, and halfway up a mountainside the NPC had skeddaddled off to god-knows-where.

It's really frustrating because those things (generally) didn't happen in later games Bethesda made, but it's one of those things I cannot for the life of me unlearn. Yes, I suppose I don't have to worry as much about Lydia stomping behind me but wait wait look back there she might be gone and you'll have to reload

This is why I'd rather have immortal npcs instead of being allowed to kill everyone. At least until you don't really need them anymore.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
That reminds me of something I really disliked in FFXIV.

It's got these repeatable quests you can do, but there's always a random selection of them you can do at any given time that get replaced by other random missions when you complete some (sometimes with the same exact quest).

Anyway, one of these repeatable quest types is an escort quest. Only that they decided that what an escort quest really needs is for the player to have to do a specific emote to call over the quest npc repeatedly, because they only follow the player to the last spot they used the calling emote from. Also you can't call them over if you're too far away from them or if they're still moving towards the last spot they were called to.

An Actual Princess
Dec 23, 2006

beckon leves suck, but they're thankfully totally avoidable

Agents are GO!
Dec 29, 2004

glad she is dead posted:

It's a small base with guards on tiny patrol loops. I mean, by far the most common complaint about GZ is that it's incredibly short. So short that people thought Konami were ripping customers off by selling it solo.

Yeah the poo poo was that bothering me was obviously padding. The one that really pissed me off is when I tried using the same LZ I extracted Chico from, there were three new Guards there, but I had no idea because the guards I'd knocked out before were still there, asleep.

Also, that ending movie :barf: I really didn't need to see that in such detail.

Der Kyhe
Jun 25, 2008

MrJacobs posted:

They were. Like it was parted out specifically so Konami would have something to put out that year to help recoup the cost of the fox engine development in addition to actual development time. It was supposed to be the intro to PP.

Yup. Ground zero was going to be the first chapter, the current phantom pain was the second chapter and most of the third; The original last mission which was also scrapped was going to be the end of the third act. Singleplayer DLC was never really announced but that would probably have been the fourth chapter which was rumored but never materialized.

Although realeased like this, that last mission would have been on a completely separate map, and probably been divided to several sub-missions. This would have made the phantom pain campaign something like 60 hours long, divided into a feature-lenght false start, ending in a probably hours long point-of-no-return.

So completely in style for Kojima then. :)

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Der Kyhe posted:

Yup. Ground zero was going to be the first chapter, the current phantom pain was the second chapter and most of the third; The original last mission which was also scrapped was going to be the end of the third act. Singleplayer DLC was never really announced but that would probably have been the fourth chapter which was rumored but never materialized.

Although realeased like this, that last mission would have been on a completely separate map, and probably been divided to several sub-missions. This would have made the phantom pain campaign something like 60 hours long, divided into a feature-lenght false start, ending in a probably hours long point-of-no-return.

So completely in style for Kojima then. :)

And an unclear amount of this might have at some point been planned to be a remake of Metal Gear 1. That part was definitely cut before the stuff they actually planned to release by the end, though.

Guy Mann
Mar 28, 2016

by Lowtax
The way that Ground Zeroes handles playing non-lethally is super frustrating because every way of knocking out a guard without killing them is only temporary and without the ability to Fulton them off of the battlefield they will inevitably come to after a minute and raise the alarm. So your only option is to either memorize and perfectly navigate all the vision cones and patrols or carry the unconscious guard to a helicopter before they come to, and both options are tedious as gently caress.

Inco posted:

I never beat Ground Zeroes because getting to Paz was a giant pain in the rear end in itself, then I died during the escape and it respawned me right in front of a tank, which would shell me instantly. gently caress it.

Ground Zeroes fanboys are loving weird, they spend hours and hours replaying a single map that is missing most of the major features and mechanics of the full game and then complain that Phantom Pain, one of the biggest single-player games of its generation, was an unfinished piece of poo poo that had too little story content and too much padding and was a total ripoff and should have been more like GZ, a game that only has one story mission and then a bunch of remixes made with copy-pasted assets.

Frosty Mossman
Feb 17, 2011

"I Guess Somebody Fixed All the Problems" -- Confused Citizen
I might not remember correctly but I could have sworn you could hold up the guards while prone and they would just stay there indefinitely unless you caused an alarm.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
The best part about Ground Zeroes was the bonus mission where Raiden fought Snatchers.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Guy Mann posted:

The way that Ground Zeroes handles playing non-lethally is super frustrating because every way of knocking out a guard without killing them is only temporary and without the ability to Fulton them off of the battlefield they will inevitably come to after a minute and raise the alarm. So your only option is to either memorize and perfectly navigate all the vision cones and patrols or carry the unconscious guard to a helicopter before they come to, and both options are tedious as gently caress.


Ground Zeroes fanboys are loving weird, they spend hours and hours replaying a single map that is missing most of the major features and mechanics of the full game and then complain that Phantom Pain, one of the biggest single-player games of its generation, was an unfinished piece of poo poo that had too little story content and too much padding and was a total ripoff and should have been more like GZ, a game that only has one story mission and then a bunch of remixes made with copy-pasted assets.

I liked both but the FOB and research / resource grinding was what got me to put down MGSV.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Sniper Party posted:

I might not remember correctly but I could have sworn you could hold up the guards while prone and they would just stay there indefinitely unless you caused an alarm.

This is correct, and it’s extremely silly.

Cleretic posted:

The best part about Ground Zeroes was the bonus mission where Raiden fought Snatchers.

This is correct, and it’s extremely silly.

im pooping!
Nov 17, 2006


i liked the perverted paz diaries, especially the one where dr strangelove is massaging sunscreen onto paz' body

PubicMice
Feb 14, 2012

looking for information on posts
Relevant to a few pages ago, but this is my favorite thing to come out of the Battleborn vs Overwatch thing.

khwarezm
Oct 26, 2010

Deal with it.
Regarding the new Doom, its weird that I find the core gameplay enjoyable but I haven't been able to get myself to finish the game since I think it's just too long and can't find a way to mix up it's gameplay enough to engage me any further. It doesn't help that the Cyberdemon was very underwhelming.

As well that, I kind of don't like the way progression works in the game. In each level you get upgrade points if you do specific things in combat (ie kill a Hell Razor with a specific glory kill 3 times) or by exploring and finding secrets. Normally I'd like this kind of thing but I find it distinctly grating in Doom after a while since a lot of the aforementioned Combat Challenges are pretty stupid (like the one I just listed, it's absurdly specific and doesn't really challenge your skills in an interesting way), but you need to pull them off before finishing the level on a limited pool of enemies or you don't get the upgrades and it's one those constant nagging things in the game that makes it difficult for me to get into the combat since I approach almost every fight thinking "Oh, I better remember to get X and Y this time" which often has you doing not very fun stuff repeatedly so that you can get the points. It's quite irritating if you finish a level without managing to do this stuff since you'd have to reload a previous save and do everything again from the start if you want to try for them. It also extends into weapons specific upgrades and Rune upgrades since they also demand that you play the game in very specific, and often tedious, ways to fully upgrade them. For the exploration stuff, a lot of it also felt a bit tedious since you clear out a place and go through it all again with a fine tooth comb to make sure you don't miss anything which has a pretty bad effect on the pacing, even worse there are a number of points of no return so you can miss stuff easily and need to restart the entire level to go get them again which is really grating. All these things pile up to undermine the game's pace and fluidity, and it's hard to just ignore them since you get critical upgrades from doing it.

oh dope
Nov 2, 2006

No guilt, it feeds in plain sight

khwarezm posted:

Regarding the new Doom, its weird that I find the core gameplay enjoyable but I haven't been able to get myself to finish the game since I think it's just too long and can't find a way to mix up it's gameplay enough to engage me any further. It doesn't help that the Cyberdemon was very underwhelming.

As well that, I kind of don't like the way progression works in the game. In each level you get upgrade points if you do specific things in combat (ie kill a Hell Razor with a specific glory kill 3 times) or by exploring and finding secrets. Normally I'd like this kind of thing but I find it distinctly grating in Doom after a while since a lot of the aforementioned Combat Challenges are pretty stupid (like the one I just listed, it's absurdly specific and doesn't really challenge your skills in an interesting way), but you need to pull them off before finishing the level on a limited pool of enemies or you don't get the upgrades and it's one those constant nagging things in the game that makes it difficult for me to get into the combat since I approach almost every fight thinking "Oh, I better remember to get X and Y this time" which often has you doing not very fun stuff repeatedly so that you can get the points. It's quite irritating if you finish a level without managing to do this stuff since you'd have to reload a previous save and do everything again from the start if you want to try for them. It also extends into weapons specific upgrades and Rune upgrades since they also demand that you play the game in very specific, and often tedious, ways to fully upgrade them. For the exploration stuff, a lot of it also felt a bit tedious since you clear out a place and go through it all again with a fine tooth comb to make sure you don't miss anything which has a pretty bad effect on the pacing, even worse there are a number of points of no return so you can miss stuff easily and need to restart the entire level to go get them again which is really grating. All these things pile up to undermine the game's pace and fluidity, and it's hard to just ignore them since you get critical upgrades from doing it.

I agree with a lot of that (the Cyberdemon is basically a platforming sequence while holding down m1?), but I don't think you should worry too much about missing a few upgrades. If you're a completionist, that's one thing, but the game is very much beatable and fun if you only upgrade your two favorite guns. The pacing does suffer though when you check your progress on the map and see you've missed a few things. Backtracking is rarely fun in any game, let alone one that's based around fast paced shooting. At least moving around is fast and easy, otherwise I'd never even bother with trying to find any secrets I missed.

Perestroika
Apr 8, 2010

khwarezm posted:

Regarding the new Doom, its weird that I find the core gameplay enjoyable but I haven't been able to get myself to finish the game since I think it's just too long and can't find a way to mix up it's gameplay enough to engage me any further. It doesn't help that the Cyberdemon was very underwhelming.

Yeah, that's fair. The core gameplay of shooting demons from hell was really good, but much of the plot and window dressing has been sort of underwhelming. The finale was actually kind of a disappointment. After so much action and escalation you'd expect something truly bombastic at the end. But instead you're basically just dropped into a largely featureless arena with some kind of generic hellspider boss, kill it, and then it closes with a fairly hollow sequel-baity cutscene. I still remember going "wait, that's it?!" after seeing it, and kept wondering whether I'd missed a true ending or something.

Bunni-kat
May 25, 2010

Service Desk B-b-bunny...
How can-ca-caaaaan I
help-p-p-p you?

I can't disagree with anything, you're right. All I can say is:


oh dope posted:

the game is very much beatable and fun if you only upgrade your two favorite guns

And after you beat it, you can replay any individual level.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Why can't Persona 4 be one of the PS2 on PS4 games? Or the Golden edition? I'm itching to replay it, but my PS3 is practically in hospice, and I'm not going to buy a Vita.

Ugly In The Morning
Jul 1, 2010
Pillbug

Leavemywife posted:

Why can't Persona 4 be one of the PS2 on PS4 games? Or the Golden edition? I'm itching to replay it, but my PS3 is practically in hospice, and I'm not going to buy a Vita.

Ive been thinking of getting a used PSTV for like ten bucks to play P4 golden. It would be great if they would bring it to PS4 proper though.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Bunni-kat posted:

I can't disagree with anything, you're right. All I can say is:


And after you beat it, you can replay any individual level.

You can actually do level replays mid campaign if you find yourself under-beefed, which is nice.

Sally
Jan 9, 2007


Don't post Small Dash!

Ugly In The Morning posted:

Ive been thinking of getting a used PSTV for like ten bucks to play P4 golden. It would be great if they would bring it to PS4 proper though.

vita tv for 10 bucks is worth it to be able to play Golden. also Killzone Merc is amazing. unfortunately i cant think of any other reasons that havent been ported off to some other platform. even Velocity 1 and 2 are on steam now.

Ugly In The Morning
Jul 1, 2010
Pillbug

Blind Sally posted:

vita tv for 10 bucks is worth it to be able to play Golden. also Killzone Merc is amazing. unfortunately i cant think of any other reasons that havent been ported off to some other platform. even Velocity 1 and 2 are on steam now.

Yeah, I’m still just trying to make sure my ten bucks will either get me a working one or a refund. Most of the for sale ones are on some sketchyass sites. Still, a vitaTV and Golden are less than a lot of games these days.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
When I got my PSTV it still had its previous owner's login info and everything, if I were less scrupulous I feel like I would have been about two steps from a successful identity theft.

Ugly In The Morning
Jul 1, 2010
Pillbug

StandardVC10 posted:

When I got my PSTV it still had its previous owner's login info and everything, if I were less scrupulous I feel like I would have been about two steps from a successful identity theft.

That’s why they make drills and microwaves, I guess.

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k
Beyond: two souls. You’re a sneaky CIA operative in huge gear like bulletproof vest with a ton of poo poo on it and such. You’re in some Muslim country (in Africa?) in the middle of the night and you kill these dudes for a while and then, there’s this group of Muslim women wearing the whole face-and-body covering black dress (niqab). They’re just chillin’. “Yeah those guys just got killed and also it’s the middle of the night so we shouldn’t be outside alone because IRL our stric religion type won’t allow it but we’re just gonna chill here and not say or do anything.”

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k
I also wonder is the Arabic in this game is the same nonsense non-words like Russian in many games (and movies). People ask me what they’re saying and I have to disappoint them and say, “nothing.”

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Thin Privilege posted:

I also wonder is the Arabic in this game is the same nonsense non-words like Russian in many games (and movies). People ask me what they’re saying and I have to disappoint them and say, “nothing.”

Games are infamously bad at Arabic and anything even closely related, so it's fair to assume anything in games that might be Arabic is nonsense.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
Though, True Lies did the best joke about Arabic being a hard language.

moosecow333
Mar 15, 2007

Super-Duper Supermen!
I wasn't a huge fan of how your child in the new God of War game (Literal end game spoiler) is apparently Loki. Maybe its because they just name dropped it at the very end of the game and it had no real gameplay effect but it just felt like a cheap 'Oh remember this really popular character?'. Maybe they'll make good use of it in future games, but for now it soured me in the smallest way towards an otherwise great game

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


moosecow333 posted:

I wasn't a huge fan of how your child in the new God of War game (Literal end game spoiler) is apparently Loki. Maybe its because they just name dropped it at the very end of the game and it had no real gameplay effect but it just felt like a cheap 'Oh remember this really popular character?'. Maybe they'll make good use of it in future games, but for now it soured me in the smallest way towards an otherwise great game

It's bigly foreshadowed in many ways prior to the end if you're familiar with the mythology.

The Moon Monster
Dec 30, 2005

moosecow333 posted:

I wasn't a huge fan of how your child in the new God of War game (Literal end game spoiler) is apparently Loki. Maybe its because they just name dropped it at the very end of the game and it had no real gameplay effect but it just felt like a cheap 'Oh remember this really popular character?'. Maybe they'll make good use of it in future games, but for now it soured me in the smallest way towards an otherwise great game

You can safely assume any game set in ye olde norse tymes has that particular character in it because that setting is super derivative.

Guy Mann
Mar 28, 2016

by Lowtax
GTA IV just turned 10 years old, and Rockstar is celebrating with a new patch. Not a patch to make the game work on modern PCs or to remove the broken Games For Windows LIVE frontend, but to remove 54 songs from the game.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Guy Mann posted:

GTA IV just turned 10 years old, and Rockstar is celebrating with a new patch. Not a patch to make the game work on modern PCs or to remove the broken Games For Windows LIVE frontend, but to remove 54 songs from the game.

This kind of thing is so drat stupid, they pulled songs from San Andreas a while back too, it's easy enough to just throw them back in but still.

Adbot
ADBOT LOVES YOU

Leal
Oct 2, 2009

Guy Mann posted:

GTA IV just turned 10 years old, and Rockstar is celebrating with a new patch. Not a patch to make the game work on modern PCs or to remove the broken Games For Windows LIVE frontend, but to remove 54 songs from the game.

So wait, this isn't just a "All newly sold games will have these songs removed" like with Allen Wake, but a flat out "We are patching your game to remove these songs you were listening to previously"?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply