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I like to play as malevolent idiots because it's got some fun character moments
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# ? May 3, 2018 00:08 |
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# ? May 20, 2024 14:39 |
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truly, art mirrors reality
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# ? May 3, 2018 00:09 |
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I like to play as idiot paladin types generally. My fallback npc personality is ‘friendly but aggressively useless’.
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# ? May 3, 2018 00:09 |
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fool_of_sound posted:What system are you interested in? For GMing? Dungeon World, Blades in the Dark, and I’m not sure what else. As a player, the previous two and maybe also 5e or a retroclone or something. I see a lot of Monsterhearts games, but I don’t really find that interesting.
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# ? May 3, 2018 00:10 |
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Martin Snazz posted:Show us on the doll where the Swedish publisher touched you. That's a real lovely joke to make given that one of the only things nuWhite wolf's actually published for the WOD is a reprint of a book collection edited by a convicted pedophile, and not only did they not include any disclaimer or apology to his victims they made his name more prominent on the cover and added a story by Ericsson featuring deathless prose about a penis at "Full rear end rape stiffness." Martin Snazz posted:I mean, it's not Onyx Path, with their baked-in Rape Charm Set for Exalted 3e, so they can still reach for those stars. Surprise! As you can see, they already have.
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# ? May 3, 2018 00:11 |
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Countblanc posted:truly, art mirrors reality Play what you know!
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# ? May 3, 2018 00:11 |
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my default npc personality is "retail worker who wants to not be having this conversation"
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# ? May 3, 2018 00:14 |
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Plutonis posted:I like to play as malevolent idiots because it's got some fun character moments I mean, I'm not going to lie: that's part of the reason I like doing it. I'm a shy, overly nice, almost-doormat person in real life so acting like a hyper-confident pompous dickwad is a bit cathartic. Moriatti posted:I tend to have cartoon characters because funny voices are easy and characterization beyond 3 things is hard. If you define cartoon characters as over-the-top and simple, then all my NPCs are those too. Also, I recently got a complaint from a player that all my voices sound the same so he can't tell when I'm in and out of character lol. Funny enough, I never got this complaint before so this is a new one. I also was recently told my voice is soothing. So, not sure what that means. Countblanc posted:i don't GM a lot but my NPCs tend to end up a lot like my PCs - loud, dorky in a cute way, generally happy people-persons who end up as the straight man more often than not. I don't think I've ever played a jerk or evil character on either side of the screen in over a decade It's pretty easy to be a jerk. Just stop caring about other people's feelings and do what you want. What do you mean by "dorky in a cute way"? And how do you make sure your players want to fight your villains? Yawgmoth posted:I generally have a pile of ready-made NPC outlines on hand for when I need a quick personality to throw in front of the players. It's little more than a grid of name/race/class/quirk; everything else is determined on the spot as necessary. It's really handy when you just need someone for the PCs to interact with. That's really cool. But, unfortunately, I have this chronic problem where I think deciding on the name of an NPC or reading more than 2 pages of the setting is too much prep work (I wish I were joking) so I don't know if I can implement that. Really cool idea, though.
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# ? May 3, 2018 00:14 |
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Covok posted:That's really cool. But, unfortunately, I have this chronic problem where I think deciding on the name of an NPC or reading more than 2 pages of the setting is too much prep work (I wish I were joking) so I don't know if I can implement that. Or just have this handy page on hand. I like to poke it a few times and save the more amusing ones to said NPC sheet, but firing blind works too!
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# ? May 3, 2018 00:18 |
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Serf posted:my default npc personality is "retail worker who wants to not be having this conversation" please stop playing self-inserts
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# ? May 3, 2018 00:18 |
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Covok posted:That's really cool. But, unfortunately, I have this chronic problem where I think deciding on the name of an NPC or reading more than 2 pages of the setting is too much prep work (I wish I were joking) so I don't know if I can implement that. It's less work than coming up with everything on the fly
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# ? May 3, 2018 00:22 |
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Pollyanna posted:It's less work than coming up with everything on the fly Not necessarily. You'd be surprised how good I am at generating things on the fly.
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# ? May 3, 2018 00:24 |
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Maybe I am the true lazy one...
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# ? May 3, 2018 00:25 |
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Covok posted:It's pretty easy to be a jerk. Just stop caring about other people's feelings and do what you want. basically any character from a comedy anime well villains are a bit different but my games have generally had pretty light tone in the first place so most of them end up being more like wrestling heels more than anything. still loud, still dorky.
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# ? May 3, 2018 00:28 |
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it should be noted that i don't think i've ever GMed a game for people who didnt already want to fight bad guys to begin with so it's been pretty easy for me.
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# ? May 3, 2018 00:29 |
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I just GM most of the time so I don’t think I have a preferred PC. A lot of them have been fast-talking trickster types at any rate.
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# ? May 3, 2018 00:39 |
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Bedlamdan posted:I just GM most of the time so I don’t think I have a preferred PC. Well, this was about NPCs and what you find you default to.
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# ? May 3, 2018 00:54 |
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unseenlibrarian posted:That's a real lovely joke to make given that one of the only things nuWhite wolf's actually published for the WOD is a reprint of a book collection edited by a convicted pedophile, and not only did they not include any disclaimer or apology to his victims they made his name more prominent on the cover and added a story by Ericsson featuring deathless prose about a penis at "Full rear end rape stiffness." And this book was put out by the Paradox White Wolf? Link, please. As far as I have read, the Paradox White Wolf has published literally zero products, the first of which is being solicited for an August release.
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# ? May 3, 2018 00:56 |
Martin Snazz posted:And this book was put out by the Paradox White Wolf? Link, please. They did release a pair of interactive fiction pieces, including one written by known serial harasser Zak S, which included an overly sexualized trans woman who murdered people who disagreed with her, who just so happened to have the same name as a well known trans woman game designer.
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# ? May 3, 2018 01:16 |
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Martin Snazz posted:Show us on the doll where the Swedish publisher touched you. I can't tell what's better, the fact that you're this salty over someone impugning the honor of Martin "Full rear end Rape Stiffness" Ericsson or the fact that you've been registered here since 2012 and apparently these are your very first actual posts, you going to bat for this. But anyway, everybody shut up about some dumb Swedish dorkbag for a second because something actually good just came out, namely the the LANCER 1.6 update. This is the first new update to the game in a while because it's been undergoing a substantial overhaul. All kinds of poo poo has been changed, from heat and critical damage to a revision to hacking, consolidating various actions, expanded pilot-scale rules, all kinds of stuff. Mechs now have built-in special systems to further differentiate them and make sticking with a particular chassis more of a consideration. Also there's an entirely brand new lore section that goes into detail on the default setting and also a full-fledged NPC/antagonist chapter with guidelines for putting enemies together.
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# ? May 3, 2018 01:37 |
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Covok posted:This is a question to the fellow GMs out there, but what "character" do you find you default to without trying? Like, when you don't know what to do, what do you end up doing with a person? Why? I guess to the extent that the NPCs I make have something in common, it's that they tend to start out reasonably amiable and talkative, but have self-centred goals they're not willing to give up on that may conflict with what the PCs want, from the government official who obstructs the PCs because it'd make his department look bad if they were successful, through the treasure hunter who wants to make a name for herself by unearthing ancient artifacts and doesn't care about the dangers their discovery might bring, right up to the alien god that wants to infest the world with its offspring. They don't have any personal grudge against the PCs and are willing to talk things over, but that doesn't mean talking will lead to a result that everyone's happy with.
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# ? May 3, 2018 01:37 |
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I'm going to assume this isn't since the game was never released in the US and is out of print in Japan. https://watsonscan.wordpress.com/2018/05/02/terra-the-gunslinger-junichi-inoue-fear/ Someone scanned Terra the Gunslinger and its only supplement and put them up. Terra is a fantasy wild west TRPG made by the same folks as Tenra Bansho (in fact they created a crossover game with the two later called Tenra War). It uses face cards in place of dice, as well as poker chips to give it a wild west poker aesthetic. The combat is a bit clunky due to a weird damage system, and the amount of poker chips the players and GM have has way too big an impact on certain things, but all in all its got really awesome flavor and some really neat ideas. Unfortunately it's all in Japanese aside from a few random bits of flavor in English, but the art is nice. It'd be cool to translate this, but I don't really have the connections to seek the original creator's blessing, and I don't know if the folks who translated Tenra Bansho are interested in turning this into a project. But maybe with the scans floating around someone will eventually decide to take a crack at it.
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# ? May 3, 2018 02:07 |
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Kai Tave posted:I can't tell what's better, the fact that you're this salty over someone impugning the honor of Martin "Full rear end Rape Stiffness" Ericsson or the fact that you've been registered here since 2012 and apparently these are your very first actual posts, you going to bat for this. It's a hell of a hill to be born/die on.
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# ? May 3, 2018 02:09 |
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Martin Snazz posted:And this book was put out by the Paradox White Wolf? Link, please. https://www.facebook.com/whitewolfpublishing/posts/10154142133925465 They eventually pulled the linked blog post after enough people made fun of Ericsson's prose style and brought up the pedophile thing, but no it happened, you can stop riding out to their defense. unseenlibrarian fucked around with this message at 02:16 on May 3, 2018 |
# ? May 3, 2018 02:13 |
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unseenlibrarian posted:https://www.facebook.com/whitewolfpublishing/posts/10154142133925465 "Screaming in lust from the concentrated spunk in my groins-blood, the Akalia started to wriggle out of its dirty jeans, still gagging on my bleeding junk. It let go only to suck in air, preparing to turn its centuries-dormant sexual organs into full rear end-rape stiffness." That's the guy in charge of Vampire 5E in action right there, a man who wrote that and didn't instantly disintegrate out of shame.
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# ? May 3, 2018 02:23 |
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That was worse than I expected and I was expecting the word rape.
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# ? May 3, 2018 02:37 |
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Hey, so how about that Infinity War or literally any other topic to stop the White Wolf thread leaking into here?
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# ? May 3, 2018 02:48 |
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What are the best superhero RPGs besides Marvel Heroic?
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# ? May 3, 2018 02:50 |
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Sion posted:Hey, so how about that Infinity War or literally any other topic to stop the White Wolf thread leaking into here? Well, I've been flirting with the idea of playing a Final Fantasy Inspired roleplaying game. More as a thought experiment than anything else. Looked at FF d6. It looks like all the FF games are a little disorganized, though. Also, why do none of them use a battle map with a front and backrow for combat? Seems like such an easy thing to just put in.
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# ? May 3, 2018 02:51 |
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Halloween Jack posted:What are the best superhero RPGs besides Marvel Heroic? Why, my unreleased Golden Age inspired PbtA Justice Friends is! /jk
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# ? May 3, 2018 02:51 |
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Covok posted:Well, I've been flirting with the idea of playing a Final Fantasy Inspired roleplaying game. More as a thought experiment than anything else. Looked at FF d6. It looks like all the FF games are a little disorganized, though. Also, why do none of them use a battle map with a front and backrow for combat? Seems like such an easy thing to just put in. FFd6 is better than any of the other alternatives because it's incredibly simple and easy to pick up and play. The downside is that it's not balanced all that well.
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# ? May 3, 2018 02:56 |
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Covok posted:This is a question to the fellow GMs out there, but what "character" do you find you default to without trying? Like, when you don't know what to do, what do you end up doing with a person? Why? Over the top and gimmicky, and usually dumb as hell. They're not going to exist in-game for long, so if I want them to be in any way memorable I'll try to think up a dumb gimmick for them real fast and stick to it. Maybe they're extremely loud and boisterous and refer to themselves in the third person. Maybe they're exceptionally quiet and shy and have a bit of a thing for guns. At one point I couldn't think of anything, so I just made the dude hung over so he wouldn't actually intrude or talk too much, and "hung over" not only became his gimmick, they loved it. As for "dumb as hell," my games are dumb as hell in general, because life is loving stupid. I also follow the Venture Brothers storytelling vague doctrine of focusing on failure, which I find honestly helps shape things out a LOT. I'm not kidding, one of the easiest ways for me to "get" my own NPC is to think about where they've hosed up and how it's hit them. Your players are not going to examine your NPCs, and often times you just have one chance to get them onboard with an NPC, so...yeah. Gimmicks and failures work.
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# ? May 3, 2018 02:58 |
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I'm reminded: has anyone here played Tales from the Loop? Any feelings about it? I picked it up a few weeks back and have mostly just paged through. My initial take is that the setting stuff seems fun but the system seems serviceable-at-best -- not terrible, but not inspiring.
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# ? May 3, 2018 03:00 |
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For whatever reason I really like the Jobs systems from FF games. One of my takeaways with old-school D&D is that there are two ways you can go with the classes: either make them as open and broad as possible so that people can do anything with it, or deliberately do a bunch of weird particular ones like the paladin, druid, bard, etc. that imply things about the setting just by being there.
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# ? May 3, 2018 03:00 |
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Kai Tave posted:But anyway, everybody shut up about some dumb Swedish dorkbag for a second because something actually good just came out, namely the the LANCER 1.6 update. This is the first new update to the game in a while because it's been undergoing a substantial overhaul. All kinds of poo poo has been changed, from heat and critical damage to a revision to hacking, consolidating various actions, expanded pilot-scale rules, all kinds of stuff. Mechs now have built-in special systems to further differentiate them and make sticking with a particular chassis more of a consideration. Also there's an entirely brand new lore section that goes into detail on the default setting and also a full-fledged NPC/antagonist chapter with guidelines for putting enemies together. Lancer 1.6 looks really cool. I'm getting excited about giant robits again
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# ? May 3, 2018 03:11 |
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Antivehicular posted:I'm reminded: has anyone here played Tales from the Loop? Any feelings about it? I picked it up a few weeks back and have mostly just paged through. My initial take is that the setting stuff seems fun but the system seems serviceable-at-best -- not terrible, but not inspiring. That's pretty much my impression, yeah. Setting's great (I love that there's a Stepford plot where the solution is to free people with the power of rock and roll and horror movies.) System is ...serviceable's a good way to describe it. I think it's actually an adaptation of the system that's used in Mutant Year Zero, with some flourishes like "PCs don't actually die"
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# ? May 3, 2018 03:19 |
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Martin Snazz posted:Show us on the doll where the Swedish publisher touched you. It's true, being suspicious of a gaming company that demanded extra transphobia be added to a werewolf supplement and suggested maybe a reprint of Gypsy is a lot like childhood molestation. Oh hey, they even reprinted a fiction collection edited by a child molester. Martin Snazz posted:Insofar as "everything that has been presented," I can only laugh. An art-free alpha preview has zero to with the the polish of the finished product, and since no one (that I have seen here) has had a beef with the rules presented, I'm guessing this is where the exhibited disdain is cropping up from. I feel about this much like I felt about the art-free alpha preview that FFG posted for L5R - it's a sampler for the fans to bitch about, but otherwise, it's not much to go on for the final layout. I was pretty unhappy with the beta rules in Vampire 5e that let you feed on drug addicts and child soldiers who escaped ISIS for wicked buffs. If you went into the actual White Wolf thread they probably have some choice words on the more concrete rules, too. Martin Snazz posted:And well, they recruited Ken Hite and Mark Rein-Hagen to develop it, and we all know those guys suck, right? They kind of do, yes. Ken Hite is famous for his mythos/horror writings in RPGs but he's a pretty insufferable neoliberal republican and Mark is the absolute definition of suck on multiple levels. Nuns with Guns fucked around with this message at 03:24 on May 3, 2018 |
# ? May 3, 2018 03:21 |
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There's going to be a second edition of How To Host A Dungeon, a playtest draft just went up. https://plus.google.com/u/0/+tonydowler/posts/j4euYxVmtRb?cfem=1 Elevator pitch: Play out the backstory of your own Underdark.
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# ? May 3, 2018 03:28 |
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Halloween Jack posted:What are the best superhero RPGs besides Marvel Heroic? Mutants and Mastermi- oh oh no
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# ? May 3, 2018 03:35 |
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# ? May 20, 2024 14:39 |
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Martin Snazz posted:Show us on the doll where the Swedish publisher touched you. sir I'm very sorry but the cut-off for hash browns was half an hour ago, you're going to have to pick from our regular menu
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# ? May 3, 2018 03:35 |